What a cool idea for a game. Destructible world heist puzzle problem solving. It's rad when a game gives you a toybox, a ton of tools, and let's you go loose and rely on your own creativity to problem solve. Teardown has that in spades.
It's missing a bunch of polish in other areas, may be a hair redundant with some maps, and can have a crazy difficulty spike. But the core of what is here is smart and absolutely worth trying.
It's missing a bunch of polish in other areas, may be a hair redundant with some maps, and can have a crazy difficulty spike. But the core of what is here is smart and absolutely worth trying.
really fun, super awesome, and one of the most unique approaches to the immersive sim. Voxel design and destructibility go perfectly with that genre, cus I dunno another game that will let you cut down a pillar to make an arch into a ramp. But the first half gets somewhat repetitive with the same objective repeated (steal this. Watch out, it's wired to these alarms so make a path to steal them and escape in 60 seconds). There are some other types of missions, but nothing completely different comes until the 2nd half where it can be a normal stealth mission, or some tornado comes up or this or that happens. More variety in the first half would've been awesome. Now let's pull a second aside to look at the player model choice... you are invisible. You have no player model. Why? Probably so you can self-insert or put in any design you like. Personally, I imagined Teardown Dude as Denzel Washington with a flat cap. What did you imagine teardown dude as? I'd like to know. Please send DM's of what you imagined teardown dude to look like to my discord, jaredleto#6830
Teardown is simply one of the best games I've ever played. The moment I beat the campaign I already started to miss it. It was so incredibly fun and memorable, with satisfying progression via your headquarters' appearance and tool upgrades. The campaign revolves around clearing paths for objectives with your tools and figuring out how to solve certain other objectives.
The game also has beautiful graphics with it's stunning lighting, a great ambient soundtrack and simply groundbreaking physics. Even if you're not into the campaign, just destroying buildings and trying out new mods is incredibly fun. Super highly recommended.
The game also has beautiful graphics with it's stunning lighting, a great ambient soundtrack and simply groundbreaking physics. Even if you're not into the campaign, just destroying buildings and trying out new mods is incredibly fun. Super highly recommended.
It's easy to assume Teardown is just a game where you destroy things. In reality, that only scratches the surface. While Teardown is only in Early Access at the time of writing this, the singleplayer campaign combines the game's incredible destruction system with objectives that force you to be resourceful and brisk with your execution. The majority of missions in the campaign involve completing your required tasks before time runs out after triggering an alarm; and this creates scenarios that force the player to come up with clever and creative ways of getting the job done. While this game requires a pretty strong computer to play, people who pick up Teardown are sure to have a blast - I can't wait to see what comes in future updates to the game.
i don't like timer-based mission design. i would've preferred if this was more of a cathartic experience, but instead it's a stressful physics-based puzzle game. that's on me for having the wrong expectations, but after some time away and then coming back to engage with it on its own terms, i just find it fiddly, boring, stressful, and overall just not something i feel like picking up again.
The campaign is honestly pretty frustrating. Just creating a route often takes upwards of half an hour, and then you have to spend at least another half hour continuously testing it and making minor adjustments to it so that you can complete the mission fast enough to get the highest ranking. Sometimes, getting the max score involves doing the driving, jumping and shooting perfectly during the action phase, so you might just have to try it ten times over to succeed, and God forbid you realise that your route is fundamentally flawed and you have to start all over!
All in all, the sandbox destruction is boring because the physics aren't perfect (it's possible to turn on accurate physics, but that tanks the framerate) and because there are no objectives or obstacles (I don't understand the point of sandbox games). The campaign, which you have to play to unlock everything for the sandbox mode, is repetitive and plagued by frustrating design, as highlighted above. I didn't enjoy the game, and never bothered finishing the campaign. I might try it again, especially that there's apparently a part 2 out (not that I ever finished part 1).
All in all, the sandbox destruction is boring because the physics aren't perfect (it's possible to turn on accurate physics, but that tanks the framerate) and because there are no objectives or obstacles (I don't understand the point of sandbox games). The campaign, which you have to play to unlock everything for the sandbox mode, is repetitive and plagued by frustrating design, as highlighted above. I didn't enjoy the game, and never bothered finishing the campaign. I might try it again, especially that there's apparently a part 2 out (not that I ever finished part 1).