Reviews from

in the past


This game has no right to be this good. It doesn't take itself too seriously, nails everything we love about the original movie like ths one-liners and brutal violence, and it's just plain fun as hell to play a complete badass dispensing justice like free candy on Halloween.

This game is a labor of love, a passion project by the devs who not just enjoyed the RoboCop movie but also understood what makes it great even till this day.

The ACAB leaving my body when I throw an enemy into a group of five and they all explode on impact

https://i.pinimg.com/originals/22/79/d9/2279d99097527cb55d0353227c91790a.gif

I've said a lot of really positive things about Teyon's Terminator: Resistance over the past few years and all of those positives have been improved upon in RoboCop: Rogue City. A game that sets out to capture the look, feel, sound... every single element of RoboCop and the horrible retro-future Detroit he patrols and does all of that to a near perfect degree. You're not just some rando made up to fit the storyline this time around though, you're the actual, factual RoboCop. The big man himself.

Once again, the spectre of budgetary restraints lingers over a few elements of the actual mechanical videogame stuff but they all seem so inconsequential when you're grabbing a perp off his motorcycle, flinging him into the air and popping his head with a volley of bullets from the Auto-9, the whole while the iconic RoboCop theme blares away in the background.

I love how it doesn't shy away from all aspects of RoboCop - even the absolutely shite ones - and does them all justice. The satirical edge, ultraviolence and underlying sadness from the original movie, the edgelord comic book vibe from RoboCop 2 and some daft, almost wholesome missions that are straight out of the Prime Directives or RoboCop 3, only not a total steaming dog egg, of course. It's easy to forget that RoboCop went from borderline video nasty to Saturday morning kid's TV in around five years, but Teyon didn't. They wouldn't. They GET it.

It looks like this game did really well and I think these guys deserve a AAA sized wad of cash thrown at whatever they've got planned next. It's the only thing stopping holding them back.

This game/studio really loves RoboCop. They love it so much that their passion for the franchise elevates the entire game. Not to imply that the game is otherwise bad, to be clear, but more so that it's nice and simple by design in the way that games used to be back in the late 2000s PS3/360 era. Some may find the gameplay to be archaic by those standards, but for what this game is trying to be and the IP that it's representing, it makes perfect sense.

Gameplay-wise, if you strip away all the RoboCop-isms, you find a meh-to-above-average first-person shooter on the sliding scale of quality that's equivalent to a game like Homefront: The Revolution. That's perhaps a foolish comparison since the 'RoboCop-isms' are what make the game to begin with, and Rogue City obviously wouldn't exist without them, but my point is that the gunplay and general gameplay loop are simple and fun and remain that way throughout, albeit without much variation in mechanics, at least until well into the game.

RoboCop controls exactly how you would want him to control, and Rogue City plays exactly how you would want the ideal RoboCop FPS to play after watching the movies and wishing for a big-budget video game adaptation of it to exist, as I'm sure we all did at some point. He has a significant weight to his movements and combat that makes every encounter feel way more impactful in every sense, with his signature weapon, the Auto-9, feeling appropriately powerful and fun to wield, but not so much that you won't want to experiment with other weapons in the field.

What is a nice spin to Rogue City that I enjoyed immensely is its choice-and-consequences dialogue system. Much like the gunplay, it's simple yet fun, and there is certainly more nuance to how your choices shape the overarching narrative than just a 'good' and 'evil' binary system. Crime, criminals, and the concept of justice are scarcely so simple in the streets of Old Detroit, and a RoboCop's work is never done.

Not to sound like a broken record at this point, but Rogue City's narrative and characters are, once again, simple yet effective! It pays a loving and faithful homage to the series and its legacy characters and brings something new to their arcs in a way that pays tribute to the first two movies, with a story that certainly trumps the third one (not that it would have been difficult).

Peter Weller voices the titular character wonderfully and seamlessly reclaims the role after being separated from it for 33 years. His deadpan, robotic delivery is still pitch perfect, and all of his lines still have the same dry wit and cheese that the character needs.

Outside of him, though, the voice cast is a mixed bag. The characters that you'll spend the most time with all do a great job, but some of the side quest characters and folks on the street can have a wooden delivery of lines in a way that only RoboCop himself is really allowed.

PC performance is otherwise lackluster, too. It hits 60 most of the time, thankfully, but there were numerous frame drops, particularly during the 'busier' scenes, and at least two hard crashes when transitioning between mission locations. It certainly didn't ruin the entire game for me, but it was frustrating at times. Though I can, of course, forgive it since this is an AA production, and for such a project, especially one on Unreal Engine 5, it's to be expected.

I also found that there was a fair amount of tedium to the gameplay towards the back half. Whether that's attributed to the game's length, pacing, or lack of gameplay variation is up for debate, but it did feel like the game was just going through the same motions, revisiting the same areas a little too much.

