sansuave
BACKER
Bio
5☆ = Perfect
4☆ = Great
3☆ = Good
2☆ = Flawed, but fine
1☆ = Doodoo
5☆ = Perfect
4☆ = Great
3☆ = Good
2☆ = Flawed, but fine
1☆ = Doodoo
Badges
Full-Time
Journaled games once a day for a month straight
Liked
Gained 10+ total review likes
GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
Organized
Created a list folder with 5+ lists
Busy Day
Journaled 5+ games in a single day
Roadtrip
Voted for at least 3 features on the roadmap
On Schedule
Journaled games once a day for a week straight
N00b
Played 100+ games
Favorite Games
223
Total Games Played
021
Played in 2024
022
Games Backloggd
Recently Played See More
Recently Reviewed See More
A great looking, great sounding heist game that has made me take more risks and made me feel more tense than almost any game out there.
Buggy hitboxes and some issues with the enemies going through walls are the only things stopping this game from being spectacular.
Conceptually brilliant and really wish someone would build on it and polish it to the undisputed best heist game ever.
Buggy hitboxes and some issues with the enemies going through walls are the only things stopping this game from being spectacular.
Conceptually brilliant and really wish someone would build on it and polish it to the undisputed best heist game ever.
A wonderfully charming game that takes a basic Legend of Zelda-esque foundation and twists it in a meta, but quite engaging manner.
The best thing Tunic does is how it mixes the typical Zelda / Metroid-vania style of progression, almost exclusively locking you out of areas due to the lack of the right item, and enhances it with knowledge-based progression.
Tunic isn't exclusively based on locking you because of something you don't have, and instead by things you don't know. And this is done through great map design and an ingeniously cute Game Manual collectible, with plenty inside ready for you to decipher it
The best thing Tunic does is how it mixes the typical Zelda / Metroid-vania style of progression, almost exclusively locking you out of areas due to the lack of the right item, and enhances it with knowledge-based progression.
Tunic isn't exclusively based on locking you because of something you don't have, and instead by things you don't know. And this is done through great map design and an ingeniously cute Game Manual collectible, with plenty inside ready for you to decipher it