It is extremely obvious how much content was cut from WoD, and it hurts the game immensely. The expansion launched with a great questing experience, some nice dungeons, and a promising raid. Unfortunately players lost any reason to visit those dungeons almost immediately, professions were effectively gutted, and the optional reputations were terrible, lazy grinds. The primary activity of any player outside of raids was just maintaining their garrison. Sitting alone in their personal instance, players often saw nothing outside of these mobile game-esque features, and the raids. Dailies were practically removed altogether after the backlash against them in WoD, and their replacement was one, big grindy quest per day. Fortunately for Blizzard, the second and third raids (Blackrock Foundry in particular) were great. The rest of the game from day to day was pretty much awful, and it never got any better. The first "major" patch of the expansion was a complete farce, literally only adding Twitter integration, a new way to take screenshots, and a glorified sound test. The second and final major patch added a very unimpressive zone, added yet another chore to the garrison, and that third raid. WoD felt like half an expansion, spread across the time span of a full one. It felt empty and pitiful. No WoW player in 2006 or 2007 could have imagined WoW falling on its face this hard.
A good idea, a poor execution on multiple levels.
The expansion where they...
~Took us back in time to screw up the lore and write any doubles completely out of existence instead of using the other very lore-friendly and useful form of passive time travel already in the game.
~Made tanks so OP if everyone else died, you knew you still won the fight.
~Attempted new and "improved" open world content to keep zones relevant at max level! Not fun, sort of rewarding?
~Added half-assed "housing", only for it to be a real life negative more than an in-game benefit. Isolating players from each other.
~Added a mini-game that was more of a chore and even kept it for the next expansion despite complaints. At least it was profitable...
~Both improved and hurt professions. They made crafting a lot easier to skill up from 1, as sorely needed. While effectively making some professions worthless.
The expansion where they...
~Took us back in time to screw up the lore and write any doubles completely out of existence instead of using the other very lore-friendly and useful form of passive time travel already in the game.
~Made tanks so OP if everyone else died, you knew you still won the fight.
~Attempted new and "improved" open world content to keep zones relevant at max level! Not fun, sort of rewarding?
~Added half-assed "housing", only for it to be a real life negative more than an in-game benefit. Isolating players from each other.
~Added a mini-game that was more of a chore and even kept it for the next expansion despite complaints. At least it was profitable...
~Both improved and hurt professions. They made crafting a lot easier to skill up from 1, as sorely needed. While effectively making some professions worthless.
Man this had so much promise. The hype surrounding this one was insane. It started out really well too.
Then Blizzard dropped it for 6 months to focus on Shittywatch and Legion. Kinda sad really. I dont think they knew what to do with this one hence they left us in our Garrisons.
The last patch when they finally made it was pretty meh too. The story was just really off. They were just on auto-pilot for that one and this expansion was just really sad.
Oh well. Least we got new models.
Then Blizzard dropped it for 6 months to focus on Shittywatch and Legion. Kinda sad really. I dont think they knew what to do with this one hence they left us in our Garrisons.
The last patch when they finally made it was pretty meh too. The story was just really off. They were just on auto-pilot for that one and this expansion was just really sad.
Oh well. Least we got new models.
repeat the same raid for 9 months of content drought again because there wasnt even content to do and tell me again that this was underrated.
good things were just Leveling and raids that were gorgeous, everything else is a shame and that Content drought in a game like WOW is unbelievable.
unbelievable.
good things were just Leveling and raids that were gorgeous, everything else is a shame and that Content drought in a game like WOW is unbelievable.
unbelievable.
What a fucking tragedy.
In hindsight, the fact that WoD was barely on life support as soon as it launched is a pretty miserable thought. Cataclysm drove a lot of players away gradually that MoP was just unable to bring back and retain despite being a solid expansion in its own right.
WoD was poised to bring things back on track and demonstrated that a lot of people wanted to come back. But man, did Blizzard completely drop the ball. It can't be understated how much of a disappointment this expansion ended up being. WoD was a game that you -wanted- to play, but at the end of the day just couldn't due to a complete lack of concrete, expansion-specific content.
In hindsight, the fact that WoD was barely on life support as soon as it launched is a pretty miserable thought. Cataclysm drove a lot of players away gradually that MoP was just unable to bring back and retain despite being a solid expansion in its own right.
WoD was poised to bring things back on track and demonstrated that a lot of people wanted to come back. But man, did Blizzard completely drop the ball. It can't be understated how much of a disappointment this expansion ended up being. WoD was a game that you -wanted- to play, but at the end of the day just couldn't due to a complete lack of concrete, expansion-specific content.