Regardless, I firmly believe that Rogue City is truly the best RoboCop game we could have gotten, despite its faults. It's a 7/10, but it's one of the better 7/10 games out there. It's a faithful recreation of the universe and its fundamentals from a clearly very talented and passionate development team at Teyon and it provides a great foundation to build from if they decide to make more of these (Judge Dredd game next, please).

If I may tell a very original and funny joke: I'd buy that for 60 dollars! (well, I paid 37 dollars but you get the joke.)

7/10

Esse jogo é bem simples em tudo, não coloca muitas dificuldades, tem uma gameplay bem repetitiva, mas com uma variedade interessante de cenários (nada muito fora da curva mas legais), acho que poderia ter ocorrido um cuidado maior com os npcs e a "rotina" deles muito ultrapassado. O jogo na verdade tem uma gameplay de ps2 com um gráfico bem mais pra menos. Vale destacar as secundarias do jogo que dão um bom tempero de game.

Enfim, foda-se é o Robocop


surprisingly good, nice shooting & endearing level of jank

Super super fun, and very visually impressive on PS5. Wish there was a bit more to do since its quite linear, but the story is serviceable and the gameplay bigger moments are great!

Thank you for making my childhood dream come true =)

Great AA game. My only complaint is the bugs

80s action movie influence proudly bolted to a messy FPS. It's a decent looking, straightforward shooter that's funny (albeit sometimes unintentionally) and simply wants to be a good time.

The second best deus ex game

Consistently crashing so I can't continue the game. Will return to it when it's patched.

robocop fans are eating so fucking good this year. with the 5 hour making-of documentary released and now a pristinely faithful game, i can say that teyon made the true robocop 3 that the fans deserved. robocop 3 isn't a horrendous movie but it's depressingly far detached from the original it's supposed to build off of. less violent, less satirical, less paul verhoeven-isms, it's almost so sad that i wouldnt recommend it, but it has such a goofy ending it's worth watching if youre a robocop fan. trust me, robo3 is schlocky to all hell and can get so bad that it becomes good. also otomo was tragically underused since hes a cool monster, shoutout phil tippett. robocop 3 aside, what i meant to bring up was that rogue city is more robocop than one of the actual 3 robocop movies. its gore matches and surpasses the original movie's squibs, it's absurdly ironic, and, buddy, these Poles fucking love paul verhoeven. shoutout Poland, been enjoying lotsa games outta there from what i can remember. the hud, the lovely sluggish movement, the explosive gunshots of the auto-9, the gorgeous model recreations, the fantastically rebuilt detroit (even though robocop was filmed in texas), and Peter fucking Weller is BACK as Robo. it's more than a love letter to the IP, it's almost a rebirth with how well-executed everything was. like i feel that more people could get into Robocop just from the first level of this game.

i was gonna buy alan wake 2 but since i dont want to give epic games any of my money, i gladly bought teyon's robocop FPS after having enjoyed my time with their terminator game. their terminator game was clunky and rough around the edges, had some design i wasnt a big fan of, but good god was it a terminator game. from music to visuals to worldbuilding, their terminator game was exactly like another film entry in the franchise. robocop rogue city follows suit. it's all so beautifully grimey. rain running off bricks, damp asphalt streets, dilapidated apartments, oh we're in hyper-decayed detroit baby. thankfully, for a UE5 game, it actually has some style to it. it doesn't have that off-putting tech demo aura to its visuals, something i sometimes felt with the system shock remake (that game is still quite good looking though dont get me wrong). rogue city is somehow probably the best use of UE5 that ive ever seen. everything is photorealistic yet stylish to fit robocop's aesthetic. the human models are bit too fake at times, especially with their almost stiff animations (which were perfect for robo so im not talking about him). the environments thankfully take up more screenspace and focus in the game as they're phenomenal. every piece of rubble, debris, and bit of destroyed wall is wonderfully included before and after you annihilate a room. the music is great, especially the rendition of the robocop theme which followed the first film instead of pulling a robocop 2 and doing its own thing. hearing those strings as i marched through halls and gunning down punks is so fucking empowering. it was almost sickening being the literal fist of the law, almost like being a jingoist chopper gunner spraying hellfire into a jungle. granted that was hyperbolic but the power of the robocop theme man, i cant understate it, i'd love to hear that shit as i shot down a nationalist from their huey. gunshots are explosive, but youll be hearing the auto-9's bursts more than anything. weapons aren't that interesting in rogue city. your auto-9 has infinite ammo and can be upgraded, so its your go to. the guns you can pick up are superfluous with the exception of the explosive weapons. the grenade launcher, rocket launcher, and cobra rifle are all great fun and useful to deal with groups and armored enemies. but even then, get your auto-9 to full auto and pierce armor and youre good to go.

