Pretty good gameplay, the characters have nice variety and control well. The game takes a lot from Hades for several systems, including the in-run elemental skills and the 'heat' system. Characters start a bit basic but quickly fill out as you upgrade throughout a run. Game was pretty easy and my first victory was the 4 or 5th run.
Visuals are nicely detailed, and work nicely until you get to the more frantic encounters where it becomes a mess of visual effects. The extra elemental abilities you get kind of lack impact and feel a bit lacking as a result.
Story is borderline nonsensical, in part due to mediocre localization, though it faded mostly into the background pretty quickly.
Overall: enjoyable little roguelike for a few hours.
Visuals are nicely detailed, and work nicely until you get to the more frantic encounters where it becomes a mess of visual effects. The extra elemental abilities you get kind of lack impact and feel a bit lacking as a result.
Story is borderline nonsensical, in part due to mediocre localization, though it faded mostly into the background pretty quickly.
Overall: enjoyable little roguelike for a few hours.
One of the most fun I've had with a side-scrolling roguelike in a while since Dead Cells.
The character movesets were well translated into the game, although the game itself is only "Blazblue" in name and its playable characters. Don't get fooled, as the story (as decent as it is through its unique presentation) has literally nothing to do with Blazblue otherwise.
(But that's not what you'd buy the game for anyway, is it?)
The character movesets were well translated into the game, although the game itself is only "Blazblue" in name and its playable characters. Don't get fooled, as the story (as decent as it is through its unique presentation) has literally nothing to do with Blazblue otherwise.
(But that's not what you'd buy the game for anyway, is it?)
Literally has not a goddamn thing to do with blazblue at all besides the characters just being the sprites from the games. Even to Ragna and Hakumen's sprites being untouched from 2009.
That being said this game is just fucking sick. Plays like those youtube fan-made animations of taking random game sprites and making them fight but also making it work. Rougelike elements are also a nice blend of choices that vary from what kind of new moves you want, completely new effects to add to moves, or passive buffs. It's a bit awkward to control with some characters later since you get so many moves and there is only 2 attack buttons, so the game really makes you work them with different inputs and combinations with other buttons that aren't for attacking. It leaves the movesets just a little bloated especially with characters like Noel, who has attacks that happen after you jump or dodge meaning if you are in the middle of attacking and you want to actually dodge, you might just fly into a projectile or attack and get your shit clocked.
Game is still in early access so these are subject to change but I swear to fucking god if this game doesn't add Valkenhayn R. Hellsing, Yuuki Terumi, Litchi and Azrael I will wreak havoc.
P.S. Every fighting game company should stop hoarding their obtusely animated sprites and do something with them aside from fighting games. Looking at you french-bread
That being said this game is just fucking sick. Plays like those youtube fan-made animations of taking random game sprites and making them fight but also making it work. Rougelike elements are also a nice blend of choices that vary from what kind of new moves you want, completely new effects to add to moves, or passive buffs. It's a bit awkward to control with some characters later since you get so many moves and there is only 2 attack buttons, so the game really makes you work them with different inputs and combinations with other buttons that aren't for attacking. It leaves the movesets just a little bloated especially with characters like Noel, who has attacks that happen after you jump or dodge meaning if you are in the middle of attacking and you want to actually dodge, you might just fly into a projectile or attack and get your shit clocked.
Game is still in early access so these are subject to change but I swear to fucking god if this game doesn't add Valkenhayn R. Hellsing, Yuuki Terumi, Litchi and Azrael I will wreak havoc.
P.S. Every fighting game company should stop hoarding their obtusely animated sprites and do something with them aside from fighting games. Looking at you french-bread
Gonna be real here, I kinda hate that the BB license is on this. The game is definitely fun to play, but I despise getting sent back to the hub world as it reminds me constantly it's not actually a BB game, but also that the game is just nothing but an asset flip of CF. If the game played any worse I'd go so hard in on shitting on it, but as it stands it is a decent roguelike that makes a fun enough game. WHY THE FUCK IS HIBIKI THE STARTED THOUGH?
The game is still in early access and I might review it again once the game releases in full.
Let me preface this by saying that I like the game a LOT.
The playable characters all feel distinct and even a run with the same character can turn out very different depending on the moves you obtain throughout the run.
More characters are still being added and I’m excited to see how the final roster looks.
The gameplay is smooth and the controls are really responsive.
In terms of presentation, the game looks really stunning. Animations are crazy flashy while still being readable. Enemies have easy to read attack patterns.
It might not be connected to the BlazBlue Universe (as far as I know), though the story and characters are all unique and likable. I especially liked watching the protagonist and their navigator develop a friendship.
