Reviews from

in the past


Mass effect is an incredibly ambitious game that feels so grand and huge it can be overwhelming at times. as soon as you complete the tutorial area, you are thrown out into open space and can follow the main story or explore different planets as you choose. most non essential planets only contain a few side quests, but they feel incredibly cool to explore. The game has fully realized what a world with such advanced technology could look like, and the world feels so alive to explore for it.

Mass effect contains many great characters with their own personalities and stories, most of which you might never see. You could play this game over and over and over again and still have completely different cutscenes and dialogue with different characters. Speaking of dialogue, part of what makes this game so special is the massive amount of custom dialogue you can say as the main character, each piece by piece showing you more bits of the story as if you were actually talking to these npcs to figure out what is going on. This may just be one of the best RPG's ever in terms of its character writing.

The Story of mass effect gets more and more interesting the more you play; its better than i ever could have expected, and the world building is absolutely incredible. every small detail and place in this game seems to have a fully realized backstory behind it, which brings me to the locations. Every place and planet in this game explores a completely different possibility for what a future world could look like, all of them are incredible. they also pretty good for the amount of places you can explore and the Xbox 360's hardware limits.

The combat in this game can be fun, but doesn't deserve quite as much praise as the other aspects. using your abilities on a scroll wheel feels a little but clunky the auto cover system will often fail to work when its supposed to, and the movement is a bit awkward, making for some clunky encounters with enemies. It is fun but nothing crazy.

There is one issue i did have with this game, and that was its performance issues. during combat when there was a lot of enemies around, the frame rate would freeze up and slow to a crawl, and the same during cutscenes. the game pauses quite frequently to save or load, and there are some glitches i ran into such as my character being unable to move making me have to restart the game to progress. I'm not sure if these issues are specific to the Xbox 360 version or not but they are not too big of a deal as the game is still very enjoyable despite them.

Mass effect is a very special game that i feel more people should definitely play. i highly recommend it.

This is the first Mass Effect game I've ever played and I REALLY enjoyed it.

Although the combat is a bit annoying sometimes, especially with aiming down the sights, and the movement can be a bit irritating, the story and characters are amazing. I love the use of a romance mechanic, as it makes you feel more in control with Shepard, and the graphics look really good for an Xbox 360 game. I did encounter quite a few frame drops, especially during battles, which is odd considering my Xbox One is more powerful than the Xbox 360, so it should maintain the frame rate better.

But in conclusion, I absolutely loved it, and I've heard from reviews online that Mass Effect 2 is even better (which is why my score is not higher - if I do enjoy it better than Mass Effect 1, I will keep this last paragraph).
Note: I enjoyed Mass Effect 2, more than Mass Effect 1, even though there were feature changes I disagreed with

With the mixed reception, failure to meet financial expectations, and eventual abandonment of Anthem, BioWare became yet another victim of EA's money-driven decisions hollowing out the spirit of the company, and the disappointing release of Mass Effect: Andromeda just two years earlier made this blow hit just that much harder. Before all of this happened, though, their legacy as a studio responsible for continuously making innovative and gripping RPGs was virtually untainted, and since Mass Effect is probably their most popular original IP, I wanted to have the first game in the series serve as my intro to their games. Although I have been quite busy over the past month and had to devote most of my time to other things, my actual playthrough of Mass Effect only took roughly 12 hours, and while not every element of this game clicked with me, I still liked enough of its elements to say that I've enjoyed my time with it overall.

When it comes to these kinds of space opera games, I often find their core stories more interesting than their backstories and other bits of extra information, but I was surprised to find that this wasn't the case here. Don't get me wrong, the plot of Mass Effect had me invested right from the outset, but I found the game's lore to be genuinely fascinating, and I ended up having a lot more fun reading about the different races, wars, planets, politics, and technology that surrounded Commander Shepard's attempts at stopping the reawakening of the Reapers than I thought I would, and they also complimented the sleek art direction and awesome synth score. The varied cast of characters in Mass Effect also helped sell this game's world to me, because even with the stiff, robotic animations and use of real-time cutscenes where textures only render about half the time, the game's solid writing and especially great voice acting made each member of my crew feel three-dimensional. Despite the binary morality system at play here where you can only really choose to be either explicitly good or explicitly bad, the more major decisions you make throughout Mass Effect are able to transcend that entirely, as they heavily affect the outcome of the story while also having enough layers to them to make choosing the best option a much more complicated process than it initially seems.

