Reviews from

in the past


So... cool funny fact! Including the ones from the extra levels, there are 100 different sun-stone collectables across all the stages, and you can in fact get all of them on your first go through each stage and before reaching the final fight, which it's exactly what I did. And after collecting the last one, it turns out the reward a keychain… of the final boss. I did know who the final enemy was before playing the game, but like… it never makes an appearance before the very last level, so those who decided to get everything before finishing the game, their reward was a spoiler, which I don’t know if I find it awful or fucking hilarious.

Taking into account hoy much I adore this pink ball of destruction and entropy, it’s surprising how I haven’t actually beaten a large number of his catalogue, and it’s doubly surprising how, despite loving Plantet Robobot and Return to Dreamland as much as I do, I didn’t even try any of the other two modern Kirby 2D platformers. Looking back, it was clearly a mistake, since many of the things that Triple Deluxe does would have impacted me way more if I played it before the absolute juggernaut that is Robobot and maybe I would be less severe with it in certain aspects, but at the same time, as good as this game can sometimes be, Triple Deluxe doesn’t nail things in the same way its predecessor did, so its problems can’t be summarized by simply saying ‘’is just a worse Planet Robobot’’, ‘cause just that eclipsis both its negative and positive aspects as well.

Triple Deluxe was very much designed for the system is on, and I don’t say that just because of its admittedly cheeky name; while the gyroscope controlled sections and the change and interactions between the background and foreground could be pulled off in any other console, it’s clear that this implementations where made with ‘’let’s showcase what this bad boy of a handheld can do’’ mindset, and yet, for things that could have ended up as mere distracting gimmicks, I don’t know man, I actually really enjoyed how these expand upon the original gameplay. The game does extremely neat things with this basis; all of the mirror sections are honestly fantastically designed and by far the best parts of the game (tho I wished there were more), the gyroscope on old stage hazards like the cannons put a really interesting spin on things and open up a ton of possibilities for puzzles and secrets, and the mere act of jumping between perspectives is always satisfying and never confusing. Plus, this might be the first game in the entirety od 3DS catalogue where I actually needed to put the 3D on, which depending on who you are may be a positive or a negative, and I’m someone that thinks the former; it’s implemented in an awesome way in boss fights and truly shows how 3D can enhance the moment to moment action, even if is just really solving a problem that itself created, it’s super satisfying to feel like there’s actual depth and dodging attacks that actually feel like they come out of the screen. Kinda funny it’s Kirby of all series that pulls this off the best, but oh well. It also holds up pretty well visually; I still defend that its successor it’s one of the best looking games in the entirety of the console’s library, but Triple Deluxe, even almost 10 years later (Jesus fucking H. Christ I’m withering alive…) has managed to stand tall as a visual spectacle; the colors, intertwined with the nature aesthetic that keeps changing across the entire game and the fantastic animations in the mini and normal bosses, make a 240p game look outright gorgeous. Oh, and before I forget, people always tend to praise Kirby’s OST, however, I’ve never seen many kind words towards TD’s soundtrack, which after playing the game kinda surprises me considering IT FUCKING SLAPS, sadly it does re-use a ton of Return to Dreamland’s songs, and I say sadly because every single level and boss theme is like silk. You’ve heard Masked Dedede theme. I don’t have to tell you how hard it goes, everyone knows it, and for good reason.

