Reviews from

in the past


My experiences with the Zelda franchise have only been Breath of the Wild.

I always saw the franchise at other friend’s homes. I never was jealous, just didn’t have anyone to tell me that it was so awesome.

I loved The Minish Cap. What a fun, insanely packed game, The difficulty of the game certainly arose from me playing an older game and not always being precise with the dpad. Lots of bosses left me cursing and wanting to end my run. I’m glad I stuck it out and finished the game. It feels good to have started my journey on the Zelda franchise. Perhaps I’ll make a list?

One of the only games I had for the GBA and I'm so grateful it was this one :')

I have officially beaten all the 2D Zeldas! (besides four swords i guess(wait does phantom hourglass count as 2D or 3D))

This was super fun! I like how they had multiple gimmicks in this game instead of just one. The cloning and the shrinking were both neat and were never frustrating. This is a more linear Zelda game that felt smaller in scale and I like that! Just a cute little romp where you get to play as Toon Link. There were also some really good dungeons and mini-dungeons. Wind Palace was sick just on the aesthetic alone.

Being the last of the 2D Zelda games I played, there just wasn't really anything groundbreakingly new for me. I've seen it all before :P Also, just like most Zelda games, there are moments of confusion where I can't figure out where to go in the overworld between dungeons, which are my favourite parts of the games.

Overall, this is still a super fun romp and severely underrated! I literally have never heard anyone talk about this game.

Minish Cap is the absolute best looking game on the GBA. Additionally, its one of the best 2D Zelda games. They had to deal with a smaller overworld because of the limitations of the handheld, so they compensated with a shrinking gimmick that allowed you to fit entire dungeons in small areas around the map. This game hooked me from the first dungeon, when the main boss was revealed to be a common chuchu that found its way into your tiny dungeon. Just incredibly charming all around.


Vaati es mi crush de la infancia

A charming, beautiful and fun game that would have easily been a 4/5 if not for the horrible final boss fight. You can see the love, care and passion that went into this game. This is easily one of the best looking GBA games I've seen. The pixel art is gorgeous, and Hyrule really thrives in this artstyle.
The dungeons are classic fun 2-D Zelda dungeons, and they are fun. The world itself is really cool to explore, and I really like the way the Minish aspect is integrated in the world. I think its done really well. When you become small, you get to see the same world in a different light, and its really cool to navigate as a little minish.

The music is alright, nothing really got me humming other than Zelda's theme, which is funnily just the OOT End Credits theme.
I really like the items in this game. They are really cool and require you to think out of the box, especially in the overworld.
I'm not too fond of the Kinstone mechanic, since its kinda annoying to fuse kinstones and then go to a random area to get the item, but it can be interesting sometimes.

However, let me get to the final boss fight. I will not spoil anything, but nothing in this fight makes sense. Firstly, its a chore to get to the boss, and if you die, you gotta do everything again. Secondly, they really force you to use the mechanics and items of the game here even when it makes no sense. Some of the stuff you need to do to beat the boss feels so overly complicated and unnecessary that it feels like it was done either for padding or just for the sake of the main gimmick of the game. This game could really have been a 3.5 or 4 if not for the atrocious final boss.
But still, a great game, and a must play for a Zelda fan!

This review contains spoilers

Super spaßiges Spiel.
Die Rätsel pochhuaa super verständlich. Musste quasi nie in den Guide schauen. Nur die Bombenrätsel waren komisch.

Ich muss aber auch sagen, die Welt ist nicht wirklich zum reinfühlen gewesen, was die Charaktere angeht. Hatte bei keinem Charakter mich gefreut ihn wieder zu sehen. Aber von der Welt her konnte man sich sehr reinfühlen. Das kleiner Werden ist super cool umgesetzt und man spürt quasi, wie auf einmal die Welt riesig ist.

Der Hut war der coolste Charakter und auch der coolste Helfer. Null nervig, Sau Hilfreich und chillig.

