Echoes is nearly as amazing and enjoyable as MP1. One thing I love about this game is that it feels like it was designed specifically for those who have already played MP1. Bosses are tougher and more complex, item hiding locations, especially the morph ball sections, are more involved, and the Aether/Dark Aether world switching mechanic makes the game all the more tougher. The Luminoth were just as interesting to learn about as the Chozo. Another solid Prime game.
Terrible design most of the time, and the keys mechanic (the equivalent to the artifacts in MP1) seems even worse designed, with tips that make you think where stuff might be, but actively punishes exploration ahead of time, as most of them are locked behind getting the latest upgrades of the game, making the progress a chore unless you know ahead of time to wait until the end of the game (in which case it becomes a chore again, but at least you do it all in one sweep). All in all a shame, as it has a great world, great story and lore, but is weighed by some poor decision making.
Also the bosses suck, except Quadraxis, Quadraxis is lovely.
Also the bosses suck, except Quadraxis, Quadraxis is lovely.
The sheer isolation in a foreign world already holds a candle, but that combined with the most successful form of mass genre blending makes Metroid Prime 2 an experience I'll never be able to relive. Exploring a once-lived-in world with so much lore that's ripe for the picking (if you choose to pick) got me invested despite my usual distaste in lore deep diving. Metroid Prime Trilogy edition is my particular favorite.
An improvement on Prime in almost every area and potentially one of the best Metroid games. Holy crap everything is amazing. The exploration is much tighter, the Boss Battles (for the most part) are Legendary and that OST is God Like.
There's a few faults, the Sky Temple Keys, some Bosses and Mini Bosses are super frustrating and if your playing the GameCube version that penultimate Boss is gonna be a headache.
Do not play this as your first Metroid. But if you familiar with the series, you owe it to yourself to give this a try.
There's a few faults, the Sky Temple Keys, some Bosses and Mini Bosses are super frustrating and if your playing the GameCube version that penultimate Boss is gonna be a headache.
Do not play this as your first Metroid. But if you familiar with the series, you owe it to yourself to give this a try.
Honestly a perfect sequel.
+ Mechanics are extended from prime, giving us more of the good stuff
+ New items/beams visually are very fun
+ Level design and the Dark world are very fun concepts
+ The story is great
- Backtracking
- The map can get you lost a few times, but it's less pronounced in this game
+ Mechanics are extended from prime, giving us more of the good stuff
+ New items/beams visually are very fun
+ Level design and the Dark world are very fun concepts
+ The story is great
- Backtracking
- The map can get you lost a few times, but it's less pronounced in this game
Great atmosphere, probably the best soundtrack out of the whole trilogy. An overall improvement on the first game in almost everyway, the Light/Dark Aether mechanics give way to a lot of clever puzzles.
Has some annoying bosses and going back and forth through the hub section to get power ups becomes pretty tedious if you're looking to 100% it.
Has some annoying bosses and going back and forth through the hub section to get power ups becomes pretty tedious if you're looking to 100% it.
Não tão bom quanto o primeiro, mas ainda assim excelente. Começa meio morno, sendo um efeito colateral de ter um mapa dividido em "templos" em vez de algo mais interconectado e coeso desde o incício. Mas logo essa sensação passa. Minha maior crítica vai aos chefões. A intenção era deixá-los mais difíceis, mas achei apenas mais chatos. As lutas são longas e eles demoram muito pra cair, sendo mais uma questão de persistência do que habilidade.
i will never forgive the cowards at retro for once walking god's path with the understated solemn soldier samus in prime 1, the closest the franchise has gotten to the platonic ideal of that one nintendo power illustration, only to cave to sakamoto's latex waifu fetish for prime 2. not gonna pretend samus was never sexualized until the gba games but the hardware limitations at least gave some space for dignity, prime 1 was proof it was a possible direction to develop towards until it was cruelly ripped away from us. her render in this game looks like shit too and that just feels so fitting, the true visage of the eldritch monstrosity venerated as a core deity of the hideous nintendo cum cult. i love to do screw attacks in a 3d space even if it isnt as flexible as super metroid.