Reviews from

in the past


I picked up Ori and the Blind Forest on a Steam sale. Despite the astonishingly beautiful intro, three minutes into the gameplay I thought, "Oh. This." The obvious rhythm of the abused metroidvania design. I stopped playing, disappointed.

Two years later I decided on a whim to give it another go...and I'm glad I did.

The layout was still uninspired, as was the default attack and the internal story logic, but partway through I unlocked the highly expressive (though confusingly named) "Bash" mechanic. It recontextualized the game by turning obstacles into opportunities and transforming the already agile Ori into a trapeze artist.

And the Ginso Tree escape sequence -- the best of the game's faux-boss-battles -- should go down in history as a top-tenner VG set-piece.

Played this on hard for the first time during a rough period and it did wonders for my mental health, this game is amazing and I'm 100% it soon (and playing the sequel for sure)

This is a game I've been waiting to play for quite sometime, however, I never actually got the chance to until recently when I decided to throw out the whole "I want to stream only old games" which has become a new set-up as I now stream a much larger variety of games weekly! But I'm getting off track.

Ori became popular not only because of the cute main character, but how beautifully animated it is and how it carries a deep, yet simple narrative by having no actual words being spoken and any dialog is fairly light. As with all metroidvania games, you will have to retrace your steps, however, unlike the games that name-sake is from the locations are unique and well-crafted enough that you don't feel like you're re-tracing the same damn corridor for the fifth time in a row. Hell, in some cases I've gotten lost because I was paying so much attention to the background and not where I should be going on the map.

I highly recommend it for any fan of Platformers/Metroidvania games.

My stream if interested in my genuine first-time experience of the game

Sights & Sounds
- As you've probably noticed from the screenshots, the game looks amazing. The different areas of the game all feel fairly distinct and nice to look at (especially the Moon Grotto, Misty Woods, and Lost Grove areas)
- In order to get it to look amazing on your display, you're going to have to change the resolution, probably. It's bugged to be capped at 1920x1080. Track down the .exe, right click, go to Properties -> Compatability -> Change high DPI settings, then check the box next to "Override high DPI scaling behavior." Make sure the "Scaling performed by" box is set to "Application." After that, you should be able to change the resolution from the menu
- The music is great. It adds to the sense of mystery and offers a nice accompaniment to your exploration. I still have the main theme stuck in my head

Story & Vibes
- Honestly, the story is a little thin. It's revealed little-by-little as you explore new areas, but there's very little exposition. One could argue that this game is much more about the gameplay, but I was still left with a lot of questions about the forest and Ori, Naru, and Gomu's world
- That said, the small snippets revealed about the characters are pretty cute
- The visuals, music, and narrative (sparse as it is) all contribute to the game's air of mystery. I feel like my experience was heightened by playing it at night with the windows open

Playability & Replayability
- The basic gameplay loop involves being told to go somewhere on the map, exploring until you get there, picking up a new ability, then making your way to the next place on a path that heavily involves that new mechanic. I enjoyed how mastery of the various skills was necessary to complete the final area of the game
- Backtracking can be rewarding. You'll often pass inaccessible areas on your way to picking up a new skill, then realize that's what you needed in order to get the ability points, health upgrades, or spirit capacity hidden inside
- This game is very demanding of your reflexes, timing, and attention to detail. There are often times that you'll understand what the game wants you to do, but doubt your ability to do it. Keep trying! The game is fair, it's just hard. I'm not very good at games and was still able to finish this one. It was a rewarding game to conquer
- The controls are precise and responsive, but I found that my gameplay improved drastically after plugging in my controller instead of playing via bluetooth. That tiny reduction in input lag made a surprising difference
- It's not often that I'm happy that a game is short, but my roughtly 9-hour (with an additional 3 hours paused) experience was about all I wanted out of the game. Any more would have felt like filler

Overall Impressions
- The game ran extremely well and looked amazing once I got the resolution set to 4K for my TV
- I didn't encounter any bugs other than display issue, and I didn't run into any framiness or audio issues either. Well-made and well-optimized. Just wish they'd patch the display problem for new players

Final Verdict
- 8.5/10. Definitely pick this one up if you like challenging platformers. It may look cute, but don't be fooled. It's a great game and only costs like $5. I highly recommend it


Se ha sentido un poco injusto en algunas partes pero no puedo negar que el juego ha sido precioso

Um ciclo emocionante de cuidado e afeto.

