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I really loved this game. I'm not much into horror games but I definitely loved it. The story and the worldbuilding were quite nice. I look forward to replay it.

A blood filled workplace satire survival horror comedy. Brian Pasternack is on a low rung of a caste system until the day he receives a letter from a major corporation wanting him to appear for his first job, later revealed to be working as a witch hunter. A witch having been corrupting the company for decades. With most of the corrupting influence and employee attitudes being directly or a metaphor for work and social issues. Monsters are ignored or worshipped, work is done over and around dead bodies, your job is targeted at lower class people to lure them into the company as hunters and sacrifices, employees looking for promotion attempt to get their rivals killed, employees make excuses of getting used to the company culture, not wanting to quit with it looking bad on their resume, or needing to help the team as reasons to stay with the company.

Good soundtrack and sound design. Satisfying puzzle for navigation and the corrupted bosses and enemies you encounter, lots of secrets with multiple endings with the updated version that released last year adding an alternate path for the endgame. Cast of likable and appropriately hateable characters. Well done and mood fitting manga influenced pixel artwork and short cutscenes.

Screenshots: https://twitter.com/Legolas_Katarn/status/1376103030756499464

This review contains spoilers

Creepy game with a fun story, great atmosphere and amazing sound design. Final stretch felt a bit rushed and many questions never get answered.

El día a día de cualquier empresa.

Pros:
- Magnífico sentido del humor presente a través de unos diálogos escritos con sumo gusto.
- La historia es profunda y está inundada por personajes de gran carisma.
- Una delicia para los completistas, con cantidad de objetos desperdiciados por los escenarios, así como una buena cantidad de finales alternativos.

Contras:
- Los tipos de enemigos son muy escasos, actúan de forma un tanto errática y provocan diversas situaciones en las que recibir daño parece algo injusto.
- Una mala gestión de los recursos puede llevar a casos en los que el avance resulte casi imposible, forzando a cargar una partida anterior.
- Los "bosses" tienen mecánicas muy simplonas y no demasiado divertidas.


El mejor horror indie que he jugado. Estética de 10, super inmersivo y con buena historia.

Admittedly this is the only horror game I've ever played, so I have nothing to compare this game to. But easily the best thing the game does in my opinion is setting up a sense of mystery so consistently throughout the game. From very early on in the game the feeling that something is wrong at the company you're working at is present, and the way that with each answer you find or each milestone you achieve so many more questions arise keeps the game consistently interesting. On top of that with many interesting characters that you can't always tell if you can trust or not and the game's humorous moments, it's a game that I enjoyed quite a bit. This game has bosses too that are all defeated with puzzles and while some of the puzzles in general, even outside of the bosses, can be a bit cryptic, I wouldn't say there's any puzzles that straight up don't make sense, and all of the bosses use the game's mechanics in unique ways. As for the horror parts of this horror game, while they aren't nearly as scary the second time you play the game because a lot of the time they follow a specific buildup and surprise payoff that works best when you don't know what's coming up, I will say that some parts were a bit scary on the first play through. I wouldn't recommend this to someone looking for an extremely horror heavy experience, but the horror does work great for adding tension to some scenes.

One of the places where the game falls a bit short is the graphics. I'm almost never the type of person to complain about bad graphics, but in this game I think it's different because they clearly had a vision I think would've worked much better with more pixels on screen. There's a lot of parts of the game where they try to give characters expressive animations, and it somewhat works, but you can't see the emotions and such of the characters very well anywhere aside from their character dialogue portraits. For what the graphics are though, they are very functional. They're good enough that you can tell what everything is, like a file cabinet or a desk or whatnot. There's also some detail put into a lot of parts of the game to add to the dirtiness of each floor, like nothing has been cleaned in years, which really adds to the atmosphere of the game that this company is not right. I was also a bit disappointed with the ending the first time I played the game, at least the base game endings that weren't in the Executive Edition update. I was still confused about things like what happened to the monsters in the building as well as some other things that are too specific to talk about without spoiling the game.

Thankfully, any confusions I had with the endings were solved with one of the additional endings from the Executive Edition update. Solved isn't exactly the right word because the other endings still exist, and you still might be confused if you don't do the DLC content, but the new content cleared up most of the confusion I had originally. Even aside from that the Executive Edition update adds all of the best content in the game. The surveillance boss segment is amazing and the house section is one of the few sections that were still scary to me even on a second play through. The best parts of the game all being part of an update added a year after the game originally released makes me think that Baroque Decay is growing. While Yuppie Psycho isn't the most famous indie game out there, I'm confident that they have the ability to make something spectacular that'll get a lot of deserved attention.

This game is one of my all time favorite horror indie game, the soundtrack for the game is amazing, the gameplay put tension on you as you try to figure puzzles that are actually challenging to get away from a monster or simply trying to get to a new area, figuring out how to have you inventory perfect and have enough papers to save makes the game have a whole new puzzle making you think "should I use this?, should I pick this up or will it just take up space" the story itself is great and lastly the artwork for this game is stunning

how have i never heard of this before? what an amazing game, such an interesting & different story. would be a perfect 5/5 if a walkthrough wasn't entirely needed, i missed out on watching the last VHS tapes because i missed one small box. :( other than that, wow! seriously this needs more people yelling about it.