rogue city isn't really anything remarkable as an FPS. it's slow and not too varied. you meet pretty much every enemy in the first 2-3 levels and the only noteworthy ones are the bosses. you'll be exploding heads, organic or metal, for the entirety of the game with the same gun. enemies amount to dudes with different guns, snipers and grenadiers are the most dangerous ones (suicide bombers would be noteworthy but they only appeared once in the game lol). mowing them down with the auto-9 though kinda just makes up for how uniform the enemy roster is. it's beyond satisfying to obliterate a room in trying to kill just 3 guys. in the year where the supposed f.e.a.r. successor, trepang2, was released i would not have guessed that a robocop game did f.e.a.r.'s explosive gunfights and tight combat encounters better. though to be fair the combat doesn't really reach anything spectacular until youve put some points into the skill trees, specifically the slow-mo ability and ricochet ability. these two abilities singlehandedly made combat more enjoyable by taking the power fantasy to monolithic heights. finally, i can recreate one of the best parts of robocop 2. initially i wasnt a big fan of the skills trees, still am a bit iffy on them. as they currently stand, its a bit lame that these fun abilities (sometimes even necessary on higher difficulties) are locked behind an exp system, but player progression is always cool. i feel that it wouldve been better if teyon dug deeper into the immersive sim itch that im assuming influenced development. this is far from an imsim, it's a full blown shooter, but it holds elements of deus ex exploration and investigation in its small hub world of downtown detroit. cobbling together solutions from either questioning a witness or getting all the clues from the environment was always a neat albeit not too complex experience since many of these extra choices are relegated to skill checks. this minor 2+2=4 but so does 1+3 way of allowing one or two other ways of progressing a side quest brought up these side activities by a lot and i just wished rogue city delved more into that alongside its "important" dialogue.

rogue city's story is good but flawed. it's borderline copaganda, but i find it hard to call that since this is like an ideal world if cops really were altruistic selfless good guys and it was solely an evil capitalist conglomerate that was against the community. eh rogue city probably just is more pro-cop than it is critical of the police, but im coping since i love robocop so much. that isn't to say that it's sucking a fat hog, many times in the game you get to choose to help others or let them go even if it's against the law. dont give a kid a $100 fine for tagging a wall or let god's drunkest soldier enjoy his stupor, there are little moments that show policing can be humane if done by the right person. then there's bigger moments like helping a journalist expose how delta city is actually forcing people into homelessness, being a whistleblower for the good of the people rather than a company executive or a judge. however, teyon had a different focus on this game's main story. what rogue city instead decided to succeed in was robocop's humanity. alex murphy is dead, legally and literally, but his spirit lives on in his reanimated corpse entombed by steel and circuits and struggles to understand itself in its violated state. exploring who alex murphy was and who robocop is are the big servings of meat this game gives the player and it does so wonderfully and cheesily that it seriously just hurt me when i remembered this wasn't robocop 3. the heart strings were pulled ngl. what i was mostly surprised by was how tiresome it felt to be bombarded by every person asking if i really did think alex murphy was still alive. like man leave me alone, murphy is right here kicking ass, get that through your thick skull. enemies at the end of the auto-9's barrel but also outside of battle with their sour remarks or disparagements. when it all came together at the end, it honestly felt triumphant to see murphy feel comfortable in his bulletproof shell and remaining skin. the people rooted for robo and i unintentionally joined in after not expecting to be so invested in the character development for an FPS game. aside from that, the best part of the writing is the comedy. it's absurd, it's stupid, it's nonchalant, overall a lovely time. ads about getting your family cremated and the ashes sent into space, ed-209 still trips on stairs, OCP is full of suits with sticks up their asses, and you can shoot enemies in the nuts. wonderful.

overall a fantastic shooter. strip away the robocop and it becomes another AA FPS game with minor RPG elements. however, even if it wasn't a robocop game, it's competent and fun. genuinely, robocop fan or not, the shooting and combat are so destructive it's impossible to not enjoy it. it feels so good to play a shooter where it's arcadey but not hyperactively trying to make me jump around an arena or punishing me for being aggressive for realism's sake. i like a good in between every once in a while, a good shooter doesn't always have to be titanfall 2 or utrakill or tarkov. maybe play rogue city above normal if youre familiar with FPSs (i played on hard), but this game gets so much right it's hard for it to do wrong by you. quite possibly goty material, fucking primo ultraviolence. i'd buy that for a dollar! x50

saw some people say that teyon should make an 'escape from new york' game. i agree with this sentiment but would like to propose john woo's 'a better tomorrow' as an alternative, or big trouble in little china if we're gonna stick to just american action flicks. judge dredd would be neat too. so many adaptations to beg for.

What a fun game! Everytime the original score kicked in while shooting Bad guys I felt like a god.

If you enjoy Singleplayer Shooters you can't go wrong with this one.

This is dumb as hell. It’s Perfect.