In terms of its writing, presentation, and role-playing elements, Mass Effect was really strong, but what held it back for me was its actual gameplay. The game's combat is definitely playable, but it shows its age in almost every way, with the imbalanced weapons, clunky menus for using your abilities, and a barely functioning cover system made each shootout feel less like a game of tactical decision-making and more like randomly firing at whatever's in front of you and hoping that you don't get killed in the process. Speaking of which, the squad-based elements of Mass Effect didn't work at all for me, as the limited commands and genuinely awful AI from my squad mates just ended up making me use them as distractions or human shields more than anything. The worst element of Mass Effect would easily be the Mako, with its unreliable controls and the repetitive enemies and layouts for its sequences made using it feel like a chore during the campaign and a complete waste of time whenever it came to the already forgettable side content. Despite its flaws, I still enjoyed my time with Mass Effect overall, and while I do plan on completing the trilogy at some point, I'm pretty sure that my next BioWare game will be Star Wars: Knights of the Old Republic.

I enjoyed this game with it being the entry to the series. All the characters were interesting and well developed and it was a good start to the trilogy. Only downside was that the combat didn't seem too interesting personally but I think the next two improve on the combat a lot. Side missions didn't interest me too much either.

The last goal I set for myself for the year
"Beat the Mass Effect Trilogy"

I'm conflicted on this introduction because usually this is where I would go, "Aw man I've been missing out this game was amazing", but that's the last of my impressions from beating this game.

While the story was pretty captivating, I could feel this not being the full story even when defeating the final boss. That kinda rubbed me wrong because I didn't feel complete. Of course, I will be going straight into the second game, but from the many forgettable feeling side quests, to the extremely lackluster gameplay; I never felt locked in to my play through.

Gunplay feels gross, and as an Adept, most of my powers looked cool and felt cool when they worked, but navigating the maze that is the menu system in the heat of combat was a headache. Most times, using abilities other than throw disrupted the flow of combat. I never really got comfortable. Yet it wasn't necessary because of how easy the game was even after bumping it up to Hard.

I often forgot that my party members were more than extra bodies in combat. By limiting my ability to speak to them other than on the ship, I found myself interacting with them only to get the same couple of one-liners instead of sitting there and talking about what just happened. This was on brand I guess with my renegade choices, but when serious shit is happening, like life or death of an entire species of that exact party member, i expect more dialog.

There's a bunch more I can hark on that I hope will be immediately changed in 2. Such as the horrible Mako sections, the Myriad of glitches and softlocking from shitty geometry and physics, or the empty planets to survey that's basically busy work. But I have high expectations for the series and hope that a lot of my negative reactions are averted in the second game.


People say that it's worth working through the awful gunplay to get to the story neglecting the fact that it has some all time boring writing and delivery. I played this shit for like 15 hours in desperate search for a lick of appeal and came up hopelessly empty.

Creating a new log to track my progress of my new Legendary Edition run & also feeling cheeky.

I think the black sheep of the trilogy may secretly be the best one? Possibly. I think the sheer saturation of colour and raw creativity gel well to make an enthralling galaxy to engage with and shoot things in. The interrelationships with various species across the galaxy and the radical positions within them make the politics one of the developed of any game of this calibre.

Paragon is popular but playing Renegade doesn't feel awful, I think the latter two entries play a little too far into being evil and cruel rather than just having a certain attitude about getting the task done efficientl.

The only noticeably bad thing is the samey planets, the Mako being either amazing or awful to drive, and the interiors of most non-main quest areas being quite obviously reused. I get it though, the concessions made were worth it but made getting Completionist a bit duller than it needed to be.

I really like that you gain XP for talking to people and exploring dialogue options. I love the exploration and the music. Mass Effect 2 might be the favourite but this one still feels really special to me.

