Reviews from

in the past


A very, very cool AAA third-person shooter is still a AAA third-person shooter. I physically can't play more than a couple hours but it's about real places and people, which I extremely admire.

Amazing this game legacy is just that "go to the bathroom now!" video and the yahtzee, review where he says the N-word four time in a row

Kinda repetitive but it's not that bad. You can headshot KKK members cmon


This review contains spoilers

Mafia III es un juego que tiene muchas cosas buenas opacadas por un gran y terrible problema. De verdad me hubiera gustado que este juego fuese mejor porque tenía mucho potencial, pero no se aprovechó.

Una historia de venganza con personajes memorables, excelentes actuaciones y una presentación estilo documental notable. Una selección musical increíble y acorde a la época en que el juego se sitúa (EE.UU. de finales de los 60s), además de un soundtrack original igual de bueno. Gráficos más que decentes con algunos bugs visuales que se me presentaban de vez en cuando, pero nada como lo que había en su lanzamiento. Todo esto arruinado por su gameplay loop absurdamente repetitivo que consiste en 3 o 4 tipos de misiones copiadas y pegadas a lo largo de 15-20 horas, lo que se vuelve aburrido muy rápido y casi me obligó a abandonarlo.

Creo que vale la pena jugarlo por la historia y por su ambientación, pero nada más. No es un mal juego, pero para mucha gente, ese gran problema que tiene es más que suficiente para alejarles.

Incredibly shocking to see this game got such low reviews, but I guess I can't argue against this games dissenters too soundly, because their criticisms are correct. This game has a bad case of the open world sickness that was incredibly prevalent at the time of its release. Assassins Creed 2 convinced all these game companies that your game needed a drastic amount of bloat and repetition in order to retain your player base. Mafia 3 will have you repeating the same 3 or 4 missions ad nauseum, albeit with some unique story missions sprinkled in ever hour and a half or so, depending on your overall thoroughness. You'll repeat the same stealth takedowns, shoot the same guns at the same looking goons, and drive pretty much the same cars back and forth picking the world dry of any meaningless collectables you come across. If you look at the game from that standpoint, the game holds up very poorly. But personally, I became fully obsessed with the story on offer. Admittedly, there were some side plots that didn't exactly pan out to my liking, especially taking the DLC into consideration, but man, the story of Lincoln Clay hooked me. I am a sucker for the 'Man is Too Angry to Die' trope, and this game is that in spades. You can feel Lincoln's rage in each of his needlessly brutal stealth kills, his brutal takedowns, the way gameplay revolves around quick and hectic gunfights. Lincoln turns backwater Louisiana into a personal Vietnam for his opponents with his guerilla hit-and-run tactics, and the horror of the situations is amplified by the chatter of your enemies and the detail put into the animations of bloody, dying enemy NPCs. The sound design is also on point, nearly all of the weapons delivering adrenaline pumping audio, and the cars roaring in a way that encourages quick and agile maneuvering. The story absolutely gamifies the best qualities of the blacksplotation genre and puts a really interesting character study on display. The game certainly isn't for everyone, I can't imagine many people want to play another one of these open world collectathons after nearly a decade of being force fed this bloat, but I think if you can wiggle past a little repetition and ignore a lot of the needless bloat (collectables, rackets, a few underwhelming side missions) you'll find a really exciting revenge story.

Could be a great game, but it's too repetitive.

vito eu te amo parte 2 (jogo feio da porra)

Dont play around buddy Im warning you

Great game, not an amazing game when you compare it to the other 2 titles, but its a great game. Got bored of it kinda quick, played it for the lore, tied the loose ends that were left by mafia 2

O jogo é BEM repetitivo, combate é ótimo, na trilha sonora só tem pedrada, a dublagem é boa, as legendas são muito bem traduzidas.
Jogo subestimado d+

Cant play due to many game breaking bugs (couldn't keep progressing in the main story because some NPC refused to spawn so the cutscene never played), lots of people saying the N-word too

Sou suspeito pra falar, adoro a história de vingança do Lincoln e o peso que tudo o que houve com ele é tratado na trama, além dos finais serem todos muito bons. Gameplay é boa, nada mais que isso; o feeling de matar os outros no tiro é esquisito mas ignoro pela brutalidade do jogo.
Maior ponto fraco desse aqui é a repetição de missões e pouca personalização de personagem.

I believe at it's core this is a pretty good game. My main problem with it is the repetition, when you start nearing the endgame you feel like the whole game is playing the same mission in different difficulty levels.

The story is cool.

While the setting is neat and the story ambitious, the overall game is mediocre. Not a lot to do other than the same thing over and over again. The soundtrack is killer if you're into 60s-70s rock and roll.