Uma das experiencias mais únicas que tive recentemente. Um jogo que fui sem muita pretensão e saí com um sentimento ótimo. História incrível, gameplay simples mas funcional, puzzles MUITO bons, eu amei eles, soundtrack e ilustrações de tirar o fôlego, é um jogo que eu 100% recomendaria tanto pra aqueles que amavam a época dos RPG Makers e sente falta de uma boa história que te envolve nela. Valeu muito a pena!!!

(Final feito: Adeus)

Es un gran juego que mezcla el gore con los puzzles, el misterio y el humor. Todo genial en este juego excepto algún puzzle bastante obtuso y sobre todo una cosa. El sistema de guardado. Yo entiendo que los desarrolladores han querido darle ese tono de supervivencia limitando mucho el guardar, pero cuándo tengo que repetir secciones enteras con conversaciones por 4ª vez, todo el mundo empieza a caerme gordo. Personalmente no aguanto que me hagan perder el tiempo, y si no se lo perdono a los souls, no se lo puedo perdonar a este por mucho que resuene conmigo. Me ha gustado, pero aviso por si hay otro como yo que entres sabiendo que durante un 10% del juego te vas a cabrear a base de bien.

Ótimo jogo!!!!! A história e gameplay são um tanto quanto caóticas, mas acredito que seja parte do charme do jogo. Além disso, a arte é incrivelmente muito linda. Jogão!


Eu te odeio, eu te odeio boss da tv, espero que você queime no fogo do inferno

Ya conocía a la compañía que estaba detrás de Yuppie Psycho gracias a Cond Lucanor, pero sinceramente no era un juego que me llamase así que nunca lo probé, pero con Yuppie Psycho fue diferente y desde un principio sí me había llamado la atencion.

Qué me pareció? Fácilmente una de las mejores experiencias que he tenido, tanto gráficamente con un pixelart simple pero llamativo, la ambientación y su ost que es brutal que te hace sentir que no tienes ni puta idea de que esta pasando y una historia que no teme meter temas oscuros.

Los que me conocen saben que amo el genero "Denpa" en las Visual Novels y creo que Yuppie Psycho es el único juego como tal que lo consideraría dentro del género Denpa y lo hace bien, ya que no tienes ni idea de que es real, que es falso, vemos como el protagonista lejos de ser perfecto, siempre teme y solo quiere salir de ese infierno.

Not my kind of game, but very original mechanics and lore.

Lo típico: tu primer día de curro y te toca matar a la bruja que habita en la oficina. Mezcla terror y humor como no había visto nunca en un videojuego.

it's got a fantastic start but then the bosses become so annoying they go against any of the tools you're given as a player and the 'parody' game starts to have the weirdest most weebish story i've ever seen. near the end i genuinely couldn't believe what i was reading.

Este es uno de esos juegos de terror psicologico que te dejan huella. Con un intenso humor y un par de personajes memorables, la verdad es que este juego es bastante propio y unico, me ha encantado.

Need to play the other ending(s) and expanded content, but this game was a super fun game to play with my wife. Equal parts spooky and goofy, and a fairly interesting story and atmosphere. Very reminiscent of cult classics like Mad Father and Corpse Party.

I wouldn't call it scary to any degree, but the writing and characters made every bit of this game enjoyable even when puzzles and bosses became too cryptic and annoying.

Every year I feel like there's 5 or so indies that come out that everyone talks about for a while, get a few nods at the GOTY discussions, but never really win out anything. Your Hollow Knights, your Baba is Yous, your Insides. Yuppie Psycho isn't one of those games, but it damn well should be.

You are Brian, a young man, recently graduated, in a dystopian Alt-1990's and you've gotten a dream job at a MegaCorp in The Big City - but something is weird about your work place... its basically a Lovecraftian nightmare? Well not Lovecraft, but there's plenty of messed up shit. There's a witch on the loose in this building, and she's slowly driving everyone to madness and despair. You're a secret Witch Hunter, here to bring her down and save the company. There's a fantastic set of side characters, each are mostly one note of course but they hit that note with charm and style. There's an excellent gag where one of the "faceless" employees (those with a dialogue portrait!) goes to introduce himself, and one of the named characters says they don't have time for everyone's name hahahaha

The gameplay is an isometric style older "puzzle" game, with some light stealth elements as well. You're moving throughout the building trying to find out more about the witch and how to defeat her. You have the help of a handy robot Sitra (who is, unsurprisingly, more human than she appears)and your aforementioned quirky colleagues. The game has a very strong horror element, and there's a great variety of monsters and scares along the way to one of several endings. As it is all pixel art, it can't really be terrifying like Resident Evil 2 REmake, but it is inventively creepy and often enough horrifying to set my toe a tappin'. Ironically, where the Resi series also knows how to cut horror with humor, Yuppie Psycho follows its lead with MANY laugh out loud and quirky moments. A character who rides a horse around the office (that horse later gives you some real sage advice), over the top sound effects for characters, and a scaredy-cat main character provide a superb juxtaposition with horror and humor.