I remember reading Xbox Magazine gushing about how awesome this game was gonna be and being overjoyed to play it back then. The emotion has mellowed to a deep understanding and appreciation of this iconic entry.

Saren and Sovereign are great too.

so fucking good, saw people saying give this a skip before Legendary Edition because it was so dated, so luckily the remaster is fantastic because the series warrants completion from front to back. some aspects like the driving is a little iffy

it feels more like a building block of whats to come, like the one thing Mass Effect does better than any game is have decisions have ramifications later, but the actual story is pretty simple and takes second stage compared to the strength of its characters and worldbuilding. mm the characters goddamn.

best written character is Ashley Williams, solely because on the surface she's just a strong tuff woman who can handle herself on the battlefield, but she's got weird self-centred conservative viewpoints. ive seen her called 'space racist' because she's pretty upfront about her discomfort around alien races, especially in regards to Liara, but at the same time, if you pick her for the salarian Assault on Virmire she's pretty clearly able to set that personal grudge aside for the mission. i totally let ashley die.

saren or garrus please kiss me PLEASE

genuinely one of the most boring experiences i’ve had playing a game in a really long time. i went into this hoping to love it as much as i possibly could but i just couldn’t. i have no doubt this game was a masterpiece when it first came out but playing it for the first time in 2023 it’s hard for me to recommend anyone playing it who hasn’t before

Playtime: 30 hours.
[LEGENDARY EDITION]
[PT/BR]

Mass Effect é um excelente jogo de tiro em terceira pessoa, com uma história envolvente que possui ótimos personagens, ótimas missões principais e secundárias e cenários bonitos.

