Improved on everything Mega Man Legends attempted to do. Good side content and improved dungeons and the cast of the two previous games all together means there is never a dull moment. Trust me do the side content and buy the armor chips. Can't believe how hard the final boss is for this goofy game.
An absolute improvement over the first one in basically every aspect. They improved the controls and have analog support, the story is more coherent, cohesive, and provides substantial world lore, the ost and world overall feels more alive and varied.
Of course, there's still occasional jank that stems from it being a PS1 3D platformer, and the water dungeon wasn't exactly fun.
Fun overall, definitely worth playing.
Also get him off the moon.
Of course, there's still occasional jank that stems from it being a PS1 3D platformer, and the water dungeon wasn't exactly fun.
Fun overall, definitely worth playing.
Also get him off the moon.
A really disappointing sequel to me. Takes a lot of improvements with its visuals, audio, full analog movement, and expanded areas to run around and throws everything else to the side.
The lack of auto-aim hurt the combat a lot, making simple encounters more of a hassle. That said, the enemy variety is a huge improvement and the bosses are bigger, faster, and far more difficult.
The biggest hit is the world design where the actual towns and overworld areas feel fleshed out, but the dungeons take a huge hit in design. Gone are a lot of varied hills and connectivity and instead are more flatlands and hallways that tend to drag on with an occasional set piece to break it up. It's a change I personally do not enjoy, but the set pieces are cool at times.
Audio is one of the few things I think this game matches the original on. Great score, voice acting sounds more refined, ambience is solid for what there is.
Visuals also got an upgrade with better shading on textures, more cluttered environments in towns/houses to make it feel more lived in. Bosses especially look great in this.
I wish I cared more for this as the story is good, but the gameplay and design as a whole feels like it just takes a big ol' hit in exchange for spectacle. Frustrating but still comes recommended.
The lack of auto-aim hurt the combat a lot, making simple encounters more of a hassle. That said, the enemy variety is a huge improvement and the bosses are bigger, faster, and far more difficult.
The biggest hit is the world design where the actual towns and overworld areas feel fleshed out, but the dungeons take a huge hit in design. Gone are a lot of varied hills and connectivity and instead are more flatlands and hallways that tend to drag on with an occasional set piece to break it up. It's a change I personally do not enjoy, but the set pieces are cool at times.
Audio is one of the few things I think this game matches the original on. Great score, voice acting sounds more refined, ambience is solid for what there is.
Visuals also got an upgrade with better shading on textures, more cluttered environments in towns/houses to make it feel more lived in. Bosses especially look great in this.
I wish I cared more for this as the story is good, but the gameplay and design as a whole feels like it just takes a big ol' hit in exchange for spectacle. Frustrating but still comes recommended.
God this box art is awful.
Wow I finally get it now. This was incredible from the opening scene that gripped me instantly to the ending. Especially after that, I'm annoyed this is yet another MM to cancel their next game with no chance of Capcom intervening.
The first town you're set loose in is during a cozy snowstorm! There is even a way to set your difficulty inside the game! I went for the highest one, which I didn't know at the time but gave me a lot of extra zenny drops. This made getting lots of upgrades and just flavour stuff in the game very manageable. You get to explore more diverse areas than the 1st game, actually use your ship more than once, and a lot of dungeons. 🐵
The only negatives I can think of are targeting has become a bit worse and I wish there was a button to swap between your special weapon/throw. I'm going to take a small break from my rest of the series binge after this one but what a way to end it.
Wow I finally get it now. This was incredible from the opening scene that gripped me instantly to the ending. Especially after that, I'm annoyed this is yet another MM to cancel their next game with no chance of Capcom intervening.
The first town you're set loose in is during a cozy snowstorm! There is even a way to set your difficulty inside the game! I went for the highest one, which I didn't know at the time but gave me a lot of extra zenny drops. This made getting lots of upgrades and just flavour stuff in the game very manageable. You get to explore more diverse areas than the 1st game, actually use your ship more than once, and a lot of dungeons. 🐵
The only negatives I can think of are targeting has become a bit worse and I wish there was a button to swap between your special weapon/throw. I'm going to take a small break from my rest of the series binge after this one but what a way to end it.
This game (and its predecessor) feels like a real adventure from start to finish. Exploring deep, forgotten underground ruins, fighting pirates, flying trough the skies on your ship, helping and defending the townspeople, scavenging and equipping weapons that really feels like you have them equipped on your body, changing your gameplay a lot. Great presentation and pretty good graphics. A fantastic game overall.
Maior e mais bonito que seu antecessor, mas não melhor. Me diverti bem mais em Legends 1.
A sequência tem mais ilhas, e cada uma com seu próprio clima e estilo visual. Mas nenhuma delas se compara em tamanho, charme e coesão com Kattelox Island do primeiro game. Similarmente, os templos são maiores e cada um tem seu gimmick, mas esses gimmicks ficam numa tênue linha entre "interessante" e "irritante" e acabam consistentemente caindo em "irritante" — temos até direito a um templo da água, e incrivelmente ele não é o mais irritante.
O combate é menos "janky", mas os inimigos batem muito mais forte, são difíceis de acertar e têm a enfurecedora propensão de explodir ao morrer, te causando dano se estiver por perto. Os chefes são nojentos. O jogo anterior podia ter controles que não eram imediatamente intuitivos e um combate simples, mas pelo menos depois de pouco tempo você sentia que "entendeu" como funcionava. Aqui, mesmo ao final do jogo, senti várias vezes que estava lutando contra os controles.
Apesar de até agora só ter falado coisas negativas, MML2 é bacana. Ele dobra a aposta na estética e vibes do antecessor com muito sucesso. Parece até um anime nostálgico dos anos 90. E quando ele não te irrita com os chefes e gimmicks do mal, é bem divertido.
