Reviews from

in the past


for less than the cost of Middle-earth: Shadow of War you can image search "Viggo Mortensen Kissing David Cronenberg", which you will enjoy much more

sinceramente que decepção de jogo, aguardei anos pra jogar e ser a porcaria mais enjoativa já produzida pelo ser humano, expandiram o jogo artificialmente de todas as formas possíveis só pra vc perder tempo farmando até teu cu fazer bico, tudo isso com uma historia dividida em 5 storylines diferentes que nem se conectam e nem fazem um pingo de sentido até chegar na última missão do jogo pra daí vc terminar essa merda e descobrir que o final verdadeiro requer fazer uma caralhada de coisas quando vc nao aguenta mais nem jogar o jogo de tão enjoativo e chato que ele é, definitivamente a única coisa que se salva é o combate que também vai ficar cansativo e o sistema nemesis que foi bastante expandido, tão expandido que ficou insuportável também, e por algum motivo os gráficos desse jogo são muito inferiores ao primeiro que tem quase 10 anos, e não satisfeitos a luta final contra o sauron é tão ruim quanto a do mordor e da dlc dele. por fim mas não menos importante, as missões são tão mal feitas que a maioria delas te joga num objetivo aleatório sem contexto algum, sem nem ter uma mini cutscene e te força a enfrentar os mesmos orcs 90x tudo dnv.

Shadow of War is yet another fun free-flow combat open-world game set in the Lord of the Rings universe/lore. I really enjoyed the first game (Shadow of Mordor) and I had once again fun playing this follow-up even though I'm not into the story and/or lore of the LOTR universe.

Personally, it's the free-flow combat system that kept me engaged in this game along with some other mechanics that are part of this series such as the nemesis system, stronghold takes, army building, etc.

This game had a rough and controversial launch and early life due to microtransactions and pay-to-win mechanics that apparently have been removed or at least improved later on so I'm glad I decided to play this game many years after its release.

While this game did not have the 'wow' factor that I experienced with Shadow of Mordor, it remains a fun game for most of its duration as long as you are able to learn all the ins and outs of the free-flow combat system.
Admittedly, the gameplay can become a bit stale and repetitive since it's a longer than a normal game, and some mission quests (such as Carnan) are overall bland and poorly designed but for the most part the game is solid and has enough content to provide a good experience.

What's so great about video game sequels is that the developers can take all the criticism with the first game and improve upon their flaws and expand into new ideas to keep the game fresh. Shadow of War accomplishes this almost perfectly. My favorite mechanic, the army system has been expanded on and now you can build siege teams to raid enemy fortresses and guard your own. My least favorite thing about the first game, the traversal and open world has been greatly improved. Climbing is more consistent, you can now press the x button each time you grab a ledge to increase your speed. You can also double jump and use up focus to super sprint shortly. But the best addition is the ability to instantly call a creature to mount to reach destinations even quicker than simply running. In the first game, you would climb a tower and hit it with a hammer and that unlocked a fast travel point and revealed all the collectibles nearby. In this game, you cleanse the Haedir towers and use Sauron's flaming eye to look around the area to find the collectibles. I thought that was really neat. Had I wrote this review a couple of days ago, before 100% completing the game, I would have given this a 9 or 10. However, as I near the end the game was losing a lot of steam.

First off is the Pit Fights. Why do I have no control over what's happening? You have to hope and pray your guy wins. I thought this was really stupid, especially since you need to win 15 times (3 for the 5 regions).

Second is the combat. Mechanically, it's not bad or anything, but when you raid enemy fortress and you got 100 different people fighting each all at once, I start losing track of what was going on and I ended up dying because I couldn't figure out where I was getting hit from.

Third is the story. Like in the first one, there's a bunch of side stories that combined make up one big story. This time, it's very clear the main narrative is on Eltariel on her missions. Unlike the first one, the side stories are more interesting, but there's a lot more missions to play. For the most part, they're fun and interesting, but there's also a lot of missions that feel very filler. All the missions are very short which helps keep the fast paced nature of this game.

