Reviews from

in the past


-not a game for coomers and gooners as many have said !!! fr though i have seen lots of both pos and neg attention being given to this game in that regard and in a way i do absolutely understand the negative reaction to it. however idk it’s all mostly in the background and in the advertising,, i think my politics and opinions on womens bodies and issues tend to lean more radfem than anything else (tho not in a scary or bad way bc like lmfao look at the site im on yk) and i dont have much to say about the treatment of women in this game. obv it’s shitty that in 2024 a game that’s more than a one handed type of thing has to be sold as such but that’s more to do w where we’re at a society and culture lol the word society being said earnestly. but this is not a game that’s turning any straight man into anything he’s not already + the game never treats womens bodies as commodities or objects but obv straight men will see it as such. the story never treats womens pain in a overtly sexual way and while theres def weirdo type men that’ll see women being violent and having violence done onto them and be gross about it, the narrative of the game and the framing of bodies in these scenes is never truly gross or objectifying. idk idk TnA exists and it’s a fact and not necessarily smth that’s bad it just usually leads or ties into smth kind of gross and shitty but personally I don’t think so here.
-which is to say i like both the design and characterization of eve!! she’s cute and strong but still obviously can fail and let ppl down and that’s not an especially riveting or new concept but it’s nice ig. love a good dress up sim lol. thought the characters of lily and adam were like genuinely pretty poorly written and consistently boring,, kind of bad designs too. idk idk im not uhh fourteen so marvel type quips rlly do nothing for me but rlly thought all the other npc’s were v charming and lively and well rounded
-tbh it’s okay that the actual dialogue is pretty bad bc i dont gaf about dialogue but i do care lots about like world building and lore and especially vibes and feelings and w all of that the game excels sm. u can feel how real the games world feels and how each individual place in game has a reason for being and it’s own sad shared history w the ppl in these places. very much so fucking w like how hard games in the last decade lean into overgrown mall abandoned core pinterest image search type aesthetic. shit looks lovely and almost always gets across this nice nihilistic and melancholic worldview that maybe I don’t one hundred percent fuck w irl but do in stories about the end of the world.
-been watching lots of anyaustin as of late and find his thorough searching of game worlds and lesser explored areas of those worlds endlessly fascinating!! this game is like full of unexplored and uninteresting areas. every inch of the world of the game exists as a simulacrum of a real worlds pain and sorrow and regret. everything looks purposeful but also painfully real,, places left in a hurry due to a panic, stores shuttered and places of living abandoned but still furnished. every new area tells a story visually and doesn’t need to or care to explain it to u. <3 seeing a game so thoroughly committed to being realistic in some way break apart in small ways under close examination. lots of smart ppl have said it in more intelligent ways but yeah it is very pleasing to see textureless and flat rocks ur not supposed to jump on or even rlly see off of or above these highly detailed and sort of realistic looking cliffsides. it’s nice to see the bones of a game and the real life work spent on creating them inside the game itself. love how goofy the blood will sometimes look and how shii just clips sometimes.
-don’t usually gaf to do side quests in open world/open world adjacent games but idk feel like I did a vast majority of them here. like 75% or so and not everything has the strongest writing but all the side characters/quest givers do feel like real ppl w issues and problems that u can choose to fix. very rarely is the reward needed or worth it but idk think the places u visit and stories u piece together by doing a bunch of the side stuff is def worth it for ppl that enjoy exploring in games like this. u open urself up to see more unexplored areas by doing all this random content.
-crazy how each new area looks so visually distinct and diff from each other. for a game that very rarely changes up type of gameplay I never felt bored or like I saw everything I needed to see,, always felt like there was something more yet to be seen. don’t even gaf that it’s clear that part of the visual identity for levels in this game are heavily inspired by the resident evil remakes and the avatar films bc what the game does w those areas looks rlly good. there’s also all these beautiful slow moments where ur just meant to chill in the games environments and take it all in and stop the bloodshed and action for a sec and appreciate the art of every abandoned building or the backgrounds of shops or whatever. to me the best and most remarkable and memorable moments are when the game takes itself very slow and just wants to invest and immerse urself in what the game is doing.
-most side quests narratively are about finding some sort of closure. it’s a bleak world and most side content begins w suspicion of death and ends w confirmation of a death. ur usually tasked w either finding out what happened to ppls loved ones or finding a keepsake belonging to the loved one. it’s incredibly repetitious but i still found myself consistently doing these types of quests bc i wanted to see a good ending for these npcs and i think that says sm about how excellent the world building is and how real some of the stories feel. I loved these stories of false hope and delusions that these characters needed to rely on to simply keep surviving in this world.

A decent action-adventure game with slightly above-average combat, excellent audio, an interesting setting, completely deflated by one of the worst asspull endings I've seen in a while. I may want to replay the earlier sections of this game someday, but it's going to feel really bitter knowing what's going on with some of these characters. It's competent enough that I would bet on Shift Up having a masterpiece up their sleeve, but this is not that game.