I like being surprised by a game and this was a really nice surprise. The developers' affection for Robocop is completely obvious the whole time you’re playing. On the one hand, the script clearly wasn’t written by a native English speaker and most of the voice overs are the quality you’d normally get in a badly dubbed kitchen roll commercial, but on the other the actual plot itself is a much better follow-up to Robocop 2 than what they came out with in Robocop 3, Peter Weller puts in real effort as Robo himself and the game’s levels evoke Robocop incredibly well.

In fact, it’s that sense of place, whether you’re going around the wonderfully detailed recreation of the police station or realising you’re in the same steel mill from the first film where Murphy met his end, which makes the game work. Verhoeven-level gouts of blood spray forth from the creeps, walls explode in showers of plaster and documents scatter through the air as you trundle through the areas and power up your Auto-9, which eventually becomes a hand-held heavy machine gun full auto sniper rifle with unlimited ammo by the time you’re done with the game. As you would want from Robocop, the game does a great job of keeping you as a walking tank while still raising the stakes with new enemies.

In the end, this game’s got moxie and that’s what’s pushed it to a 5 for me. That and the ridiculous final boss. If you really like Robocop I think you'll get a lot from it.

Que surpresa esse jogo! Divertido demais, melhor jogo do Robocop com folga.

Played from – to: (2023-11-10 – 2023-11-14) – PC keyboard.
‣ 6/10 – RoboCop has the best one-liners.

‣ Thoughts: RoboCop is quite a goofy and obviously lower budget game, however that did not stop me from enjoying it. The story was surprisingly deep and thought provoking. But it did have lots of cringe with power-hungry boring villains. Although I have never seen the original movie, I felt like I knew enough about the man himself to play this game and enjoy it, so I did. By far the best part about this game was its combat.

Gameplay reminded me of those old-school arcades where you can pick up a toy weapon and point at the screen to shoot galleries of enemies. This plays exactly like that, but it fit the RoboCop movement very well. Although your movement is heavily limited and there’s barely any defensive reactions to make aggression is essentially your only response and they did not skip on it. It is gory, punchy, and really fun, but its biggest drawback is the level design.

Here level design varies from closed apartment buildings to highly open quarries and other large structures. The gameplay shines in close quarter combat where you can easily get all up in the faces of enemies and throw them around like the filth they are. Sadly, the bigger levels do not complement the combat at all. Having to shoot little sniper blobs with my pistol was not something I expected to be doing. All I wanted was to clear hallways with my shotgun and paint the walls red. I’m not saying there’s none of that, but the developers clearly focused more on bigger and more cinematic levels that look cool but are not fun to play in opposed to fitting small apartments and crammed hallways that you can dismantle over the course of a gunfight.

All in all, RoboCop is a decent first-person shooter that focuses on giving you a true feel of what’s it like to be RoboCop versus giving you a generic smooth shooter that would not fit the character at all. It is a heavily flawed game with many problems both gameplay wise and in the story department, but if you give it a chance you just might have enough fun to finish it. This might be one of those games where saying: “Batman Arkham Knight makes you feel like Batman” actually makes sense, because the game does in fact make you feel like RoboCop.

AA-games are back! RoboCop is back! Teyon did it, they got Robo loaded up full of baby food and Oreo cookies and put him in a good video game!

It's hard to imagine what RoboCop would've looked like without director Paul Verhoeven, who famously threw his copy of the script in the trash and only dug it out at the insistence of his wife. It is even harder still to imagine Johnathan Kaplan turning down Project X to stay on for RoboCop, or how the film would sound without Basil Poledouris' excellent score, or what shape its themes and humor would take were it not for Michael Miner's thirst for corporate blood. I cannot envision a version of RoboCop absent of Peter Weller, Nancy Allen, Ronny Cox, or Kurtwood Smith bringing Edward Neumeier's characters and world to life. Making a sequel game intended to be accepted as part of the series canon is a tall task, and it's one Teyon managed to pull off about as well as Terminal Reality did with Ghostbusters: The Game. I don't know what's up with these movie franchises struggling to find their place in modern cinemas instead getting excellent games that actually understand the source material, but I'd buy that for [Sixty US Dollars.]

Obviously, RoboCop makes the most sense as a first-person shooter, and for the majority of Rogue City, that's exactly what you get. Stomping around in open environments, rarely taking cover as you blast junkies into hunks of meat with your Auto-9, because RoboCop can take it. Every firefight plays out like the factory shootout from the first film, homing in on scum while shots glance off your solid metal chassis, occasionally grabbing enemies to fling into concrete walls and through high-rise windows, or chucking cans of gas into crowds, or CRTs into skulls, you know, if you want to be a capital C Cop.

You can pick up a variety of other firearms, but outside of the opening few missions, there's very little practical reason to do so. The Auto-9 gets the job done, start to finish, and it can be upgraded with PCB boards that can increase penetration, damage, and add additional upgrades like bullet split. I ran through most of the game with a board that provided unlimited ammo, an auto-fed clip, and enhanced gore. The end result is, in a word, ridiculous. Teyon ought to be commended for making the Auto-9 feel every bit as good to use in the game as you'd expect it to from watching the movie.