My biggest problem is the ending to Act 3 and the overall ending. Those were a total gut punch. Warning! There will be spoilers! Celebrimbor, the guy that stood by your side for two games, the guy you sacrificed the ring for at the beginning of this game to save, betrays you and leaves you for dead. There's no real build up, it just happens. I was kind of upset, but I was more curious of how things were going to end. Would you have to fight/kill him at the end? No. Celebrimbor and Sauron fight, which is a pretty lame boss by the way, they can't each other so they fuse into one. Talion sees this all unfold inside a snow globe, does nothing about it and that's the end of Act 3. What kind of conclusion if that? But wait, it gets worst. Talion needed Celebrimbor to survive. But since, Celebrimbor betrayed him, he needed another way to stay alive. So, he wore a Nazgul ring (Nazguls are servants to Sauron). Eventually, Talion gave in to its dark powers and became a Nazgul. Kind of tragic considering he spent two games trying to kill Sauron only to end up as his servant. It would have been cool to end it there and maybe get a third game to save Talion from the Nazgul and properly kill Sauron. But no. Instead, a narrator explains that some decades after this game, the movies happened and Talion is free again. What the fuck? How could you gloss over something important regarding your main protagonist in two minutes like it's nothing? To me, that just says "we need to wrap this up and quick". The games aren't canon, but they are written as in they actually take place in between the Hobbit and The Lord of the Rings. Make up your mind. Which is it? You can't have both.

To wrap up, Shadow of War improves upon Shadow of Mordor in every aspect. This is a game I enjoyed playing a lot and would have liked even more if the ending was on the same quality level as the Gollum game.


👨‍👩‍👦 Hitap Ettiği Kesim 👨‍👩‍👦

❌ Çocuklar
✅ Gençler
✅ Yetişkinler
❌ Oyuncular
❌ Hardcore Oyuncular

🌆 Grafikler 🌆

❌ Patates
❌ İdeal
❌Güzel
✅ Müthiş
❌ Fevkaladenin fevkinde

📖 Hikaye 📖

❌ Hikaye ne demek
❌ Akasya Durağı ile kapışır
❌ Orta
✅ İyimiş
❌ Süper
❌ Etkileyici

💰 Fiyat - Performans 💰

❌ Beleş
❌ Ucuz
❌ Orta
✅ İndirimde Al
✅ Pahalı
❌ Çok Pahalı

💻 Sistem Gereksinimleri 💻

❌ Tost Makinesi
❌ EBA Canavarı
✅ İyi PC
✅ İyi bir Ekran kartı ve İşlemci
❌ Nasa PC'si

⌛️ Oynanış Süresi ⌛️

❌ Tek oturuşta biter (1-2 Saat)
❌ Kısa (2-8 Saat)
✅ Normal (8-30 Saat)
❌ Uzun (60+ Saat)
❌ Arka Sokaklar

⚙️ Zorluk ⚙️

❌ Babaannem bile oynar
❌ Kolay
❌ Orta
✅ Kolay - Zor seçimi var
❌ Dark Souls'la kapışır

🇹🇷 Türkçe Dil Desteği 🇹🇷

❌ Yok ama gerek de yok
✅ Olsa iyi olurdu
❌ Ameriga bizi kıskanıyor
❌ Var

🎧 Ses - Müzik 🎧

✅ Atmosferi hissettiriyor
❌ Aksiyon sahnelerinde kulaklığın sesini kısmak gerek
❌ Rahatsız edici miktarda müzik var
❌ Ses Müzik tamamen kapatılmalı

🔮 Oyun Modları 🔮

✅ Multiplayer -tam multiplayer sayılmaz-
✅ Singleplayer

😡 Bug var mı 😡

❌ Hiç Yok
✅ Rahatsız Etmiyor
❌ Cyberpunk 2077

🎮 Sarıyor mu 🎮

✅ Evet
❌ Ehhh işte
❌ Hayır

Orta Dünyanın fanı olarak ve ilk oyunu bitiren biri olarak kaliteli bir yapım ve orjinal bir hikaye olduğunu belirtmeliyim. İlk oyuna göre verilen content i tamamiyle arttırıp başarılı bir oyun sunmuş. Grafikler , oynanış baya iyiydi. Ama Balrog gibi bir karakteri 3 ork boyutunda yapmaları beni tamamiyle üz. Başarılı bir yapım 🥇🅐🅛🅣🅘🅝🥇


amazing game but fuck WB for patenting nemesis system DIE!

also tried it again, also better than i remembered, nemesis system is better but more things should happen outside of your control

being able to run from every surprise situation without consequence is also questionable

Gameplay loop gets boring really quick. There's not much variety to what you can do in the open world. Might pick it up again at a later.

there will never be a better lord of the rings game

o final desse jogo é triste pra caralho mas ao mesmo tempo é mt bom pqp

This game improves on alot of what the first game established.

The nemesis system can be pretty fun, unlike the first game.

The story is better but the requirements to continue the story ruins the pacing a bit. Though luckily I already had most of the requirements done by the time I got round to those points.

The epilogue is a shitshow making you play 8 hours of fortress defence just for a 3 minute cutscene. This and other aspects like the online lead me to believe this was originally going to be some sort of live service game luckily it turned out not be... Fully.

