Reviews from

in the past


Good-ish roguelike with a fun theme, cute (if too-numerous) references, and cool weapons/items, but is honestly just not that fun to play. Pretty hostile to beginners with a weak/non-existent learning curve and way too much restarting/retreading, even for this genre. Seems pointless way before it should. Kind of a shame as it feels like it's close to something special.

I don't know if there's much more to say about this one other than I guess I tend to not like roguelikes? This one was particularly disappointing to me because I really loved all the goofy gun theming but the learning curve was just too high and I had no motivation to make it past the first like... 3 floors maybe? Might be worth giving a shot again someday considering I've completed Hotline Miami since then and improved a bit at twin stick shooters. Also the pixel art is ugly as sin sorry.

ETG is one of the best rougelike games I've played in a long time. Rather than just rewarding good rng like most in it's genre, ETG makes it so even the worst luck runs can be won with skill thanks to its SHMUP like enemies and bosses. The amount of content in this game is insane and puts others to shame even going so far to include secrets that you might only find once every 100 hours.

The name of the game is guns and there are about 200+ of them to pick up during a run-through. While you have the standard AK, Shotgun & Pistols which are great in their own right, the game has a ton of wacky weaponry that are not only fun to use, but also have a use so you don't just forget about them minutes later.

There are a couple of gripes, the look of the gungeon's floors do feel repeated at times and can get quite boring by the 20th hour. There are some technical problems with the game such as controllers not responding after entering a new floor or the game crashing but most of the original launch issues have been fixed and they're still committed to fixing bad bugs in the final upcoming update. The last problem I have is that the pacing of the first floor could be way better, getting stuck with the beginner pistol at the end of the first floor is a pain as it's not as challenging as it is really slow to clear rooms until you get another weapon.

Overall, the game is really fun and polished and if you like rougelikes I highly recommend you check Enter The Gungeon out.

Nuclear Throne ran so this game could trip on its shoelaces and start crying over a scraped up knee

Dodge Roll ask themselves "what if we make a Binding of Isaac but with actual good gameplay" and they delivered.


I've played alot of rougelikes, some probably better in terms of narrative, graphics, gameplay what not, but none feel as fun as Enter the Gungeon. The sheer amount of creativity and variety of the many weapons alone would make it an incredible game to play, but the bullet hell gameplay with bosses especially makes it so much fun to play. I never beat this game but every time I do its an amazing vibe exploring each room, then getting to the boss and spewing bullets and dodging bullets to that incredible soundtrack, its an exeprience unmatched. I haven't played in it in a longtime and I never beat it but this is a game well worth your time and just talking about it makes me wanna go for one more round.

Of the big names in action rougelites, Gungeon is probably the most balanced. It's incredibly skill-based, with tight controls and consistent and readable boss patterns. Unfortunately, I think this balance sometimes comes at the game's detriment- bad runs are never the absolute slog found in some of Gungeon's contemporaries, but good runs also rarely, if ever, reach the game-breaking heights found in other titles.

this is what I imagine American schools are like

justo con el issac de los mejores roguelite

The GOAT 🐐 of roguelites, I don’t care what anyone says

The sheer amount of customizability, in combination with the fun gameplay make it probably the best roguelike on the market. Also a decent entry point for people interested in bullet hells (although this is a twin stick shooter, and not a traditional shmup).

honestly based just suck at bullet hells

ojalá el desarrollador se mate delante de sus padres en Navidad y lo grabe

one of if not the best roguelike out there oh my god it is so good

why the hell would i play this when i can just play rogue

Shame I can't get into this - I love the soundtrack and how it looks.

I’ve picked this up and put it down and picked it up many times; it’s very charming and controls terrific, but I’ve never been able to beat the final stage.

I had fun with this for a bit but I'm shelving it for now! For an indie game from 2016, its art and visuals hold up super well and it has a very fun and quirky sense of humour without being overbearing and a bit embarrassing like a lot of indie games. I actually think the core gameplay just leaves a bit to be desired? I'm not sure that dodge-rolling with I-frames really works in a 2D perspective, it feels a bit awkward to me. (Though I think the table-flipping mechanic is pretty cool.)

I also think it's a bit too cryptic for me, I really don't like consulting walkthroughs if I can help it but there's so many NPCs I've rescued who I've just never seen again (or maybe don't know how to find) and I don't get what the deal with the crypts are and the game makes no attempts explain wtf the "Prime Primer" is as far as I can see and so on.

I'm shelving it for now bc it's just gotten a bit repetitive (and Ammo-Conda can absolutely go and fucking do one) but I might come back later and update this if I do because it is fun! I've gotten as far as The Forge so far, and I wanna push through and see what more is in the game, but I'm not sure I can push through the tedium of Acts 2-4 again. That's a roguelike for ya

A great bullet hell roguelike with a lot of replay-ability. Most bosses are great and they have a finely tuned learning curve. The progression is fun and got me hooked immediately. Alt skins as rewards are my weakpoint.

one of the best roguelites ever

ENTER DA GUUUNGEOOON ENTER DA GUUUNGEOOOOOON

One of the last roguelikes I really tried to sink my teeth into. Very clever gun based puns throughout and lots of secrets/depth to discover along the way. I don't particularly love bullet gameplay though so I more tolerated it than loved it.

Could have rivaled Isaac if it ever got a big expansion. Shame it stopped getting updated.


Got like 200 hours into it. It's a really fun game, and really rewarding too. It's definitely challenging in the beginning, and there are additional challenges (like secret floors, rat boss, golden dragon) to entertain the experienced players. Once you've mastered the game however, the runs get very boring, due to their length. It takes like 45 minutes to do a full run including all of the challenging content, and once you've beaten the rat on floor3, you get such an insane powerspike you win the game from there.
Out of all the 'Isaac clones', this one's pretty damn good!

still have yet to beat a past (I'm really bad)
but this game is fun enough as is :D

I’m horrible at actually beating Rougelikes I’m very good at putting over 100 hours in them though

I wished they kept updating this game cause i loved it and played so much of it until i did like everything i wanted and could do