Reviews from

in the past


A solid start, this game has enough charm to be worth playing, and already shows signs of the potential this franchise would have in the future

100% - All Achievements

Being an old JRPG, there are a number of odd design and balance decisions, though none bring the experience down below what I expected from one of the oldest JRPGs. This version is definitely worth playing if you're interested in getting the experience of the first game in the series but with more modern presentation and some good quality of life improvements.

I really can't say how the original version of this was, but I'm sure it isn't too different in terms of gameplay; but this was a lot more engaging than I thought it would be. It has that old game feel of just not holding your hand for anything and lets you do whatever you feel like you should do. If anything, it can get pretty repetitive and the difficulty only really spikes towards the very end

Final Fantasy I is a lovely game. It's not really all that complex, in fact, most of the story is just very standard "heroes must go on a journey and restore order" but it works because the game very much centers around the idea of it being YOUR journey. It's very charming. The dungeons are simple and effective. The progression feels natural. The towns and NPCs add enough charm to make the world feel alive. Also, the music is stellar and adds a lot to the world. The combat and customization is also pretty neat; not overly complicated, but still fun... FF1 just does a great job of being short, sweet, and to the point. Nothing overstays it's welcome, and while it's not the best game ever, it holds up really well as an entry for this legendary franchise.

I liked this remaster a lot. The rearranged music is very beautiful, and the pixel graphics look sweet. I also got the Platinum during this run and it was cool. It's pretty dang easy to get, although the RNG with spawning monsters (needed to 100% the Bestiary) was being kind of a bitch to me... made the run like 2 hours longer than it needed to be, but the rest of the trophies were so easy I can't really complain. Overall, this is just a timeless game and I can easily revisit it :)

very fun short little rpg, took about 14 hours to beat and 8 hours of that was the first crystal and just grinding.


First non mmo FF game for me, great start of new series

Where the Final Fantasy franchise began. The Pixel Remaster version has beautiful sprite work and great arrangements of the OST. The difficulty leans on the easy side except for the beginning and the end of the game. I auto battled almost everything in between. It's a simple game but worth experiencing if you want to know where the series started and want to play a modern version with many QOL improvements when compared to the original NES release.

This review contains spoilers

Que buen ride que fue darle uno de los precursores mas grandes a todos los modern day RPGs, el primer Final Fantasy (Pixel Remaster - Released 2021, pero el original released en 1987) Es un ride completo darle un juego que salió en esos tiempos con las comodidades de hoy en día.

Mucho del remaster son puros quality of life upgrades. Muchas mejoras graficas, balanceos de boss fights stats y un bellisísimo OST completamente reorquestado con instrumentos reales (y con la capacidad de cambiarlo al OST 8-bit tipo Pokemon Red en cualquier momento). Una completa labor de amor que - independientemente de lo bien o mal que hayan envejecido las mecanicas de RPGs de los late 90's, merece alabanza eterna.

At a risk of sounding like a boomer, es bien dificil entender bien lo importante que fueron estas propuestas en su momento ya que hoy en día uno disfruta de tantas comodidades y características que uno toma por sentado. "Los muchachos de hoy no sabe lo bien que la tienen 😤😤😤" haha y por allá creo que estoy de acuerdo. Este tipo de cosas en realidad hacen evaluar el juego precisamente un poco dificil.

Lo que el juego ofrece se siente muy rudimentario - poca historia y muy poco engaging. Un sistema de batalla muy sencillo. Tan sencillo que la mayoría de los bosses se pueden ganar en un par de turnos. Siempre la misma trama de los cristales que protegen al mundo de alguna manera ante una amenaza genérica. Hay poco motivo y poco sustento que mantiene el porqué de las cosas - pero como con todo en este juego hay que tener perspectiva, tener incluso un porqué puede ser algo que obtuvimos a través del desarrollo de los RPGs. Un tipo de escritura que es más compleja y profunda de fijo no se daba antes.

De lo más interesante del juego (que juegos mas adelante expanden mucho mas) es que el juego nunca le dice donde ir y BARELY le dice que hacer. Uno empieza el juego acudiendo a la audiencia de un rey y el mae le dice basicamente "Ah mae, ayudeme a salvar a este NPC pls" y ya JAJA. Mandese. Donde ir o que hacer es casi un completo misterio.

