it is absolutely too early to give a review on this when it was just released, but my god it is so good. everything feels so polished, and it pays off greatly because the levels are so fun to play. they'll kick your ass, but the ranking system is very forgiving, so don't shy away if difficult rhythm games aren't your style.
there's also a huge amount of custom maps made for this game already. pick it up if the early access label is what's scaring you from getting it this early.
there's also a huge amount of custom maps made for this game already. pick it up if the early access label is what's scaring you from getting it this early.
"Sometimes I'm angry I'm not doing better than I thought I'd do at this point."
Rhythm Doctor is an incredibly polished rhythm game that boasts a well-crafted, surprisingly heartfelt story mode as well as an endless amount of user-created levels, thanks to its insanely in-depth editor. There's a load of cool things at play here to further expand upon what is initially a simple concept (including one REALLY sick boss level). It can be stupid hard at times, but like every rhythm game, it becomes really satisfying when you break through and get that S+ on the song that's giving you trouble. Please check this one out if you haven't yet.
Rhythm Doctor is an incredibly polished rhythm game that boasts a well-crafted, surprisingly heartfelt story mode as well as an endless amount of user-created levels, thanks to its insanely in-depth editor. There's a load of cool things at play here to further expand upon what is initially a simple concept (including one REALLY sick boss level). It can be stupid hard at times, but like every rhythm game, it becomes really satisfying when you break through and get that S+ on the song that's giving you trouble. Please check this one out if you haven't yet.
I feel like nothing I say about this game will do justice to how much I love it, but I'll damn well try.
I've kept up with this game's development for over 6 years now, since it was still available as a flash demo on Itch, and I've been amazed by it's mindblowingly creative uses of a simple mechanic. This game has absolutely resonated with me, and I recommend it to every one I know every chance I get.
So about the game. First of all, if you like rhythm games where you get absolutely immersed in the music, visuals and just go into flow mode, I highly recommend you to stop wasting time and play this game ASAP. Seriously, it's THAT good.
The only thing the game asks of you at the start is to press the spacebar at the 7th beat. Seems simple right? Well, it is. For a while. Every new level introduces new and creative uses for the main mechanic, sometimes making slight variations to it, but always sticking true to the "easy to learn, hard to master" golden rule of excellent game design.
Every new song is an absolute blast, a spectacle of great pixel art that truly makes the levels shine, combined with the highest quality catchy music I've heard in a game, that will make you hum to yourself later on while thinking "I want to play that song again" over and over.
For a closing thought, the first time I played the second boss level, during the first steam demo (when it wasn't even a boss level yet), I was absolutely blown away by something I've never seen done in rhythm games before, that was executed to perfection.
It's still in early access, but it's already well worth the pricetag in my opinion. Every level is better than the last. Seriously a masterpiece of a rhythm game.
I've kept up with this game's development for over 6 years now, since it was still available as a flash demo on Itch, and I've been amazed by it's mindblowingly creative uses of a simple mechanic. This game has absolutely resonated with me, and I recommend it to every one I know every chance I get.
So about the game. First of all, if you like rhythm games where you get absolutely immersed in the music, visuals and just go into flow mode, I highly recommend you to stop wasting time and play this game ASAP. Seriously, it's THAT good.
The only thing the game asks of you at the start is to press the spacebar at the 7th beat. Seems simple right? Well, it is. For a while. Every new level introduces new and creative uses for the main mechanic, sometimes making slight variations to it, but always sticking true to the "easy to learn, hard to master" golden rule of excellent game design.
Every new song is an absolute blast, a spectacle of great pixel art that truly makes the levels shine, combined with the highest quality catchy music I've heard in a game, that will make you hum to yourself later on while thinking "I want to play that song again" over and over.
For a closing thought, the first time I played the second boss level, during the first steam demo (when it wasn't even a boss level yet), I was absolutely blown away by something I've never seen done in rhythm games before, that was executed to perfection.
It's still in early access, but it's already well worth the pricetag in my opinion. Every level is better than the last. Seriously a masterpiece of a rhythm game.
An incredibly creative rhythm game with brilliant maps and a cute story about the sadly very real issue of the privatization of hospitals and overworked staff.
It might seem simple when watching gameplay, because it's a one-finger rhythm game, but the reality is, that it's one of the most mechanically interesting ones and can be quite hard on the last boss and in some of the optional night levels.
The rest of the game is rather simple but incredibly fun and charming. Everyone without epilepsy should try this game!
