Reviews from

in the past


I played the remake first, which naturally dampened what I got out of the original. But the original ain't bad either. Simple, but not bad.

This is probably a pretty decent "baby's first platformer". It's pretty straightforward, with the main nuances being Mickey's slow, floaty movement and his projectile game. The game is very forgiving, though not a complete gimme - Continues are limited. I respect that you still have to put some effort in to learn stuff, even if the remake suggests that this is less a deliberate choice on SEGA's part and more a natural consequence of expected game design.

The game sure doesn't feel much like a Mickey Mouse title. If it wasn't for Mickey and Minnie, and Mizrabel kinda looking like Snow White's Evil Queen, you could mistake this as being any sort of generic cutesy fantasy platformer. But I guess it's all right in its own respect. Animation on Mickey's pretty solid, anyway, even if it's a far cry from Virgin's later efforts.

It'd always been weird to me that there are only five levels but seven collectables. Like so you have the Rainbow Gems, implying seven, but you don't have a full set of seven levels to make up for them? Why not come up with some other theming and make the Gems a set of five, then? Odd stuff.

Even on just the Genesis, I'd probably take any other Disney title, but I can respect this being pretty impressive if you were a kid in a pre-Sonic world.

Mickey e Minnie estavam na deles no meio da floresta, e vem uma bruxa e pega a Minnie a troco de nada (??) Agora tem que salvar ela, vê se pode >:v
Antigamente eram tantas mídias que usavam do roteiro de namorada sequestrada, que eu cheguei a pensar que era proibido namorar kkkk

Castle of Illusion, na sua essência, possui um charme que só o Mega Drive podia fornecer, com seus efeitos sonoros chiptune e gráficos fazendo ótimo uso de cores. Você explora diversas áreas para encontrar as jóias que abrirão seu caminho para a Minnie, e é tudo muito criativo, com todo o toque da Disney.

Só a jogabilidade que não podia ser mais simples. Você ataca dando bundada nos inimigos ou jogando bolinhas, nesse quesito, é um jogo de plataforma bem básico, mas não deixa de ser um clássico que teve tanta popularidade que ganhou remake em 2013.

Esse jogo inclusive já chegou a aparecer em reportagem na Globo kkkk
O garoto Beto jogava com a repórter e explicava tudo que acontecia no jogo, o melhor caminho pra tomar e porque se m@t@r em certos momentos, como se ela estivesse entendendo tudo, era muito bom kkkkkkk

A decent platformer with a good variety of stages, culminating in around 30 to 40 minutes of content. It's worth taking a look at once if you're bored, although it doesn't do anything special or groundbreaking. What it does do though, is done well enough.

A very short, sweet game. Perfect example of the classic Disney games of yesteryear. Wonder if the remake is as good as this one...

É bom, mas falta alguma coisa pra deixar ele mais memorável, ainda prefiro o primeiro Magical Quest.


Cleared on April 26th, 2023 (SEGA Genesis Challenge: 6/160)
Review updated on May 14th, 2024.

Thinking back to my review of Castle of Illusion, I thought to myself that maybe it was too harsh because I played on the wrong difficulty. I accused it of being unfair, but when somebody said it was "easy". I thought it was strange to say, but then I remembered I played on Hard difficulty because when I accidentally set the game on practice, I thought you had to play Hard mode to get the full game experience, but now that I've gone back to play the game on Normal, I can say that the majority of the game's problems do not apply.

On Hard difficulty, the enemy placement was atrocious. I still remember that one bat that spawned right out of nowhere at the end of the Storm, all of those bats that kept gimping me on the flood, and just so many bats that it feels cluttered and undodgeable. To my surprise, that didn't even apply on Normal mode. There are still some level design nuisances like the falling block trap in The Castle that requires trial and error to know how to avoid because there is no indicator which one will fall and which one doesn't, but I think having three starting HP and not as many enemies to worry about throughout the levels do help give you more breathing room to figure that out. The bosses also go down much faster and by fast, I mean the tree boss took around 3 hits to beat, but on Hard mode? It reportedly takes 10 hits. Its attack pattern is also even faster.

I'm still indifferent to the slow movement speed, but it doesn't bother me as much as it used to, and after having played that god awful Fantasia game, I've come to better terms with how the jumping mechanic works.

Visually, I still love the well varied environments with an enchanted forest, a toyland, storming lands, candy land, library, and the castle itself. I still don't like the saccharine sprite for Mickey himself.

When I was replaying the game, I was expecting maybe a 2.5 stars at best, but this game managed to be an actually good game, and I can now see why people think positively of it. It still doesn't hold a candle to the remake, but I wouldn't going mind another round.

Moral of the story: Hard Mode sucks.

Esperava mais pra um jogo considerado um "clássico". É bacana, mas a jogabilidade é muito basica e as duas ultimas fases parecem meio rushadas, fazem parecer que o jogo é incompleto, mas visualmente é bonitinho.

After playing through Epic Mickey Power of Illusion on 3DS, I was curious to see what inspired it. I remember going onto the family computer when I was a kid and playing a rom of this on some retro gaming website, so the first level is ingrained into my head.

