Reviews from

in the past


Being a kid was pretty rad, huh?

This game portrays the feeling of navigating a new world with the language barrier inherent to being a child.

It almost perfectly replicated the feeling I had of playing Ocarina of Time for the first time before I knew how to read, forcing me to use other clues, means of progression, and sometimes just fucking around until something works.

But with Tunic, this is by design.

This was a fantastic game, but what really pushed it into masterpiece territory was the final puzzle, which really brings the game's intentions full circle and is one of the most impressive and creative puzzles I have ever seen in a game.

It's a magical little experience, the likes of which I have never encountered in my adult life.

My friend said he was going to buy me Balan Wonderworld but hit me with this instead, so if it's a trick or a pleasant surprise that's for you to decide.

Tunic has some really interesting ideas that, should you dare go for completion, will really demand you work your brain for it. I think the Instruction Manual is a brilliant concept that cutely made and several times as I flipped through it I thought "damn, they're probably selling this for money they'd make a killing". I got the standard ending because eventually the demand for guessing what you input at the secret input spots for so many puzzles got too much for me (I likely would have been more interested had I known earlier, but I only found out near the end of the game). Mid-Late game collecting the keys and the dungeon after was where it peaked for me, unraveling more of the world as I explore and clear dungeons, now that's my kinda game.

I also think the bosses are pretty fun, the Librarian getting a special shoutout. Some bosses like the final boss and Scavanger Boss can get stuck in a loop trying to dodge as they're against the wall which lets you combo a good amount before they get unstuck. Combat is all around solid although not knowing what items did kept me from experimenting with a few of them.

If you have a giga brain (or a cheater but that goes against the spirit of the game) you'll enjoy the puzzles, if you have an average brain like me I think going for the standard ending is sufficient enough, even if the endings felt a little simple. Better than Balan most likely as I can see me genuinely recommending this to some people.

Hermano, que puto juegazo. 20/10 y god. No dira nada del juego, porque mas haya de su sinopsis es un spoiler, asique solo dire que supero totalmente mis expectativas. Creo que este juego es lo que pense que Dark souls seria cuando lo jugue, pero entre este y el DS me quedo con el zorrito zeldero. En corto, es peak fiction banda.

andei bastante por cada parte do mapa mas me confundi bastante na época, o jogo é realmente maravilhoso mas não tive cabeça pra continuar na época e provavelmente vou voltar mais tarde

This game made me feel things I haven’t felt in a long time.


Very cute and difficult, some frustrating bugs

This is a puzzle game disguised as a Zelda game and you can tell with how poorly the combat is designed.

AKA Dude, I think I fucking love indie games

There is so much love poured into every nook and cranny of this game. A Soulslike/Zelda adventure wrapped in a warm coat of secrets and hidden puzzles. Making almost every mechanic available from the start but not explicitly telling you about them until you find the manual pages is a wonderful way to communicate to the player. A solid challenge and a beautiful, wonderful piece of art to boot. Highly recommend to any and all.

Man, I love indie games. Only an indie game would be as unapologetically bold as Tunic. Tunic starts out as a cute topdown adventure game, with a neat manual and foreign language mechanic, but gets absolutely fucking insane as the game progress.

However, that boldness also means it won't be for everyone. I was just a bit too impatient for some of the later puzzles, so I got some hints from a guide. I wish it wasn't necessary, but I probably would have been to frustrated to continue otherwise. That's just the price you have to pay for being as unique as Tunic. Still worth it.

Me, discovering yet another secret that’s been staring me in the face since practically the beginning of the game: “They can’t keep getting away with it.”

The devs: get away with it again.

It's not about the combat, most satisfying puzzle experience in years.

I might not be able to read shit but I know an absurd difficulty spike when I see one

A love letter to the 8-bit era action-adventure games of our youth.

Okay, everyone's comparing this game to the NES Zeldas, which makes total sense after you find the cover of the in-game manual or notice that our main character has a Zelda costume on. However, I think it is more a tribute to the whole experience of NES action-adventure games rather than a close comparison to the early Zelda offerings. Modern techniques and style are used to capture the same spirit of exploration and growth as you hack and slash and magic your way through a slew of enemies. With the addition of the cryptic language and the pieces of the manual that "tell" you about the secrets of the world, the whole game becomes a nostalgic dream of those bygone days of sitting in a basement room decorated in too many shades of brown but living in pixelated 8-bit lands of pure imagination. Probably even more so if you imported a Japanese-language game and tried to read the manual even though you did not read Japanese.

It truly is a wonderful experience for those of us of the golden (well, maybe greying) 8-bit generation. Mostly. I found myself either too impatient or too uncoordinated to bump this up to legendary status. For example, I would constantly underestimate the reach of my sword or stick. I also spent a number of minutes just wandering, looking for what I was supposed to be doing. My -- potentially self-inflicted -- frustrations led me to get to that place in game where you "just want to finish" which takes the experience down a bit.