I had to use a guide on a few sections because I really wanted to finish the game today, but after looking up the answers I saw immediately what the dev was going for 99% of the time, no bullshit troll logic puzzles like old adventure games, it is all fairly straightforward. The gameplay may not have been too out there to write home about, but its charm, wit, humor and macabre situations made this a real joy to play.

Yuppie Psycho se nos presenta en esta executive edition como un survival horror de oficina en 2d pixelado. Ambientado en unas oficinas de los años 90, con mucho humor, personajes muy locos y que no se cortan en soltarte lo que piensan de ti, horror psicótico y con muchos easter eggs, pero infinitos: desde la búsqueda incansable por todo el edificio de VHS de películas caseras a puertas y habitaciones ocultas.
No os esperéis «por su apariencia» un juego cuco o sencillo. Las muertes están a la vuelta de cada esquina y los sustos asegurados, con esos agentes de vigilancia en persecución por zonas muy oscuras, y Brian con unas lastimosas barritas de luz y un simple café para curarse un poquito.
Consejo, id varias veces a la cocina y BUSCAR bien en cada lugar y cajón ingredientes y alimentos para curar a nuestro amigo Brian. Lo vais a necesitar.

Gran parte de Yuppie Psycho usa cinemáticas propias de un juego de terror, pero lo absurdo de la ambientación y cómico de sus diálogos, rompen la tensión y esa atmósfera de horror y agobio de sus escenarios, para darnos a los jugadores un respirito, y que pensemos: bueno, no ha sido para tanto.
El juego juega con el jugador con ese horror Psicótico de matar por matar. De descabezar y acuchillar a tus compañeros de curro por estrés y el agobio que produce estar sentado 12h en un cubículo a media luz dándole a las teclas sin descanso alguno. El horror estilo american Psycho, de ese sobresalir por encima de todos sin importar el precio ni lo que nos cueste, mezclado con las historias de terror japonesas, dan el toque perfecto a este juego, y lo hacen, diría yo, único en su genero.
Jugablemente, Yuppie Psycho navega entre una aventura gráfica y un survival horror. Se controla maravillosamente bien con mando o con teclado. Por un lado tendremos esa búsqueda infinita de objetos, y puzles sencillitos por todo el edificio y por el otro, los monstruos y ambiente infernal que quiere matarnos. Y no solo eso, si no que el toque de supervivencia viene dado también por la escasez de objetos de salud y puntos de guardado, los cuales necesitan de objetos para ser activados, algo así como las cintas del primer Resident Evil, pero aquí con tinta y folios. Os aseguro que encontrar uno os hará dar palmas con las orejas. Aunque esto anima a jugar sin guardar durante largos períodos de tiempo, para ahorrar papel, pero también es peligroso por las muertes…

El edificio es enorme y tiene una cantidad proporcional de secretos, rutas alternativas y zonas opcionales. Eso también da lugar a un par de momentos del juego en el que la forma de progresar en la historia varia, dando lugar a varios finales. El DLC gratuito y añadido en esta edición, añade nuevas salas y nuevas formas de ejecutar y finalizar nuestro trabajo en la empresa.
El apartado visual es magnifico, tanto en las zonas de juego como en las cinemáticas, el equipo español de Baroque Decay ha realizado un trabajo muy cuidado y precioso, incluso con las escenas de actores reales de los VHS de cine amateur de terror. De 10.
La Banda sonora viene a cargo de Michael “Garoad” Kelly y crea una atmósfera escalofriante cuando tiene que ser escalofriante y tranquila o de reposo en las zonas de dialogo.

Yuppie Psycho es para mí una verdadera joya. Intenso y escalofriante a ratos, y cómico y alocado en general. Con unas 22-23h de juego para ver todos los caminos y finales. Un gran descubrimiento que me ha encantado jugar a solas, sin directos, disfrutándolo poco a poco. Leyendo cada dialogo y comprendiendo la historia. Una historia de empresas, ejecutivos, familia, brujas y ¿sapos?
Sin duda alguna, muy recomendable.

neat spooky game. i liked the premise and atmosphere

Stayed up until the wee hours of the morning several nights playing this game during lockdown. It's a fantastic blend of bizarre, mysterious, and terrifying that I've never experienced in a game before. I love the graphics style, the many well-hidden secrets, the varied endings, and the level of curiosity the game inspires. I even bought a physical copy of the special edition Switch version as a gift for my partner, who watched me during my original playthrough. 5 stars for Yuppie Psycho!

This is in the top 5 of survival horrors. Must play


i accidentally got the secret ending first

I'd argue this is one of the best horror games in the industry, indie or not. I'd argue this is one of my favorite indie games in general, if not the most. Great game lol. Horror mixed with modern corporate culture, with resident evil style gameplay without the combat + occasional soft stealth. (so you'll be backtracking to old areas with key items to get into other locations you couldn't before, etc etc, while avoiding horrific creatures)

Can't recommend this game enough.

uns dos meus jogos "simples" favorito