O início do jogo é bem lento, e isso é algo que eu posso considerar uma falha em um jogo linear. O jogo demora bastante pra apresentar a verdadeira ameaça, mais ou menos umas 10 horas pra isso acontecer, que é quando você tem o primeiro contato com o verdadeiro vilão da história. Fora que quando você chega em Citadel, essa parte também é bem lentinha, e você acaba ficando sem muitas direções para ir.
Pelo menos, Citadel, a grande cidade do de Mass Effect, é uma cidade muito boa, com várias quests secundárias de bastante qualidade.
A maioria delas podem ter uma estrutura simples sim, mas são bem criativas e com histórias e personagens carismáticos, bons de se acompanhar e entender. Como um homem que está desesperado por não poder dar um velório a sua esposa soldado morta, um casal que está preocupado com um bebê porque ele precisa passar por procedimentos cirúrgicos que podem dar errado, um alien que está fazendo protestos na cidade e isso é proibido pelas leis e muito mais.
As missões não são sobre dar tiro a todo momento como o nosso querido Mass Effect 2 fez, e as suas decisões nessas Quests secundárias acabam levando a diferentes finais para elas, o que é bem legal.
Quando você chega em Citadel, você precisa fazer mais algumas missões principais para conseguir provar para os líderes do Conselho de Citadel de que um dos Spectre do conselho, uma liga de pessoas muito importantes que são apontados a dedo pelo Conselho para proteger Citadel e todo o universo de problemas, está tramando algo horrível contra a humanidade e a vida alien em um geral, tentando trazer de volta uma raça pouco conhecida e lembrada chamada Reaper.
Quando você consegue provar, você é concedido com uma enorme promoção pelo Conselho de Citadel, você vira um Spectre, e após isso, Saren perde o seu cargo de Spectre, e começa a ser procurado pelo Conselho como um criminoso. Digamos que é aí que o jogo realmente começa.
Ao virar um Spectre, é liberado uma barra de Paragon e Renegade para o seu personagem, que determina como que você age e honra o título de Spectre dado a você.
Muitas decisões, principalmente na história principal, não são sobre você ser bonzinho ou malvado, mas sobre você conseguir honrar o seu título de fato, fazendo as decisões certas pelo Conselho, ou as decisões certas por você, e isso não significa ser ruim ou bom, o que é algo muito interessante e bom por parte de Mass Effect, e o jogo consegue trabalhar com isso de um modo bem legal. O jogo possui um sistema de evolução bem simples, mas característico de RPGs de ação mais antigos. Você tem vários Skills diferentes, e você escolhe essas skills para investir pontos e melhorar a cada Level Up. Também existem os poderes especiais que você pode usar, que variam bastante entre criar barreiras contra projéteis, levitar inimigos, correr rápido, aumentar a vida e muito mais, fora que os seus Companions também possuem poderes (já chegaremos neles). As armas também seguem um estilo simples e característico de RPGs antigos, basicamente tendo um dano maior, cadencia diferentes e etc, e o jogo trabalha bem em quando dar essas armas pro jogador, fora que você pode comprar elas com o decorrer do tempo por dinheiro. Você também pode atribuir pequenos upgrades para as suas armas que dão bônus diferentes de dano, mira, visão e etc para a arma. As armaduras que você usa no jogo também funcionam da exata mesma forma que as armas, podendo ser compradas, vendidas, encontradas, possuem stats de defesa, e pode-se atribuir upgrades a elas que você encontra pelo jogo ou compra. É um sistema simples e sem muitas firulas como raridade ou modificações únicas, é simplesmente direto ao ponto, mas funciona bem e é divertido melhorar o seu equipamento com o tempo de jogo combinado com a progressão do seu personagem nas skills.
Na lista de skills você também pode aumentar o seu nível de Renegade e Paragon, significando que haverão momentos em que se você tiver um nível baixo dessas skills, você não poderá usar as opções relacionadas, então é importante melhora-las, porque faz uma diferença legal na hora dos diálogos.
Falando sobre os companions, você pode ter até 2 com você, e eles vão participando da sua jornada contra Saren conforme você avança na história do jogo, todos eles podem te acompanhar e eles tem proficiências próprias, como ser melhor em Biotic, Tech ou Strength. E esse sistema de balança entre esses 3 atributos tem sua importância na hora da jornada, pois pode servir para hackear melhor certos baús ou gavetas que contém itens, conseguir cortar caminho nas fases pulando certas partes mais longas e outras coisas.
Na minha gameplay eu só levei o Garrus e o Wrex, tendo potência máxima em Strength, porque acho que isso é bem mais importante na hora do jogo em si de fato, fora que eu estava profissionalizando o meu personagem em Tech, então meio que o meu próprio personagem estava preenchendo sozinho a barra de Tech e Strength, enquanto os meus 2 companions preenchiam totalmente a barra de Strength.
Os companions também possuem a sua própria lista de Skills, sua própria coleção de armaduras e armas, com upgrades para ambos, mas tudo isso depende bastante da proficiência deles com tal armas, armaduras e skills. Então por exemplo, o Garrus possui uma facilidade grande em usar snipers, então você pode dar a ele melhores Snipers que ele se sairá melhor em batalha do que com uma escopeta. O Wrex possui uma facilidade com escopetas, então dando a ele escopetas, você terá o melhor uso possível dele em combate. Fora que a lista de Skills deles são relacionadas aos seus ítens favoritos, então você terá por exemplo, pistolas e escopetas pra melhorar no Wrex, metralhadoras e snipers pra melhorar no Garrus e etc. As armaduras também são divididas em peso, e cada companion tem um costume de utilizar certos tipos de armadura, o que também é levado para a lista de skills. O sistema de progressão de Mass Effect é um dos melhores sistemas desse tipo que eu já vi em um Action RPG, funciona muito bem, se entrelaça muito bem com os sistemas apresentados em gameplay e cenários, com os companions, com os itens e com as skills. É tudo muito bem organizado e dinâmico, realmente excelente.