The game feels like it’s PROUD to be a part of the system its on, trying to be a kind of technical demo on steroids, and truly uses everything new it can to it fulles potential, and yeah, if Triple Deluxe is something, is sure is a fantastic showing of what the 3DS can do for 2D platformers. But that’s the thing, sometimes it feels like that’s everything it is: a game to go ‘’Wow, cool!’’ from time to time, and it seemingly forgot to try to craft the same sound and fun core that made up the games that came before and after it. Don’t get me wrong, as I said, Triple Deluxe it’s good, it’s fun, and it’s very much competent, it has a ton of interesting puzzles, the boss fights are varied and fun even if they are on the slower side this time around, and most of the new power-ups are great additions to the roster, specially Beetle and Circus (or as I call it and always will be in my heart, CLOWN), and all of that is nice yeah but… it’s what I expected from a Kirby sequel. Nothing really blew me away, it was consistently fun yeah, but not as fun, not as impressive. There’s a ton more stuff going on in the levels than ever before, but it doesn’t feel like it, even if it’s adorable to see Waddle Dee’s chopping trees in the background, the levels themselves are very ‘’by the numbers’’, and I don’t mean that it’s too simple, that’s how Kirby games are and I love them for it, but this is not that, it's not that it’s simple in its design, it’s that it’s simplistic on its layout; they follow the same beats and the same conventions that Return did while not being as fun or thrilling as that game was, and that makes Triple Deluxe feel like an overall lesser game. Hell, you could say it’s simplistic even on its story, Kirby was never strong on the moment to moment narrative, yeah, but here is basically nonexistent until the very end! And the Hypernova… oh how good could it have been… look, I’m not gonna act like the Super Abilities from Return were the best thing ever, ‘cause they weren’t, they were a small power fantasy that made one thing and one thing only, but at least: 1. They ended with unlocking a secret more challenging part of the level, 2. Their sections where still pretty interestingly designed and felt fun and organic, and 3. They were indeed optional. Hypernova throws ALL this out the window, sure, the sections when you have to use it can be fun and have great animations, specially the mini-bosses, but what ruins the re-playability it’s how you ALWAYS have to be Hypernova when you reach a certain moment of the game, the levels from that point onward are designed around the Hypernova, and they just result in the end of the level itself. As such, Hypernova doesn’t feel as much of a power-up as it is just a game saying ‘’NO! We gotta do the cool thing I want to do NOW!’’ and maybe that’s what they wanted to do, making cool sections to add variety in, but it just doesn’t translate into the levels that well, and I’m ever so glad that for the nex game, they designed the Robobot around what this type of mechanics should be, an expansion of you arsenal and a great utility instead of some glorified cutscenes and simplistic levels.

Maybe is wrong of me to be this harsh at Triple Deluxe, on their first go on this new system they laid down a ton of the basis that made what would end up coming after so incredible, and the game does manage to accomplish what it initially wanted to do, but that just doesn’t justify its shortcomings. I’ve seen this series do better, and this series would go on to even better, and so Triple Deluxe exists in this weird limbo, sandwiched between two games better than it, while still managing to be a pretty damn good snack on its own. It is fun, it is inventive, but it’s not exceptional…

… but that doesn’t matter ‘cuase the main objective of rescuing this game is rescuing DEDEDE, AND YOU CAN PLAY AS HIM IN A SIDE MODE, AND THERE’S AN ENTIRE MINIGAME DEDICATED TO HIM, WE ARE SO BACK, THIS GAME KNOWS THAT DEDEDE IS THE BEST AND I LOVE IT, I KNEEL, MY TRUE HERO OF DREAMLAND, 10 OUT OF 10, MASTERPIECE!

facilmente um dos jogos mais criativos da franquia com ideias que quebram a fórmula de mundos elementais que já tava um pouco batida

mistura isso com uma OST muito boa (como sempre), visuais sensacionais e você tem um dos melhores jogos de Kirby

me irritou um pouco o uso de giroscópio (por sorte eu tenho um controle de PS4) de resto, brabissimo

Sorprendentemente, mi primer Kirby y me ha encantado, el diseño de los personajes chulísimo y los niveles muy entretenidos
Me habría gustado que los bosses fuesen un poquillo más difíciles/largos como Sectonia

My parents divorced cause of this game

Kirby's first outing on the 3DS. Overall, I liked Triple Deluxe. It was a fun, if not simple, take on the character and world of Kirby - with some fun twists and turns in the story. My only real complaint is I'm not a huge fan of the Hypernova gimmick. It felt kinda basic. I do think there are better Kirby games out there, but this one is worth checking out if you're a Kirby fan.


Im speechless. Not because the game was so incredible but because Im out of things to say for something so derivative.

Also bell was cool

Man whenever this game isn't busy being aggressively mid, it's wasting as much of your time as possible. To be fair, all the insanely long animations do look nice. However, I would have at least liked to have the option to skip them after the first time. Apart from that, it's got some cool ideas like the ghost house levels and the transformations are cool (Beetle is awesome). Definitely a game.