Die Hundertprozent sind aber Schmutz. Die Figuren Quest war sau nervig und anscheinen auch nicht richtig. Und die Tingle Statue eieiei. 3-4 bin ich durch so einen alle Fragmente Guide gegangen.

Aber sonst war es cool.

Pretty solid Zelda, I really enjoy it on a conceptual level, and I think that it deserves a remake or sequel of some kind

A real fun and creative 2D Zelda title, compact over-world, ingenious dungeon designs utilising thumbelina-esque exploration. Also includes some great callbacks to contemporary (at the time) Zelda’s and old, with a few Mario foes thrown in for fun.

Just want to say this, people find the game too easy! Also they want to obsessively fuse kinstones in the hope of 100% completion.

Forget about obsessively collecting heart pieces, explore the over world and do dungeons and have fun with it.

"Miyamoto-san, we don't know what new bosses to design for this game"
"Just make normal enemies bigger"
0_0

Super underrated Zelda game! The items are really unique compared to others, in particular I'm upset we have yet to get back the gust jar or the roc's cape. The story isn't anything too special though I do really enjoy Vaati's design, but first and foremost when I think of this game I think of the artstyle. The pixel art feels so lively and bright and as for now I think it's the best looking 2d Zelda, but I'm hoping we'll get an even better looking one eventually.

Once again the Zelda series doesn't disappoint. The Minish Cap is a solid entry in the series that falls behind just a little bit due to one main complaint: Getting to the dungeons. I found that some of the things before the dungeons were sort of tedious compared to in the other games I've played so far where at times I could even just go there. But here it feels like there's a lot of stuff to do before those dungeons, and it's even made worse when there's the Golden Kinstones to deal with as well. However, while getting to some of those dungeons, I found a majority of dungeons to be extremely good, with the only exception being the Temple of Droplets. I didn't really like the puzzles in that dungeon or the navigation, and what I said earlier about getting to dungeons being tedious? The Temple of Droplets is a great example as you need to find the three library books in town and bring them back which takes MUCH longer than I feel like it should've. Other than that though, the rest of this game is so good that it's sort of a crime that I can't in good faith give this a perfect score. There's so many great qualities in this game such as the dungeon layout and puzzles, the shrinking gimmick works so well with 2D Zelda, the characters are enjoyable on screen, the art style looks great, the bosses are insanely fun, and more. Sure getting to the dungeons is annoying in my opinion, but man those dungeons are high quality in exchange. Definitely give this one a shot, I didn't think I'd like this as much as I thought I would. Overall, another quality 2D Zelda title I enjoyed that's very close to being the best so far.

The Legend of Zelda: The Minish Cap is a delightful top-down Zelda adventure that packs a surprising amount of charm and challenge into its pint-sized world. Shrinking down to the size of the insect-like Minish offers a unique perspective on Hyrule, leading to clever puzzles and imaginative dungeons. The vibrant visuals and catchy soundtrack perfectly complement Link's micro-sized quest. While it's a bit on the shorter side compared to some Zelda entries, The Minish Cap remains an engaging and polished experience.

You know when you play a game and can tell that they had so much passion and fun while making it? This is that type of game.

Likely the best 2D Zelda game, the game flows well without boring parts and has content to keep you playing if you want to do so after you finish it.

The best 2D Zelda imo. A charming Zelda game metrodivania vibes. A game where you explore and backtrack a lot.

First off, as usually, the game looks nice. The music is great. The story is...fine/mid. It's basic. Nothing special. It does not ware out it's welcome. Honestly the length.

Let's get into the meat of this review though. The Kinstone system is a lot of fun, if you like backtracking. This is where the metroidvania feels come from. It wants you to backtrack a lot. Most of it is optional though. You connect a kinstone with a NPC and the world changes in some way. It's a neat little gimmick.

The kinstone system does have it's flaws though. You have no idea when a npc has a kinstone quest ready. So you spend a lot of time checking npcs over and over.

