"still not calling them zombies huh?"
part 1.5 of my great telltale walking dead binge
I'm such a fucking sucker for this style of narrative. 5 loosely related stories that all end up put together, with cute little ties to one another that make the world of this series feel so alive. choice, once again, does not matter. but honestly? i'm alright with that. i wish it did, but true choice would take so long to program for. what you get is a nice little side dish that helped satiate the starving drove of walking dead fans until season 2 could roll out, which i am starting moments after posting this. the first half of this series is so good, and i'm excited to see what the second half holds for me
part 1.5 of my great telltale walking dead binge
I'm such a fucking sucker for this style of narrative. 5 loosely related stories that all end up put together, with cute little ties to one another that make the world of this series feel so alive. choice, once again, does not matter. but honestly? i'm alright with that. i wish it did, but true choice would take so long to program for. what you get is a nice little side dish that helped satiate the starving drove of walking dead fans until season 2 could roll out, which i am starting moments after posting this. the first half of this series is so good, and i'm excited to see what the second half holds for me
This is a tough one for me to grade.
Even back when I was head-over-feels for Telltale's TWD, I wasn't that big of a fan of this and only replayed it a handful of times to 100% its trophies.
400 Days is what most associate downloadable content with: it's concise and doesn't do many new things. It simply takes what's there and tries to build off of it. Here's the problem with that, though: that's something that works in a more gameplay-centric title. Replaying the same level in a shooter might be a little repetitive, but there's still room for me to challenge myself and try new things out. You can't exactly do that with an Adventure game. You talk to the correct characters at the right times, solve the right puzzles, and then you're done.
None of that means that 400 Days never had the opportunity to be great. While your choices don't exactly matter in the base game, a shorter experience with more diverse chapters was a perfect opportunity for them to bake more impactful choices into the overall narrative. Add to that the fact that this is basically a collection of interactive short stories, and it's a real shocker that the player barely has any input in this. There's a lot of potential for gold here, but they dug silver up instead. I can settle for silver, though. It's a little disappointing, but I'll live.
Even back when I was head-over-feels for Telltale's TWD, I wasn't that big of a fan of this and only replayed it a handful of times to 100% its trophies.
400 Days is what most associate downloadable content with: it's concise and doesn't do many new things. It simply takes what's there and tries to build off of it. Here's the problem with that, though: that's something that works in a more gameplay-centric title. Replaying the same level in a shooter might be a little repetitive, but there's still room for me to challenge myself and try new things out. You can't exactly do that with an Adventure game. You talk to the correct characters at the right times, solve the right puzzles, and then you're done.
None of that means that 400 Days never had the opportunity to be great. While your choices don't exactly matter in the base game, a shorter experience with more diverse chapters was a perfect opportunity for them to bake more impactful choices into the overall narrative. Add to that the fact that this is basically a collection of interactive short stories, and it's a real shocker that the player barely has any input in this. There's a lot of potential for gold here, but they dug silver up instead. I can settle for silver, though. It's a little disappointing, but I'll live.
a victim of poor pacing, what could have been a fantastic anthology series about various groups, and an even more poignant take on moralities in a zombie apocalypse than the original game itself, is rushed into just one short, mediocre episode. as it is, purely of interest for those that fell in love with the walking dead game universe and want more.
This is fine I guess? I mean, it was entertaining for what it was, but it really adds nothing of real value. It's just more Walking Dead, and for that intention it serves its purpose well enough. You're not given nearly enough time with the characters to even remotely care about them, meaning its hard to get invested. I wouldn't really recommend getting it as it really doesn't add much to the world nor is it a great standalone experience in and of itself. If you own The Definitive Edition though, I guess its worth a shot.