Reviews from

in the past


Good-ish roguelike with a fun theme, cute (if too-numerous) references, and cool weapons/items, but is honestly just not that fun to play. Pretty hostile to beginners with a weak/non-existent learning curve and way too much restarting/retreading, even for this genre. Seems pointless way before it should. Kind of a shame as it feels like it's close to something special.

A person must understand that sometimes a gun is not a gun.

Sometimes a gun is
a rubber ducky
or a frog that shoots bubbles
or the spine of some alien creature
or a banana
or a barrel that shoots fish
or a bullet that shoots guns that shoot bullets
or a fake AK-47 that's actually a noodle (?)
or a demon head
or a shovel
or a boxing glove
or just a gun, actually
or a pea shooter that sucks
or literally the fucking letter 'r' (in lowercase)
or a wood beam (huh?!)
or a baloon gun
or a teapot
or

justo con el issac de los mejores roguelite

Facilmente, um dos meus jogos favoritos. O único jogo que tive coragem de platinar.

10/10

PERFEITO.

I never got far. Broke one controller, and cursed way too much at it.

Still a solid time.


Probably one of the most fun, nerdiest, roguelite out there. Easy to learn but difficult to master, this game can be punishing but the charm and fast paced decision making kept me coming back till it was finished

el mejor roguelike q he jugado (solo he jugado 1)

This game is like the bad ex that I always come back too.

Decicied to play this on PC at a friend's house, and its remarkable just how good the game is, even after playing it for so long. This was probably one of my first roguelikes I can remember playing, and back in the day I never gave it much of a thought as I didn't really understand what the game was, but when I got the game for myself I truly understood what it's like to engage and keep improving upon what you already built in.

As the fundamentals of all rogue-likes work, your death isn't the end, its just another beginning. With a lot, and I truly mean A LOT, of items that are present in the game (that I'd have to search on google because the sheer amount of items that exist is just insane, the gungeon wiki is a blessed place) every time I played the game it felt like a new experience. Theres a good amount of bosses to learn, lots of different enemy types, and the amount of items just adds to the chaos. The different playable characters are also a nice touch, as each of them have their own advantages and starting weapons to help with. The final floor is truly the most challenging, as if you are not prepared with your ammo and guns, it would be the worst ending to a run, but finishing the floor is probably one of the most insane experiences I've ever had with a game like this.

There's also coop in this game, as I mentioned playing this at a friends place, the coop is local only as far as I can tell, but you can probably set up remote play and make it work, and the coop is a really fun experience too, the enemies do get buffed to match up with the 2 players, and there's a unique ending if you DO manage to beat the game with 2 players (assuming you know how to get the true ending) which makes it a worthwhile experience if you enjoy the game. I personally did and I still play this from time to time, just to get that rush again, and rainbow chest mode cause lol.

Good Gungeons great rouglike

What all rougelikes should aspire to be. My only complaint is that I wish there were more game to play.

Really good rougelike. I never got into it as much as I know a lot of people did, but its very fun.

Note: This log/entry is about my time with the PS port but I have hundreds of hours on the Switch version

Frankly I will never forgive this game for being my gold standard of what other roguelikes need to live up to because I'm confident nothing else will top this for me. I love other Roguelikes (Dead Cells, StS, Dicey Dungeons) but Gungeon is the peak for me

Also mg biggest gaming flex is that I got "Lead God" on my 5th run of the Playstation version

Super fun and very replayable

Enter The Gungeon is very committed to its puns. Intrusive or not, it's quite charming, though a little unremarkable at times.

A parody of Isaac wrapped in hardcore and bulethell, worthy.. worthy

Пародия на айзека в обертке хардкора и булетхелла, достойно.. достойно

[4/25/24]

I started playing this game on the 9th of January, 2020. It was the second ever roguelike I played. Cut to today, and I've finally killed the final past I needed to kill. Fuck you, legally distinct Sarah Connor.

As the most Pro-Second Amendment game of all time, the game does the most to drill the fact that the game's themed around anything with gunpowder in it into your skull. The Dungeon is the Gungeon. The in-game compendium is called the Ammonomicon. The enemies are themed after guns, you got normal bullets, shotgun shells, sniper bullets, walking grenades and all have names relating to guns. The screen clear is a blank. Cursed enemies are "Jammed". You get cursed for having melee-related items. This is another one of those "reference absolutely everything" indies games (referencing D&D the most) often, so if the novelty of everything being a gun starts to wear off, you'll have all of the references and jokes to fall back on.