These linear sets of shooting levels are interspersed with trips back to Rogue City's two hub areas: the police station and downtown Detroit. It's during these sections of the game that Rogue City more closely resembles an immersive sim, with dialog trees and skill checks influencing the outcomes of side stories. Blowing up chop shops and de-escalating stand-offs by promising the perp three hots and a cot (a veritable golden ticket out of the hellscape of Detroit) can be initiated at your leisure, usually between handing out tickets and dancing for children. I like to call that serving the public trust.

It's just a shame that skill checks and the number of available side quests dry up the further in you get. A lot of it feels front-loaded, though there's still a lot of joy in walking around downtown and seeing the residual effects of those early choices. Near the start of the game, I had the option to let a graffiti artist go or fine him an unreasonable amount of money. I decided to uphold the law and bankrupt his ass, giving me the prompt "RoboCop has made an enemy of the graffiti artist," and later causing a large anti-RoboCop mural to appear in retribution. Don't know how he afforded all that paint. Scumbag probably stole it.

The subversive humor of the movie is alive and well, though the writing is a little flat near the start of the game and some performances are a bit questionable, save for Peter Weller who reprises his role as Murphy/Robo and doesn't sound like he's skipped a day since RoboCop 2. Once things gets going, Rogue City keeps its momentum. Literal bratty children lecturing adults on not voting (who in turn threaten to punch them in the face), letters from prisoners upset that they're forced into a baking program that makes them look soft, and Robo reuniting an elderly woman with her lost cat before destroying all her personal property in a shootout and just leaving is so perfectly in tone with RoboCop. There's plenty of direct references to the movie as well, and they never feel out of place, like the Delta City model one of OCP's executives collapsed into being unceremoniously stored in a supply closet that you can explore, or Kaplan again calling for a police strike in every scene he's in (Cops don't strike!) In any other game these callbacks could feel pandering, but in Rogue City they provide a sense of continuity.

Unfortunately, Rogue City runs about as well as RoboCop does while trying to arrest Dick Jones. I frequently had visual effects stop working, including a screen that was meant to depict a key character during a climactic moment in the game which remained blank. Audio frequently desynced and became covered in a heavy whine that required me to reset the game more than once, and artifacting is noticeably present during camera cuts when characters are talking. Temporal anti-aliasing also rears its ugly head once again, caking Rogue City's visuals in a muddy filter.

If Rogue City were a bit more cleaned up and embraced the immersive sim model more fully, I'd say this is a 5/5, but even as-is, I had more fun with it than most AAA releases this year.

Robocop: Rogue City is a very neat first-person shooter RPG. I didnt expect the game to go the direction of RPG elements, but it works. Throughout the game you make various dialogue choices that effects how the characters view you and their relationship with you. Plus there are skills to buy and you can customize Robocops iconic weapon to suit your playstyle, to add a unique personal touch to your gameplay. The gameplay is SO satisfying. I absolutely love being a walking tank and turning everyone into red mist as soon as I pull the trigger. I'm also very surprised how the game steadily adds new enemy types and mechanics as you play, keeping the game fresh and free of some repetition. My only complaint is that a good bit of the writing is lackluster. All the characters feel robotic and one note, except Robocop, ironically. Robocop is very well written and playing him was a joy. I deeply enjoyed this game.

Had to buy it for more than one dollar but definitely worth it.

There was a moment where I was having a firefight in a VHS shop which just made me smile and think "i'm fucking loving this"

Like a lot of people I watched Robocop 1+2 way too young and so I have a big ol' softspot for the tin man. I loved Teyon's Terminator game but I was worried it'd be a one off, so I was sceptical when they said they were doing Robocop, how do you make a game about a slow trodding, hulking behemoth powerhouse fun for extended periods of time? easy, you turn fully in with the power fantasy, mix it with great writing that just fully gets the satire of the original movie, throw in fun callbacks and all that sort. Amazing game and the few flaws it has dont compare to the list of great stuff.

Judge Dredd game next please Teyon.

Un jeu qui respire l'amour pour son matériel d'origine, à savoir l'univers RoboCop de Paul Verhoeven, mais souffrant bien trop de tares techniques pour proposer une expérience totalement plaisante au joueur.

Le titre est victime d'animations d'un autre âge et de cinématiques frôlant parfois le ridicule rappelant les heures les plus sombres de la PS2. Malgré un mode performance activé les chutes de FPS sont aussi trop nombreuses pour être oubliées, et l'action en devient ainsi parfois horrible visuellement.

Rogue City s'amuse également parfois à rester sous les 60 images par seconde ou encore à faire cracher votre console plusieurs fois sans réelles raisons...