This game surprised me. At first I was only interested in this game because Eve was super hot, however i had no intend to pre order it, but i played the demo and i enjoyed the combat and music so i pre ordered it. First, to get some negatives out the way before i start talking about the positives, the story isn't all that special, its an alright story that i'm not gonna get into or analyze, the two open areas were just barren and only there to have side quest happen, however i do like the linear areas in the game, and the balancing of this game is weird not just with bosses as some areas have the worst enemy placement (That secret area you get access to when the lily bar is full and that desert open area had horrible placement) and even some bosses looked like they weren't even play tested just put in. Now on to the good, first of all the obvious is that this game is breathtaking, its so beautiful the graphics look so good and the design of the naytibas are so cool and i love the design for the bosses and it gets better as the game goes on. The combat was so solid and i loved it, the parry and perfect dodge felt solid and the game wants you to be aggressive however the game doesn't have a deep combo system but i don't mind that. The OST was so good, each area had a banger and the boss fight themes went so crazy like it had a range of electronic themes to metal themes to orchestral themes. This game also has a boss challenge and im a huge boss rush mode lover and i love that they let me replay these amazing boss fights without having to do a new game. This game is solid and i recommend it if you love challenging games.

Stellar blade has a lot to love in it. Tons of outfit customization (over 30 outfits not including glasses and earrings) , enjoyable combat system, great music and quite a few interesting side quests (some directly resulting in unlocking entirely new areas). The game gets held back by having a mediocre main cast, average story, a lack of enemy variety and clunky platforming.

Combat in Stellar blade feels very satisfying to pull off. This game's strengths are very similar to a souls games in which one on one feels amazing, and getting swarmed feels god awful. Thankfully you unlock AOE special attacks later on that remove some of the annoyance, it still can feel bad. I found some of the enemy types to be a bit too spongey/annoying to deal with (fuck the shield armed natiyba), and that there weren’t nearly enough variants to fight. You’ll encounter the same few enemies (especially in the big open world maps) over and over to the point where I began to avoid combat (this games biggest strength).

The bosses, while being the highlight of the game, felt far too easy. This is especially confusing when paired with how sudden the difficulty spikes for the last three bosses of the game. If it had stayed as easy the whole time I wouldn’t have brought this up but seeing how hard the fights get (compared to the rest of the game) I wonder why there wasn't a more gradual increase in challenge. Regardless, the one on one fights really showcase how satisfying it is to parry several attacks in a row or responding correctly to dodge an attack. I’m aware they added a boss rush mode which I will definitely check out once I’ve had some time away from the game.

The other main thing I appreciated in this game was its side content. While some are exactly what you'd expect from an RPG, others lead you to unlock surprisingly large areas, or take you into some unexpectedly heavy subject matter. I'm being vague due to not wanting to spoil but there's a few side quests in there that really caught me off guard. This game also has a fishing minigame that uses the PS5 triggers resistance to impede you in reeling in the fish that proved enjoyable enough that I caught every last one of them.

The only aspect of this game I would label as downright bad was platforming. While functional, it never feels good to interface with. Many times upon double jumping EVE would just randomly turn a different direction and cause me to fall. Sometimes when doing the drone jumping challenges she would not grab onto them and fall to her death. I never felt completely in control of what I was doing once I had decided to jump and this caused most of my deaths in my playthrough. While not unplayable, it felt jarringly worse then every other part of the game and were the only parts of the game I disliked playing.

Overall I really enjoyed this game, I collected every can, did every side quest, unlocked all the skills and camps, but the cast and story did not engage me very much. In a few months I'll probably forget most of what happened in this game. Easily an above average game, and if you have lots of disposable income and it interests you, you'll probably have a good time.



Honestly, this game is pretty cool, but it lives in Nier's shadow.

Now this is a wierd take if you know me, but I think Nier is a better game than this overall. I did 3 playthroughs of Nier (the base 3 of 2B, 9S, and A2) and felt pretty underwhelmed. I felt like the gameplay was just too shallow and repetitive for my taste. However, I do get why so many people adore it.

I think this game has far superior gameplay, but almost everything else it does is trying too hard to be like Nier. Wearing one's inspiration on their sleeve isn't a bad thing, but the story, music and even some characters are plucked straight from Nier: Automata. It's to the point where you won't stop comparing the two. That doesn't have to be a bad thing, but one game clearly has a better story, and so it becomes hard to ignore.

That said, Stellar Blade may have an identity crisis, but I still enjoyed my time with it. It certainly gets better and better as it goes on, but it feels like it really doesn't shine until you're near the end. I made sure to do all side quests in my first playthrough, and nab all collectibles so I could get the platinum trophy.

Combat is fun. It's not super deep, but there's enough to carry you throughout the game. I just always felt like I could never fully get the parry timing down. As someone who platinum'd Sekiro, this really frustrated me. I don't know if my skills waned or if Sekiro just had the mechanic down perfectly, but parrying was something I never became comfortable with even up until the end of this game. The gun feature would've been better if it was more seamless to weave into combos with, or better yet if it didn't break lock-on during combat (as of the time of me writing this, they HAVE updated it so it doesn't break lock-on). I didn't like though when you got surrounded by multiple enemies. You could get stagger-locked to death very easily, and the only real way to survive is to just spam the Crescent Slash attack, your primary AOE attack. It doesn't help that if you want to parry multiple enemies, you have to parry each individual attack. And as I mentioned earlier, parrying was difficult enough as it was. I did enjoy the latter boss fights and the way you could customize EVE to play your own way.

The puzzles were a nice enough distraction, however, there are some things that were far too annoying. I remember playing the beginning of FF7 Rebirth and thinking "Oh no... How many big heavy objects am I gonna have to slowly push around?" only for it to be like 3 of them for the entire game. Stellar Blade LOVES to make you push big blocks around. But honestly though, that's the worst kind of distraction you'll find. Everything else isn't so bad.

