Reviews from

in the past


First non mmo FF game for me, great start of new series

Where the Final Fantasy franchise began. The Pixel Remaster version has beautiful sprite work and great arrangements of the OST. The difficulty leans on the easy side except for the beginning and the end of the game. I auto battled almost everything in between. It's a simple game but worth experiencing if you want to know where the series started and want to play a modern version with many QOL improvements when compared to the original NES release.

This review contains spoilers

Que buen ride que fue darle uno de los precursores mas grandes a todos los modern day RPGs, el primer Final Fantasy (Pixel Remaster - Released 2021, pero el original released en 1987) Es un ride completo darle un juego que salió en esos tiempos con las comodidades de hoy en día.

Mucho del remaster son puros quality of life upgrades. Muchas mejoras graficas, balanceos de boss fights stats y un bellisísimo OST completamente reorquestado con instrumentos reales (y con la capacidad de cambiarlo al OST 8-bit tipo Pokemon Red en cualquier momento). Una completa labor de amor que - independientemente de lo bien o mal que hayan envejecido las mecanicas de RPGs de los late 90's, merece alabanza eterna.

At a risk of sounding like a boomer, es bien dificil entender bien lo importante que fueron estas propuestas en su momento ya que hoy en día uno disfruta de tantas comodidades y características que uno toma por sentado. "Los muchachos de hoy no sabe lo bien que la tienen 😤😤😤" haha y por allá creo que estoy de acuerdo. Este tipo de cosas en realidad hacen evaluar el juego precisamente un poco dificil.

Lo que el juego ofrece se siente muy rudimentario - poca historia y muy poco engaging. Un sistema de batalla muy sencillo. Tan sencillo que la mayoría de los bosses se pueden ganar en un par de turnos. Siempre la misma trama de los cristales que protegen al mundo de alguna manera ante una amenaza genérica. Hay poco motivo y poco sustento que mantiene el porqué de las cosas - pero como con todo en este juego hay que tener perspectiva, tener incluso un porqué puede ser algo que obtuvimos a través del desarrollo de los RPGs. Un tipo de escritura que es más compleja y profunda de fijo no se daba antes.

De lo más interesante del juego (que juegos mas adelante expanden mucho mas) es que el juego nunca le dice donde ir y BARELY le dice que hacer. Uno empieza el juego acudiendo a la audiencia de un rey y el mae le dice basicamente "Ah mae, ayudeme a salvar a este NPC pls" y ya JAJA. Mandese. Donde ir o que hacer es casi un completo misterio.

No fue hasta casi la mitad del juego que me di cuenta que la única existencia de los NPCs en todas las ciudades es justamente mencionarle algo random con lo que estan lidiano que de pura casualidad lo lleva a uno al lugar donde tiene que ir en su quest principal. Algo tipo, "Ah mae, vio que loco eso de la torre que está en el desierto? Fijo ahí hay varas tuanis" Y eso es todo! Casi no hay lore, no hay sidequests, no hay otro uso para los NPCs.

(Cabe destacar que aunque este haya sido el caso con los NPCs, es muy admirable que hayan logrado crear un destilado de lo que es un RPG. Osea: todo bien que los NPCs sean aburridos for now.)

Con todo y todo se siente increíble haber podido experimentar el génesis de esta hermosa serie. Se siente como pasear por un museo interactivo lleno de personajes y eventos importantes que formaron nuestra realidad en el presente. Un shoutout al final twist del juego donde uno viaja randomly 2000 años al pasado para que el bad guy principal nunca exista (el único boss que me hizo usar strats un toque)

En fin, mi rating es 3 overworked japanese business men from the late 80s peleandose con otros overworked japanese businessmen que hicieron Dragon quest out of 5 🗾🗾🗾

(Vuelvo al 5 star rating porque se ve más tuanis con emojis)

The mindless grinding is exactly my type of comfort game and this started it all of course I'm very thankful to the Grand Daddy of em all

Vanilla is a necessary flavor for ice cream, for it is a simple flavor that reminds people of simpler times. In the case of RPGs, FF1 is not much different. It's a straightforward relic made back in an era where sound level design was the main focus and the narrative was simple yet unobtrusive. Given how the past couple of years have seen a rise in RPGs with a heavy emphasis on narrative and putting multiple ice cream flavors, FF1's relevance as a game with remains just as important as it did for Square back when it seemed like this was their final product. Sometimes, to appreciate complex RPGs and avant-garde ice cream, you have to take a step back to the era where things began.