Mafia III é um shooter mudo aberto que se passa em 1968 na cidade fictícia de New Bordeaux e o jogador vive na pele de Lincoln Clay, um ex guerrilheiro da Guerra do Vietnã, que ao voltar para casa e para ajudar sua família adotiva faz um trabalho para a máfia italiana, mandada por Sal Marcano, que visando o máximo lucro trai Lincoln matando os membros de sua família, durante a ataque Clay leva um tiro de raspão na cabeça e não morre por pouco e isso o leva ao coma. Quando ele acorda vai atrás de vingança com ajuda de Donovan (amigo que Lincoln fez durante a guerra e membro da CIA), Cassandra (chefe da máfia haitiana que visa derrubar Sal), Burke (um Irlandes que teve o filho morto por Marcano após ele ajudar a família de Lincoln no trabalho da máfia italiana) e Vito Scaletta (que após ser retirado de Empire Bay vai para New Bordeaux, mas Marcano não gosta da presença dele e tenta matá-lo). O jogo tem uma narrativa passado presente bem interessante, sendo o passado a gameplay na pele de Lincoln e o presente algumas cutscenes de personagens falando sobre seus atos, como se tivessem em um documentário. Durante o gameplay o jogador deve tomar todas as áreas da cidade e cada áreas tem dois minibosses que levaram para um boss e assim é feito até chegar no Sal Marcano, na minha opinião isso fez o jogo ficar muito repetitivo e bem maçante, principalmente tendo em vista que as missões são sempre as mesmas, adaptando apenas alguns detalhes para fazer sentido de acordo com o esquema do Marcano que você está tentando derrubar. O jogo tem uma IA ridícula fazendo pessoas se jogarem em direção a rua só porque você está em auto velocidade perto do passeio, quando você vai passar um cruzamento o npc joga o carro no meio e para, durante as gunfights que os inimigos rushão em você e quando um dos caras é um sentinela (membro da gangue que pede reforços) ele simplesmente vira as costas e sai correndo, mas o mais bizarro é quando o player está sendo perseguido e levando tiro e passa do lado da polícia, os policiais vão simplesmente atrás do jogador e ligam o fodase para os cara que estão atirando, isso me deu uma dor de cabeça na missão de Satangelo. O jogo tem gráficos bem legalzinho mas bugão o tempo todo, perdendo texturas, fazendo o jogo ficar todo brilhante ou todo preto por alguns segundos, o que atrapalha. A ambientação é bem feita e os coletáveis fazem sentido com a época do jogo, porém tem apenas três rádios com pouquíssimas músicas, além dos bugs visuais e os carros aparecendo do nada e bugando no chão que atrapalham a ambientação e a imersão durante a gameplay. No geral é um jogo com boa narrativa e história, mas tem a gameplay atrapalhada por bugs e pela burrice dos NPC’s.

some of the best needle drops in gaming (for real) and a satisfying gameplay loop but just a bit average in ways

This review contains spoilers

the only cultural relevance this game will have is a youtube video of a mom yelling at his kid to go the bathroom

Um jogo que se tivessem tido maior atenção se tornaria referência pra qualquer jogo de mundo aberto, acabou sendo indiretamente essa referência de como não termos missões extremamente repetetivas ala Ubisoft (Far cry).

O jogo não é de todo ruim, sua história é o ponto mais alto, temos muita referência da segregação , racismo ,política nos EUA etc, mesmo que seja masssante, é um jogo indispensável pra quem ama um bom mundo aberto (na medida)

Best way to hear "Magic Carpet Ride" by Steppenwolf, arugably.

Mafia III is such a good 6 out of 10 game that I'm giving it a 7. Now is the stealth hopelessly broken? You bet it is. Your "whistle" magically calls enemies toward you to investigate, nevermind if they're on a whole floor above you. Are the missions woefully repetitive? Absolutely...this game has so much filler that it basically demands that the player either switch to their approaches or cheese their way through it in order to not die of boredom. Is the open-world undercooked and under utilized? Well...this one is just Mafia series tradition.

But I love it all the same. The game has one of the best openings in AAA gaming, and some tremendous dialogue and scene direction to boot. Even though Mafia III, at its root, is a pretty straightforward revenge tale, it is told in such a wonderful, layered way that I was always excited when the next cut scene rolled along. Lincoln is a brooding, cold hearted killer, yes, but he also has a reason for being so, and has friends and uneasy alliances all throughout the marsh that make the world that Hangar 13 captures feel bigger than the actual landmass itself.

And then, the DLCs, though they do little to fix the actual mechanics of play, find ways to change up the scenery and pacing in ways that I appreciate. From Dukes of Hazarding in a sundown town to living your own Rambo-esque mission in the wilds, each DLC seems to take a different cinematic approach that makes the pastiche work of influences that drive Mafia III that much more interesting.

So...is it fun to play? Sometimes. But Mafia III has heart, and characters that I'll remember forever, and that's why I love it, bruises and all.

Mafia III was supposed to revive the series, not that it was dead as Mafia II had a positive reception, but with such long waits between games, this third entry needed to explode.

It did not. Mafia III was extremely buggy on release, heavy performance issues and it came wrapped up with an insanely repetitive gameplay loop.

The story, as usual, is good. This time around you are not as involved in the traditionally italian-american way that the Mob operated in. Instead, Lincoln, the protagonist, seeks revenge for what happened to his family.

The game offers some interesting scenarios, allowing you to assign rackets or businesses to one out of three characters, something that eventually can or cannot change how they talk to you, interact with you and see you as their boss. This is easily one of the biggest highlights of the game, it is a simple system that made the game more interesting.

It differs from the rest of the franchise as it has multiple endings, stopping a sequel from happening unless one of those endings is deemed cannon.


К СОЖАЛЕНИЮ, Я ПРОШЕЛ ЕЕ 4 РАЗА

It had an amazing beginning but then the narrative falls short and the missions become boring and lacking motivation to do them.

Still a bit shook about how good this played. Near Max Payne 3 levels of aggressive tonal shift coupled with a gargantuan shooting/violence upgrade.

The story is big and meaty and all over the place, in a good way. I dunno, i really fucking enjoyed this monstrous freak of a third installment.

it was fun! I enjoyed the music alot, and the missions werent bad at all