I will say the map and fast travel systems were pretty bad. There are about 9 or 10 maps that you'll explore. But every area that is linear doesn't have an actual map associated with them. This can make exploration, or retreading, a nightmare in some cases. Thankfully, you have the ability to ping environments to see where collectibles are, so missing items is very unlikely if you spam it enough. However, fast travel is still pretty bad. You can't just select anywhere to fast travel to. You can fast travel within zones, but if you want to go to a different zone, you have to first fast travel to the zone itself and THEN fast travel again to the specific area within that zone you want to go. It makes going back and forth between areas extra tedious.

The story, as I've said, is just a Nier ripoff. If you've played that game, you'll just be experiencing a shallower version of it here. I barely understood what was happening by the end. The characters are pretty bland and forgettable. I played this game in the Korean dub. Now, I'm not a master of the Korean language (I'd say I'm intermediate at best), but even I could tell the voice performances were bland. Adam's voice actor honestly sounded like the computer-generated male voice you'd hear making announcements here in Korea.

Lastly, I will say it was a delight playing dress-up and customizing EVE. I usually don't take aesthetics seriously, but you could tell they put a lot of work into making EVE herself look incredible. Truly a sight to behold (especially in that Ocean Maid outfit).

All that said, this being Shift Up's first big console release is impressive no matter how you slice it. If they can get away from their inspiration in the next game, I think it'll be a much more notable experience.


Eu escrevo e apago escrevo e apago sobre o que dizer sobre esse jogo, sendo que na real senhores, Stellar Blade é um puta jogo bom, trilha sonora foda, elenco de personagens carismáticos, combate divertido (isso vindo de uma pessoa que detesta soulslike) e gráficos muitos bonitos, especialmente da nossa protagonista ( ͡° ͜ʖ ͡°)

Jogos como esse me lembram fortemente franquias ou IPs mais obscuras como de Nier, Bayonetta, Lollipop Chainsaw e Onechanbara, contendo belíssimas protagonistas tendo que lidar com diversas situações de risco e muita ação desenfreada; De qualquer forma, eu gosto bastante, então posso ser um pouco suspeito pra comentar sobre.

Stellar Blade é esse tipo de jogo, só que Triple A, com mais orçamento injetado e por consequência, bem mais trabalhado e apresentável. O resultado final ficou muito bom, da modelagem dos personagens que é incrível, dos efeitos especiais gerados pelos ataques, além dos variados cenários que passamos no decorrer da aventura; tudo é muito bem feito, não chega a ser nova geração, mas impressiona de qualquer forma.

O combate como eu disse é divertido, uma mescla entre soulslike e hack´slash que funciona surpreendentemente, a dificuldade vai depender muito do jogador, pra quem é experiente no gênero souls imagino que vai tirar de letra, mas ainda assim oferece bons desafios nos momentos finais; tem uma frase que eu li recentemente envolvendo os últimos 4 chefes que achei interessante, é como se o jogo tivesse falando pra você diretamente: "nós vamos testar suas habilidades tão intensamente nesses 4 últimos chefes, mas enquanto isso, toma aqui uma faixas musicais fodas pra caralho" e já fazendo uma ponte, quero elogiar fortemente a trilha sonora desse jogo; isso vai de gosto no caso, levando em conta que é um jogo coreano, obviamente teremos faixas coreanas, Tachy´s Theme é minha faixa favorita depois de um certo evento que presenciamos no game, seguida pela Raven´s Theme que é um soco no estômago logo de cara, depois você se vê procurando pela faixa na internet inconscientemente; além delas, temos outras muito boas como Space Center, Buzzsaw Slide, Flooded Commercial Sector entre muitas outras.

Questão de personalização, tanto de builds gerais quanto da aparência da Eve é tudo positivo, realmente o lance de ter mais de 70 roupas SEM MICROTRANSAÇÕES é verdade (eu tava cético quanto a isso e felizmente estava errado) além de termos diversos penteados e acessórios pra escolhermos, algo muito bem vindo.

Em questão de atividades secundárias, o título possui uma quantidade considerável, entre elas temos as "secundárias principais" envolvendo personagens importantes, quadro de missões para completarmos tarefas, que nos dão mais contexto sobre o mundo do jogo, sistema de pesca, coletar latinhas de bebida e MUITOS documentos em cada distrito para os complecionistas de plantão.

Uma coisa que eu não gostei tanto, foram as similaridades entre os mapas semi-abertos que o jogo possui, naturalmente Stellar Blade é uma experiência linear, mas temos 2 segmentos onde podemos explorar livremente esses mapas eee, parece um CTRL C CTRL V sinceramente, apesar de terem suas diferenças, são praticamente o mesmo bioma, achei meio tosco.

Outras coisas que valem ser mencionadas:

- EU GOSTEI DOS MOMENTOS DE PLATAFORMA, DIFERENTEMENTE DE MUITA GENTE QUE TÁ FALANDO MUITO MAL DESSES TRECHOS DO GAME.

- 1 minuto de silêncio para glorificar as animações desse jogo por favor, adorei aquele double jump que a Eve faz tipo estrela, muito bonito pqp.