Castle of Illusion is a simple little Mickey platformer but unfortunately nothing for me to write home about. I think it's just okay by Genesis platformer standards, and full of color and life in each level. Gameplay overall is pretty slow, but it's a consistent slowness that makes it easier to plan jumps and such.

I beat this entire game in roughly 2 hours, and I found it to be pretty unforgiving at points. No shame, I abused the CRAP out of the Save States on this one. Can't imagine what it would be like if I had to start over

Not really in a rush to see what World of Illusion is about yet but I think it's great to have some Mickey Mouse games with some level of quality.

Esse jogo tem cheiro de infância. Eu lembro de ficar incontáveis horas na frente da televisão junto da minha irmã mais velha, tentando passar de chefes e fases que pareciam impossíveis pras duas crianças à época.

A nostalgia me impede de avaliar o jogo como outra coisa que não uma obra prima, ele guardou em cada uma das fases um pouco de uma parte da minha vida, um período em que as coisas eram mais simples, onde tudo ainda era muito místico e muito novo. A música me acompanhou por mais de 20 anos e, apesar de só voltar a jogar e terminar ele hoje, sabia de cor a trilha sonora da fase da floresta.

Paguei uma dívida com o meu eu criança e hoje ele dorme feliz e sorridente por ver o final desse jogo tão divertido.

Castle of Illusion es un plataformero que lo hace bien en todos sus apartados, con una dificultad muy equilibrada. Podemos acabar con nuestros enemigos saltando encima de ellos (no todos) o lanzándoles manzanas (para Disney, en estos tiempos, el arma definitiva es la manzana) Esto último es interesante porque no son infinitas, las vamos recogiendo, y a veces es importante las manzanas que tengamos disponibles para superar partes mas fácilmente. Lo saltos son precisos, visualmente es genial, la música... Muy recomendable.

I enjoyed this a lot more than I thought I would! A fun platformer with creative levels and a great soundtrack that doesn’t outstay its welcome.

Very visually appealing, simple and effective 2d platformer. While fairly short, there is a reasonable amount of challenge and a fairly even quality, which can make it fun to replay.

El mundo más jodido de Kingdom Hearts.

This is a classic platformer that I had always wanted to play, but never had the chance until I got the Genesis Mini. I knew it had great animation and fun controls, and it did. While not long, every level has quite a few secrets to discover and unique gameplay and obstacles to tackle; it's fairly bursting with great ideas all the way through. The game feels joyful to play from the start, and keeps that all the way through.

It's an interesting snapshot of the lifespan of the Genesis. This seems like one of the earliest titles to really start to show the promise of the system, in a way a prelude of the incredible action games that came in the next few years. As is, Castle of Illusion is a solid hop and bop platformer with beautiful animation and music, coming right before the true greats hit the system.

Played on Genesis Mini.

In terms of presentation, I like my 2D platformer to have color, contrast, nice animations, catchy tunes, and not-annoying SFX, and Castle of Illusion checks all those boxes. The stages always vary in visual design and gameplay, which shows that they're really trying to be creative even within such a restricted scope.

It's one of those precise platformers that require your attention all the time; otherwise, you're going to spend lives/continues that aren't easily refilled until you finish the game. When done right, these are among my favorites, so I enjoyed the game very much.

The only downside is the bosses; they're definitely a product of that era: you watch the long attack pattern the first time, taking some damage, and avoid all the other times because there's almost no variation. The songs composed by Tokuhiko Uwabo and Shigenori Kamiya deserve a special mention because I've been singing the Library and Dark Castle melodies for a few days.

It's worth mentioning that, even if sparse, the interactions between Mickey and Minnie are pretty cute and deserving for the ending of this good game.

bem legal zerei ele faz uns anos

Um ótimo jogo, não faz nada de mega inovador mas os gráficos são BÉLISSIMOS e é muito fácil se pegar assobiando as musicas depois

Os jogos do Mickey são sempre lindo e este jogo é rico em detalhes. Certeza que era exigência da Disney: o jogo ser lindo.

Classic platformer, showing off what the Genesis did so well. I wish these would make a comeback (although Illusion Island was a fun recent successor)

The Genesis version still has that great Master System energy but with the clockwork-flat 16-bit design that I love more than the painterly World of Illusion. The weight of the jump and bounce attack is really satisfying, and the level design is smart and varied.


Amazing platformer, one of the best Disney on 16bits.
That being said, WHO TF PASSED THE GHOST HOUSE while being a kid ??

No suelo esperar mucho de personajes iconicos adaptados a videojuegos, pero mucho decían que la saga Ilussion por parte de SEGA estaba buena, y no se equivocaban. Estos de Mickey resultaron en unos plataformeros muy redondos y divertidos, y particularmente la versión de Megadrive es muy bonita visualmente. Muy fiel a una caricatura

Esse é um jogo ok, não é lá grande coisas mas a arte é muito bonita, a trilha sonora do jogo não é muito o forte dele, me pergunto porque ele foi tão querido ao ponto de receber um remake, jogarei ele mais pra frente, mas é um bom jogo.
https://youtu.be/OC2YEWU7wPw

Incredibly easy, but pretty superlative platformer with some quality sound and visuals. Simple and child-friendly, no real challenge but a well-made and jaunty Disney romp. Quite short with a couple of secret spots, but not much else.