Reviews from

in the past


Um ótimo conceito, bem aplicado. E bem bonito também.

A lovely and mysterious Escherian distraction. Not much on reward but damn is it sweet to look at and puzzle out.

Really short, but sweet and beautiful. Relaxing yet challenging.

While this game was visually appealing, creative, and smartly designed, it also felt quite short. If it looks like something you might like you may enjoy it, and I did, but it does feel lacking in content. There seems to be some expansion content but unless it's really substantial I'm not too interested. And it's attempts at storytelling and backstory didn't impress me all that much TBH. But this game is visually gorgeous and really smartly designed. It just feels a bit lacking to me in content. Check it out if you're interested.

I feel personally attacked when games are this toothless.


Beautiful, definitely play it with sound. Lovely designs in the levels and the characters that make a charming world, not overly difficult but still involves some thought. One of the better mobile experiences.

So beautiful. As a game it’s good, but as an experience, it’s wonderful.

Biting the bullet and accepting that phone apps can, in fact, be video games. Heaven help me! This was a cute little puzzle game based on M.C. Escher optical illusions in an isometric grid. I tacked on the charity level and DLC for completeness because why not? Cheap, quick, easy, delightful. There's nothing not to love here, even seven years later.

This was always a fun game to play while browsing new phones or tablets at Best Buy. Great puzzle game if you're into those.

The best experience I have ever had with mobile games. I only wish it lasted longer

I so wanted to love this game, and did love the visual style, but the puzzles are painfully easy. There is a constant weight of lost potential as each level returns to the same kinds of choices instead of ever finding new ways to utilize the space and shapes beyond the initial pitch of the game.

A tad simplistic but hey, perspective puzzles! That box level was pretty nifty.

Thows away cool puzzle ideas a little too quickly, but pretty rad otherwise.

Beautifully stylized puzzle toy box with an ambient soundtrack I’ve already listened to a ton and loved. Very brief at ten levels, but each one is distinct and lovely.

Apesar da bela direção de arte, e do gameplay pautado em ilusões de perspectiva, o fluxo do jogo é bastante monótono, sem muita dificuldade. Pra mim foi bastante sacal passar por níveis e níveis sem muita dificuldade, apenas admirando a criatividade dos cenários.

A masterpiece. Something incredibly moving about it that I can’t really put into words.

This is a great example of the potential of mobile games that hasn't been tapped into enough. Easily the best time I've had playing a mobile game. A serene experience.

What’s the difference between delicate indie beauty and the louder aesthetics of the AAA blockbuster? To love a videogame for either is to love the video more than the game.

Monument Valley exists to be admired more than played. It is lovely and hollow, a contraption that says: touch me once, then watch the wonders unfold. It doesn’t even seem to understand the appeal of the isometric, of moving through two dimensions as if three, not just staring at them.

It might make for a beautiful set of posters. It certainly makes for an empty game. Play Crystal Castles instead.

very cute, peaceful, simple but very short puzzle game. definitely worth checking it out.

It's not especially difficult, but it's beautiful and engaging. A lovely game to play in bed on a rainy day.

this is the best mobile game and it's not even close

skipped classes while homeschooled to play this, shit's good

A nice-looking, fun toy. Very short and easy. Could have done without the minimal but nevertheless very tryhard 'story'.

Arresting visuals, a simple yet effective plot, and some mind-bending puzzles.

my nostalgia wont let me rate it any lower


the most gorgeous thing i’ve ever seen in my entire life

Easily one of the best experiences to be had on mobile platforms.

Creative and visually nice, made me think sometimes to solve the puzzles

It’s very rare that a mobile game gets as artsy as an indie console or PC games. Monument Valley is Journey meets Echochrome straight out of the gate. It has the aesthetics of Journey and the gameplay of Echochrome. Flipping levels to create illusions that create new pathways, that’s what Monument is all about. The game isn’t really all that hard, in fact, it’s a cakewalk, but it’s all about the experience.

There’s an underlying story here and the ending is a bit touching. You’re a princess (that resembles close to a White Cloak from Journey) who is trying to restore gems at the end of each level. If I say more I will spoil the experience. New gameplay elements are slowly added in like crows getting in your way that you must avoid or use to press switches. Walking on different planes is another while an interactive column (that’s actually a small character) becomes an ally. The game is strange yet so damn beautiful.

But there is one huge problem. The game is only 10 levels long and they are extremely short. For $4 you’re getting a fantastic experience, but it’s over way too soon. I would have liked an endless mode or some sort of puzzle mode that didn’t include a story added in. The puzzles are just so fun to solve and each level is like opening a present. The more you fiddle with the level the more beautiful everything gets and more fun it becomes.

As it is, Monument Valley is a rare gem on mobile devices. It looks and plays beautifully, but the shortness will enrage people who fall in love with it.