Reviews from

in the past


Lots of fun, wish it were longer and that there were more levels. Also some more varied missions would've been nice. Excited for what's next for this.

When this game rules, it really rules. I find some of the Heist stuff a bit fiddly and not as enjoyable personally though.

A fun physics sandbox, but the Campaign is barebones and repetitive


What a cool idea for a game. Destructible world heist puzzle problem solving. It's rad when a game gives you a toybox, a ton of tools, and let's you go loose and rely on your own creativity to problem solve. Teardown has that in spades.

It's missing a bunch of polish in other areas, may be a hair redundant with some maps, and can have a crazy difficulty spike. But the core of what is here is smart and absolutely worth trying.

Selling England by the Pound goes really well with this game

I destroyed a whole city, millions are dead.

anyone here remember destroy build destroy?

This game is more fun as a sandbox with workshop items then it's actual story and normal gameplay.

really fun, super awesome, and one of the most unique approaches to the immersive sim. Voxel design and destructibility go perfectly with that genre, cus I dunno another game that will let you cut down a pillar to make an arch into a ramp. But the first half gets somewhat repetitive with the same objective repeated (steal this. Watch out, it's wired to these alarms so make a path to steal them and escape in 60 seconds). There are some other types of missions, but nothing completely different comes until the 2nd half where it can be a normal stealth mission, or some tornado comes up or this or that happens. More variety in the first half would've been awesome. Now let's pull a second aside to look at the player model choice... you are invisible. You have no player model. Why? Probably so you can self-insert or put in any design you like. Personally, I imagined Teardown Dude as Denzel Washington with a flat cap. What did you imagine teardown dude as? I'd like to know. Please send DM's of what you imagined teardown dude to look like to my discord, jaredleto#6830

didnt play through the story just blew shit up

Teardown is simply one of the best games I've ever played. The moment I beat the campaign I already started to miss it. It was so incredibly fun and memorable, with satisfying progression via your headquarters' appearance and tool upgrades. The campaign revolves around clearing paths for objectives with your tools and figuring out how to solve certain other objectives.

The game also has beautiful graphics with it's stunning lighting, a great ambient soundtrack and simply groundbreaking physics. Even if you're not into the campaign, just destroying buildings and trying out new mods is incredibly fun. Super highly recommended.

Most of the fun I found was roleplaying as a man named Rampaging Randy who would break into your house and break shit for no reason and then leave with your TV, other than that I would have liked to see more mission variety.

I was hyping up this game for months after seeing a video on it. I bought it on release day and for a while, It lived up to the hype. After playing it for a couple days, I remembered I am terrible at puzzles and the only fun thing was sandbox mode, and even that got stale fast.

It's easy to assume Teardown is just a game where you destroy things. In reality, that only scratches the surface. While Teardown is only in Early Access at the time of writing this, the singleplayer campaign combines the game's incredible destruction system with objectives that force you to be resourceful and brisk with your execution. The majority of missions in the campaign involve completing your required tasks before time runs out after triggering an alarm; and this creates scenarios that force the player to come up with clever and creative ways of getting the job done. While this game requires a pretty strong computer to play, people who pick up Teardown are sure to have a blast - I can't wait to see what comes in future updates to the game.

A fully destructable voxel game is really neat! I'll probably be playing this in bursts as different things are added to it, but there's something neat about how many different approaches are possible with what is given to you.

HOw?????? everything break???? heist?????? amazing

it took 20+ years but we finally got the first good physics based destruction game

The core gameplay loop is unfortunately very repetitive which makes it feel like more of a tech demo than a game. This ends up being one of those titles with really fun mechanics that have not found a fun game to package them in.

i don't like timer-based mission design. i would've preferred if this was more of a cathartic experience, but instead it's a stressful physics-based puzzle game. that's on me for having the wrong expectations, but after some time away and then coming back to engage with it on its own terms, i just find it fiddly, boring, stressful, and overall just not something i feel like picking up again.

The campaign is honestly pretty frustrating. Just creating a route often takes upwards of half an hour, and then you have to spend at least another half hour continuously testing it and making minor adjustments to it so that you can complete the mission fast enough to get the highest ranking. Sometimes, getting the max score involves doing the driving, jumping and shooting perfectly during the action phase, so you might just have to try it ten times over to succeed, and God forbid you realise that your route is fundamentally flawed and you have to start all over!

All in all, the sandbox destruction is boring because the physics aren't perfect (it's possible to turn on accurate physics, but that tanks the framerate) and because there are no objectives or obstacles (I don't understand the point of sandbox games). The campaign, which you have to play to unlock everything for the sandbox mode, is repetitive and plagued by frustrating design, as highlighted above. I didn't enjoy the game, and never bothered finishing the campaign. I might try it again, especially that there's apparently a part 2 out (not that I ever finished part 1).

This mancave looks more like a man's grave.

One of my favorite games of all time. SO many unique mechanics


I don't know if I'll like. Properly finish this game. But it has a lot of neat little physics puzzles! I was expecting a game more about demolishing locations but it's more about smash and grabs, which is fine... But not exactly what I wanted. Also the game is gorgeous, I love the aesthetic.

It is not what I expected, instead of destruction I got a heist game with very strict timer. Refunded