To avoid frustration, I started turning to the internet's collective resources instead of flipping through the in-game booklet after I had retrieved a crystal (or maybe two). Perhaps this wasn't the intended way to play this puzzler but it does kind of fit into the experience, right? Some of the ways to find treasures or unlock secrets were so obscure or complex that it would take the collective work of a number of folks to discover the solutions to them all. Maybe this is the game's multiplayer mode? Whatever the intent, if you 100% this game without looking anything up... kudos to you.

In the end, Tunic is a stellar game that's just a bit too frustrating for me to cherish forever like some of those old NES games.

Review from thedonproject.com

QUE ODIO Q ME DA AS VEZES DESSE JOGO

Yeah, I'm sad to say I'm not finishing this one.

The game, in most aspects, is pure genius. The booklet aspect of it is just an incredible experience to get through. Finding answers to questions you thought the game wouldn't bother to ask, and seeing them work. Recontextualizing the scenarios you've already visited several times with new knowledge. That feeling of "hey, this might work over there!". Often, without the use of any words.

This, however, is one of many games in recent times which have adopted the soulslike trend of revolving around struggle. Your struggle. In this case, I'm referring to its combat. It never felt good for me. Not because it is too difficult, but because it never feels satisfying. Your sword is too short, your dodge not long enough, your enemies' skin is too tough, yours is too feeble. I understand they want to give you a challenge, but I can't agree with the way they doing it. I understand the feeling of overcoming a challenge that other games, namely From Software games, give you. I beat every enemy in this game, except for the last phase of the last enemy, and not once did I find that here.

It just feels like everything the game can throw at you is a notch higher than it should be. I'm stopping at the final boss, I've made improvement and I'm almost there. I simply don't have much interest in replaying this fight until I learn how to defeat this enemy, because the only part that's left of this game for me, is the part I don't want to play.

Add to that a problem with its pacing, giving you a climax far too early in the game. The rest of my playthrough felt like crawling through the desert, hoping it would end soon.

I think most people will still enjoy this game. I enjoyed most of it myself.

Uma dedicatória muito sincera e poderosa à capacidade da mídia de transcender a barreira da linguagem escrita através da simples interpretação de símbolos pelo jogador, como uma criança experienciando arte pela primeira vez.

Embora seja um ótimo jogo, com design inteligente e gráficos charmosos, Tunic pode decepcionar quem chega nele esperando um "Zelda-like".

Embora o visual lembre um pouco a franquia da Nintendo (incluindo a túnica verde do personagem), Tunic possui sensibilidades que remetem mais a um Souls-like... chefes difíceis, enigmas crípticos, linguagem confusa e pouquíssima informação de mão beijada para o jogador.

Mas, para quem está aberto a viver a aventura e a exploração, absorver o enigma de usar o manual digital do jogo para resolver enigmas e avançar no jogo, Tunic oferece um experiência bacana e recompensadora.

A wonderfully charming game that takes a basic Legend of Zelda-esque foundation and twists it in a meta, but quite engaging manner.

The best thing Tunic does is how it mixes the typical Zelda / Metroid-vania style of progression, almost exclusively locking you out of areas due to the lack of the right item, and enhances it with knowledge-based progression.

Tunic isn't exclusively based on locking you because of something you don't have, and instead by things you don't know. And this is done through great map design and an ingeniously cute Game Manual collectible, with plenty inside ready for you to decipher it

Absolute peak game design, was the first game in a long time that had me bust out a pen and paper to solve puzzles. Nothing short of incredible.

Its a visually stunning indie game with full of secrets. The combat isn't the best, but otherwise its a really fun game.

A game I've been wanting to play since it game out and it didn't disappoint! Very cute art style and direction coupled with some fun exploration and combat. I do wish the map was a bit clearer and that some of the manual pages were earned at different times, but I enjoyed the mechanics of collecting the manual to make sense of the in game mechanics. It leans a bit more on being a soulslike than a Zeldalike, but still very much an enjoyable experience!

A game that wears its inspirations on its sleeve but does not copy then and puts its own spin on it. A charming design with a fun combat system to accompany it which is not too difficult or too easy, alongside a very fun and nostalgic way of explaining the mechanics to the player whilst also not holding their hands allow for some very fun times alongside a surprisingly emotional tale.

Fun but nothing too crazy. Its not really a direct zelda clone but it doesnt really do anything too unique minus the main gimmick of finding manual pages.

Este juego tiene un encanto muy bonito y me gusto mucho sacar todo lo que tenia secreto

MUITO DAORINHA ESSE, AMO JOGOS NESSE ESTILO


Lo del manual es una genialidad. Sin embargo, tiene el problema que tienen para mí los Zeldas antiguos actualmente, y es que es demasiado opaco en dar la información.

JOGAÇO, zelda só que com os melhores puzzles que eu ja vi em videogames.

i need to get good but also this combat stinks