- A empresa coreana conseguiu lançar uma atualização de new game plus day one, e a Insomniac Games LEVANDO 6 MESES PRA ADICIONAR A MESMA NO MIRANHA 2, MEU DEUS CARA.

PRA FINALIZAR, gostei pakas de acompanhar a jornada da Eve e estarei torcendo pra uma futura sequência, acredito que Stellar Blade se tornou um dos melhores exclusivos de PS5 no mercado atualmente e não poderia estar mais feliz :D

ps: DLC DA RAVEN PRA ONTEM SHIFT UPPPP NIKKE FANS WE EATING GOOD SHIT

This review contains spoilers

(Platinum trophy, all sidequests, Boss Rush completed on Hard, 2x NG+ on Hard mode)

Currently my GOTY for 2024. These Korean developers are coming for my heart. Also, this soundtrack is extremely goated.

First off, let me just say I don't think the story is as weak as most people are saying. There is not a ton of emotional payoff, sure, but I think the way they played their hand with the reveals was extremely well paced. The crumbs fed to EVE and Lily through the Legacies was enough to keep the narrative interesting, and the reveals of the wars before the Final War, the fate of the original humans, and Mother Sphere's influence on everything were well told. Adam being the Elder Naytiba was pretty out of left field though. I mean, by the time you get to the end you as the player can probably intuit it, but it didn't feel narratively satisfying. I didn't feel as if there was a satisfying amount of foreshadowing for this, besides him being "unaltered", as in, he didn't have any android shit on his face or body which would have shown that he was Andro-Eidos. This is a pretty neat detail, but Kaya also doesn't have any enhancements, so this point kind of falls flat if you want to use it as ample foreshadowing.

I also played this with the original Korean voice acting (and I would recommend that everyone generally play games in the original language they were written), and I felt the performances were fine. Adam in particular was a standout performance to me, but overall the voice acting was "just" good.

Ok, gameplay. Absolute banger. SHIFTUP cooked with the combat. My biggest complaints are that the parry and dodge feel pretty damn bad without the exospine enhancement (honestly even with the exospine, the dodge kind of sucks and is inconsistent), which makes it feel kind of necessary, and late game bosses on hard mode to way too much damage. Everything else was perfect. The different kinds of attacks (blue, purple, yellow, red) are communicated clearly, and dealing with each of them is unique and fun, although dodging yellow attacks can be pretty hit or miss sometimes. The Beta and Burst abilities are all flashy and fun to use (especially the parry/dodge Burst followups). EVE's attack animations are all great as well. 10/10 on all fronts regarding the combat.

The bosses are mostly Stellar as well. Up until Demogorgon, they are pretty good with interesting designs, but from Demogorgon to the end (so Demo, Unidentified Naytiba, Raven, Providence, and Elder Naytiba) are all shockingly good, although Elder definitely was my least favorite out of all the endgame bosses even if he had the best design. Unidentified Naytiba and Raven were my favorites, and have entered into the Pantheon of my favorite bosses alongside guys like Gael, Hyperion, and Nightmare King Grimm. Absolute masterpieces and extremely satisfying to master and learn their movesets.

OK finally, exploration. I am the type of guy to meticulously explore every inch of the map in any game as to not miss out on any collectibles, so the linear sections (Eidos 7, Matrix 11, Eidos 9, and Spire 4) all felt great to explore without wasting too much of my time. However, the damn Wasteland and Great Desert sucked so much life out of me. Walking around and doing the drone scan every 10 meters gets old pretty quick, and since there is so much open space, it was really exhausting to clear those maps. And with how big they are, I still missed stuff on my first playthrough. The idea of the open areas is fine and good for the sidequests and breaking up the pacing, but it was just personally taxing for me. At least the rewards are worth it. Incentivizing players to seek out collectibles that aren't even related to gameplay in any way is hard, but the outfits are worth it. I enjoyed the vast majority of them (ahem Sporty Yellow, wtf is that design) and finding and equipping new ones was always exciting.

And I already mentioned the soundtrack, but this is my favorite OST in several years. Maybe it is my favorite, I will still have to ponder this thought.

I am very much looking forward to the sequel or any other game SHIFTUP decides to make. This game has shown they know how to make great gameplay, if they could follow up with a more emotional storyline, I would instantly be hooked. Keep cooking Korean bros.

This review contains spoilers

Stellar Blade was one of my most anticipated games, as I had been excited over several years to try this game that seemed perfect for me. The gameplay is undeniably the highlight, offering a fluid, stylish, and satisfying combat system. It reminds me of a mix between Sekiro and Bayonetta, with its parry-focused mechanics and combo potential. That being said, the game ultimately had some disappointments to me, and while it is not necessarily a bad game, it is leaning towards being a mixed bag for me.

Let's start with the positives. The variety and design of enemies are commendable, with over 48 unique types that keep the combat fresh, engaging, and visually impressive. Boss fights in particular are intense and rewarding, pushing you to master the game's abundance of mechanics. The introduction of new combat tools throughout the 20+ hour campaign keeps the action feeling fresh and exhilarating.

The world design is another strong point. The post-apocalyptic sci-fi setting is stunning, with highly detailed environments that showcase the power of the PS5. Exploring these areas is an experience in itself with breathtaking music and hidden collectibles with cosmetic items that add a layer of depth to the journey with Eve.

