Reviews from

in the past


There's a lot that can be said about how the police chases that Cyperpunk's 2.0 update adds to the game can be genuinely thrilling (if you let them escalate enough and drive in first person) and how the car combat might be best-in-class in terms of its functionality. And I will let others say that for me because that's not why I'm giving this nearly five stars.

I never knew how much I needed a Stealth game where you have the ability to absolutely fucking yeet the shit out of the guards you knock out before this. Mix that with some absolutely comical gore, and it's damn near perfect.

That right there is the most fun I've had with a game all year. Typically, fist-only runs get written off as jokes because guns are more practical, and many of the setpieces you see in games elevate that from subtext to plain as day, printed in the NYT text. It's fun to see a developer not only encourage that but also make it one of the most entertaining ways to engage with their game. What makes it such a treat is that the new systems that add for cyberware here feel finely tuned enough to be rewarding as a separate method of progression without feeling needless in its implementation. Really, that's how I'd sum this entire update up: it doesn't feel like they've rewritten Cyberpunk here. Filler is still very much a part of the overall package; improvements and all, the crafting system remains a superfluous addition. But Cyberpunk has always managed to be better than the sum of its parts, and without running the risk of pushing that over the edge, they've delivered the most optimal version of that yet.

And it's still really fun to double-jump everywhere. I cannot emphasize that enough. Pair that with the ground pound (another reason to immediately dump all of your points into the Body tree), and the entire thing almost begins to resemble a beat-em-up that sometimes has guns in it, or something.

But mostly, my takeaway from this is that if more games let me throw bodies into walls so hard that hands pop off like corks, they'd all be ten outta tennnnnns

Is the bar so low on gaming that a game still full of bugs and a shallow open world is somehow considered fixed and a great comeback?

This game had definitely a few of the best experiences I've ever lived in a videogame. Night City has become probably my favourite environment in a videogame. Everything is so detailed at the point you can look wherever you want that it can work as a wallpaper. I love the combat, the animations are amazing, this game is awesome. I love it

"We did it, choom."

At long last I have climbed the mountain. I have visited Night City and I have seen V's quest to its fruition. I have bathed in a world that no longer cares about anything. A realm of pain, helplessness, and apathy.

Night City is an absolute nightmare.

But this shouldn't come as a shock. Anyone that's dabbled in the cyberpunk genre of literature can tell you that a future in which humanity has expanded beyond its physical limitations into realms of great power and imagination is also more often than not a hellish nightmare for the common person. Unfortunately for us, the developer team at CD Projekt Red has decided that you are not to be a common person - your V is to become a legend of the streets of Night City.

God. Somehow that's even worse.

Saddled with the left over AI construct of an anarchy-bent rock star and reeling from the death of your best, and perhaps only real friend in the city, Cyberpunk 2077 sends you on a quest for salvation in the world's worst city. The cops are overly aggressive, the people are incredibly hostile, and the city's run by morally and ethically bankrupt corporations that see you as a number instead of a human with a soul. It's a frustratingly somber experience in which you spend much of your journey preparing to embrace a death that you both didn’t earn and can’t avoid.

Christ.

Luckily, in the game’s 2.0 update, which refreshes many of the game’s systems, this desolation is complimented quite nicely by a skill tree that allows you to largely customize your V to your liking. Is your V going to prioritize blades and hacking? Maybe they’ll focus their energies on chasing down the denizens of Night City in a frenzy with a massive hammer. Perhaps you want to craft a V that’s a master of all, king of nothing. Regardless, the revamped perk system makes each path you choose a superbly interesting one - my V specialized in shotguns and submachine guns, dashing around the city with a double jump that made their ability to unleash a bloodlust with a hammer even more terrifying. Combine this with a responsive movement and excellent gunplay and you have quite the formidable first person action game.

So, if the game has many compelling perks and excellent gameplay, why do I feel confident that it’s a three star experience for me? I suspect much of it has to do with the loneliness the experience inspired within me - many of the game’s dense, richly scripted side quests are largely transactional. Everyone is out to destroy someone else through carefully measured psychopathy or wanton destruction and no one seems to care when the population of city seems intent on murdering each other. Though the game insisted that I was good friends with these people, I felt our relationships, even with Panam, the nomad woman that my V developed a romantic relationship with, felt transactional - they’d keep giving me attention as long as I rolled in when they needed to dig them out of a jam. The only authentic relationship o felt during my experience was with Jackie Welles, whose presence is eliminated as quickly as it’s introduced.