Cuando empecé el juego, no terminaba de ver pq la gente lo alababa tanto pero una vez acabado ya lo entiendo. Uno de los juegos más preciosos que he jugado y con un plataformeo SUPER DIVERTIDO. Lo único que no me gusta es el combate, lo siento un tanto innecesario y muy aburrido además de frustrante en ocasiones.

Excepto por eso, una joyita.

Original Steam Review:

Ori and the Blind Forest is an incredible experience with so much love put into it.

The first thing anyone should notice about the game is how beautiful it looks. The colors are vibrant and eye-catching, and the art style is unique and cohesive. Thankfully, the detailed environments almost never distract the player from the game. There were very few instances in which I lost sight of Ori.

As for the flow of gameplay, I've never felt anything better in terms of platformers. Controlling Ori works extremely well and the more movement enhancing abilities I garnered, the more fun I had exploring the environments. Moon Studios knew exactly how a Metroidvania style platformer should feel, and it shows.

Speaking of environments, the level design is really engaging and allows for multiple ways to achieve the same goal once Ori learns more abilities. Backtracking through the levels in search of secrets and bonuses feels very natural as well. This is also prevalent in the great world design. Everything flows between one location and another and it never feels jarring. I can get from any point on the map to another without needing a fast travel option (there is one). As I explored and re-explored the world, I noticed things I didn't before, which led me down new paths to make new discoveries.

The story the game presents is a simple one, but an effective one and that is all it needed to be.

Music is another major plus for the game. From calming waves of sound while you're exploring, to thunderous, heart-pounding escape music, this game has one of the best soundtracks I've heard. It always fits the pace of the gameplay, even during the most hectic moments, and forces the player along, inspiring them, calming them, or intriguing them.

The only warning I can give for the game is that it is not easy. While I completed it in only about 7 hours (9 1/2 to 100% that playthrough), some moments, particularly some of the climactic chases are a little frustrating and take several attempts. That is not to say the game is impossible, far from it. It just takes a little patience and learning.

I cried.

(No I did not beat the One Life Achievement. It scares me.)

A beautfiul adventure that starts here and is a fun experience all the way through. my only thing i don't like is the combat is very lack luster but the second game fixes this issue. both are amazing experiences

This game is incredible. I adored the art style as well as the gameplay. I found the chase sequences pretty fun too and set it apart from other games in the genre. I loved the Metroidvania aspects of the game and finding the different upgrades and using them across the world. I liked the boss fights a lot too. It's a really great game.

-nice movement mechanics
-great music
-a little too busy visually, with the delineation between background and foreground not being clear enough. There's an added layer in front of the foreground which was a little annoying
-mediocre combat
-short and sweet

Nothing too innovative here but it's a great 10 hour experience

Absolutely breathtaking game
Doesn't have much of a story but the gameplay is incredibly fun
Catapulting myself off steep cliffs once more

This review contains spoilers

Two days ago I completed a game animated by Don Bluth, Dragon's Lair, but if I'm sincere something that has the vibe and QUALITY of a dark Bluth work ala Secret of Nimh is this one, Ori and the Blind Forest

A simple but dark fairytale where the survival of a forest of light depends on casting outside the dark, and with that, the creatures made of it, so the entire game is trying to restore the capacity to survive while going against one of those creatures, whose newborns were anhiliated by their opposite element just for being made of darkness. It's a sad set up with a rather bittersweet ending to the antagonist which comes together pretty nicely under some very adrenalinic and intense moments

The reason this isn't a 7/10 however is because the whole finale is built up around the adoptive mother of the protagonist reviving with a certain mcguffin which wasn't specified to have this property. This feels rather cheap especially because of the beautifully directed opening "montage" of the lives of mother and son. Imagine if Ellie was revived around the finale of Disney Pixar's Up (another work with a great montage at the beginning that visually comunicates all the warmth that across time faded), that's how I felt. If it didn't have that, the finale would have hit a lot harder than just having her show up to remind the owl of the sacrifice that is motherhood

I also want to say, regarding my brother's hypes that this was better than Hollow Knight, I think that Team Cherry's posterior effort is a game that's much more in depht, gameplay wise (seriously, Ori is a baby's first metroidvania for how easy it is) and lore wise (a children's animated movie vs the deciphering of a kingdom in ruins), and the marrying of these two together ala Dark Souls, and as such it would still be a better all around game compared to the more simpler beauty of Ori as a whole even if the faults on the story were solved (though I still think the more concise visual information and limited color pallete of HK is easier to read than Ori's attention to detail in the environments, particularly noticeable when climbing the tree and teleporting around the screen), which is not a bad thing, Ori is still an adequate work of art and both have their charm.

