Reviews from

in the past


bring that somewhere else please

El game feeling muy bien, el único problema es que se hace un pelín repetitivo y al ser tan difícil para llegar al final necesitas unas 100 rus , lo que te quita un poco las ganas de seguir para ver los otros finales.

Pretty neat roguelike but its a little late on the bus for the style it's trying to achieve and doesn't have much content as of today

A pretty solid roguelike. Best part is the movement and combat and the way the two go hand and hand. Honestly more repetitive than a lot of other roguelieks I liked tho, and def maybe a little too difficult/frustrating

An action-packed roguelite experience, the soundtrack is great and I love the visual style of the game. I just wish that runs could have a bit more variety in them - after only 3 hours I'm pretty sure I'd encountered almost every potential upgrade and weapon type, plus you'll be running into the exact same rooms pretty often on a floor.


Reminiscent of Hyper Light Drifter and Bastion, just not compelling enough to dedicate a lot of time to.

Movement and combat feel smooth and satisfying, music is also high-energy to fit the fast-paced tone of the game. Visuals are good but the different areas lack some identity. What kills it for me unfortunately is the repetitiveness of runs, which is something a lot of these indie-roguelites struggle with. I'm not asking for Isaac-levels of variety but some more modifiers besides the same stat upgrades and guns (which aren't immensly useful) would really elevate this game above the dozen other roguelites available. That being said, there's still a good few hours of fun to be had here, despite it's drawbacks.

ScourgeBringer consegue ser o jogo mais difícil que já joguei, logo eu, um amante de Dark Souls e Cuphead...

É um excelente jogo e combinação de ideias (Roguelike com mecânicas de metroidvania e bullet hell), gostei bastante de jogar mesmo tendo morrido 32 vezes em 4 horas e 6 minutos, diria que é um jogo muito gostoso pra jogar nas horas vagas, mas tentar zerar seriamente durante várias vezes se torna bem complicado e frustante.

Mesmo eu não tendo passado além da fase 3, gostei bastante do jogo, queria que tivesse mais upgrades que facilita-se o jogo, alguma forma de pular áreas pra quem fazer x e y coisa, seria de enorme grado.

Para masoquistas fãs de dificuldade, este é sim um excelente jogo no qual eu recomendo bastante. Ainda continuarei jogando de vez em quando.

very repetitive.
you can just kinda button mash through the first 3 or 4 areas if you vaguely know what youre doing

Nice mechanics
Could have been better tho

Game #18: ScourgeBringer

This fast-paced roguelike just hit the spot after playing 2 VNs. Controls feel tight and responsive. A fun game overall, I really liked it.

7/10

This game is currently in the Humble Choice for February 2023, this is part of my coverage of the bundle. If you are interested in the game and it's before March 7th, 2023, consider picking up the game as part of the current monthly bundle.

A rogue-lite with a little Celeste in it.

Scourgebringer is intense. Players will get the ability to dash through the area, shoot, smash, and slash enemies over and over, and then do it again and again while fighting their way through a dangerous maze. This is a fast-paced rogue-lite, where players have to survive to discover more about an alien artifact. With the ability to stay airborne nearly forever, and dash up walls this feels unique, and the combat is intense but requires a lot of practice as multiple useful skills need to be combined.

Sourgebringer’s one main issue is that it's rather hard, and becomes extremely so. Of course, some players will be able to overcome almost anything that the game throws at them. There’s also the ability to use accessibility settings to make the game easier. Also with this being a brutal rogue-lite, it’s sometimes hard to feel that any real progress is being made, but even still it has a great opening hour and while I have struggled, it’s not put me off just yet.

Pick this up if you like a real challenge, and the rogue-lite formula or you just want to play something interesting for a couple of hours. Scourgebringer feels great for a while, but that difficulty rears its head quickly and players are going to have to master a lot of different abilities all at once to make significant progress, but I’m probably going to return and try to get farther either way.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/PPQRKDSakk4


I was pretty intrigued by this one. It didn't really do it for me, though. It almost looks like if you took Celeste and turned it in to a combat-oriented roguelike. It was fine, but I lost interest after a couple hours. I suppose the mechanics were too basic and it wasn't doing anything unique enough (or well enough).

Lacks much variety for its genre, but that allows Scourgebringer to craft the most challenging yet fair roguelike experience with an insane killer "DOOM" soundtrack to match the intensity of the gameplay and some of the tightest 2D gameplay.

Its precise movement is often compared to Celeste, but an equally strong example is to Furi with how each basic move affords so many different options. Your firearm reloads by dealing melee damage to enemies, so you have to mix it into your melee combos strategically. Your dash has no i-frames but it resets on enemy kill, and drags enemies along with you. Your heavy attack isn't just an aoe, but it stuns almost all enemies, so you can combo it with the dash to corral enemies together. And yet by being risky and chasing enemies, you increase your survivability since hitting enemies resets your double jump too. Like Furi, all of these simple mechanics feed into encouraging you to play aggressively yet intelligently.

And you feel like a Gamer God

I’ll admit that I was unable to beat this game. It is hard and stingy with its healing items and I had too much pride to use the game’s beneficial accessibility options for aid lol.

This is a solid roguelite with light platforming and bullet hell elements. Combat is fast, fluid, and challenging, but the hit boxes are occasionally inconsistent, which lead to a few cheap shots. Also, for a game where you’ll die often, the amount of guns, mods, and upgrades was underwhelming. It made the game feel repetitive pretty fast.