Walked so Robobot could run. Still charming and has some great levels, with Hypernova being one of my favorite gimmicks, but falls just a little short overall, and the tilting the console puzzles lose their charm very quickly. Still love it and will probably revisit it from time to time. Taranza my beloved.

when the enemies would jump at you in 3d it scared me so bad

I forgot everything about it, but I know this game is still a pretty enjoyable one. Not as good as Return to Dreamland for Wii but still very nice.

At first I started playing kind of feeling like it was just generic Kirby, but after a while it clicked with me for some reason. Really wish it relied less on motion controls and hypernova sections weren't so slow and repetitive, because the rest is great! Levels are surprisingly creative and bosses are incredible. Some of the optional content can be quite challenging as well.

I just recommend on not getting every sun stone before beating the game, because for some reason they made the reward a keychain of the final boss. Not only is it kind of a lame reward for the amount of trouble, but it's also a spoiler in case you care about it.

It's a pretty solid Kirby game but admittedly i don't have to much to say about it. Levels were pretty neat, you got some neat Copy Abilities in there like Archer (crazy how this and Leaf are in the same game for how busted they are) but the game as a whole is alright. Hypernova isn't as exciting as Ultra Abilities that came before it or the Robobot that came after.

I don't actually have 100% but let's pretend i do because i'm not collecting all the keychains.

We saw Vinny from Vinesauce play a lategame level where Kirby slurps up an eel in a pipe whole and bought it later that day. We've yet to regret that purchase.

Look, maybe it's because we just haven't played Robobot yet, but we think this game goes MASSIVELY underappreciated and it's so sad it has Middle Child Syndrome between it and Return to Dream Land. This game is super fun! Hypernova is a fun Obligatory Game-Specific Superpower even if it's mostly just a puzzle solving tool later on, the 2.5D Level Design of going between planes VB Wario Land style is very fun, and the bosses are fun (EXCEPT FOR THE LAVA FROG FUCK THAT GUY). And of course, Taranza. If Pikmin 2 didn't make us love weird Nintendo bug guys long before him, he'd make a compelling follow-up.

We'd go as far as to say it's our favorite Kirby game... is that weird???

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh

it's a very solid Kirby game that sadly gets over shadowed by the [[other]] mainline 3ds Kirby game.

An extremely solid Kirby game.
I love the focus on a more naturalistic fantastical art direction.
Also name is a thriple entendre and that's hilarious.
Triple Deluxe, three d's, 3ds
The game has a focus on Dedede, a character with triple d's in his name.
In Japan, it's the third Kirby game to use the Deluxe title.
Great job, hal.

Kirby rolls worst gimmick ever, asked to leave Scrimblo Bimblo convetion

I want to boot this game up again right here right now.

While I haven't played Kirby's Return to Dream Land (yet), Kirby Triple Deluxe feels more-or-less like a continuation of many of the things introduced (or should I say re-introduced?) in that game.
The story, while pretty normal at first, when you start analyzing it more (especially if you pause the game during the fights), it becomes pretty interesting, and the gameplay is just really fun!
The Hypernova mechanic is alright, definitely very situational, but it ain't bad.

Overall, I had a good time with this one, it's probably one of Kirby's best!

it's really good! just...forgettable. the gimmick isnt the most creative but it is fun ngl. shoutout to the keychains, had a blast collecting those

I had a more detailed review ready for this game but by the end of it, I really had nothing to say or wanted to say anything about it. I was completely exhausted by the end of this short game, which is a miracle of its own. It wasn't grueling just boring and repetitive, the second half was just using the first part of the game as its levels. Music was good, not memorable and the visuals other than the CG scenes were good. Maybe there's a better Kirby game out there, but this isn't a good first impression.

Esse foi meu primeiro contato com a franquia (na questão de jogar), e que primeiro contato maravilhoso, é completamente divertido, os mapas são bem intuitivos, os bosses principais são todos legais, jogo é praticamente perfeito. Não sei ainda como são os outros jogos ainda, mas se forem no mesmo nível, ou melhor do que esse já é maravilhoso.