The soundtrack perfectly complements the gameplay, featuring a mix of electronic and orchestral tracks that enhance both the action and the emotional beats. With around 100 tracks in total, the music is a collaborative effort between Shift Up's in-house team and the acclaimed studio Monaca, led by Nier series composer Keiichi Okabe. Specific tracks like Everglow, Shelter, and The Song of the Sirens are standouts, featuring beautiful vocals and instrumentation.

Boss battle themes like those for the Democrawler and Belial receive special praise from me for their intensity and epic scale, perfectly complementing the impressive visual designs of these encounters. The main themes for the city of Xion and the Wasteland are other memorable pieces once they evolve. The light, emotional tone of many tracks provides a fitting juxtaposition to the dark, post-apocalyptic setting, enhancing the sense of melancholy and beauty amidst the ruin. It's easily one of my favorite game soundtracks in years. I will definitely be keeping it on some playlists.

Despite these strengths, Stellar Blade stumbles significantly in its storytelling and character development. The narrative feels like a poor man's Nier: Automata. It attempts to explore themes of artificial intelligence and human coexistence with existential dread but it falls short. And it doesn't just fall, it trips over itself and faceplants.

The story is predictable, with major plot twists being telegraphed far too early and lacking the impact they should have. The game waits until the last minute to dump most of its lore through long, drawn-out cutscenes, which makes the revelations feel unearned and out of left field. Character development is another major issue. The protagonist, Eve, comes across as emotionless and lacks a compelling arc, making it difficult to connect with her. Supporting characters are equally underdeveloped, with minimal backstory or growth. Adam, who is supposed to be a helpful companion, fails to leave a mark due to his lack of personality and charm. The late-game reveal of his true identity as Raphael Marks, the creator of key elements in the story, feels abrupt and poorly foreshadowed, further diminishing the narrative impact.

The pacing and structure also leave much to be desired. Side quests are repetitive and often involve tedious backtracking with little meaningful reward. Platforming sections are frustrating due to floaty controls and unclear hazard boundaries, which detracts from the overall experience. The upgrade system and RPG elements are poorly explained and balanced, leading to uneven progression that can be frustrating. The game's multiple endings are another point of contention. The ending I received, where Lily died, felt abrupt and unsatisfying, as if it was leading to something more that never came. The requirement to start a New Game+ (due to a lack of multiple saves) to achieve the true ending is frustrating and ultimately led me to delete the game out of disappointment.

Stellar Blade excels in its stylish combat, impressive visuals, immersive atmosphere, and outstanding audio design. Because of the many positives, I decided to go with this score despite how it fails to delivering a proper narrative, well-developed characters, and consistent pacing. Even though it doesn't reach the heights of its inspirations, it's still an enjoyable action game carried by its strengths, making for an intense action gauntlet, especially for Shift Up's first big game. I certainly will try a sequel with proper expectations, but I believe they can take all feedback and make an outstanding sequel one day with a much better story. If you can overlook the narrative shortcomings, the gameplay, graphics and soundtrack alone makes it worth a try.

This review contains spoilers

release the second game already shift up im dying here

Parei no último boss, simplesmente não tenho dano kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk foda-se

it's the premise of coughing baby nier automata, but with the plot twists of coughing baby nier gestalt/replicant, but with the gameplay of sekiro if it was cripplingly addicted to fent. it's got one of the worst stories i've yet seen in a game, it's legit more fun to guess at what ideas the plot is gonna crib off next than actually engage with it, both the english and korean voice tracks are grating as hell, half the game is spent in that one desert area from nier automata, it's way too easy until the slight skill check in the last two hours, and you gotta play the whole game with one finger over the home button in case someone walks into the room, there's like no reason this should work but i've beaten it three times so it's gotta be doing something right. the actual like Video Game part of this video game is so god damn fun, keep yourself like four or five weapon upgrades behind the curve and crank your attack speed way the fuck up and you gonna be playing one of the sickest action games in recent memory istg. plus that soundtrack i mean like Oh My Goodness bro Oh My Stars bro Oh My Days that shit is peak. legit kinda sad i can never bring this up in conversation cuz it's a fuckin Big Booty Korean type game but c'est la vie ig.

After doing the new game plus and achieving two endings I can easily say that Stellar blade is really good.
I really loved the story ( even with the various flaws and unoriginal bits) the gameplay with the very robust and solid combat system, that takes a lot from other of the genre like Sekiro and DMC but it makes it's own with a lot of style and options to approach and kill the enemy.
The graphics are really impressive with really good looking scenery from desert to abandoned cities and original art style from the monster to eve itself with a lot ( really a lot ) of suits to choose and discover.
The audio it's the one that I would say it's not perfect, the music is perfect, with a lot of tunes that I will put on my playlist for sure but the voice acting was lacking, at least the Italian one ( my native language) I tried to like it but it was really without emotion for me.
Other than that the game is amazing, I can't recommend it enough.

Gooning aside game is actually stellar, has a few minor issues and story is on the weaker side but everything else is amazing.

Shift up did a insane job on their very first AAA game and I can’t wait for stellar blade 2 and their next projects. You just gotta play it and experience it yourself and man soundtrack might be one of my favs oat.

9/10

Stellar Blade lives up to the hype as it delivers a well written and captivating story along with a main protagonist that has the potential to be one of PlayStations best icons when it's all said and done.

The future is bright here!

Em pleno 2024, a SHIFT UP entrega um jogo que se preocupa em ser, pasme, um jogo.

