There is something so amazing and beyond with this game.
And that is that it's the only fucking tactics game out there that tries to make things different in a very very important way by being based on management of positions instead of management of stalling or moving behind the other dude do kill it or playing a rock paper scissors game of typings that is rather lacking.
Love this, will forever love this and honestly fuck how stagnated the entire genre is.
And that is that it's the only fucking tactics game out there that tries to make things different in a very very important way by being based on management of positions instead of management of stalling or moving behind the other dude do kill it or playing a rock paper scissors game of typings that is rather lacking.
Love this, will forever love this and honestly fuck how stagnated the entire genre is.
I played this on mobile first and then when I found myself staring at my tiny phone screen for three hours and my eyes got all blurry I was like 'probably I should get this on my computer' and JUST THEN there was a sale. So I've been playing on there ever since. Enjoyable loop, lots to unlock, achievements are mostly pretty manageable and I have a lot of fun. ONLY complaint is that the core loop takes a bit too long in the sense that I can't easily pick it up and play it every day without risking losing 2-4 hours to a video game. If there was some easier way to mentally delineate between one island and the next so I could theoretically stop myself from playing them one after another that would be incredibly helpful.
Man, I feel like an idiot :D Before picking up this game, I had no idea this was a roguelite. Yeah I know, how can you not know but I usually refrain from reading up too much on a game I'm even slightly interested in. I knew this was a grid-based tactical game with mechs including stellar pixel-art, great music and interesting worldbuilding.
Well, I was right.
What I didn't know was that Subset Games have created one of the most addicting and fun roguelites out there. They basically developed a game as complex as Chess (yeah yeah, let me exaggerate a little^^), put a post-apocalyptic, hyper-capitalist mecha spin on it and put everything into a super addicting game loop. If you're like me, you're gonna spend hours customizing your team, planning moves and figuring out the best strategies to reach your mission goals. The game is dangerous that way, it's a real time-sinker :D
It's a bit of a pity that the game has so little to offer in terms of story. Don't get me wrong, the writing is good when it comes to worldbuilding. It can be very on the nose but also has its subtle moments that I came to appreciate. However, the "plot" is barely existent and you don't really form any relationships to characters...which is probably for the better since they are all going to die anyway :D But anyway, I can't help but feel that there was potential for more in this regard. I see this game in my mind that uses the gameplay, art, and worldbuilding of Into the Breach but in a linear, more story-oriented game. This is not that game. It's still a banger though.
Well, I was right.
What I didn't know was that Subset Games have created one of the most addicting and fun roguelites out there. They basically developed a game as complex as Chess (yeah yeah, let me exaggerate a little^^), put a post-apocalyptic, hyper-capitalist mecha spin on it and put everything into a super addicting game loop. If you're like me, you're gonna spend hours customizing your team, planning moves and figuring out the best strategies to reach your mission goals. The game is dangerous that way, it's a real time-sinker :D
It's a bit of a pity that the game has so little to offer in terms of story. Don't get me wrong, the writing is good when it comes to worldbuilding. It can be very on the nose but also has its subtle moments that I came to appreciate. However, the "plot" is barely existent and you don't really form any relationships to characters...which is probably for the better since they are all going to die anyway :D But anyway, I can't help but feel that there was potential for more in this regard. I see this game in my mind that uses the gameplay, art, and worldbuilding of Into the Breach but in a linear, more story-oriented game. This is not that game. It's still a banger though.
Love love love the Netflix port of this game. Got proper hooked for a good wee while and can see myself returning in future.
The tactics are magnificent and every time you lose, it feels like it was your own fault. And it always is.
I don't think this game would have the staying power it has if there weren't so many team options to play with - they're all so interesting and (mostly) equally fun to play as. Shoutout to the one with the giant laser though, all-time MVP
The tactics are magnificent and every time you lose, it feels like it was your own fault. And it always is.
I don't think this game would have the staying power it has if there weren't so many team options to play with - they're all so interesting and (mostly) equally fun to play as. Shoutout to the one with the giant laser though, all-time MVP
I like how it keeps things relatively simpler than other strategy games. Only a few units on the ground for both you and the enemies, only a few attack options. The way the game emphasizes the importance of positioning not only for defense but also in how your units interact with the maps.
Its also a roguelite :)
Its also a roguelite :)
Initially skeptical, "Into the Breach" surprisingly captivated me, challenging my preferences with its tactical turn-based gameplay and roguelike elements. Despite a rough start, unable to advance past the first island, my perseverance paid off, revealing a unique sense of progression similar to the personal skill development experienced in "Sekiro." This game shines in its squad design, offering diverse and distinct playstyles that genuinely require adapting to their unique mechanics, a rarity in games where different classes often feel too similar. The Bombermechs and Mist Eaters stood out with their compelling gameplay. Additionally, learning about the developers' approach to AI, designing enemies to avoid the most optimal path for a balanced challenge, showcased the game's intricate design. My foray into achievement hunting added an enjoyable layer to the experience, reinforcing the game's appeal. While tactical games usually aren't my go-to, "Into the Breach" earned a solid 4/5 for its ingenious design and engaging gameplay.