Jogasso demais, ja é um dos meus favoritos

So badly titled I never fathomed until recently that it might be a full mainline Kirby game - and a pretty good one at that! As a fan of Balan Wonderworld, I enjoy the sort of ethereal unicorn-vomit aesthetic they adopt here, which fits Kirby like a glove (or a ball bag?). The new Hypernova power that supercharges Kirby's sucking ability is put to creative, playful use, and underscores how strange and horrifying a creature Kirby is (the in-game description describes his stomach in that mode as a "veritable black hole"). Richer in design than Return to Dreamland, it naturally doesn't feel as smooth and good to play as the Switch remake Return to Dreamland Deluxe, but we (I played handing off with my partner) had about as good a time with it. My partner particularly praised the smoother difficulty - some of the later segments of RtDL, while not incredibly difficult, were frictionful in a way that was not flattering or fun, compounded by a darker, less playful aesethetic. Triple Deluxe is breezy and bright right to the end. Now that they essentially have an engine for it (this is clearly built on the same foundation as RtDL), we might get a Triple Deluxe Deluxe for Switch, which might be a heck of a thing.

A game that I think is unfairly overshadowed by its successor, which is a shame, since it has a lot of the same good qualities. It expands on Return to Dreamland's already solid level design in awesome new ways, looks and sounds great, and has some pretty sweet side content, even if it falls just short of Robobot.

É jogando esse jogo que a gente entende de onde veio toda aquela base boa de Planet Robobot, que apesar de ser melhor, não fica tão à frente de Triple Deluxe.

Nessa iteração da franquia, você também vai encontrar uma direção de arte ótima, level design inteligente, poderes divertidos, boss fights com o nível certo de dificuldade e um clímax que se destaca como tem que ser.

A nota ser consideravelmente menor em relação ao tal joguinho com robô é, acima de tudo, pela história ser ainda mais deixada de lado, pelo final não tão caprichado quanto o do jogo seguinte, um nível de identidade mais fraco e a ausência dos robôs (é sério, eles fazem muita falta!).

Sem dúvidas, eu recomendaria jogar esse primeiro e depois o Planet Robobot, pois assim você acompanha a evolução e tem duas experiências que não são afetadas por comparação. Infelizmente não foi o meu caso, mas mesmo assim o meu tempo com Triple Deluxe foi bastante divertido.


Triple Deluxe is a really solid Kirby game! It's kind of like another Return to Dream Land, though a little worse. It's not bad per say, but I feel like there was a bit of a downgrade compared to the former. Either way, the level design is just as solid as it was there and Hypernova is a decent gimmick. I feel like it starts to lose it's glory quickly as its the only gimmick of the game and its segments drag out for a while. The bosses are really cool in that they have a lot more dynamic phases and such, especially with the Flowery Woods boss not being a two second fight. Also the new abilities are pretty cool, especially Beetle which is one of my favourite Copy Abilites so far. Overall, Triple Deluxe is another pretty well made Kirby game that I enjoyed.

It's fine? I don't have much to say about it, it really didn't leave much of an impression on me. Didn't find the platforming or combat very engaging. Watching Kirby suck giant things up with the hypernova was pretty entertaining though.

Starting with Kirby's Return To Dream Land, a lot of the games in this series are peak fiction for a lot of the same reasons. Extremely solid level design, creative new gimmicks, incredible soundtracks, neat side content, some of the best final bosses in gaming history, etc. Triple Deluxe takes all of these things from Return To Dream Land and makes them even BETTER. Extremely fun level design with some of the most gorgeous visuals on the 3DS, Hypernova being an even more insane central gimmick than the Super Abilities, one of the best soundtracks in the entire Kirby franchise, a side mode that actually feels more substantially different than the main story, and of course lets not forget the WICKEDLY cool final boss (with all of the depressing and dark lore to boot).

Kirby Triple Deluxe is one of the only Kirby games ever that I've played completely blind, so it has a special place in my heart. Even the gravitational force of a BLACK HOLE isn't enough to separate my love for this game. This tale of Kirby And The Beanstalk really is just the Return To Dream Land formula (which was already amazing keep in mind) done even better.

The improvement going from Return to Dreamland to Triple Deluxe is so huge. I do miss the multiplayer aspect from the last game but my goodness the level design is such a big improvement and the music is just top notch. Kirby cooked with this one!