Mesmo sob polêmicas, Stellar Blade mostrou-se ser um game sólido, ainda mais levando em conta que é o primeiro AAA dessa desenvolvedora. Sua virtude mais perceptível é a jogabilidade fluida e ágil, ainda que seja uma ação cadenciada. São muitas influências, mas vou dizer que se assemelha a uma espécie de Sekiro, Nier e God of War.

O que mais me chamou a atenção foi o fato dos itens cosméticos serem coletados conforme a sua exploração. Nessa era dos jogos por serviço e de single-players lotados de microtransações, isso se tornou um milagre. Eu adoro sair pelo mapa explorando sem rumo, e por conta disso consegui as mais de 50 roupas de forma orgânica. E em cada canto que você vai tem algo de interessante, algum item como recompensa - isso é maravilhoso!!

Jogar Stellar Blade me fez relembrar os tempos de PS2 pra trás, quando os jogos eram mais direto ao ponto e tua diversão era a prioridade. Apenas citando alguns pontos negativos, ele possui uma mecânica de plataforma um pouco confusa, algumas missões secundárias que são simples até demais e a amizade dos personagens principais é construída de forma apressada. Felizmente são falhas mínimas. Detalhe que platinei com 100 horas, bem mais que o necessário, porém me diverti em todos os momentos que gastei nele.

Ah! Além de tudo isso nós temos a lindíssima da Eve, que tem uma dublagem super fofa e se mostrou ser uma personagem altruísta e benevolente - amei ela! 😘 E o figurino, ó, divino! Minhas roupas favoritas foram as do Kill Bill (amarelo esportivo), Paixão Esmeralda e a Rosa Negra - muito lindinha essa aqui!! Quais as de vocês?

Nota Final: 85/100 - O boss mais difícil de Stellar Blade é a escada.😥

infelizmente esse não me agradou tanto quanto gostaria, botei muita expectativa em cima (talvez tenha sido erro meu) e acabou que o jogo sofre de inúmeros problemas quanto a conteúdo, criatividade e etc, tentaram chupar ao máximo a formúla de NieR/NieR Automata e fizeram algo bem abaixo do esperado (sério, não só a estrutura, designs, lore e etc mas até o PLOT do jogo é IDÊNTICO a obra de Yoko Taro)

Mas claro que tem pontos positivios, a gameplay é uma delícia e extremamente viciante, desafiadora e satisfatoria, os cenários são belos, a trilha sonora é encantadora e o level design de sessões lineares é mágico, remetendo games de PS2.
O verdadeiro problema é o conteúdo medíocre e fraco que o jogo oferece em meio ao semi open world falho (e chato de explorar) e todo seu conteúdo maçante, genérico e repetitivo. A história é extremamente fraca e pouco inspiradora, nada me cativava para prosseguir jogando a linha principal, os personagens são apáticos e nenhum pouco memoráveis, a lore por ser um clone fraco de NIER se torna esquecível, etc.

Sinto que se o jogo fosse LINEAR, só andar para frente e bater, minha opinião final seria diferente, mas no geral ainda sim é um jogo legal que da para se divertir quando ignoro esses problemas.

Stellar Blade is an at-times serviceable action game that I have a LOT of issues with, the biggest one being that it is honestly pretty boring, outside of some of the combat. The visuals and, in particular, the animations, are impressive, but that's really the extent of elements of this game that I would consider as such. The pacing is pretty odd; for about 2/3 of the game, you have access to the hub city that gives you a number of mind-numbing side quests, and the rest of the game is equivalent to a point of no return, locking you out of the hub, and with the final 10 or so hours being an exhausting boss rush of four of the game's most difficult fights, one after the other. Most of these are decently designed, but the decision to have them back-to-back-to-back-to-back is questionable at best.

Stellar Blade's narrative is again, serviceable, but not much more than that. The voice acting is pretty great but the characters themselves are whatever. I liked Eve but that's about it. I really did not feel engaged by the story at any point, and there are a number of post-apocalyptic narratives that do a much better job with the twists, such as the obvious comparison to Nier: Automata, and even something like Horizon Zero Dawn.

The biggest issue with this game is that the only real draw is the combat, and anytime you are doing anything but that it becomes a real slog. I did not enjoy nearly any of my time with these other sections, particularly the ones that disable your sword, forcing you to only use your gun, which has some of the least satisfying gunplay I've ever experienced in a game. There are also a number of platforming sections that I hated, as the game's movement is not at all balanced for precision platforming.

Stellar Blade's combat is good but not great. My favorite part of it was the flashiness, but as a parry-based system, it is far inferior to something like Sekiro or Lies of P. The parry timing is weird; it is a lot earlier than you'd think, and I never quite got used to this even by the end of the game, and determined it just did not feel good. This is especially an issue in fights against bosses with very fast combo attacks, as you have to predict the timing, instead of reacting to it, which is not really feasible in most cases. As I said before, the gunplay sucks, and is very poorly integrated into the actual combat loop. The only time you really want to use it is when you are 'supposed' to, like when an enemy weakpoint is exposed after doing a certain defensive action. There is also a sort of 'super' mode that you unlock about halfway through the game called Tachy Mode, which unfortunately is pretty miserable to use. It looks cool but you deal effectively no extra damage compared to your regular for while it barely lasts 10-15 seconds, doesn't heal you, and gives you no i-frames upon de-activation. I ended up only really using it as a way to absorb hits from boss attacks that I could not understand the dodge/parry timing of, as you are invincible during it and it charges relatively quickly.

