Reviews from

in the past


Plays atrociously. Feels like it was designed to be a tech demo for the DS's touchscreen despite coming out a few years into its lifespan. Only makes one interesting use of its gimmicks, and it happens when the game is almost over. Wario deserves better.

Theres certainly a fair amount of usual Nintendo charm here but the overall design of this just feels clunky and rushed. On the face its a very simple platformer, running around various levels and using disguises in order to use abilities to progress. And unfortunately that face value sticks thanks to a variety of rather dull level designs.

The controls dont exactly help matters, in order to change costume, you need to draw various images on the touchscreen. Unfortunately half the time it just flat out doesnt work. Even when they do work, it just feels like a chore to swap in and out of costumes for minor tasks, some of which again involve the touchscreen, some of which again dont work half the time.

So yeah. A tedious mess of a game.

Intento de devolverle algo de esencia a Wario, con poderes propios que le podrían hacer variado y divertido recordando quizá al Wario Land 3. Desgraciadamente, no está muy bien diseñado. Los niveles son aburridos y no hay nada interesante que te anime a seguir adelante.

Me quedé atascado de pequeño y no me lo pude pasar pero me gustaba bastante.

Pretty solid Metroidvania even if the controls can feel pretty stingy and unreliable.


All in all this is a good game, but I feel like it could be better if some aspects were improved, like the wonky disguise detection at some points and the layout of maps and puzzles

they always say that to me

why lord in heaven WHY???

This game is kind of bad and also very fuckin weird. Wario calls a television the "boob tube" in the opening cutscene.

would get an extra half a star if the disguise detection worked more consistently

Okay, so I played this years ago thinking it was gonna be like the Wario Land series, I played a bit, noticed it was touch controls and instantly gave up on it. I really didn't like the touch controls of drawing to put the disguises on and most of the attacks were done via touch screen and movement was either buttons or d-pad with no option to opt out of the touch controls. So that was it for me, until now.

So how do I feel about the game now? Well now that I finished it and saw my way through, I REALLY like the art style of the game, I honestly think this is the best Wario has looked outside his normal look in Mario games, but for this to be his own game with his own universe, he looks expressive and animated as well as the world. I can't quite put my finger on where I've seen this sprite style, it kinda reminds me a bit of Kirby Nightmare in Dreamland on GBA. It's actually a very good Metroidvania game, while it's not Wario's first time in this format, it sure is his best.

The story I gotta say is actually really good, I think this game capture's Wario's personality since he actually talks to people and has decent length dialogue and it's not anyone related to the Mario game or Wario Ware series or even Land, it's kinda it's own thing. I love Wario's personality here, he's brash, not much of a thinker, and has a one track (maybe two track at best) mind, but he's still very much in line with the Wario seen in other games, he just has a lot more to say and you get to see how he sees things as he goes on this adventure that kinda feels like a cartoon, which since it's supposed to be a TV show I guess it checks out.

Something that kinda threw me for a loop...the music to this game is fantastic! Like it doesn't even sound like Wario music, it sounds like music you'd hear in like a Shantae game or something Wayforward or Inti Creates did. If you never play the game, then at least listen to the game's soundtrack.

Alright...the controls...alrighty, I finished the game, and while I will say I was pretty harsh on the controls during my first playthrough, I did get used to it this time around, and while I don't think they are as bad as people say...it still is rather annoying to HAVE to use the stylus all the time and I feel like the touch controls just bogs down a game that is actually really good with great potential, but it HAD to have that gimmick. I feel like each disguise Wario gets is great and does really good with helping progress and has multiple uses as well as interesting puzzles. It's just sad that not only is the game held down due to the touch controls, it may not have a remake or re-release due to having to be reworked completely just to work on a modern system, unless they want to put in on the Switch, but force to use the touch screen...which would start the whole problem all over again unless it's an option.

Either way, I'm glad I came back to this game, the story and music was amazing and I felt I missed out not having experienced them, while the gameplay was good outside the gimmicky part of it, it's still a worth Wario game, I just feel it doesn't fit in the Land series, it's in series of it's own.

"A'ight" platformer that eventually "clicks". A lot of the game is figuring out how to talk to it the way it wants to be talked to (a common problem for touch screen-heavy DS games). Even when you "get" the game, you still run into issues of mixing up symbols for transformations. But as the game comes together, there's a lot to love: great writing, kick-ass music, some really solid challenges in the late- and post-game. You even come around on the mini-games, tedious as they are, once it comes to the Special Episodes. A remake for this would do well.

One of Wario's most controversial games has a cool story as well as cool villains but yeah... could have been better if it wasn't for the museum messing up riddles using the DS stylus where the letters weren't accurate in terms of being something in multiple choice the ending of the game showed that maybe it could even have a continuation but it never did since the studio went bankrupt soon after.