Played a good amount of it, it’s nice to see where the series started but it feels too archaic and loose, for lack of a better term, for me to feel any sense of gratification from it. There’s barely anything for me to cling onto with Final Fantasy I, the story is barebones, and the gameplay is just okay. I don’t see myself coming back to finish it honestly but I feel like I’ve played enough to cast judgement.

a pretty decent, albeit barebones, RPG. it's nice to see where the series began, i'd say this is a good starting point but keep in mind the final boss is a bit of a difficulty spike

Ele é totalmente datada mas ainda assim é um ótimo começo para a franquia. Não entra entre os meus favoritos mas é sempre bom revisitar esse game

Pretty decent rpg for its time and circumstances. The overworld exploration ended up being more fun than expected and the additions of the pixel remaster helped out with the parts of the game that aged less gracefully, like the ridiculously high enemy encounter rate. Also maybe it’s the fault of this version, but the game felt pretty easy throughout up until the final boss, which was a sudden huge spike in difficulty. Overall I had more fun than expected with it but at the end of the day it’s an old ass rpg

The most classic JRPG ever, a team of 4 heroes vs the bad guy.

Pretty basic game, lovely pixel art, it was fun to play it alongside Stranger of Paradise.

I've played numerous Final Fantasy games, and clearly one look at my favourite game list would show that, though despite being a big fan for a few years now I hadn't actually touched FF I - VI for whatever reason, so in a effort to change that I bought the pixel remaster collection for PS5 once I saw it actually go on sale, though I still hadn't really touched it. Though after finish Rebirth and being put into a FF mood I was reminded once again of how I wanted to play I - VI, so that's what this is. The reason I say all this despite dropping the game is mostly because, I very much intend to finish Final Fantasy I, just not this version. This is because from what I've played and what I know of FF 1 - 3 from being a fan for a bit now, is that they're much less story heavy than 4 - 6. and currently the game interests me though it very much comes off as being exactly what it is, a early famicom rpg, and currently I'd rather not I guess. So instead I'm going to play IV - VI on PS5 as there more story focused, and I - III on my PSP.

Also I don't even know if I want to play these versions, if I didn't already buy them I more than likely would've just played the original versions with some fan patches to fix the translation and stuff like that. Mostly because I'm not the biggest fan of the unification across all the games in this collection along with the completley new sprites from the original versions, but well I spent like £50 on this so I'm going to play these versions (Of IV - VI anyhow)

I'm also kinda wanting to play these now because of wanting to understand the references made in XIV but that's beside the point.

This review has mostly been about why I'm playing this and this version etc etc, so in the few hours I've played of FF1, Heres my brief review.

I played 3 hours and chose a red mage, black mage, knight(?) and the fist fighting one (Yes I forgot the name, woops) and combat isn't terrible... but it really isn't fun. Getting up to 6 enemies in a encounter is dreadful because especially at the start mages don't have very good spells and everyone just dies super quick because of low health. I'll admit I didn't really know anything about the classes here and which is best etc, but still I just didn't find combat fun, especially with the encounte rate being so high, which I know I can turn off but I'd rather not have to.

Story is non existant basically, crystal, garland etc we need to kill chaos(not yet atleast) Maybe I'd actually care more once I play the psp version and put more time in, but for now I'm not interested.

I'll get back to you one day Final Fantasy 1, but for now you rest. I'm getting right to IV though and so far I'm already pretty interested in the story and the combats fun, so there's alot of my complaints gone. (oh and also yeah the music is pretty good, amazing at how many iconic motifs were made this early, like the FF main theme and prelude both being this old and from the same game is crazy, because damm Uematsu hit it out of the park on his first try huh)

I love the Pomp and Circumstance of getting the Ultimate Weapon just for a better weapon to be in a chest with like 8 more damage an hour later into the game.

Was really fun to experience this game with 37 years of RPG hindsight. Above all else, this game feels like someone had a lot of fun playing Dungeons & Dragons with their friends and decided to make a video game about it.

The Pixel Remaster adds a lot of quality-of-life updates that make it much more enjoyable than the original, since the likely audience for this release are now older and have busier lives than they did back when this game first dropped. Having access to bonus features like the original concept art and a music player (original and orchestral OST's) is a nice touch, and getting to see the same pixel graphics but with crystal clarity and smooth framerates is a perfect nostalgia boost.

The story is very aged, as is to be expected of a game nearly 40 years old, but is probably the most straightforward and least-tropey of the early Final Fantasies (lookin' at you, FFIII). Because of this, the game doesn't last as long as you'd expect it to, even when 100%-ing the thing, and you might be surprised to have paid more than $10 on such a quick game if you didn't get it on sale.