Le sentiment de jouer Alex Murphy sauve néanmoins le tout et la violence qui se dégage des affrontements reste un gros plaisir, remémorant ainsi les films décomplexés des années 80/90. Le tout accompagné d'une histoire réellement sympathique s'imbriquant intelligemment entre l'épisode 2 et 3 de la franchise, et mettant en avant plusieurs personnages et échanges intéressants. Le scénario propose par ailleurs quelques phases d'enquête certes anecdotiques mais agréables, permettant au passage de découvrir toutes les facettes du métier de son protagoniste, et ceci sans oublier une mise en avant des traumas d'Alex Murphy suite à sa dualité robot/humain avec son homologue RoboCop.

Au final le jeu est imparfait mais demeure une expérience sympathique débordant de bonnes idées comme d'une réelle volonté d'aborder toutes les qualités de son univers éponyme. Une production prouvant au passage la montée en puissance de son studio même si il s'agit d'une progression qui se fait petit pas par petit pas.

Un FPS en somme aisément recommandable pour les fans de la franchise ou amateur de shooters bourrins mais pas au-delà d'une trentaine d'euros.

𝟔,𝟗/𝟏𝟎 📜
«𝘩𝘢𝘴 𝘴𝘰𝘮𝘦 𝘴𝘱𝘦𝘤𝘵𝘢𝘤𝘶𝘭𝘢𝘳 𝘣𝘶𝘥𝘨𝘦𝘵 𝘴𝘩𝘰𝘰𝘵𝘰𝘶𝘵𝘴,𝘣𝘶𝘵 𝘪𝘵 𝘩𝘢𝘴 𝘯𝘰𝘵𝘩𝘪𝘯𝘨 𝘵𝘰 𝘴𝘶𝘳𝘱𝘳𝘪𝘴𝘦 𝘺𝘰𝘶 - 𝘵𝘩𝘦 𝘮𝘰𝘴𝘵 𝘣𝘢𝘴𝘪𝘤 𝘢𝘥𝘢𝘱𝘵𝘢𝘵𝘪𝘰𝘯, 𝘵𝘩𝘦 𝘢𝘶𝘵𝘩𝘰𝘳𝘴 𝘤𝘰𝘶𝘭𝘥𝘯`𝘵 𝘧𝘪𝘯𝘥 𝘢 𝘨𝘰𝘰𝘥 𝘣𝘢𝘭𝘢𝘯𝘤𝘦 𝘪𝘯 𝘥𝘪𝘧𝘧𝘪𝘤𝘶𝘭𝘵𝘺 𝘢𝘯𝘥 𝘱𝘢𝘤𝘪𝘯𝘨»

Of course, it was very logical after the successful “Terminator: Resistance” to give the developers a game about RoboCop, they already know how to make shooting with robots, how make a futuristic visor interface too, but that also the problem, now our enemies are ordinary people who have nothing to oppose us, the enemies don`t progress in difficulty, as it was in the "Terminator" game, but only in number, I understand the main idea ala “story shooting gallery”, , in this game you can feel like an unkillable boss with an ultimate pistol and “slow-mo” and "deadly grabs abilities, which is compensated by our slowness, playing as a "tank" is indeed a unique experience for the first 40 minutes, they were especially resourceful in battles due to physics and dismemberment (though technically, for example, breaking paints - well, it was very poorly implemented),
In short, it just doesn’t work, , I don’t know if it’s even possible to make an interesting game of this kind, but it’s a no brainer that if at the beginning and end of the game the difficulty is approximately the same, and if you force a super slow character to return to the same open world location and hub area 3 times, complete tasks like “bring a towel” or “stick a fine on car", then people will drop it in 1-5 hours, depending on their tolerance for “boomer shooters”, well, for side quests and collecting garbage (with a scanner), at least they give us experience points, with which we can upgrade about 10 branches of abilities, BUT half of which can only be used 2 times per game, or even 0! I haven’t encountered any safe hacking at all, although the game was designed to "bait" the player to upgrade engineering to level 6 by showing 2 locked boxes in the tutorial, the same with the gameplay ability to ricochet bullets off walls, and, by the way, the same with some types of enemies, why do you create kamikazes npc, for the sake of a 1-second cutscene or what? The game simply doesn’t use half of the mechanics that are already in it, devs, what's wrong with you, just put more of them on the maps.. It would be possible to even add more of the same hostage rescue situations and develop them.. Or, for example, we are fireproof, why not make a whole mission to save a child from a burning building, oh.. it`s wasted,
Here I can immediately come to a small conclusion that perhaps the developers were simply rushed, maybe initially it was planned to make almost an open world game, but then everything had to be cut down and somehow adjusted to the appointed date, why it was impossible to do the same half- open locations, like in Terminator? Here I will constantly refer to their last game: https://store.steampowered.com/app/954740/Terminator_Resistance/?curator_clanid=41977550
, Because I waited 2 years for the same level as TR, moreover, the budget there was 2 times smaller, and the fan base was, on the contrary, 10 times more extensive than that of the 40-year-old RoboGuy, so I don’t want to talk about “ careful" attitude towards the original, what's the point.. for who? "Terminator: Resistance" perfectly complemented the plot of 2 Cameron's original films, the finale had a feeling of epicness and intense - this was a wonderful gift for fans, not only small references, gameplayly - this is still the only game where you can shoot at terminators, well and what makes RoboMan game unique? We already seen dismemberments of ordinary trash bandits in other games, sometimes this alternates with droid bosses, reskins of those same terminators.. and there were also laser guns, specially written very atmospheric ambient of apocalyptic locations, there was currency and a store with weapons,
in RoboCop they only left a good mini-game for upgrading, where you have to combine polygons (this is more interesting than the main gameplay lol kek),
No, I can’t say that this was made completely without soul, but there is clearly less of it, or they simply couldn't handle it, they didn't have enough ideas, I don’t understand how even fans of the original films can praise this game, because this is the most basic adaptation with a banal “routine” plot and maximum “funny jokes” in the dialogues, they could have gone deeper into the family experiences of a human-robot, which they neglected in the films, this would not have contradicted the plot of the trilogy in any way,
After watching 3 movies and finishing "Rogue City", I still don't understand why I should empathize with the robot, I don’t believe that he’s a real person, I even “animated” Schwarzenegger in the films, although this was not intended there.. Or they could also build a plot around the young padawan-police officer, like in "Serious Sam 4", there’s a little of that here, but it’s not enough.
In summary, the game, of course, is not bad, but it can’t surprise you with anything, another shooter, of which there are already thousands, will clearly not be appreciated by zoomers, and the aging audience will end sooner or later, Pacing and balance of the game is bad, there is no game design in the locations, it’s impossible to use the environment, you can shoot the final robot boss from the 2nd floor, standing behind a wall and he won’t do anything to you, there’s a lot of backtracking in the same locations, i could say something else about the RPG system, but I didn't care about the characters, and the global influence in the dialogues is only on the absence or presence of a mini-game at certain moments and on the “after-credit slideshow”, in general, it’s like everything else in the game - it just exists, without strong point.