Despite my failure, I enjoyed this game a lot. I was heartbroken by a few of my deaths, but even then I retried instantly. Definitely try this if you are a fan of roguelites or 2D action games in general.

"Blood is life, is power, is EVERYTHING!"
Good battle style, ADRENALINE!
Pew pew BEAM!
Weak story...
Dash noise

Another game that I can recognize as probably quite good to others, but that I just can't get into. I love the art style, attitude and core gameplay concept, but there's just something small but off with nearly everything for me. Combat doesn't feel quite right because I don't like how the lunge while light attacking feels about half as long as it should and that it feels like the auto-targeting isn't as good for attacking as it is for dashing, or maybe that's just compounded with another thing I don't like; that the character's most defining aspect which you use to guide yourself as you play is their flowing, whipping white hair, but it's the same shade of whites and greys as the attack explosion animation that pops up when you hit things, making it needlessly difficult to navigate through the clusterfuck of enemies and animations. It doesn't help that the unlock system is miserable and of the kind that forces you to spend a dozen hours or two playing a beta version before you can play with all features available as intended. I was a little shocked when I noticed that you have to unlock even the combo system, which just seems like taking unlocks too far. If that's the best you can come up with, don't even include unlocks in your game.

This game isn't terrible, I just couldn't get along with it as much as one should and I just couldn't shake the feeling that something felt constantly off and as such wasn't enjoying myself. I forced myself to stick with it for another few hours even though I had never had any fun, since I always feel like I have to beat a game to get my money's worth, but now I'm deciding to check out of this one and move on to the next game.

Didn't bother beating the final boss, but overall a lot of fun to interact with.

Faltou um pouquinho de vida do último chefe, não aguento mais kkkkk.

É um jogo mediano, só tem uma boa durabilidade por você morrer mais de 50 vezes e ter que ficar repetindo as mesmas 5 fases, o que acaba irritando bastante kkkk, mas não é ruim, é bem viciante e o modo de dificuldade adaptativa te impulsiona a sempre tentar mais uma vez pois você sente que está chegando cada vez mais perto.

this game feels like it kills your wife and kids in front of you if you get hit

Al menos esta vez lo he terminado.

El ejemplo perfecto de como no hacer los loops en un roguelike, cuando cada loop varia entre 0 y nada, los upgrades de las habilidades son simples numeros y no hay nada nada de variedad, un roguelike se vuelve un toston, y los ultimos 10 runs a esto han sido ya porque veia el final y lo queria acabar despues de dropearlo hace un par de años, pero vamos, que lo poco que se salva es lo fluido que se mueve el personaje.

Wie ich es hasse...
Ich war mir 100%ig sicher, das Spiel nicht mehr anzufassen, wenn die Credits laufen..
Credits liefen, direkt von der Festplatte geworfen :D

Was ne Sucht und was ne Tunnelvision dieses Spiel erzeugt.

Anfangs wirkt alles schwammig und viel zu schnell um reagieren zu können.
Aber nach 2-3 Stunden merkt man eine stabile Lernkurve.

Leider ein kleiner Glücksfaktor dabei, da Schwertschaden wichtiger ist als Nachladen der Schusswaffe, aber welche Upgrades kommen, kann man kaum beeinflussen.

Alles in allem ein nettes und wirkich knackiges Roguelite, das man hätte Glasscannon nennen sollen.
Man ist so übermächtig und dennoch wird man im 30. Run noch von ner Raupe getroffen, weil man einfach nicht aufpasst.

The game seems to pride itself in being a difficult rougelite, yet insult the player by having unremovable aim-assist during all atacks, inlcuding the dash.


yo this album comes with a free game????

great game, looks flashy as hell, movement is fluid, combat is satisfying when you chain together moves and perfect platforming. gets very difficult though.

god bless the vita

DEFINITIVAMENTE, esse estilo de jogo nao é minha praia, roguelike ? Acho insano o fato do jogador morrer indiferente se seja 1º ou na 5º fase e ter de voltar tudo do zer, claro tem os upgrades, entretando nao é meu estilo, ainda fico com os jogos de plataforma 2d ou pixel art, o jogo é bom, sonora tbm é bacana, jogo relativamente rapido, vale a pena jogar se vc tiver bastante costume com esse estilo de jogo ou habilidade suficientes, oque claramente nao tenho, a nota 3/5 foi por conta dos combates que 90 é resolvido punhetano maximo de botes kkkk

Good but slightly too many meta progression stuff

Es muy rápido y de acción pura. Si estas tocando el suelo, algo mal estás haciendo. O eso debería ser, pero hay enemigos que es mucho mejor sentarte a esperar a que se acerquen o a que hagan su ataque y luego si eso ya vas tú a matarlos. Además, es un juego difícil (lo cual está genial), pero no tiene demasiados enemigos, cansándote de matar siempre a los mismos, así como a los mismos bosses una y otra vez. Las mejoras del árbol, algunas son clave para poder jugar (no entendiendo como no vienen de base), mientras que otras son super anecdóticas.

Lo considero un buen juego, pero el ritmo es irregular como poco, variando entre frenética acción y boss/enemigo de ascensor. Además, los enemigos quizás tengan un pelín de vida, pudiendo estar genial una mejora de que a más desbloquees el árbol menos vida tienen, estando menos tiempo en los primeros niveles, de los cuales te vas a hartar.

Digo muchas cosas negativas, pero que el juego está bien. Quizás no para acabarlo porque se puede hacer bola, pero cada vez que lo quitaba tenía ganas de echar una run, sobre todo por lo ágiles que son todos los menús.