Highly recommend this particular version for anyone interested in taking a peek at the origin of many things we've come to take for granted in modern role-playing games.

I had originally played the PSP version of this game but when the Pixel Remasters came out, I decided to replay this game while going in order from then on. I was actually stuck to this game when I did replay it, it just flows really nicely. It's pretty well paced if you fight everything, as that eliminates the need to grind for the most part. While it still keeps the spell charge system of the original, it makes sense why and I don't really see it as much of a detriment. Worth playing today, for sure.

I went for 100%-ing this on Steam, and it was a hassle. Grabbing a Steam guide and following it through to find secret/rare enemies is a bitch, ngl. Also another thing that's a bitch is I get that some NPCs, specifically the girl dancing around the fountain, tells you hints on what/how to progress next. But the thing is she didn't mention to me that I needed a Rosetta Stone to learn the Luna-fucking village's language, which CAME from a chest AROUND the area I defeated the crystal's boss was at. I legit was confused going to Dr Unne and wondering why the fuck it didn't let me progress. I DO have to include that vent because the first installment reminds me a lot of A Link to The Past. An older game that is simple in design, but hard to follow along is progression. Not no boomer shit of "oh i need 18 arrows and a exclamation mark all over my HUD" but a "you SHOULD check this area out wink wink". baby me, idgaf. also gotta add how the fuck was I supposed to know that fairy for the oxyale was in a random patch of sand near a desert area. yeah it looks a bit off since its not connected, but its legit a sand tile that you walk on and boom, caravan. tf??? overall 5.5/10

The first Final Fantasy is a novel game to go back to and the modern accessibility features of the Pixel Remaster make it easier than ever to do so, but the game doesn't have too much to offer beyond historical value.

The gameplay is very simplistic and the story is near nonexistant, but it's fun to see how much of what would become the series long-running DNA was already around as of the first game.

Despite what the not-so-flattering 5/10 might seem, I actually enjoyed my time with FF1. It's such a simple experience that it's hard to really hate, the score is mostly due to the opposite, there's very little the game does well.
The vast majority of this game will be spent spamming the same attacks against what feels like the same enemies for a dozen hours. There's basically no story to follow, and no gameplay elements outside of the combat, but the combat itself is extremely shallow. Some enemies have elemental weaknesses, but unless you have more than one black magic-capable mage, this won't come into play very often. Plus, since recovering magic can be pretty expensive until about the middle of the game, you will be spamming melee attacks for a VERY long time.
The one point of praise I can give this game is the unique magic system (at least unique to most RPGs). Like DnD, spells work on a charge system rather than drawing on a universal magic resource like other games. This means that once you start to learn different levels of spells, you can spend charges from a level without letting it affect how you treat the other levels. At the same time, having two spells that you use a lot on the same charge level will make you put more thought into how you use your spells in any given situation. If the game had more complex enemies, this system could easily skyrocket the score. Alas, the remaster of a JRPG from the 80s can only do so much for design sensibilities.

the monk has got to be top 5 worst party member OAT

Fun way to discover how it all began, definitely the best way to experience this game, as the music and graphics are great while you can disable encounters at pleasure allowing for a more satisfying exploration. The game is very simple and it can be quite cryptic but it was still a fun time thanks to the improvements of this version

four heroes must stop a time loop and KILL CHAOS

Bit the bullet and officially started the FF series with the first pixel remaster. I don't play many JPRGs so even if it wasn't daunting it also wasn't something i'm particularly well versed in. With all that said, I had a great time! I found myself enjoying it way more than I anticipated. It was a nice fun time and I found myself having way more fun than I would have figured, and I kind of forgot I like needlessly grinding in games from time to time. Ended the game around level 50 and still had a good challenge with the final boss. Lookin forward to what the rest of the series has in store for me! :]

(This review was made shortly after writing Strangers of Paradise's as well. Read that review first if you want to go through my FF reviews in order)

The game that started it all. A fantasy that was the final chance for one man to make the game he wanted.... And he did.

Final Fantasy 1 is an amazing game. Has an easy to follow story, a great collection of enemies with some of this best art used to bring them to life, and some of the best music that still gets new renditions to this day. It's been many years since this game first came out and thanks to Square Enix with the Pixel Remasters... this and 2 through 6 have a chance to easily bring in more fans in.