No fue hasta casi la mitad del juego que me di cuenta que la única existencia de los NPCs en todas las ciudades es justamente mencionarle algo random con lo que estan lidiano que de pura casualidad lo lleva a uno al lugar donde tiene que ir en su quest principal. Algo tipo, "Ah mae, vio que loco eso de la torre que está en el desierto? Fijo ahí hay varas tuanis" Y eso es todo! Casi no hay lore, no hay sidequests, no hay otro uso para los NPCs.

(Cabe destacar que aunque este haya sido el caso con los NPCs, es muy admirable que hayan logrado crear un destilado de lo que es un RPG. Osea: todo bien que los NPCs sean aburridos for now.)

Con todo y todo se siente increíble haber podido experimentar el génesis de esta hermosa serie. Se siente como pasear por un museo interactivo lleno de personajes y eventos importantes que formaron nuestra realidad en el presente. Un shoutout al final twist del juego donde uno viaja randomly 2000 años al pasado para que el bad guy principal nunca exista (el único boss que me hizo usar strats un toque)

En fin, mi rating es 3 overworked japanese business men from the late 80s peleandose con otros overworked japanese businessmen que hicieron Dragon quest out of 5 🗾🗾🗾

(Vuelvo al 5 star rating porque se ve más tuanis con emojis)

The mindless grinding is exactly my type of comfort game and this started it all of course I'm very thankful to the Grand Daddy of em all

Vanilla is a necessary flavor for ice cream, for it is a simple flavor that reminds people of simpler times. In the case of RPGs, FF1 is not much different. It's a straightforward relic made back in an era where sound level design was the main focus and the narrative was simple yet unobtrusive. Given how the past couple of years have seen a rise in RPGs with a heavy emphasis on narrative and putting multiple ice cream flavors, FF1's relevance as a game with remains just as important as it did for Square back when it seemed like this was their final product. Sometimes, to appreciate complex RPGs and avant-garde ice cream, you have to take a step back to the era where things began.

Played a good amount of it, it’s nice to see where the series started but it feels too archaic and loose, for lack of a better term, for me to feel any sense of gratification from it. There’s barely anything for me to cling onto with Final Fantasy I, the story is barebones, and the gameplay is just okay. I don’t see myself coming back to finish it honestly but I feel like I’ve played enough to cast judgement.

Interesante,pulido en HD para que lo pruebes si nunca jugaste el viejo original,la historia y el gameplay son simples,la musica es buena,el juego es corto,unas 12-13hs,es el pionero de la industria,si te gustan los jrpg lo tenes que jugar,es un concepto.

The pixel art is pretty ugly in this remake but it is a faithful recreation. The original FF game can be tedious but I did enjoy my time with this. The newer features like turning off random encounters is insanely welcome as well.

Finally did it. I took this on a trip along with a professional reprint of the 1987 DnD-lookin-ass guidebook and fumbled my way through it. Its such a vibe the music is so good in this version, just goes to show what a capable team put it together that after so many years and so many iterations, the original can still shine.

That last dungeon is an absolute fucker though. Even with the 4x exp mulitplier i had to grind for an afternoon.

Would hearilty recommend though.

Played on Nintendo Switch with the default party setup of Warrior, Thief, White Mage and Black Mage. Found and looted every treasure chest in the game, but only encountered 123/128 monsters on the bestiary, as I didn't care to attempt spawning the rarer ones. Got Bahamut to upgrade my party's jobs, and beat the final boss with my party at Lvl. 46. Though the remaster gives you the option, I did not use the EXP or Gil boosters, my grinding was legitimate; I did, however, disable encounters in the overworld occasionally, so that I didn't waste time and over-level.

Let me just say that I'm happy I had the opportunity to enjoy the original Final Fantasy on a modern platform, with numerous accessibility options that make it less of a slog. This game hasn't aged perfectly, but having the option to turn off enemy encounters, enable auto-battle, view a map at all times, read the bestiary, and multiply the money & experience you earn are all great ways to allow more people to enjoy it. Most of all, I really enjoyed the new music arrangements; they're masterful renditions of tracks from an already great OST, and raise the bar for remakes of retro soundtracks. My only complaints are that the new pixel art is a bit of a mixed bag, and that both of the font types are too small, but other than that, this is the ideal way to experience the game some 35 years after the original.