The other annoying thing is that they kinstone quests can be missed. Thus you miss out on certain things without ever knowing. Hiding massively important/beneficial items behind it is imo, not fair. Considering things can be missed with no knowledge. The game does not say, "Hey there is a quest here!" So you gotta check the same npcs 10x times and hopefully you catch them when they have a quest. But also hope you have the correct piece to connect with them.

The dungeons are mostly well designed. They are fun. The items are mostly neat. The bosses however...

This game doesn't have well designed bosses. The first and third are fun. The rest are very annoying. They are either terribly signposted as in boss 4. Or they seem to require you to take damage like boss 2 or have an infuriating time doing to the intended way. Boss 5 has too much going on so you are constantly getting hit. We will talk about the final separate though.

My biggest complaint is that the game has jank hit boxes. Like very jank. Enemies and bosses have unbalanced hitboxes while you lack any invincibility frames. This game is not above stun locking you into sevaral hearts worth of damage. Contact damage is devastating due to bad hitboxes and you having zero i-frames.

The final dungeon is fun but is lazy. You fight the same mini boss a total of at least 12 times. It's just lazy. The dungeon before it although not my favorite, felt much longer and well planned out. Had many neat puzzles. The final dungeon is mostly you fighting Darknuts over and over with the occasional puzzle/new mechanic.

The game is a bit jank. Enemies can turn on a dime but once you use an item you are locked in the direction. The copy ability is neat but also very finicky. It's almost inconsistent in terms of damage. If you copies get hit physically they disappear. No damage. If they get hit by fire, the fire affect will transfer to you. Which does not make any sense. But you don't take damage, you just run around on fire. If they get hit by electricity though you get damaged and stunned as if you got hit directly. IT'S JUST STUPID DESIGN. Makes no sense.

Prior to the boss you have to run through 3 rooms meant to just take your health away. The final room being 3 Darknuts. Darknuts suck. They are not hard. The are just hard to get consistent because they are so jank and can turn on a dime to block you. You gotta do these 3 rooms and a 3 phase boss with no way to replenish things in your bottles. It's brutal.

The final boss is badly signposted and infuriating. Only 1/3 phases I feel like was well designed and fun. The first phase is infuriating as it's just meant to damage you a lot. The second phase makes a lot of sense and is generally fair. The final phase makes no sense so you gotta trial and error it. It yet again has infinite ways to damage you. It can literally just block you in ways that force you to take damage. You can even fall of the side, as if we needed another way to take damage. It almost is not very intuitive. And it can give you terrible patterns. I'm glad I used save states because I doubt I could do it without them tbh.

I know I bashed this game a lot. But exploring this world is generally fun. Becoming tiny is neat. It has a lot of charm. It's a forgiving game mostly. It drops a lot hearts. Pots are consistient in terms of what they drop. So if it drops a heart, it'll always drop a heart. So you can farm hearts and consumables if you need.

You will like this if you enjoy exploring and backtracking. It's a fantastic game with some jank and bad design.

A definite contender for most underrated Zelda game. With a great art style, cool items, some of the best dungeons in the series, and one of the best companions, this relatively smaller Zelda adventure is really a stand out.

muita ambição dos cara. queria dar uma nota alta mas é desproporcional demais um jogo desses num GBA e acaba criando um monte de problema: desde os controles apertadíssimos até coisas características da série, tipo o uso do menu (só serve pra trocar de item. nem o mapa das "dungeons" soa importante aqui. o modelo fica extremamente maçante com o decorrer do jogo)

não tem porque ficar pegando conchinha e juntando dinheirinho a não ser pela lógica "completacionista" (à essa altura do campeonato? pelo amor de deus, né?), então a mecânica das "kinstones" acaba parecendo inútil demais e maçante demais também, tirando as que são mandatórias. nem as habilidades da espada são tão úteis assim já que o jogo é extremamente fácil e simples. nem juntar todos os corações se faz necessário!! o jogo não exige isso tudo pqp!!!! desperdício de um monte de ideia muito boa, e o pior é que a maioria dos problemas não tem solução. o formato e as proporções do jogo apenas não encaixam com a plataforma. lamentável

praticamente Zerado, mas marcado como Abandonado porque larguei o jogo na última fase da última luta do último chefe: a habilidade "peril beam" é uma ideia terrível em um jogo tão fácil, é inútil como quase todas as outras e só serviu pra quebrar o "timing" da mecânica da luta. foi a gota d'água depois de já estar tão cansada de insistir num jogo lotado de "loops" sem razão de existir. terrível terrível terrível