The game's touchscreen drawing was so BAD man, honestly I was never crazy about this game but the aesthetic was hard

This game really said **** left handed people.

This game was really weird,to this day I can't remember what made me pick it up,but I ended up enjoying it a lot. The music is great,especially for the final area and the Final Boss.

Chaotic mess that I for some reason love.

Why was the music so damn catchy? It's such a weird metroidvania, but I loved it as a kid. A lot of use for the stylus.

the telmet is one of the most powerful artifacts in any fictional universe

Just a neat game with metroidvania aspects featuring Wario. Opening chests gets annoying after a while, and the changing costumes mechanic could've been implemented better, but it's a challenging yet enjoyable title most of the time.

A neat but plodding game with a lot of touch screen gimmicks that are somewhat unreliable. Each level is sprawling and you move so slow it can take forever to finish a single level, which isn't great. Also not great, this game makes heavy use of the touch screen, making you draw certain patterns to switch forms. This can be rather finnicky. Even if it wasn't, a menu would've done the job better. I'll say it is cool to have so many fun forms on hand at all times, but the execution's lacking.

I had Waro
Game confused me as a kid, guess I always sucked at video games
I ended up throwing this out I think
Whatever happened, I no longer have Waro
Someone give me Waro back

kinda funny a little weird a little tedious and that final boss was balls

Wario: Master of Disguise is a very weird game. Depending on what you like in games, that could either be it's biggest flaw or it's best aspect. As you can tell by the rating I gave it, I'm in the latter category. Quite possibly one of the most unique platformers I've ever played, it stands out among the crowd for the better, even if there are notable drawbacks.

the "chibi robo ziplash" and "hey pikmin" of the wario franchise


It's probably because I'm a much more patient guy compared to alot of people I know, but I don't hate this game as much as many others do but I still don't like it

"Hey, you know the Wario Land games? Those super idiosyncratic, beloved platformers made a passionate team of developers? Well why don't we get essentially an anonymous studio to make a new one of those, but with touch controls in all the places you don't want them!"

This game feels like a seat-filler. Something that exists just to say "Look how many games we have on our platform!" and move on from. Previous Wario games have so much thought and care put into them and their mechanics, and the way Wario affects the world and vice-versa. Here, all the power-ups that come from interacting with the world are just costumes you equip at any time, all controlled by the stylus and equipped by using it as well. This ends up creating brain-dead level design, where everything is solvable by just putting on one of the costumes or moving onto the next room and coming back when you have the right costume for it. It's as obvious as puzzle platformers come, because the devs here clearly don't understand there's a difference between solving a puzzle through the moveset given to you and objects in the environment vs solving a puzzle by using the Puzzle Solving Item.

Drawing on screen to switch to different abilities isn't horrible, but is there any reason this had to come at the cost of having a jump button? Or any buttons?? I guess they expect you to play this with a hand on the d-pad and another on your stylus, because up on the d-pad is jump and you need touch controls for any attack or action. While going through normal levels this set-up is ok, but for situations that require fast action, I always ended up fumbling over my DS trying to draw the right thing several times in a row. Why doesn't this game pause the action when you draw like in Okami? It wouldn't actually be that intrusive, it'd actually make things flow nicely. Instead, boss fights that require fast costume changes are way more annoying because I keep accidentally putting Wario in the boat costume instead of the one that gives him a gun.

One thing I will praise highly is the dialogue here. The premise of Wario ruining an actual master thief's life by stealing his powers and brute forcing his way through every obstacle is actually funny, and there's a lot of good jokes all throughout the story. This is just another way Wario is the anti-Mario, he can actually carry a dialogue heavy story quite well, just because he's so distinct of a character. I won't say it's the best story, as at a certain point a lot of the beats of each "episode" become repetitive, but it was a surprise to see how much work was put into turning in an entertaining script for this game.

I made a point earlier in this review about how this is a 2D Wario game not developed by the Wario Land devs, and I don't think I would've bothered pointing that out if it weren't for the fact that I feel it tries to evoke it a lot. The levels are set up sort of like Wario Land 4 levels but bigger, the enemies are in the same school of "somewhere between cute and weird" design, and whenever you find a chest, you have to do a minigame with a bomb as a countdown clock, which to me reads as trying to invoke the Warioware games as well. But of course, none of these are as good as the real thing, especially the mingames, which feel like the most obvious things to do with a touch screen possible (there's a slide puzzle). The levels are big in a way that makes them very exhausting to explore, since everything is so slow and often requires re-doing puzzles with specific costumes. Also, the music is just pathetic, no one is going to be bumping this shit, these songs are not going to be invited to the "1 hour nintendo music compilation" party.

When I was a kid I beat this game but hated it so much. I burnt the cartridge to a fucking crisp in a campfire.