Now, onto the game itself. This is an old RPG after all, and because of this there are some aspects that haven't held up terribly well. At the beginning, there's a dancing girl near the fountain in Cornelia who gives you tips on where to head next. I thought this was a great way of guiding the player, and appreciated the devs' foresight, but not very far into the game, she stops offering advice and leaves the rest up to you. It's not easy to know where to go next, and you might end up circling every continent's coast like I did, or miss a key item from a cave halfway across the map. Unless you've played the game before or plan on investigating on your own, you'll want to consult a guide after restoring the Earth Crystal, because the solutions are very cryptic at times, and the land itself often leads to nowhere (which would've been a huge pain had I not turned off encounters every so often). You're going to end up talking to as many NPCs as possible, and their dialogue ranges from silly little quips to absolutely vital info, yet many of them look indistinguishable from one another. Yeah, just read a guide, the alternative isn't worth the time and effort.

On the other hand, there some aspects of FF1 that have held up splendidly. The boss battles are a lot of fun, and you can see just how much of the groundwork for strategizing turn-based battle was established right here. I also really liked the progression of travel: going from walking everywhere, to sailing across the seas, canoeing up rivers, and finally, riding an airship through the sky. The dungeons aren't good, often being filled with empty rooms and dead-ends, but the magma floors in Mount Gulg that encouraged me to carefully plan out my path was a fun gimmick. Lastly, there's a nice variety of items available for purchase, even some handy tonics that boost your defense or attack power. As long as I had the guide to help me solutions, Final Fantasy was not boring.

This game is a neat little piece of history, and one that I'm glad was made accessible to me. I'm not willing to recommend it to just about anyone, but for those who love the Final Fantasy series or just RPGs in general, I say give it a shot. It's not very long, so it's more than likely that it'll be worth your time.

Good Fun! It has some age when it comes to figuring out what to do but this remake adds some features that relieve some of the old design if it bothers you and makes this version really accessible. For example I turned off encounters on the overworld and that make figuring out what to do next a lot more enjoyable.

I had originally played the PSP version of this game but when the Pixel Remasters came out, I decided to replay this game while going in order from then on. I was actually stuck to this game when I did replay it, it just flows really nicely. It's pretty well paced if you fight everything, as that eliminates the need to grind for the most part. While it still keeps the spell charge system of the original, it makes sense why and I don't really see it as much of a detriment. Worth playing today, for sure.

I went for 100%-ing this on Steam, and it was a hassle. Grabbing a Steam guide and following it through to find secret/rare enemies is a bitch, ngl. Also another thing that's a bitch is I get that some NPCs, specifically the girl dancing around the fountain, tells you hints on what/how to progress next. But the thing is she didn't mention to me that I needed a Rosetta Stone to learn the Luna-fucking village's language, which CAME from a chest AROUND the area I defeated the crystal's boss was at. I legit was confused going to Dr Unne and wondering why the fuck it didn't let me progress. I DO have to include that vent because the first installment reminds me a lot of A Link to The Past. An older game that is simple in design, but hard to follow along is progression. Not no boomer shit of "oh i need 18 arrows and a exclamation mark all over my HUD" but a "you SHOULD check this area out wink wink". baby me, idgaf. also gotta add how the fuck was I supposed to know that fairy for the oxyale was in a random patch of sand near a desert area. yeah it looks a bit off since its not connected, but its legit a sand tile that you walk on and boom, caravan. tf??? overall 5/10

The first Final Fantasy is a novel game to go back to and the modern accessibility features of the Pixel Remaster make it easier than ever to do so, but the game doesn't have too much to offer beyond historical value.

The gameplay is very simplistic and the story is near nonexistant, but it's fun to see how much of what would become the series long-running DNA was already around as of the first game.

Despite what the not-so-flattering 5/10 might seem, I actually enjoyed my time with FF1. It's such a simple experience that it's hard to really hate, the score is mostly due to the opposite, there's very little the game does well.
The vast majority of this game will be spent spamming the same attacks against what feels like the same enemies for a dozen hours. There's basically no story to follow, and no gameplay elements outside of the combat, but the combat itself is extremely shallow. Some enemies have elemental weaknesses, but unless you have more than one black magic-capable mage, this won't come into play very often. Plus, since recovering magic can be pretty expensive until about the middle of the game, you will be spamming melee attacks for a VERY long time.
The one point of praise I can give this game is the unique magic system (at least unique to most RPGs). Like DnD, spells work on a charge system rather than drawing on a universal magic resource like other games. This means that once you start to learn different levels of spells, you can spend charges from a level without letting it affect how you treat the other levels. At the same time, having two spells that you use a lot on the same charge level will make you put more thought into how you use your spells in any given situation. If the game had more complex enemies, this system could easily skyrocket the score. Alas, the remaster of a JRPG from the 80s can only do so much for design sensibilities.

the monk has got to be top 5 worst party member OAT