I had lots of fun with all 126 Nintendo-created levels of Story Mode, even though the “story” is super shallow. But I guess that’s on par with Mario games.
I personally don’t care much about the 3D-style levels, but the 2D ones are fantastic. It felt like playing a new version of SM1, SM3, and World.
Didn’t have that much fun with the online part. Super lacking feature-wise. Endless Challenge mode was the best part of online for me, but it can still yield trashy creations.
Overall a great way to go revisit classic Mario.
I personally don’t care much about the 3D-style levels, but the 2D ones are fantastic. It felt like playing a new version of SM1, SM3, and World.
Didn’t have that much fun with the online part. Super lacking feature-wise. Endless Challenge mode was the best part of online for me, but it can still yield trashy creations.
Overall a great way to go revisit classic Mario.
Hours and Hours and Hours of fun. It's amazing to see what the community can do with the tools provided, and the game allows you to create pretty robust levels built around the best platforming physics of all time. I love this series, and that nintendo has passed off the reigns to the fans to create the levels they want, and find myself going back to this game constantly. I do wish some of the search features/online ui was better, but Nintendo is bad at making online user friendly. it would be so easy to fix!
Es raro porque Mario es una fórmula muy concreta, y que algo como esto exista, donde los usuarios crean cosas como cirtuitos de Mario Kart en scroll 2D, me entusiasma a la vez que me rechina a la hora de ponerme a jugarlo. Puedo pasarme horas jugando a cosas mediocres y pensar.... "para esto me juego a un Mario normal", aunque de vez en cuanto te encuentras con algo realmente bueno.
Como concepto de juego de crear y compartir, me parece el juego más puro es este formato desde el primer Little Big Planet. No intenta nada más que ser un espacio simpático y divertido para fans.
Como concepto de juego de crear y compartir, me parece el juego más puro es este formato desde el primer Little Big Planet. No intenta nada más que ser un espacio simpático y divertido para fans.
Fun, robust tools for making Mario levels. Lacked the popularity of the first game but the big story mode and wide array of items, enemies and such make up for it. The interface can be a little finnicky but after a little getting used to is perfectly fine. This game continues Nintendo's series of sound design home-runs, picking and using objects in Maker Mode is so pleasant.
I beat Story mode so im going off of that.
Its good! im trash as 2d platforming now though. Dunno what happened there, but besides that. Story mode was funny and is a good brush up on the, what feels like hundreds of different mario mechanics across all 5 game styles that you kinda forget about because theyre all kinda random and game dependent and not explained when you found them in the first game 30 years ago. You dont know why the leaf gives you a cape or how use it, you just figure shit out. Or why a bell makes you a cat. or why any of the dumb cat asthetic from 3d world exisits. im losing the plot i think.
anyway, I greatly dislike the lack of Amiibo/mystery costumes, as that was my favorite part of making courses, so i havent messed with that much. From that standpoint im not real into the whole genre of ‘create your own game’ that things like Maker and Minecraft present (though i keep buying them like a dumbshit) and this game provides what feels like an overwhelming amount of tools to make levels also keeping me away. The courses Ive played that other people make have been fun though.
so playing=fun, making=gimme back my Waddle Dee costume Miyamoto
Its good! im trash as 2d platforming now though. Dunno what happened there, but besides that. Story mode was funny and is a good brush up on the, what feels like hundreds of different mario mechanics across all 5 game styles that you kinda forget about because theyre all kinda random and game dependent and not explained when you found them in the first game 30 years ago. You dont know why the leaf gives you a cape or how use it, you just figure shit out. Or why a bell makes you a cat. or why any of the dumb cat asthetic from 3d world exisits. im losing the plot i think.
anyway, I greatly dislike the lack of Amiibo/mystery costumes, as that was my favorite part of making courses, so i havent messed with that much. From that standpoint im not real into the whole genre of ‘create your own game’ that things like Maker and Minecraft present (though i keep buying them like a dumbshit) and this game provides what feels like an overwhelming amount of tools to make levels also keeping me away. The courses Ive played that other people make have been fun though.
so playing=fun, making=gimme back my Waddle Dee costume Miyamoto
The 100+ levels in story mode, with their different themes and gimmicks and objectives, already provide a fun 2D Mario experience. While it may verrrry bare in terms of plot, the little things like hidden characters with extra jobs help give it personality. Plus it gives an important role to coins again, something which in most Mario games are ignorable collectibles that seem to just be there since they’ve been a staple since the start.
But then there’s the meat of the game. Making levels, playing user created levels, playing versus, playing co-op, playing speed runs. There’s literally endless fun to be had.
But then there’s the meat of the game. Making levels, playing user created levels, playing versus, playing co-op, playing speed runs. There’s literally endless fun to be had.