The combat is much improved compared to the first game, adding a difficulty option and giving us some cool new abilities.

Q JOGO REPETITIVOOOOOO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

This game, aside from the nemesis system, has nothing. No original ideas, just a boring ubisoft-type game with no soul. Some of the most mind numbing combat of all time, almost as bad as something like arkham, where you just mash the left and right mouse buttons and you win a fight. The nemisis system is probably my only pro, and it is quite a big one. I love dynamic storytelling in games, and the nemesis system does it well, fuck WB for patenting it so it couldn't be used on games not as boring as this one. Nothing atrocious, you'll have a fun enough time if you just wanna turn your brain off for a stupid open world game, but even for that year, ubisoft made a much better open world game with wildlands. Maybe this is cooler as a LOTR fan, but this game made me feel nothing, which is the worst thing a game can do.

A lot of good concepts here that are held back by the game's own super repetitive nature. We will be playing the Wonder Woman game tho.

É legalzinho no inicio mas depois fica bem cansativo, é muito bagunçado, tem uma gameplay legal pelo menos.
A história tinha um potencial mas é mal contada, a mixagem de som é péssima, a trilha sonora fica MUITO baixa em compensação aos outros sons.
Enfim, legal ficar fazendo exercito de orcs e ser traído de vez em quando, mas é só isso mesmo.

The first game but a little bit better, improved lots of stuff and made it more bearable to play. The mini plot twist is meh and the ending is confusing.

when there's lawsuits about your game you can tell you've fucked up

This review contains spoilers

i love the conquering castle concept and having an army/Captain, just sucks that the equipment for defending and attacking costs so much :)

Liked the first one quite a bit. I feel like I just waited too long to play this one as it's now 6 years old and showing its age. The game does well to take Arkham City combat and Assassin's Creed stealth/exploration and give them additional fun magic twists. But I couldn't even play this for an hour before I was bored. I know it gets more fun as you unlock new powers but I just don't care to wait it out. Blame Gamepass for my lack of attention span.

More like MIDdle Earth: Shadow of BORED

incredible ending, this couldve been a canon story in the books. unfortunately, the gameplay is flawed and sometimes straight up annoying.

I like capturing orcs and making them my friends.

Hey gamers


I platinumed this one today as well.


Pretty good game. It's a well-done and natural progression of the first game with additions and improvements to your skills, the nemesis system, quests, and the world. Nowhere near lore accurate but I don't care if media strays from its source material. The caragor riding theme goes hard as balls.


I would say that my biggest issue is that, despite taking 30 hours to platinum it, it's too long. Aside from the main quests, the entire game revolves around capturing and defending forts with your army. It's exciting the first time or two, but it gets stale pretty quick. I started this game twice, but I shelved it when I reached Gorgoroth both times because I got annoyed that I had to go through yet another round of dominating captains and warchiefs then attacking the fort. Playing it this time, I just picked back up where I left off the last time. 4 regions is probably one too many (5 if you count Minas Ithil). The first game had the perfect amount of regions for the depth of the nemesis system, that being two. You're introduced to the system in Udûn, killing captains for runes, then you learn how to dominate captains in Núrn, deciding whether to kill or dominate the captains you come across. In Shadow of War, once you claim your first fort, it's the same procedure for the other three, not to mention the plethora of forts from other players' games you have to attack if you're interested in the online mode. I'm glad they greatly reduced the Shadow Wars endgame when they removed the microtransactions because that would've been unbearable.

One of my favorite games ever. Underrated.


Infinitely playable multiplayer, the perfect enemy system, very interesting builds and gear that actually change gameplay features.

Игра очень интересная, ровно до того момента, как тебе начинает генерить орков, типа берсеркера, который иммунный к заморозке, к стрелам, перепрыгнуть такого орка нельзя, уязвимостей нет и приходится крутится в форме вальса вокруг орка минут 15.
А так, для дрочилки в открытом мире, очень интересно. Немезис система развлекает тебя на полную и даже микропесочницу создаёт. Со временем, конечно, уникальность иссякает, но первое впечатление очень сильное.
Кстати, много очень времени провел на арене, тоже свой фан есть.
Движок тоже понравился, ощущения от персонажа приятные, в большинстве случаев персонаж делает что надо. Так же удивляет, как движок держит в памяти такие большие локации, со всеми орками, которые как-то там с друг другом взаимодействуют, как там здания отрисовывает в зависимости от расстояния с тобой, особенно заметно, когда на драконе играешь. Так все ещё и со стабильным фреймрейтом
Единственное, что кроме рандома, который поднасрать тебе может, разочаровывает прикрученная задним число рпгшная дроч с циферками

L'ombre du mordor en mieux