Reviews from

in the past


Hard mode DLC for Mario Bros. With too many unfair versions of difficulty, like invisible blocks.

Almost everything from this game is straight from the first game, from sprites to music. Even the less than perfect physics are still here, except now they're worse because the game demands even more tight platforming.

Also the amount of BS looping levels has increased.

this game kicks you in the balls after fucking your wife do not play

please

remember those troll rage games youtubers would yell at circa 2012? they were all inspired by this game

scorching take: doki doki panic was always mario 2. this is a glorified expansion pack. it's still extremely good though.


if this game could speak, all it would say is "u mad bro?"

This is the first time I've actually played The Lost Levels past the first world, and...If this isn't the poster child of bad level design, I don't know what is.

there's a very good reason NoA rejected the fuck out of this game

This game is the inventor of artificial difficulty in platforming games. Bad level designs, reverse warp zones, poison mushrooms, and killer springs make you fully aware this game loves to play tricks. The hardcore Nintendo enthusiast, or middle schoolers that found out the US release of SMB2, love to defend this game and hail it as "a Nintendo Hard classic," but being one of those former middle school defenders, I can tell you that's just them trying to be different.

This game is difficult, and not the good kind. Fans of trickery will love this.

Arguably the first comedy game ever made, and boy is it great at that. Every level is a wondrous gag, genuinely an incredibly funny game when played with a rewind feature. Firmly believe that Nintendo avoided bringing this to the west not because it was hard, but because it's bad.

NES games and especially this era of Mario just isn't my thing, but I'll defiantly come back to it at some point.

played this on an actual famicom disk system cool but too hard (literally took me a month to beat playing 1-2 hrs a day)

El Super Mario Bros 2 de Japón. Demasiado continuista con su primera parte, añadiendo poquísimas novedades y mayor dificultad. Esperaba algún paso más adelante en esta entrega, aún así lo dicho con la primera, se juega de puta madre.

i played through this game with a friend, trading off on every death, and had a friggin' BLAST laughing at all the nasty ways this game fucks you over. It's less a sequel to Super Mario Bros. and more a prequel to I Wanna Be the Guy.

it's funny how much this game fucks with you just for the sake of it, but that doesn't make it well designed

Too hard for me, a north american

It's supposed to be hard. People seem to not understand this.

Game 2 of Mario Marathon

Even for someone who has played Mario for about 30 years this game still rough around the edges. The level design feels much more insidious than ingenious as the original, which had a perfectly fine difficulty curve. Ultimately, it's a blessing in disguise it was so hard that they didn't bother to bring this over until they did Super Mario All-Stars for the SNES. If this was the direction they went with Mario with minor challenge iterations then the series would have just been like Lode Runner or some shit.

Definately the worst of the 2D platformers and the only I only go through when I'm feeling like a completionist.

thinking of the butterfly effect had this been the mario 2 exported to the rest of the world

Llegue hasta el mundo 7-2

Puede llegar a ser divertido, supongo, por el reto pero ese mismo reto esta mal hecho, es super injusto y el diseño de nivel en vez de ser desafiante pero justo, es simple trolleo sin sentido.

ni siquiera tiene sentido que sea secuela, es exactamente igual al primero, con diferentes texturas y ya.

If you don't like this game because its too hard, then you're a pussy.


Mesocore madness.
probably the first comedy game apart Takeshi no Chōsenjō.
People can argue that the high difficulty is artificial.
Gamers ,probably.
But that difficulty is the product of the inventiveness of the level design, which does not care shit about the player.
Much of the Japanese action games orbit around the dominance of a body or mechanics, then the player is pleased.
Not here, here you are nothing.

A quien se le ocurrió juntar lo peor de SMB (bloques ocultos, caminos que se enbuclan sin indicaciones, enemigos que aparecen off-screen sin avisar) y meterle encima muchísima mas mierda que molesta mas que otra cosa? Es, literalmente, una mala romhhack de SMB.

It's SMB1!... but longer and way harder. The levels are incredibly hit-or-miss. Some are a fun challenge, but others are some of them are the most brutally unfair levels I have ever played in a video game. This, combined with Mario's shit controls from SMB1, makes an experience that is painful, long, and seemingly eternal if you're trying to go for 100% (Without hacking, you can only unlock the last 4 worlds by playing through the entire game with no level skipping and no gameovers EIGHT TIMES). Would not recommended playing without savestates unless you're a god with SMB1 Mario's controls.