Falado dos sistemas de progressão gerais de Mass Effect 1, vamos falar do combate. O jogo possui um combate em Terceira Pessoa que começa a funcionar quando você fica mais forte, porque quando você está no início do jogo, o combate é bem chato e difícil, com você errando muitos tiros nos inimigos por conta da movimentação estranha e dura, tanto dos seus inimigos quanto dos seus. O jogo possuo um sistema de cover igual a jogos TPS como Gears of War, que já existia nessa época.
Fora que também existe um sistema único, o de poderes. O personagem e os companions podem usar poderes, que vão de levitação, aumentar escudo e vários outros, mas a sensação é de que eles não são muito úteis. Na minha jogatina eu usei os poderes pouquíssimas vezes e não tive problemas nenhum. Usar um kit médico geralmente era mais recompensador pra mim do que usar o poder de aumentar o escudo e etc, matar os inimigos era mais fácil do que mirar com o poder, usar e então levitar o inimigo para mata-lo, ainda mais com a câmera sendo bem travada até mesmo para atirar. Os companions também são totalmente interativos no combate por parte do jogador, com os seus comandos, você poder determinar qual arma eles usarão e qual poderes eles utilizarão e quando também. O sistema de troca de armas funciona bem para os companions, mas os poderes é outro sistema inútil pra eles novamente. Você também pode determinar o local que eles se posicionarão na hora do combate, o que em alguns momentos funciona bastante, como colocar um companion pra mais perto dos inimigos se ele carrega uma escopeta e tem uma vida e armadura fortes, ou pra mais longe caso ele use uma sniper. As vezes esse pensamento mais tático dos companions funciona por conta própria por causa da Inteligência artificial deles, mas diversas e diversas vezes não funciona, porque eles são bem burros, a AI deles não é nada boa, nem em um pensamento tático nem um pensamento de cover ou para preservar vida e etc. Mas com você podendo mandar neles no combate acaba funcionando e se tornando dinâmico com o passar do tempo, o que cobre bem os problemas.
O combate do jogo em um geral é decente, mesmo que ele seja um jogo bem antigo, Gears of War 1 já existia nesse tempo e tem uma gameplay de TPS extremamente superior a Mass Effect 1, realmente superior. Mas até que dá pra passar um pano visto o tamanho do jogo e a riqueza dele em diálogos e sistemas de progressão complexos, apesar de ainda ser algo amargo e que pode afastar muitas pessoas do jogo, esse que seria um problema bem corrigido no segundo jogo.
O jogo possui um sistema interessante de poder pousar em certos planetas dos sistemas que você visita nele na sua nave, e é algo bem interessante.
Os sistemas são muito vazios e sem muita diversidade, geralmente são só pedras, mas possui algumas estruturas, itens e alguns arquivos de texto. Sinceramente é um elemento bem ruim dentro do jogo, e que não atribuí nada pra gameplay ou progressão, mas é bom ver que ele existe, acomoda bem a temática espacial do jogo, e muitas vezes, para entrar em locais específicos de quests, o jogo nos atira nesses momentos de exploração planetária com o carro para chegar na localidade da missão, onde você sai e anda a pé até o final.
Falando sobre a história mas sem dar spoilers, é uma ótima história, que apresenta bons personagens e alvos pra nós irmos atrás. No início o ritmo é bem lento, e isso acaba atrasando muito o jogador para ser introduzido nos principais sistemas de progressão, diálogos e sistemas do jogo, o que é bem importante para um RPG logo de cara. Entendo que isso foi feito para conduzir de uma forma melhor a história de um modo mais narrativo, mas não deixa de ser uma falha que pode acabar fazendo outros jogadores acabar desistindo do jogo, porque é bem, bem lento e desengonçado no início. Mas acreditem, quando você conseguir passar pelo início, entender o sistema de progressão e os demais sistemas, o jogo realmente se abre para o jogador de forma excelente, mostrando as inúmeras possibilidades e decisões que você pode tomar no decorrer da história.
A história em si não possui impactos muito fortes nas suas decisões no decorrer dela, mas existem sim momentos fortíssimos mais únicos nela, que realmente dependem da decisão do jogador naquele momento, e que terão consequências que você vai carregar até o final do jogo. Além disso, um pouco fora do jogo em si, e levando mais à trilogia Mass Effect como um todo, são os impactos das suas escolhas nos jogos posteriores. Isso é realmente uma mecânica muito muito legal, e que realmente leva a suas decisões pra frente de modo sério, com você podendo levar os seus saves de um jogo pro outro, carregando as suas escolhas para o próximo jogo, tendo consequências e momentos que podem ser completamente diferentes dependendo das suas ações. Isso é realmente algo muito bom da trilogia Mass Effect, mas as suas ações no jogo em si só têm peso em alguns momentos chaves da narrativa e que são poucos, e isso também é levado para o Mass Effect 1. Muitas das suas decisões só têm impacto de verdade no Mass Effect 2 e 3, e não no jogo em si, o que é algo legal, mas não pro jogo Mass Effect 1 propriamente.