I do think there's plenty of people that will enjoy Stellar Blade more than I did, but I feel as though most aspects of a game like this that are really important to maintain player engagement were quite hollow, forgettable, and at times miserable to get through. Not the worst action game I've ever played, but generally one that I would consider a disappointment.

6/10

Incredible combat, interesting world, solid story, and amazing OST. My only issue is its a bit too easy but the bosses are incredible. I still need to try it on hard mode to see if its better but overall amazing game.

Slop game for coomers. You can and should demand better of the games you play. Literally any Souls-like - even the bad ones, like The Surge - is better than this. Boring, overwrought, unskippable cutscenes, long stretches where you do nothing, constant use of X-Ray Vision to find things, and SO much padding. Commits basically every single sin of modern game design almost as if it was following an "exploitative design" checklist.

Also I'm gonna use my review to soapbox for a minute about "pretty girls" in games. The women in this game are designed according to a beauty standard that is only achievable through extensive cosmetic surgery available only to the richest or most-connected South Koreans. Also, butch women are hot as fuck and if you don't appreciate a lady wearing a bomber jacket and jeans with a revolver by her side and a jawline that could chip a diamond, that's a you problem.

If you want to play a good character action game, play Devil May Cry or Nioh. If you want to play a good character action game starring or co-starring a hot woman, play Bayonetta or Ninja Gaiden or Nier Automata. If you want to see a woman's ass jiggle, watch a porno.

That Stellar Blade has been adopted by the stupidest gamers ever as a tentpole game when it would be barely serviceable as a $30 mid-budget bargain bin title is completely deranged to me. I hate the culture war and what it does to people's brains.

Game que pega vários elementos de outras franquias consagradas como, Nier, Bayonetta, Souls etc....
Stellar blade brilha em seu combate e mecânicas, com uma história relevante com alguns personagens sem sal e com uma protagonista com boa relevancia e que não é apenas só mais um rostinho bonito. Seu mundo de inicio não chama muito atenção, mas com decorrer dos acontecimentos vai mostrando sua riqueza com detalhes sutis.
Para um primeiro game de uma desenvolvedora, stellar blade teve mais acertos do que erros, espero um grande salto de qualidade em sua sequencia.

Another game I feel has been critiqued too harshly and is subsequently being slept on.

Games like these I usually struggle with, but after getting used to the combat mechanics and abilities I really had a blast playing it. The storyline was a bit too predictable so the twists and the reveals were a little lost on me.

The music was amazing and one of my favourite parts about the game, it gave NieR vibes and each track had a distinct vibe and beat that made each area feel unique.

The main character was cool, though at times over sexualised. The enemy design was really good too, having unique ways and attacks to keep combat fresh throughout.

My gripe with the game is the traversal mechanics. At times it felt like the character was stuck on the floor - leading me to over estimate jumps. At times trying to control her in mid air was impossible as it was janky knowing where she was going to land.

Um jogo de ação muito bem feito, gostei da gameplay, trilha sonora, a história é um pouco blockbuster demais, mas não enjoa, é decente, ainda abre margem para continuações.
O design dos monstros padrões do jogo eu achei mediano, agora dos boss, é incrível, principalmente os últimos.
Os personagens foram um ponto baixo pra mim, inclusive a própria Eve, os outros dois secundários não me pegaram muito, eu gosto de jogos em que nossos amigos são importantes e fazem algo de importante na história, o que não é o caso aqui. A animação facial também é um ponto negativo, achei bem mais ou menos.
Em questão do fanservice ou sexualização, eu só notei nos trajes, mas, é evitado pelo jogador ao não utilizar determinados trajes, que foi o que eu fiz, vi gente falando que em alguns momentos do jogo possuia sexualização desncessária, eu pelo menos, não notei nada disso.

Pontos positivos:
-Gameplay de ação muito boa
-Dificuldade na medida certa
-Boss Fight
-Desing dos boss
-Trilha sonora

Pontos negativos
-Expressão facial
-Personagens
-Inimigos repetitivos e com designs repetitivos
-Alguns trajes realmente tem um fanservice além do normal
-Senti falta de um vilão mais presente no jogo
-História é contada de maneira simples, mesmo tendo um grande backstory

I bet my gf is so happy I finished this.

Stunning visuals with a decent story that keeps your attention. Combat does improve the more you play, solid music, however some of the puzzle mechanics were just so boring to me, also not a huge fan of the recycled bosses and break boxes for loot package.

Whoever designed those cans of bevs needs a raise.

I had a blast with this one. The combat is extremely addicting and fun- the attacks, combos, and counters feel super satisfying and look amazing. All of EVE's finishers go so fucking crazy dude. the exploration is engaging, soundtrack SLAPS, the side quests feel rewarding and worth doing. The story is decent, it's not anything groundbreaking but it's solid and cohesive. And man the customization is just top tier. Had a lot of fun mixing and matching the different outfits, hair styles and accessories. Lord those outfits. peak fanservice while also being very fun to play. THANK YOU SHIFT UP! THANK YOU EVE!