The story is as classic as you can get. The 4 elements are out of control and 4 brave adventures arrive with a dimmed crystal each to purify the altars of each element to restore balance and save the world. This time however, you get to chose who the heroes are between a Thief, Warrior, Black Mage, White Mage, Monk, and Red Mage. Each providing something different to the table so you gotta pick think what you'll do. (Mine was a Thief, Monk, White Mage, and Red Mage)

Combat is pretty good and was revolutionary for the time. Turned based with both the enemy party and your party on the screen duking it out. Magic works similarly to DnD with spell slots. Run out of slots and you can't cast anymore. There are tons of different spells, weapons, and armor that can change the tide of battle with even equipment not equipped having spells tied to them as a one time use so none spell casters can cast if need be.

Now gameplay for story... well if you played a game back in the 90s or have heard about how they played I sure hope you are prepared to just wonder about and write down info you see mentioned that could be important. Of course there are guides out now but if you want the original experience I recommend having a way to take notes nearby. I got lost a few times but eventually got on the right path and continued on without to much trouble. You will need to grind a few times so just be ready for that. Somethings are just vague for story but it helps with the world to an extent.

Now for additions given to the Pixel Remasters. The game has had all it's original bugs fixed, a brand new arrangement to the songs are available or you can play with the NES original version, a bestiary is included so you can keep up with all the enemies you've taken down in your journey to save the world, a Booster option to boost money or exp if you so chose or you can lower how much you get to make it harder, a music player to hear just the music from the arrangement and the original whenever you want, and my personal favorite, an art gallery that shows all the concept art for the original game including art done for anniversaries.

All in All. Final Fantasy 1 is a nice benchmark for the series and paved the way for many JRPGs to come. I highly recommend giving this game a go to see Final Fantasy's beginnings.

The Pixel Remaster of FF1 is fantastic. This was my first time fully diving into FF1 & I had a great time with it. By RPG standards, it's not very long nor is it very complicated, but I kinda love it for that. Others might say its story is too bare-bones, but I didn't mind its simplicity at all. Gameplay's solid, music is nice, graphics are appealing ---- definitely recommend it.


Enjoyable version, but I'd recommend GBA or PSP.

Upon replaying FFI PR with some friends, my opinion on this game has went up. Not skyrocketed, but certainly worth half a star’s boost. I don’t know if it’s something that took a bit to marinate, or there’s juxtaposition after playing FFIII/FFV/most-of-FFVI, but it became really apparent to me just how easy FFI is to pick up and play. On my second playthrough I used a different team, where I learned that the character differences are fine-tuned just enough to make it so that each composition feels unique, but nothing is detrimental and there’s a mostly-reasonable brute-force solution to everything if you need one. Probably. I’m not going to test that with four white mages anytime soon but for most party compositions I think it’s true.

And while Marsh Cave is still awful, the Pixel Remaster does have the in game map option to press a button and have a map of the entire room you’re in appear. While I did complain in my first review about dungeon design with its empty rooms and stalling so that you’re ground down with encounters being from the Fuck You era of NES game design, and I still think that’s true, you can simply just not go into the empty rooms this time around since you can see where they are, as long as you’re inside a room.

Otherwise, pretty much what I said last time. Play the FF1 Pixel Remaster, it's good.

Reviewing this strictly as a remaster: the graphics/remastered pixel art as well as the OST and selection of content (such as not including the optional GBA dungeons, or the MP system) are all great, but the difficulty, QoL/easy-mode difficulty adjustments and that garbage mobile game font SE keeps putting in every remaster/port really do bring it down quite a bit.

This review contains spoilers

Story-
The story of this game is definitely the worst part, it's generic at best and extremely hard to follow at worst the time loop isn't explain or hinted at whatever so ever until the very end the characters are absolutely nothing it has the framework of being something that could be passible but fails pretty hard by having no characters no plot progression and a weak villain
Graphics-
The spritework for the pixel remaster is honestly amazing there was alot of moments where I was taken aback because I wasn't expecting it too look as good as it did lufenia and the
area you fight Chaos in are highlights they look amazing
Gameplay-
Probably the most basic you can get with a jrpg except I like the way the magic system worked and how it was presented i think it's a unique way to do magic even know and wish it was something that was more common in games. the good thing with the pixel remaster is the ability to change things like the encounters and gil and exp rates because without that it would of made the game a lot more tedious and even with those boosts the boss fights were challenging enough that they were still engaging.
Music-
Great music as always the final boss theme being my favorite
World-
I feel like final fantasy had the opprotunity for a really interesting world but it doesn't get developed enough the areas in theory are cool but in pratice just feel like hallow vessels for the story to happen in