I completed every major character side quest and much of the game’s other miscellaneous gigs and more often than not I felt like I was a tool for other’s survival. That feeling did not change as I completed the game’s main story quest. As a result, my Cyberpunk 2077 experience, though fun and engaging, left me quite literally feeling nothing. As V’s life was on the line, I simply didn’t care very much.

The weirdest part of it all is that I’m sure someday I will return to night city and have myself a completely different experience. There’s so much variety and richness here that I’m sure I’d be able to have a completely fresh experience. Till then? Cyberpunk 2077 has left me as cold as the streets of Night City as rain falls overhead.

Wonderful game. Just not what I need from video games in October of 2023.

eu tinha jogado ele na pré-venda em 2020. foi uma experiencia pessima, mas tinha gostado da historia, pena que nao terminei na época, joguei novamente e alguns bugs continuam. Porem o jogo está realmente bom, a maior qualidade dele segue sendo a história e os personagens.


Mano Esse Jogo é Mt Pica, Amei demais. Cara as Mecanicas, a Historia, os personagens ( Judy, Panam e o Jhonny >>>>). Maceitei o Adam Smasher na Porrada em memória ao David e a Rebecca

É isso, o fim do pesadelo criado em dezembro de 2020 chegou ao fim, Cyberpunk finalmente é o jogo que foi prometido a anos? Não.
Ele é um jogo bom? Sim, em seu estado atual e com a DLC ele entra como um dos melhores jogos atuais, experiencia divertida e com roteiro e dublagem excepcional mas que não deve ter seus erros esquecidos por quem pagou em seu lançamento.

Çıkmadan önceki hype ve sonrasındaki gömme dalgasına yakalanmadan temiz kafayla oynadım, gerçekten de size o evrende yaşamanın nasıl bir his olacağını iyi veriyo. Gizli gitmek çok keyifli ve neredeyse her görev her türlü oynanışı destekliyo. Hikaye biraz tırt fakat karakterler çok iyi. Bir süre sonra o kadar güçleniyosunuz ki boku çıkıyo.

This review contains spoilers

I really want to like this game but I can't. The protagonist is an arrogant asshole and always has the wrong thing to say. The gameplay seems kinda fun but still feels like a far cry game where you go from base to base and kill dumbass NPCs. I like that you can be naked and no one gives a shit. Rip Jackie. May come back to this game on PC where the controls don't feel like ass (PS5 controls like shit)

This review contains spoilers

After watching the anime I was excited to play this game especially with the new update that was released and I wasn't dissapointed, loved the gameplay and combat aswell as the story and how your upgrades and choices would affect it. Ofcourse there was glitches and bugs that did softlock the game now and again but they was pretty rare usually. apart from the bugs and some crashes it was a good game and genuinely had me invested, I was also estatic to finally kill Adam Smasher

DAAAAAAAAAAAAMN, isso que eu chamo de comeback.

Jogo maravilhoso, ótima história com momentos super marcantes. Claro que o começo fui muito conturbado, porém, após esperar as melhorias, uma das melhores experiencias que tive nos games nos ultimos anos.

One of the most immersed I’ve felt playing video games. Felt extremely connected to the character and the story. Gameplay mechanics are pretty satisfying and make you feel like a badass. Became the game it was meant to be (or close to) originally after the 2.0 update

Nearly three years after its release, the Cyberpunk 2077 2.0 update arrives to set up the well needed foundation for a brand new game experience to come with the game's first, and probably only, expansion DLC. This update has rebuilt a majority of the game, including a revamp of combat, completely new skill trees, a new cyberware system, proper police behavior and reactions to crimes, vehicle combat, UI rehauls, and more. Combat feels amazing between the weapon refinements and a ton of new abilities brought in through the skill trees, and the new cyberware changes, partly inspired by the anime, Cyberpunk: Edgerunners, lets you sacrifice your humanity for more power. The game feels a lot more streamlined now, with much of the "looter shooter" aspects toned back, like changing grenades and healing packs to permanent, rechargeable abilities instead of having to amass a collection of items picked up from the world. The addition of vehicle combat, and armed vehicles, only adds to the amount of mischief you can get into, and thankfully, police have been redone to walk the streets and react realistically to crimes around them instead of teleporting in at the end of the block. For a completely free update, the 2.0 update has done a lot to make Cyberpunk 2077 feel like the AAA masterpiece title that it should have been in 2020.