If I had a nickel for every time I played an action game about a sexy android lady enlisted in an elite military unit of other sexy android ladies whose stated mission is to eradicate a monstrous threat from Earth so that humanity can finally return to the surface after a war forced them to evacuate to a space habitat, only to become the sole survivor of that unit after an assault on the surface goes horribly wrong and meet up with some guy who agrees to provide hacking and recon support so she can still continue her mission, before her time on Earth exposes her to information and viewpoints that contradict the dogmatic authority she's been unquestioningly loyal towards and eventually cause her to have a crisis of faith as she uncovers more about the true nature of her adversaries, her allies, and herself, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

...well, maybe it's not that weird. As much as I love NieR: Automata, I'll admit that there are axes on which it's not exactly difficult to outdo. And Stellar Blade chooses its battles wisely, with expanded combat mechanics and massively increased enemy variety that make the whole experience so much more fun to get through on a moment-to-moment basis. Although you only have one weapon, melee combat is made more demanding by the addition of Sekiro-style perfect parries and color-coded telegraphed attacks that warrant more specific responses. This system isn't perfect - Eve has a nasty habit of dodging backwards when I press forward+dodge which I never figured out, and the separation of "shield" and "balance" into separate indicators is a tad clunky - but at the end of the day, the animations and timing have the juice they need, so it by and large feels good. On Normal Mode (you don't unlock Hard until you beat it), I managed to just barely beat most bosses on the first try, with 0 or 1 Estus-equivalents remaining. To me, that's an ideal dramatic experience, especially at a time when games are coming out so quickly I can't hope to keep up, but given how I usually am with action games that probably means it will be too easy for the rest of you.

Throughout the game, you unlock other combat mechanics, some of them late enough that I won't say exactly what they are in case you consider it a spoiler. But suffice it to say that I found every addition to the melee combat useful, and I worked them all into my toolkit without much fuss even though I'm not usually the type. You also get non-melee options in the form of a few gun options for your drone and some consumable bomb-type stuff. I didn't use these much, but they don't seem to be complete afterthoughts - there's a section soon after you unlock the gun where you're forced to use it on its own, and it's easy for a premise like that to go horribly wrong, but I found that section surprisingly fun with a unique flavor to it. I honestly think the game should have done more to make you lean on your gun, like including fragile sniper or support types in encounters.

The non-gameplay parts don't lend themselves nearly as well to comparison. The plot is about as predictable as you'd expect from the top paragraph - the only times I was surprised by a plot twist were the times I was surprised something was a plot twist, and not something all the characters were supposed to have known already. The locations and music are good on their own, and provide a lot more variety than Automata, though they don't cohere quite as well and there's not much I think I'll end up remembering about them in the long run. The enemy designs are the real standout: there are tons of them, including a bunch of unique bosses, that run a wide gamut of aesthetics without ever feeling out of place (until some truly ridiculous shit shows up at the end, anyway).

The character designs are... about exactly what I expected after learning that these guys made NIKKE. On the one hand, character customization is one of my favorite features in any game, and going into Stellar Blade blind I didn't really expect it at all, so unlocking literal dozens of unique outfits and accessories over the course of the game was a real highlight. On the other, it kind of sucks that nearly all of them feel a need to "sex it up" in some way or another. Before you press "submit" on that comment you just wrote, please know that I don't have any problem with the existence of sexy outfits (and I spent more time rocking the swimsuits than I would care to admit). But at times, the gacha-gooner mentality of the outfits feels almost like an infection, taking otherwise good designs and cutting random, ugly holes in them, as if signaling sex appeal is more important than having appeal of any sort. If anything, the most fetishistic outfits are some of the best, just because no one felt the need to ruin them (if anyone asks, that's why I picked the swimsuits). To show how serious I am about fashion, I will cap this section off by saying that the deciding factor for me in giving this game a 3 instead of a 3.5 was that the ponytail is non-optional even though all the alternate hairstyles were clearly designed without it in mind and it makes them all look stupid.

In summary, Stellar Blade is a fun game and I recommend it. It steps very deliberately into the shadow of NieR: Automata and for a lot of people it will probably hold up in that comparison. It's not going to be an all-timer for me, though. Stellar Blade didn't make me cry.

(well, not through my eyes at least HEYOOOOOOOOOO)


sony will murder senran kagura for having "too much fanservice" but this yoko taro slop of a game gets a pass for some reason?

I’ve seen a lot of people compare this game to Nier and Bayonetta but I haven’t played any of those so for me this game was great!

Combat is really fun! It felt intuitive and it’s super satisfying to pull off consecutive parries. Graphically it’s one of the best looking games I’ve played on PS5! The game has some really cool character designs too!

Of course there’s Eve who I will admit I do like her design but there’s also a lot of others like Orcal and Enya who I think are really cool. Even a lot of the bosses designs go hard.

Story wise I thought it was alright, I was invested but it wasn’t anything that really wowed me. I’ll also admit the final sections of the game are surprisingly boss heavy and the ending kinda sneaks up on you. With that said the last like 3 bosses gave me a real challenge that looking back I appreciated but I could see being annoying to some players.

Overall I loved Stellar Blade for more then just the sexy robot ladies and for that I say it deserves to be up there as one of the better games of the year!

Wife’s Reaction:
“You knowingly married an outspoken feminist, and yet you bring this into my house?!”

Nearly NieR:
Stellar Blade wears a lot of its inspiration on its sleeve and it all works amazingly. I’m a big fan of the combat with its speed and impact, and the game’s soundtrack is awesome. But the game falters by not diversifying its gameplay enough and having a lacking story.