The guns themselves are guns, obviously. You shoot them and the bullets hurt. Everyone talks about the bullet that's actually a gun that shoots guns that shoots bullets, but my personal favorite's the Rad Gun that goes "NOICE" when you time the reload. Even with all the different guns, items, and synergies, you're still just shooting guns where the only major difference is how far you'll probably have to be for maximum damage. To me, most of the fun comes from dodging all the attacks. Since all the enemies fire in small but set patterns, the different room layouts and enemy placement changes where and when you have to dodge roll in each room. The bosses are where they kick the bullet patterns up a notch. Coming back to this game after a few years kicked my ass, but I still remember all of them. Especially those Kill Pillars. Outside of combat, most of the variety comes from modifiers for the entire run.

If you like shooting things like a real patriot this is the perfect game. If you like gun puns this is also the perfect game. if you're here for a challenging bullet hell this probably isn't it but it's definitely a gateway to that kind of stuff. The time I had was very fun and very stressful. Now, I'll just be coming back to 100% the game and get the Finished Gun.

Se que me faltan cosas por hacer y mucho contenido que desbloquear, pero lo dejo por concluido.
Es el roguelike que más me ha costado pasarme una run. Es muy divertido, pero también muy difícil en sus últimas recámaras, en la cual los jefes tiran mucha basura en pantalla (de hecho, hay un jefe de la 4a recámara que aún no he sido capaz de derrotar).
Seguiré desbloqueando cosas más adelante, pero ahora mismo no me apetece.

La bala mejor personaje rahhh

One of my favorite roguelites that I enjoy returning to from time to time. Its aesthetic and wacky sense of humor are very enjoyable, the gun systems especially with later added synergies are fun to play around with and optimize in different ways. It's extremely difficult, especially later on, but feels so good and tightly controlled.

minchia quanto è difficile questo

180 Hours
My Favorite game of all time, never to be dethroned.


Probably the most time I've ever put into a roguelike. So much stuff to do, so many different ways to do it.

EtG is a peculiar title for me to collect my thoughts on because it's simultaneously a lot of things i hate about art and corporatism while also being kinda just fun to play.

the gungeon "series" has no particularly important continuity or overarching lore, it is a vessel for you to shove "references" into (1-1 things from other media, sometimes changed enough to prevent an issue of copyright from coming into play, sometimes unadapted), similar to the setting of Dead By Daylight, and while i think it has a little more going on in terms of substance, Dead Cells makes me feel the same way. if there's anything cool in Gungeon, you can bet your ass there's a trivia bulletpoint on the fandom wiki somewhere that tells you how it's actually just from another piece of media as a derivative. i do not like this very much, and i am not at all a fan of getting keys jangled in my face so that i get the pavlovian response of "oh, like a car! i see!" and clap.

on the flipside, though, this is genuinely a fun roguelike that has a lot of design decisions that i think are rad and fun, simultaneously being difficult with genuine resource management most of the time while also being willing to give you a god run for the lulz from one or two pickups, which is something i think other roguelikes attempt to strike a tenuous balance of which can ultimately make them feel unsatisfying, middling, or oddly consistent for a roguelike, with Risk of Rain 2 coming to mind.

i feel bad for getting attached to any characters in particular, i think some are cool though in simultanea i know it's either a basic checklist trope quota or it's a pull from another piece of media. comparing it to a roguelike i don't even particularly like playing, Isaac, which while occasionally containing references, goes in & goes hard for its setting. i remember a ton of things about Isaac even though when it comes to the question of "would you play this again? even if someone forked out like 50$ for you to do it, would you actually have any fun playing it?" i would answer "no." in regards to isaac, but yes to gungeon. it's strange.

overall i don't know how to feel about it. i would agree with someone dismissing it as "mid", though wouldn't disagree with someone saying "it's quite good". i don't entirely regret getting 100% on it because i did have fun, but i also bring up Gungeon as an example of what you should never do with your setting unless you are completely devoid of passion and love for planet earth. yet it's also not a game like Blazblue, where i can say "some parts of this are genuinely some of the sickest things ever created and the rest of it blows ass", because it is not a game of "best evers", nor is it necessarily a game of "worst evers", it just purely goes neutral in all things. peculiar game. soulslike.