This is a review for the 2.1 version of the game.
Cyberpunk 2077 was arguably one of the most anticipated games of all time, and unfortunately, it launched in an unfinished state, making it a very disappointing release for many people.
Personally, I liked the game since launch, however, I always acknowledged its flaws.
One thing most people agreed on even when the game initially came out, is that its story is great, and that's true. Unfortunately, it's also pretty short in my opinion, but it's very intriguing nonetheless.
The characters are great too; Johnny in particular actually impressed me, and the side-characters are amazing as well.
The gameplay is a bit basic but very enjoyable nonetheless and it has adequate amount of depth, even if the A.I. can be dumb at times.
The world is fantastic; Night City is one of my favorites places in a videogame, period, and most of the side-quests are awesome, just like in The Witcher.
Also, the visuals are gorgeous and the music is incredible.
Unfortunately for the game though, even after the improvements of the 2.1 update, Cyberpunk 2077 is still not the game that was promised to be; it lacks meaningful dialogue options and side-activities, and the life-paths are still irrelevant.

Pros:
+ Compelling story
+ Lovable and engaging characters
+ Fun and varied gameplay
+ Night City is absolutely spectacular
+ Wonderful quest design

Cons:
- Short storyline
- Meaningful dialogue options
- Lack of side-activities

Narrative: 8/10
Gameplay: 8/10
Content: 9/10
Characters: 9/10
Music: 10/10
Graphics/Audio: 9/10

Final Rating: 9/10
- Amazing -
I can safely say that Cyberpunk 2077 finally feels finished; it plays like a proper modern Open World RPG with very interesting narrative and characters, highly enjoyable gameplay and an amazing world filled with meaningful content, however, it's still not the "next generation RPG" game that was promised to be.

Do I recommend it?:
Highly recommended for people who own PC/PS5/Xbox Series X/S.
At low price for PS4 and Xbox One owners.

Cyberpunk 2077 İncelemesi İçin Tıklayın: https://www.backloggd.com/u/SerAnderson/review/1064596/
Cyberpunk 2077: Phantom Liberty İncelemesi İçin Tıklayın: https://www.backloggd.com/u/SerAnderson/review/1084951/

2.0 Güncellemesi
▬▬▬▬▬▬▬▬▬▬▬▬▬▬
-Görsel kalite, ışıklandırmalar, yansımalar ve karakterlerin yüzleri çok daha gerçekçi ve hoş bir hale getirilmiş.
-Yeni yetenek ağacı sistemiyle oynanış ciddi anlamda değişmiş.
-Araçların sesleri değiştirilmiş. Ayrıca aracın aldığı hasarın görseli daha gerçekçi bir hale getirilmiş.
-Araç içi çatışma ve silahlı araçlar eklenmiş.
-Araçları hack'leyebilme eklenmiş.
-Yeni silahlar, giysiler, ekipmanlar ve araçlar eklenmiş.
-Polislerin yapay zekası değiştirilmiş. Eskiye kıyasla polisler çok daha tehditkarlar.
-Bazı şeylerin HUD düzeni değiştirilmiş. Arayüz daha sade ve hoş bir hale getirilmiş.

Oyun bu güncellemeyle asıl olması gereken forma ulaşmış durumda. Gelen güncellemeyle oyun neredeyse baştan aşağı değişmiş durumda.

https://youtu.be/7G0ifCAoXWw İnceleme Videosu İçin Tıklayın

https://www.backloggd.com/u/SerAnderson/review/1064596/ Cyberpunk 2077 İncelemesi İçin Tıklayın

https://www.backloggd.com/u/SerAnderson/review/1084951/ Cyberpunk 2077: Phantom Liberty İncelemesi İçin Tıklayın

Keeping this one relatively brief since I wanted to split this one and Phantom Liberty. If you didn't like 2077 initially I don't feel like this update will do much but if you're someone like me who did enjoy it you will end up LOVING it. 2.0 is one of the best overhauls I've seen for a game in a long time, perfectly changing the systems involved to make the experience so much more fun. The skills in particular feel so much better utilized and not the grindy mess they were in OG, and the revamped stats make progression feel so much smoother. If I had to say my only flaw it'd be with the changes to the quick items, as both grenades and health being pseudo unlimited kinda fucks with the balance and makes them a bit OP. Besides that I've been having a blast revisiting Night City and its all thanks to the wonderful 2.0 Update.

9.5/10

I can't have fun. I will give a chance for Phantom Liberty.

Having played 99% of the time in stealth mode, aiming to finish the game with the secret ending at gunpoint has been quite a challenge. Especially with the Smasher fight as the climax of the whole scene, it was challenging and fun, albeit by the skin of my teeth!

The game has certainly come a long way since version 1.0; it only crashed on me once, and while the story hardly changes, the driving, gameplay, perks and so on feel much better constructed and cohesive. It even has a whole subway for you to use it!

Night City feels much more like a city than before, with more people, traffic, and smaller events to do. I certainly have a much better impression of the game than I did from the start (which isn't too complicated either) and I'm glad I gave it another chance this year!