The game currently has three different voiceover languages at once. Playable characters talk Japanese (voice clips taken straight out of the mainline games afaik), announcements during gameplay and the tutorials have english voice over. The story is completely voiced in Chinese, which sounds really good.
Even though the game is still being actively developed, I can still recommend it.
Let me preface this by saying that I like the game a LOT.
The playable characters all feel distinct and even a run with the same character can turn out very different depending on the moves you obtain throughout the run.
More characters are still being added and I’m excited to see how the final roster looks.
The gameplay is smooth and the controls are really responsive.
In terms of presentation, the game looks really stunning. Animations are crazy flashy while still being readable. Enemies have easy to read attack patterns.
It might not be connected to the BlazBlue Universe (as far as I know), though the story and characters are all unique and likable. I especially liked watching the protagonist and their navigator develop a friendship.
The game currently has three different voiceover languages at once. Playable characters talk Japanese (voice clips taken straight out of the mainline games afaik), announcements during gameplay and the tutorials have english voice over. The story is completely voiced in Chinese, which sounds really good.
Even though the game is still being actively developed, I can still recommend it.
Fun-ish roguelike, even if it doesn't actually have anything to do with actual BlazBlue. Gameplay is good, artstyle is good (the imported characters sometimes actually clash with the environment actually), music is alright, story is nonsense gibberish. All in all it's fun for some 10~20 odd hours until it gets too repetitive.
Nunca joguei nenhum jogo de BlazBlue, comprei o jogo devido ao formato de rogue-like (um dos meus tipos de jogo favorito). No inicio fiquei meio desanimado sobre não ter todos os personagens, porém é bem tranquilo de desbloquea-lós. Eu comprei o jogo em acesso antecipado então meus status foram resetados e mesmo assim achei bem fácil de conseguir novos personagens. O que mais se destaca no jogo são os combos muito divertidos e apelões de usar com os bonecos. Eu não entendi muita da história mas é algo bem divertido pra quem conhece o universo do jogo pelo que amigos me falaram. Dito isso pra quem curte jogos rogue-like e gosta de combos esse é um jogo ótimo.
>select hakumen
>hold attack for 2 seconds and release
>everyone dies
>repeat
simple fun with great upgrade system potentials give every character many combos to tackle you not only have 10 different playstyles in a roguelite but even more options to go for with each character, other upgrades include general roguelite mechanics like extra damage types and weapons
maps are a bit short and there are not many different enemies at the moment but its not that big of a deal because devs plan to make content updates, same with the character pool if you see the pool low they can add new characters in future.
soundtracks were underwhelming for me, if you compare to the original games these are nothing, would be amazing if blazblue character themes were here but I also dont think its possible when this game has different soundtracks for different stages.
I cant talk about story much because I'm only familiar with characters (and that is also not much) not blazblue itself but I can say it makes you intrigued even if little with the mystery going on in the world and adds a flavor between your runs while doing missions in the hub world.
played like 2-3 hours or so and tried 4 characters out of 10 but I'll continue to play and looking forward to updates
>hold attack for 2 seconds and release
>everyone dies
>repeat
simple fun with great upgrade system potentials give every character many combos to tackle you not only have 10 different playstyles in a roguelite but even more options to go for with each character, other upgrades include general roguelite mechanics like extra damage types and weapons
maps are a bit short and there are not many different enemies at the moment but its not that big of a deal because devs plan to make content updates, same with the character pool if you see the pool low they can add new characters in future.
soundtracks were underwhelming for me, if you compare to the original games these are nothing, would be amazing if blazblue character themes were here but I also dont think its possible when this game has different soundtracks for different stages.
I cant talk about story much because I'm only familiar with characters (and that is also not much) not blazblue itself but I can say it makes you intrigued even if little with the mystery going on in the world and adds a flavor between your runs while doing missions in the hub world.
played like 2-3 hours or so and tried 4 characters out of 10 but I'll continue to play and looking forward to updates
I'm gonna make a review for every update:
Early Access Launch: Game is sick as hell, combat is fluid. Story is extremely confusing but my assumption is that it's cause I'm not caught up on BB lore. It has some minor issues here and there but other than lacking an ending atm the only real issue is that the screen shakes WAY TOO MUCH
Early Access Launch: Game is sick as hell, combat is fluid. Story is extremely confusing but my assumption is that it's cause I'm not caught up on BB lore. It has some minor issues here and there but other than lacking an ending atm the only real issue is that the screen shakes WAY TOO MUCH
Unamazing, but definitely fun. I love that it takes the fantasy of playing these characters and explores that in a highly approachable, hack-and-slashy context. Unlocking characters is weirdly grindy, though, and the gameplay isn't quite varied enough to me to sustain that grind without those character unlocks, so I'm tapping out after a few early full clears.