[CONCLUSÃO]
Mass Effect 1 é um excelente jogo de RPG de ação, com poucas, mas significativas escolhas no meio da história. Tem excelentes sistemas de progressão de personagem e um sistema robusto de gameplay e progressão aos companions. Possui uma exploração planetária ruim mas que é agregada de modo decente à temática espacial. Possui Side Quests excelentes e muito bem desenvolvidas com ótimos personagens e temas. Um combate muito truncado, e que no início, pode acabar afastando muitos jogadores, mas que com o decorrer do jogo vai ficando mais satisfatório e decente. Ele possui sistemas interessantes de gerenciamento de companions que funciona bem por conta da AI muito ruim. Uma história excelente com ótimos personagens, que começa bem lenta, mas vai progredindo de uma forma excelente, o que vai deixando ela cada vez mais engajante até o final.

Mass Effect 1 is a game I enjoyed a lot. It is probably my favorite Sci-Fi setting, and I really like the main story, the lore and the world building.

But, even thought the main quest missions and the combat gameplay are great, the side content is really lacking. There are tons of side quests, but they're all and the same. I can probably count on my fingers the number of side quests that are actually worth doing.

Even with these shortcomings, I still really like the main story missions and the characters. The climax of this game is one of my favorites, just epic.

At its best, Mass Effect feels like living through a season of a Star Trek-like show: you get to experience an exciting story with a well-written and diverse group of characters, all the while making choices that impact the direction of the narrative. It's a very memorable experience that feels like it takes the Choose-Your-Own-Adventure book formula to the next level.
On the other hand, the combat is dreadfully boring, and made worse by the PowerPointesque framerates on the Xbox 360 version. I don't remember enjoying a single fight in this game. I spent as little time playing around with my stats in this game as I could--anything to get back to the story and away from the combat. And the Mako is possibly the worst vehicle in a big-budget game that I have ever experience. Nothing can prepare you for the awfulness that is driving the Mako.
I highly recommend this game if you like Sci-Fi, but (unless there are issues I don't know about) I would recommend playing the Remastered version on PC to avoid the framerate issues.
Also, this game has a lot of loading screens. Bring a book.

Pick the blue option because you're vaguely pluralist and love upholding the status quo, or pick the red option because you're defined by xenophobia and oppositional defiance disorder. Either way, these choices don't matter and you serve the interests of a militaristic, genocidal government.

No wonder Americans love this series.

The writers of Mass Effect don't get enough credit for carrying this entire game on their backs. Bluntly put, Mass Effect isn't very fun to play, and has aged like milk, but the story and characters are so incredibly strong that it's still worth playing today.

From the heterosexual male gaze fantasy to the occasional internet neckbeardism in the dialogues, it's very clear this game caters to a single demographic, maybe to a fault.

Setting aside gender politics and blatant homophobia, the hypersexualization of the female presenting characters is actually hilarious. Subtitles strategically move to the top of the screen during the final scene with Matriarch Benezia to avoid blocking the view of her ginormous breast boobs and chesticles. Despite being a woman in STEM, Laria is written as a bimbo throwing herself at the Shepherd for no apparent reason.

It pains me to admit that the story fell flat given the reputation of Bioware and the franchise. It possesses the emotional maturity and depth of a teen CW show, though it does a decent job pushing the plot forward. After the post game clarity hit I felt incredibly disappointed by the writing. My biggest gripe is that the game dictates how you should feel but never gives you the time or opportunity to develop those emotions yourself.

The Reapers are painted as a highly intelligent terrifying species, but if I'm beating their asses in every combat, why should I be scared? The council recites bureaucratic speeches without a shred of empathy or compassion towards humans, yet the game insists they are crucial for galactic peace. It feels like mindlessly watching a superhero movie than living an interactive world. I also didn't like that companions stay silent 80% of the game, with meaningful conversations limited to the spaceship, making romances feel tacked on and cheap.