A sequência tem mais ilhas, e cada uma com seu próprio clima e estilo visual. Mas nenhuma delas se compara em tamanho, charme e coesão com Kattelox Island do primeiro game. Similarmente, os templos são maiores e cada um tem seu gimmick, mas esses gimmicks ficam numa tênue linha entre "interessante" e "irritante" e acabam consistentemente caindo em "irritante" — temos até direito a um templo da água, e incrivelmente ele não é o mais irritante.
O combate é menos "janky", mas os inimigos batem muito mais forte, são difíceis de acertar e têm a enfurecedora propensão de explodir ao morrer, te causando dano se estiver por perto. Os chefes são nojentos. O jogo anterior podia ter controles que não eram imediatamente intuitivos e um combate simples, mas pelo menos depois de pouco tempo você sentia que "entendeu" como funcionava. Aqui, mesmo ao final do jogo, senti várias vezes que estava lutando contra os controles.
Apesar de até agora só ter falado coisas negativas, MML2 é bacana. Ele dobra a aposta na estética e vibes do antecessor com muito sucesso. Parece até um anime nostálgico dos anos 90. E quando ele não te irrita com os chefes e gimmicks do mal, é bem divertido.
It took me 5 years, but starting with the classic series, then playing X, then Zero, ZX, and now Legends... I am finally done... every single mainline Mega Man game!!!!
This game was a blast. Starting this up with the improved controls was orgasmic, and the graphics actually have improved somewhat.
I feel like with this game there a lot of things that balance each other out. I don't think it was quite as charming as the first game, but I enjoy how we move from one island to another. The dungeon layouts and designs were MASSIVELY improved upon, but non-dungeon story missions were fucking INFURIATING. Chicken level fucking SUCKED, Nino Ruins water SLOW AS FUCK, and the gravity section was kind of annoying too.
The story was interesting, too, but am I alone in thinking it was a little hard to follow? It's cool for what it is, but I want more!! It is a shame MML3 will (probably?) never come out. Who knows... I'd play that shit!!!
This game was a blast. Starting this up with the improved controls was orgasmic, and the graphics actually have improved somewhat.
I feel like with this game there a lot of things that balance each other out. I don't think it was quite as charming as the first game, but I enjoy how we move from one island to another. The dungeon layouts and designs were MASSIVELY improved upon, but non-dungeon story missions were fucking INFURIATING. Chicken level fucking SUCKED, Nino Ruins water SLOW AS FUCK, and the gravity section was kind of annoying too.
The story was interesting, too, but am I alone in thinking it was a little hard to follow? It's cool for what it is, but I want more!! It is a shame MML3 will (probably?) never come out. Who knows... I'd play that shit!!!
Good game in a very medium score. The gameplay works a lot with horizontal movement, works well with inground enemies, terrible with airbone attacks. The campaing is short and the story is ok, but is very dependent on knowledge of the predecessor. The character and robot designs are amazing (as usual in the megaman series). And the theme song is beautiful and holds a special place in my memory.
This review contains spoilers
[MAJOR SPOILERS FOR THE GAME]
i've gotta say as much as the legends series has a beloved spot in my heart, i think most of that spot is taken up by the 1st game! mml1 felt super cozy since it took place on one single island (though it was definitely because the team was testing the waters and didn't want to risk making the game too big). i always remember apple market's and uptown's themes because they were such a pleasing tonal difference from the janky tracks in the rest of the game, and the sprites had a nice charm to them.
that being said, i may be looking into it a little too much but i think legends (or maybe just mml2 in particular) draws quite a bit of influence from the tale of kaguya. i would argue that an underlying, unspoken theme of this series is that when there is joy, there is suffering, and vice versa. that suffering and loss is inevitable for humans, but that there is still joy in living. the master is a direct parallel to kaguya, as he felt miserable despite having no hardships on elysium and felt compassion for the carbons and finding joy amidst their hardships. i think volnutt himself is a more vague parallel to kaguya, seeing as he felt the same way as the master and worked hard to destroy the master system. he also gets trapped on elysium, so! actually when you think about it, legends 2 might be a subtly buddhist game. but then again, considering a church is in there for no reason, maybe i shouldn't be looking so deep into a megaman game, haha.
i've gotta say as much as the legends series has a beloved spot in my heart, i think most of that spot is taken up by the 1st game! mml1 felt super cozy since it took place on one single island (though it was definitely because the team was testing the waters and didn't want to risk making the game too big). i always remember apple market's and uptown's themes because they were such a pleasing tonal difference from the janky tracks in the rest of the game, and the sprites had a nice charm to them.
that being said, i may be looking into it a little too much but i think legends (or maybe just mml2 in particular) draws quite a bit of influence from the tale of kaguya. i would argue that an underlying, unspoken theme of this series is that when there is joy, there is suffering, and vice versa. that suffering and loss is inevitable for humans, but that there is still joy in living. the master is a direct parallel to kaguya, as he felt miserable despite having no hardships on elysium and felt compassion for the carbons and finding joy amidst their hardships. i think volnutt himself is a more vague parallel to kaguya, seeing as he felt the same way as the master and worked hard to destroy the master system. he also gets trapped on elysium, so! actually when you think about it, legends 2 might be a subtly buddhist game. but then again, considering a church is in there for no reason, maybe i shouldn't be looking so deep into a megaman game, haha.
Pretty good and a obvious improvement compared to the last one. Although I think some of the RPG elements really ruins a bit of the experience, the grinding can be really frustrating for example. I liked all the dungeons though, expect for the underwater one that was really boring. The game is beautiful, with lot of charm, sadly we will never see a third one