Reviews from

in the past


this game makes me feel like the dumbest motherfucker alive.

and i love it. never has a strategy game so beautifully crafted a CONSTANTLY tense experience without making situations feel completely hopeless. every single turn in this game feels like the odds are completely against you, but never is there a situation that you cannot get out of. every randomly generated playthrough is refined to where you can perfectly beat it through your own cunning. this game makes me feel like the smartest motherfucker alive.

every situation, every element, every aspect of this game is equal parts smart and fuckin' cool. you can technically beat this game in 5 hours but due to the amount of things in it and the sheer joy playing it gives me, i can (and certainly will) put way more in. this game makes me the happiest motherfucker alive.

I found FTL much more replayable than Into the Breach, which borrows a lot of the former’s ideas but also couples them to a fairly bland and static set of worlds. The actual gameplay and tactics are a lot of fun, but presentation needs work.

Beat the campaign once. It was very fun to do, but even though this game is designed for replay ability I lost interest in it right after.

Solid strategy game. I only wish it were a bit less repetitive when trying out new teams.


I’m really excited to get back into this soon, but I’m also really scared because I don’t want my main duder patuter to die, man!

Chess but robots and civilians is more fun than it seems

A rather short but enjoyable strategy game with a lot of ways to try and complete the objective with the options you have.

exactly like chess, chess 2, if you will

I see a lot of people comparing it to chess. I enjoy chess more. Didn't really get into this one, but maybe I should give it another try

I have a decent amount of respect for the concept and design of this game, but something about the roguelike aspect of it really doesn't click with me. Once I had my first successful run, three runs in, my interest in playing the game further plummeted.

Would rather have a story than a roguelike here, but a great play regardless.

a real favorite, super fun and satisfying to play but just this side of too chilly to fully adore

wish i had the time to dedicate to really learn a tactics game but what i have played was very fun!

Super enjoyable and rewarding grid-based SRPG/roguelite. The game's biggest strength is how it allows you to problem-solve your way out of seemingly impossible situations. Those moments where you pull off a crazy strat and get away with no building damage are too godlike. Top that off with another dope OST from Ben Prunty, rougelite mechanics of earning random pilots and weapons throughout a run, and a slew of achievements worth going for, it all makes another super solid game from Subset Games.

Unfortunately, the variety doesn't seem to hold up as much as other rougelites so I can't place this anywhere near FTL or Enter the Gungeon. Certain pilots are clearly better than others, but ultimately, it comes down to the random skills they acquire along the way. +1 Mech Reactor is universally desired (and kinda ruins the Post-Mission shops IMO), and +3 Grid Defense is conversely a death sentence to any pilot and grounds for selling them for Rep. Basically, its the same loop everytime since Mech Reactors are so useful and everything else is either situational or outright bad. The final mission is also a letdown. You can damn near faceroll the 2nd half if you come in w/ enough Grid points.

Has some of the best mechanics in any turn-based tactics game, with units that attacks can be used to move enemies out of favourable positions and allies into them on top of dealing damage. Players have multiple objectives to consider while, such as preventing unit damage, preventing city damage, collecting upgrades and preventing enemies from spawning. Sadly, the game is very snowbally, so the better you get at the game, the less interesting it becomes, and the game isn't particularly hard so that doesn't take long, but it still has a solid foundation for a TBT game.

every little mechanic about this game, the limited moves, the situations that constantly get out of control engulfs the player in this unshakeable doom that is oppressive yet provides a glimmer of hope to do better, to be smarter. well, i've yet to be smart enough to win, but you've got to hand it to the two men who made this game for making something so solid and meaningful.

Absolute masterpiece of the tactics genre.

The more I play this, the more I love it. An elegant little game with exactly the right scope for a tactics game to make it near endlessly enjoyable. It has become my go-to game when I've got a few minutes (see: what I do during every Webex meeting I have to sit through in a work day).

Would call this a perfect game except there is something about the randomness of the first turn that drives me a little crazy. Just for instance: playing the train maps, especially on the later islands, feels almost like a crap shoot as to whether I will have any chance of saving the train. Four or five enemies and they all either target the train or post up in its path on the first turn? Oh well! This doesn't happen in the majority of instances, but it's really frustrating when it does.

Not good at it but it's really cool! i love to play robot chess

Great spin on the RNG system of basically all tactical games. This game rewards consistency and creativity more than any other game based on luck.

It can be frustrating but clearing a mission will make you feel like a genius.

Una lastima la repetición de eventos/condicionantes que te impiden avanzar en el juego, porque fuera eso es un gran videojuego.

El tema esta en que puedes perder en el jefe final de una isla y te toca repetir todo con casi los mismos sucesos y objetivos. SI, esto es clásico en especial en los rogue like actualmente pero aquí no sientes de que cada partida fuera única, la mayoría de veces no te va tomar trabajo llegar al jefe (solo tiempo, ya que no puedes o no debes ir muy rápido y no permitir que los enemigos destruyan las centrales eléctricas) y por unos infortunios pierdes allí y tienes que repetir todo. Si, puedes cambiar de mechas y obtener otras mecánicas y experimentar con ellas (aunque para ello tienes que ganar monedas que te dan al completar una isla) pero pierdes otra vez y te toca repetir los mismo eventos/condiciones , enemigos, objetos, etc. Sin ninguna sensación de cambio con la partida que acabas de jugar.
Pd: Lo jugué en difícil

Roguelike de puzzles increiblemente adictivo, desafiante y muy rejugable. Los creadores de Faster Than Light lo volvieron a hacer.

No habia jugado esto aún no se bien porque, es espectacular, funciona perfectamente como juego de puzzles/estrategia y no es la aberración anterior en cuanto a dificultad de FTL, infinitamente contento con el.

I didn't really care much about the story, but the setting and gameplay were absolutely phenomenal. Every action you take is important for the course of the battle, and so are the upgrades. I recommend.


Awesome pick up and play switch puzzle game. Played this before FTL, and it made me want to go back to understand where the dev's come from. One of my favorite strategy/tactics games in literal years.

Check out our book club style gaming podcast, Garbage Game Club on Into the Breach - https://open.spotify.com/episode/7bcyri5j0lzTQwPEWcIZcy?si=FDWDDW8qRhGpUDJspqOSVQ

This review contains spoilers

Into the Breach reminds me significantly of FTL, one of my favorite games of all time. Every battle is crafted in a way that seems unwinnable until the player forms a better understanding of the basic mechanics and the cost/benefit for their actions.

On top of this, everything about the game is attractive. The art and sound design are amazing for the scope of the experience and the depth of the run customization options provided make it easy to start over and over again. I found myself learning something new about an interaction between my mechs, the environment and/or a certain enemy type and wanting to immediately restart to exploit that idea.

I would recommend Into the Breach to those who love to solve small positional puzzles (i.e. chess puzzles and rubik's cubes), fans of FTL and those who are willing to try a short rogue-lite with a unique primary mechanic.

Does not quite stack up to FTL because of purely personal taste for me, but make no mistake, masterful tactical game that is brilliantly simple.

A simple strategic roguelike that's challenging but never really makes you rage when you lose. Sometimes some battles might seem unwinnable but you can turn them around if you just do a little more thinking. Thankfully repetitiveness isnt a problem because of the various ways you can attack the enemy or defend structures.