I played this on release and boy was it some hot garbage. I'm happy to see it's grown into what everyone wanted it to be. It wasn't perfect. There was way too much pointless content. So many gigs. Some of the main story quests felt pointless too. A lot of dead ends that didn't amount to anything. Where this game excels though is in it's world building and character connections. I've never wanted to live in a place more than I do Night City. And given how much of a cesspit it is that's a big compliment.

Maybe I just run the game with too many mods to begin with, but I really did not notice too much of a difference between the update playthrough & a normal one. Game is still an exceptional modern open world game (though my criticisms of bloat, sameiness & getting sick of the aesthetic still hold true personally) but I really did not notice a big sea change with this.

Started writing down some points to make a review from, but why not just post the points? In total, disappointing. I definitely did not have hype like people did before the original release, but I had just expected something more special. Still had fun, so not a terrible score.

+ Cool (and beautiful) world
+ Looks great
+ Good characters
+ Nice premise

+- Pretty nice skill tree, but multiple levels for another 10% always feels bad
+- Driving doesnt feel fast but decently smooth, vehicular combat is very easy
+- Characters leaving you voicemails during the credits is nice, but some seem disjointed from the ending I chose?
+- Skill system being separate from perks and ability scores is interesting, but expgain for those quite slow, and for for instance netrunner it would be best to just ping every random npc you can while walking around to get the exp going.
+- Clothing stats were mostly moved to cyberware, but then some items still have a slight stat on them, and theres a purely cosmetic slot too? Why both these systems?

- Boss fights suck big time
- Very little incentive to delve into the game's systems, as normal combat is super easy (played on hard). Cyberpsychos are the only inbetween early on, but quickly also become 2-shots.
- Terrible decision to only have 1 quickslot for all grenades, cyber abilities etc. Limits combat variety.
- Gun description is really vague. I slotted out a new gun because it had good stats, but it turns out it shoots two bullets at once (with terrible accuracy for the second shot due to recoil), which wasnt mentioned anywhere?


With the 2.0 patch and DLC, Cyberpunk 2077 is all that it deserves to be. One of the best RPGs ever made.


8.75/10

Fantastic game now, they really polished it and added a lot. The expansion is also really good. Would’ve been a 9 but there are still some annoying bugs and I had a few crashes which annoyed me

You can probably find my review of OG Cyberpunk, I liked the story stuff but found a lot about the game absolutely exhausting.

But now, Cyberpunk 2077 is one of my favourite games of all time. Easily in my top 10, an absolute blast and a must-play.

With the 2.0 Update and the release of Phantom Liberty, CDProjekt Red have done what I genuinely thought was a hard ask - give their relatively maligned game a massive turnaround into something more deserving of their lineage as a game studio. They truly managed it.

If the team that was across this update and Phantom Liberty are the ones wading deep into the waters of Unreal 5 for Cyberpunk 2, I couldn't be more excited.

This review contains spoilers

No idea what the 1.0 release was like but the 2.0 release is an extremely fine immersive RPG. I haven't been hooked on an RPG like that in a while and really looking forward to the Phantom Liberty expansion when I get a chance

Some moments that stood out to me was how well the game made use of player choice even when sometimes you'd have no real effect on the outcome. In particular the "Barry" mission really left a mark on me and actually left me feeling like "could I have done things differently?"

The gigs, although they were the same as what would be radiant/grinding missions in other RPGs kept my attention. The added handcrafted context for each as well as personalizing the objectives made it feel better than "go here and kill 5 enemies" or "collect 10 objects". The freedom for how to approach most missions was great as well; I opted my build for a stealth hacker but I am already thinking of another character build focusing on melee or heavy weapons.

Of course there were bugs, I ran into more towards the end of the game during cutscenes and stuff but nothing that broke the game or made it worse for me. Overall I was very happy with what I ended up with.

I'm going to take this 2.0 log seriously and conclude it here with the new release of 2.01 today. Cyberpunk 2.0 has been a long-time coming, and its arrival has been a mostly welcome one. While I enjoy many of the new, overhauled perks, cyberware, weapons, and graphical updates given to the 9th gen console versions, Cyberpunk 2077 still fails to live up to its initial promises years ago and still showcased several progress-halting bugs. Even on 2.01, bugs that have been present since launch are still permeating the game, with one quest in particular still completely locked out due to a car I need to enter being upside down.

When not locked out of critical content for my 100% playthrough, Cyberpunk 2.0 is a great time. Sadly, the ability to air dash around the map like some sky-gremlin only carries the game so far when you know real, full completion on a save file I've put nearly 100 hours into is expecting to be impossible at this rate...