Bio
Mostly games after 2021

any pronouns | aroace
Personal Ratings
1★
5★

Badges


Listed

Created 10+ public lists

Gone Gold

Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Roadtrip

Voted for at least 3 features on the roadmap

Popular

Gained 15+ followers

N00b

Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

GOTY '21

Participated in the 2021 Game of the Year Event

Noticed

Gained 3+ followers

Favorite Games

The Silver Case 2425
The Silver Case 2425
The World Ends with You
The World Ends with You
Inazuma Eleven GO Chrono Stones: Wildfire & Thunderflash
Inazuma Eleven GO Chrono Stones: Wildfire & Thunderflash
Ape Escape 3
Ape Escape 3
Sonic Adventure
Sonic Adventure

259

Total Games Played

028

Played in 2024

710

Games Backloggd


Recently Played See More

Slay the Spire
Slay the Spire

Apr 26

Ultra Street Fighter IV
Ultra Street Fighter IV

Apr 14

Melty Blood Actress Again Current Code
Melty Blood Actress Again Current Code

Apr 14

Balatro
Balatro

Apr 13

Gato Roboto
Gato Roboto

Apr 12

Recently Reviewed See More

When they announced this in a Direct, I got really excited for what it could be, seeing the theater aesthetic combined with a little bit of mahou shoujo energy, and also being a brand-new Peach game, so it felt like it was made for me. Then it came out, and after playing all the 1F levels, I honestly already gave up.

Lots of people point out that this game is "too easy" or "just made for kids" (I could go on a rant about this one part for hours, but I just want to keep things short), but I think that none of these have to do with the main problem. The thing is, this game is just built in a way that you are never really engaging with it. Everything is already solved, and the game is just waiting for you to press a button to conclude the "puzzle." All the cool ideas it has last so shortly or are affected by the previously mentioned principle that plagues it. All the stages are decorated in a way that tries to please you from a visual point, but they are no different from an empty one when you walk around them. It just kinda makes all of it worse with the fact that I played Ape Escape 3 this year, and it's kinda just the exact opposite of all of this? They share some motifs when building levels (a ninja-themed one, a cowboy one, etc.), but everything there is more tactile and feels alive. The monkeys around the stage are all doing their own thing relevant to the theme chosen for the level, while also changing how they respond to the player, be it with their attacks or positioning. So, while there it feels like you're actually playing a role and being a part of the show, in Peach Showtime, it just all feels like I'm watching things unfold and that's it.

Ghost Trick é uma história sobre encontros do destino. É a história de pessoas que cederam ao seu destino e lutam por ele. Que são contra seu destino e buscam uma redenção. Que encaram seu destino e querem incansavelmente saber seu significado. Ninguém pode viver da maneira que deseja — esta é história dos que gritaram e foram contra, que se preparam para as consequências e lutam com suas próprias forças, é o hino que os abençoaram.

Kirby rolls worst gimmick ever, asked to leave Scrimblo Bimblo convetion