I can't wait for the rest of the levels to release during the early-access. The soundtrack is full of bangers, prepare your ears!
It might seem simple when watching gameplay, because it's a one-finger rhythm game, but the reality is, that it's one of the most mechanically interesting ones and can be quite hard on the last boss and in some of the optional night levels.
The rest of the game is rather simple but incredibly fun and charming. Everyone without epilepsy should try this game!
I can't wait for the rest of the levels to release during the early-access. The soundtrack is full of bangers, prepare your ears!
A soulful little indie rhythm game made in Hong Kong where you play as a remote-cardiologist who needs to tap the spacebar on the 7th beat* (usually, there are some other types of patterns that you press after one beat, or need to hold the spacebar down for) in order to solve the heart issues of the patients of an underfunded hospital. The game plays around with it's visuals in cool/novel ways and has a multitude of banger tunes (Intimate and Lounge are my favs); Rhythm Doctor gets my full recommendation for rhythm game fans, and its simple premise make it a great time for novice rhythm gamers, too.
(Also, this game has an active custom level scene, and some of their creations are just plain awesome - https://youtu.be/VhC_8I3vWV8)
(Also, this game has an active custom level scene, and some of their creations are just plain awesome - https://youtu.be/VhC_8I3vWV8)
Un juego bien bonito y desafiante la verdad, creo que si te encanta los juegos ritmos encontraras algo sumamente interesante para ti, la verdad me encanta la música de este juego pero el problema es que simplemente no tengo la habilidad para el, lo intente pero esto me confirma que los juegos de ritmo no son mi estilo
I completed the early access version 0.11.5 (r25)
Man, even in its current, unfinished state, this is the best rhythm game I've played in recent memory! And it only requires one button!
The theme is kinda weird: you are a remote-working doctor, on defibrillator duty, and all your patients have different conditions that cause their hearts to beat in a slightly different pattern. This ties in nicely with the gameplay: you have to consistently tap the spacebar on the seventh beat, so you have to keep up with the rhythm.
Every level corrisponds to a song and a patient (or combinations of patients) that you have to help out.
The hospital setting is just set dressing, but it gives way to heartwarming little stories between the patients, who you'll come to know and love both through their dialogue and the gameplay. This is because each one of them has a signature beat, and kind of a musical leitmotiv that you'll get familiar with throughout the experience.
The OST is full of amazing songs that really fit well with the different beats the game has you keep up with. It had me dancing in my chair with a dumb smile on my face multiple times.
Even better, the game constantly finds new, devious, groovy ways to throw you off, be they visual effects, coreography, weird beat combinations or more "metagame" distractions that I won't spoil here.
If I had to find a nitpicky complaint it's that some songs can get too chaotic to track. The visual representation of the beats can be a tad unclear and overwhelming (especially if you have to juggle 3 or more patients).
But that's a non-issue since on your second try on any given song, you'll have internalised all of the patterns, and you'll be able to go by heart, quite literally playing with your eyes closed.
I can't recommend this game enough, and I can't wait to see the final product.
Man, even in its current, unfinished state, this is the best rhythm game I've played in recent memory! And it only requires one button!
The theme is kinda weird: you are a remote-working doctor, on defibrillator duty, and all your patients have different conditions that cause their hearts to beat in a slightly different pattern. This ties in nicely with the gameplay: you have to consistently tap the spacebar on the seventh beat, so you have to keep up with the rhythm.
Every level corrisponds to a song and a patient (or combinations of patients) that you have to help out.
The hospital setting is just set dressing, but it gives way to heartwarming little stories between the patients, who you'll come to know and love both through their dialogue and the gameplay. This is because each one of them has a signature beat, and kind of a musical leitmotiv that you'll get familiar with throughout the experience.
The OST is full of amazing songs that really fit well with the different beats the game has you keep up with. It had me dancing in my chair with a dumb smile on my face multiple times.
Even better, the game constantly finds new, devious, groovy ways to throw you off, be they visual effects, coreography, weird beat combinations or more "metagame" distractions that I won't spoil here.
If I had to find a nitpicky complaint it's that some songs can get too chaotic to track. The visual representation of the beats can be a tad unclear and overwhelming (especially if you have to juggle 3 or more patients).
But that's a non-issue since on your second try on any given song, you'll have internalised all of the patterns, and you'll be able to go by heart, quite literally playing with your eyes closed.
I can't recommend this game enough, and I can't wait to see the final product.