Despite these flaws, I thoroughly enjoyed the game because I love space themed RPGs and they can do no wrong in my eyes. With only a few titles in the genre, I desperately wanted this to be great, but it's ultimately a product of its time. I should have embraced it for what it is, not what it could be.

Anyway, got to kiss Kaidan on the lips so 4 stars.

I can't rate this game higher than 4 stars, because I have to leave room for the two sequels that improved on what came before. This game is the start of an incredible journey with some of my absolute favorite characters in gaming. Tons of RPGs have great companions, but the relationships that form in the Mass Effect series are among the best. This specific entry suffers some early installment weirdness as Bioware was figuring this universe out, but the groundwork they laid led to a hell of a space opera that rivals any sci-fi story anywhere.

Still in awe of the absolutely incredible sci-fi world we got from Mass Effect. This game for sure had its flaws but I loved (almost) every second of it. (Looking at you, Mako)

It is late 2023 and I am just playing Mass Effect for the first time. The game still holds up strong and I couldn't stop playing. The world building was amazing and I was exploring and reading every little thing!

I'd really prefer they focused more on the CRPG aspect instead of a generic sci-fi shooter, but even though it has a frustratin movement and orientation, it ends up being a great game with lots of potential

Jogo é maneiro, tem uma história bacana sendo um bom inicio de saga, achei a main quest do jogo meio curta e as sides pouco interessantes. Gameplay simples, inimigos esponja, um bom jogo pra sua epoca, vou jogar o 2 e o 3 com toda a certeza

An incredible classic Space Opera adventure.
It might be outshined by it's sequel but the hunt for Saren across space with your rag-tag crew still makes for a very compelling adventure with a fun story and great characters.

The original version of the game feels a bit clunky to play now with in particular some pretty poorly aged gunplay, though the Legendary Edition remaster cleans that up a lot and lets the game stand tall next to Mass Effect 2.

As a singular game, Mass Effect 1 is still one of the best built fictional worlds I have had the pleasure of playing in. It's a space adventure shrouded in mystery, where you can balance between being a decent person or a being huge space racist. The morality mechanics are very black and white, but this was an ambitious game for 2007. What more could you want?

The world is expansive and entering the Citadel for the first time is kind of overwhelming since it throws a ton of side quests at you, but once you move past that you're gonna have a good time, I swear.

Obviously start with this game, (some people didn't for some reason) or else you might miss out on your CUSTOM Commander Shepard getting all of their memories and conscious sent to the next game where you can pick up where you left off. That is still one of the coolest features of this series and no other custom RPG has tried to replicate it for some reason.

Aside from yourself, the cast of goobers you meet and befriend are a mixed range of basic bitch to best character you've met in a game. The beauty of variety is that you get to decide who you hang out with every time you go out.

The only thing that I think this game gets weighed down by is the clunky ass movement and combat. The Mako is a meme that has been complained about to death so forget about it, but the combat movement/AI is pretty jank and it would be a lie to say that they aren't. These problems get fixed a bit in the Legenedary Edition, but it's still an issue that could turn some people off.

Some side quests are pretty tedious. It's so worth it to wade through all of that to be graced with such an enthralling plot. You'll cruise down space cowboy highway and enjoy all of the detours.

The start of an epic space opera with so many amazing characters that just mean so much to me. This replay been a long time coming and experiencing it all again, its beautiful.

It's probably the weakest of the trilogy for me, but it's still a solid starting point for an incredible story.

so damn perfect. combat is no joke. story and universe is second to NONE


great game the 2nd and 3rd are better though.

Best atmosphere, worst gameplay

When I first played Mass Effect, something about the game failed to engage me - from the cookie-cutter characters to the clunky controls, I felt I couldn't stick it out to the end, so I quit. But after returning, I soon realised that was a mistake. What this game lacks in those qualities, it makes up for in its mesmerising world and narrative craftsmanship. By the midpoint of the story, it had me absorbed. The game isn't narratively perfect or devoid of cliches, but among a sea of generic sci-fi stories, it's refreshing to see something so well thought out. I can't wait to see where the story goes next.

going around space adventures and making friens :)