1 estrela pelos gráficos lindos e a outra pelo potencial desperdiçado da mecânica de "minish"

Very charming. Nice visuals and beautiful music as always. Fun use of classic Zelda items.

Some small oversights with display and dialogue sometimes. Minish gameplay was interesting at times, I feel like it wasn't used to it's fullest potential. As the game went on it became less and less utilized. Kinstones were similarly interesting but became quite redundant. Not much to spend Rupees on. Wish some tools could've been used more. A lot of cool stuff, maybe I rushed through the game too much but I think the game could've used more world/side storylines. The kinstones could've done this, but for the most part these are very short and not very satisfying (Percy, 3 Goddesses, Gorons, etc.).

Arte ~absolutamente maravilhosa~ referencial pra caralho; pixel art que, se vc gosta de videogame, vc precisa ver haha As interfaces da arte com a historinha e as pequenas coisas que vão acontecendo ao longo do caminho são muito muito incríveis e fofas também

Gameplay e puzzle design meio esgasgadão (tu avança rápido em umas partes e em outras tu fica muito travado, desproporcionalmente) e soluções pros desafios frequentemente não muito satisfatórias :/

Passei raiva umas horas e o gameplay teve momentos que se esforçou bastante pra deixar o jogo chato mas ele não conseguiu!!! husfgduhdggfh Ainda gostei muito da experiência como um todo ûᴗû)

Tive a impressão que ia ser um pouco diferente disso e mais suave e elegante, por causa das reviews que vc encontra por aqui, mas com toda honestidade narreal o puzzle design dele é um pouco superestimado com todo respeito. Depende muito de testar todas as interações que vc tem disponível sem o jogo te sugestionar a usar uma ou outra específica, o que é meio fraco considerando o outro zelda 2D que eu joguei (A Link Between Worlds).

Dito isso, muito legal e gostei bastante. Mas se for jogar, leve isso em consideração: é um jogo maneiro mas que infelizmente em momentos específicos vai te colocar numas posições chatas de precisar muito de um detonadão pra saber qqfaz na sequência (é um jogo de 2004 no final das contas). Eu só procurei na internet uma vez como fazia mas foi por bastante teimosia hudfuhgdgg Quem sabe tivesse sido mais legal se eu tivesse só procurado logo algumas coisas? Sei lá

One of the best gaming experiences I have ever had in my life. Picked up this game almost 10 years ago, and completing it now feels like I really did something great, a great adventure and a great journey.

The game is colorful, the sprite work is beautiful, The songs, the characters and the level design are really fun. The tributes to past Zelda games are so clever too. Capcom outdid themselves again. But if I had one complain, it would be the god damn gactha figurine minigame. Locking a heart container behind such bongus mechanics was kinda bs, but besides that, Minish Cap is great. Peak Zelda.

Most underrated zelda game imo.On par with a link to the past.I have always had a tough time choosing between these two as my fav zelda.I do think minish cap is objectively a better zelda gameplay wise,whereas a link to the past was revolutionary and sooo many precious memories with that one <3


Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 8\10;
Trilha: 10\10;
História: 10\10;
Fator replay: ?\10;
Motivo de não zerar: Joguei quando criança no GBA de software no celular, goste mais que o a link to the past e um dia eu zero.

This were the days, also really like music.

this games great one of my favourite 2d zelda games

O primeio jogo do Zelda que joguei em que as mecânicas e origem eram completamente diferentes, foi estranho de início mas hoje considero um dos melhores 2.3D de Zelda