p.s. Technically, the game may surprise a couple with shots of a shitty city with “flying pieces of paper” (although after "Alan Wake 2" it`s funny), but coupled with the beautiful and accessible Unreal Engine, as usual, there is crap optimization, micro-freezes cannot be fixed for weeks after release (this is additional point that kills the pace of the game), and I’m still silent about the animations, but even some models, for example, the steering wheel in a car, are made crookedly, which catches your eye, and, well, it’s very cringe for such a price tag (damn 60 bucks in the USA!), ahh.. Also, opponents’ ragdolls constantly get stuck in the walls, always when you throw them at any surface, without exception.

p.p.s. Perhaps next the developers will be given the task of making a game based on “Judge Dredd”, the lore there is quite interesting, but it’s better to give them a break.

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//
Конечно, весьма логично было после успешного "Terminator: Resistance" давать разработчикам игру именно про Робокопа, отстрел роботов они уже делать умеют, футуристичный визор-интерфейс тоже, но в этом сразу и проблема, теперь наши враги обычные люди, которые ничего не способны нам противопоставить, враги не прогрессируют по сложности, как это было в Терминаторе, а лишь в количестве, я понимаю основную задумку аля "сюжетного тира", в этой игре вы можете почувствовать себя в роли неубиваемого босса с ультимативным пистолетом и способностями к "слоу-мо" и смертельным захватам, что компенсируется нашей медлительностью, поиграть за "танка" это, действительно, уникальный экспериенс первые минут 40, особенно изобретательно подошли к эффектности боёв за счёт физики и расчленёнки (правда, технически, например, разлетающаяся краска - ну совсем плохо реализовано),
Но это просто всё не работает, я не знаю можно ли вообще сделать интересную игру такого плана, но ежу понятно, что если в начале и конце игры сложность примерно одинаковая, а супер медленного персонажа вы заставляете 3 раза возвращаться в один и тот же опен-ворлд и хаб-участок, выполнять задания по типу "принеси полотенце" или "наклей штраф на машину", то люди будут дропать её на 1-5 часу, в зависимости от терпимости к "бумер-шутерам", ну за сайды и собирательство мусора (сканером) нам хотя-бы дают очки опыта, за счёт которых можно прокачивать около 10 веток способностей, НО половине из которых могут дать воспользоваться только 2 раза за игру, или вовсе 0! Взлома сейфов я вообще не встретил, хотя игра байтила изначально качать инженерию до 6 уровня, показывая 2 закрытых коробки в туториале, тоже самое и с геймплейной способностью к рикошету пуль от стен, и, кстати тоже самое с некоторыми видами противников, зачем вы создаёте камикадзе, ради 1-секундной катсцены что ли? В игре просто не используется половина механик, которая в ней уже заложена, просто натыкайте вы этого на картах.. Можно было даже тех же ситуаций со спасением заложников побольше накидать и развивать.. Например, мы же огнеупорные, целая миссия по спасению малыша из горящего здания, эх, крч просрано,
Тут я сразу уже могу подойти к небольшому выводу о том, что, возможно, разработчиков просто поторопили, изначально планировался чуть ли не открытый мир, но потом пришлось всё порезать и кое-как оформить к обозначенной дате, почему нельзя было сделать те же полу-открытые локации, как в Терминаторе? Я тут буду постоянно отсылаться к их прошлой игре:
https://store.steampowered.com/app/954740/Terminator_Resistance/?curator_clanid=37365104
, Потому что я 2 года ждал такого же уровня, более того, там и бюджет был меньше в 2 раза, а фан-база была наоборот в 10 раз более обширная, чем у 40-летнего Робомента, поэтому я не хочу тут говорить про "бережное отношение к оригиналу", какой смысл для кого? Терминатор Резистанс прекрасно дополнял сюжет 2 оригинальных фильмов Кэмерона, присутствовало чувство эпика и накала страстей в финале игры - именно это было прекрасным подарком для фанатов, а не всякие мелкие отсылки, геймплейно - это до сих пор единственная игра, где можно стрелять по терминаторам, ну а тут что? Расчленёнки обычных трэшовых бандюгов в других играх мы что ли не видели, иногда это чередуется с боссами-дройдами, рескинами тех самых терминаторов.. а там же ещё были и лазерные пушки, специально написанный очень атмосферный ambient апокалиптичных локаций (тут же вообще музыка почему-то скручена до 1% от общей громкости), там была валюта и магазин с оружием,
в Робокопе же оставили лишь неплохую мини-игру на прокачку, где надо комбинировать многоугольники (это интересней основного геймплея лол кек),
Нет, я не могу сказать, что это сделано совсем без души, но её явно меньше, либо просто "не вывезли", не хватило идей, я не понимаю, как даже фанаты оригинальных фильмов могут нахваливать эту игру, ведь это максимально базовая адаптация с банальным "рутинным" сюжетом и максимум "смешнявками" в диалогах, они могли углубиться больше в семейные переживания чело-робота, на что забили в фильмах, это бы никак не противоречило сюжету трилогии, я, посмотрев 3 фильма и пройдя "Город-Изгой", так и не понял почему я должен сопереживать Роботу, я не верю, что он прям человек, даже Шварцнеггера в фильмах я больше "одушевлял", хотя там этого как раз заложено не было.. А могли бы ещё выстроить сюжет вокруг юного падавана-полицейского, как в Serious Sam 4, тут немного этого есть, но недокрутиили.
По итогу, игра, конечно, не плохая, но она не может ничем удивить, ещё один шутерок, коих уже тысячи, зумеры явно не оценят, а стареющая аудитория когда-нибудь закончится, темп игры унылый, баланс тоже, геймдизайна в локациях нету, использовать окружение невозможно, финального босса-робота можно расстреливать со 2 этажа, стоя за стенкой и он тебе ничего не сделает, куча бэктрекинга по одним и тем же локациям, можно было бы ещё что-нибудь сказать про рпг-систему, но на персонажей всё равно пофигу, а глобальное влияние в диалогах есть только на отсутствие или присутствие мини-игры в определённых моментах и на "после титровое слайд-шоу", в общем, оно как и всё в игре - просто существует, без особого смысла.

p.s. Технически игра может удивить пару кадрами засранного города с "летающими бумажками" (хотя после Алана Вейка 2 ну такое), но в купе с красивым и доступным Анрил Engin-ом как обычно идёт всратая оптимизация, микро-фризы не могут пофиксить неделями с релиза (это ещё сильнее убивает темп игры), про анимации ладно ещё молчу, но даже некоторые модельки, например, руля в машине, сделаны криво, что бросается в глаза, и, ну кринж для такого ценника (60 баксов блин в США!), ааа.. ещё - постоянно застревающие в полу рагдоллы противников, всегда когда кидаешь их в любую поверхность, без исключений.

p.p.s. Возможно, дальше разрабам дадут игру по "Судье Дредду", там достаточно интересный лор, но лучше дайте им перерыв.

😊 Если вам понравился обзор, лучшая поддержка - подписка на Кураторку Стима: https://store.steampowered.com/curator/37365104


Fun arcade-style shooter. Really nice homage to all the things that make Robocop fun. Perfect length for a single-player shooter too, with enough character customization and story choices to give it some basic replay ability. I'd love a new game + in the future.

it's cool? i mean the performance sucks ass and there really isn't anything worth mentioning apart from the simple satisfying gunplay but fuck you're playing a robocop game what did you expect

this is the best robocop game to ever exist
it's insane we have a true trilogy now of robocop 1 this and robocop 2

Graphics - 4/5
Performance - 4/5
Main Quests - 3/5
Side Quests - 3/5
Characters - 3/5
Combat - 5/5
Mechanics - 4/5