Completely outclassed by its sequel in pretty much every way, but this is still great. Still not a fan of those escape sequences, which can get frustrating due to both lack of clarity and throwing instant kill nonsense at you. Ironically, they just get shorter and easier as the game progresses. Not much to the combat either, but the game doesn't really focus on it much. It's almost entirely pure platforming, which is all good and well polished. Some of the best movement and animations in a metroidvania too. Just running around the world is fun.

Thank you Microsoft for publishing this and Will of the Wisps and then apparently deciding never to publish another good game ever again.

Direzione artistica spettacolare, sia per il lato estetico sia per le musiche. Il platforming è molto piacevole quando inizi a sbloccare le varie abilità. C'è tanto cuore nella storia e non vedo l'ora di scoprire cosa accade nel secondo.

Every game should let you shoot a projectile and then parry that sucker

Jogo muito lindo, trilha sonora tranquila e enredo simples, mas bem cativante. Explora bem os elementos de metroidvania e plataforma.

very frustrating moments throughout Ori really stopped it from being as good as it could have.

Some serious concerns I had with some of the controls met frustration with some poorly designed chase sequences and the save system in the game.

Ori 2 is such an improvement in almost every way mechanically, this game is great in concept, but I found myself really frustrated throughout and at times, annoyed while playing it.

Una de las sensaciones que para mí definen la magia de los metroidvanias es la del descubrimiento y exploración. Perderte por sus mundos, descubrir sus secretos y empaparte de su ambientación, es de mis cosas favoritas en estos títulos. Creo que Ori and the blind forest hace esto de una forma genial. Haciendo uso de sus originales mecánicas, te lleva a descubrir cada rincón del bosque. Es un viaje fascinante, aunque tiene varias piedras en el camino. Piedras que me han hecho quedarme con un regusto amargo al terminarlo, ya que de cara al final, se me ha hecho algo denso incluso para durar apenas diez horas.

Como ya bien he comentado, me gusta mucho la sensación de exploración y descubrimiento que transmite este título. Sin duda, gran parte se lo debe a sus mecánicas. Estas convierten la acción de explorar y superar plataformas en algo mucho más rico y estimulante. Lo he sentido a veces cercano a un juego de puzzles. Saber cómo utilizar las mecánicas a tu disposición para alcanzar una zona nueva, sabiendo que te dejan experimentar a tu rollo y con mucha flexibilidad en su uso es una sensación genial. Me quedo con una en especial, y es la que te permite usar proyectiles o enemigos para propulsarte, devolviendo dichos proyectiles en dirección contraria. Me fascina la libertad que te da para hacer muchísimas cosas, para superar cada plataforma a tu manera. Son todo palabras bonitas hasta ahora, pero he de recalcar que se me han hecho algo densas las últimas horas del título. Cuando la exploración prácticamente acaba, y solo te quedan secciones de plataformeo puro, no se me hace tan disfruton. El monte horu o las ruinas de forlorn se me han hecho eternas, y tampoco creo que sea debido a que sean malas sino a una suma de factores.

Aparte de plataformas y exploración este juego tiene un combate. Un combate que no considero del todo bueno. Mezcla unas mecánicas simples, con un diseño de enemigos redundante. Siempre te acabas enfrentando a los mismos 6, por mucho que los cambien de color, haciendose a la larga repetitivo. El combate es otro de esos factores que suman a la hora de que me costase acabarlo, sin duda.

El apartado artístico y sonoro de este título me gustan. Funcionan bastante bien conjuntamente para generar una buena ambientación, separando bien las vibras de cada una de las zonas. Me gusta como ori, con su paleta de color, destaca entre la maleza del bosque. Le hacen sentir único.

En definitiva, Ori and the blind forest es un metroidvania bastante chulo, más enfocado en las plataformas, que acaban siendo su punto fuerte junto al diseño de su mundo. Aunque es una lastima que al final me costasen esas últimas tres horas de juego, pero me quedo con lo positivo y con el disfrute que me ha brindado su mundo.

VERY GOOD GAME. PLAY NOW OR PERISH. YOU WILL BE VERY ANGRY AT SOME POINTS BUT IT IS WORTH IT PLAY IT NOW GRAAAGHGHGHGHGHHGG

The only thing stopping me from giving this a 5 is the underdeveloped combat and the platforming, which is REALLY GOOD, but it’s sometimes so tedious that it stops being fun and gets a little frustrating (luckily the sequel improves on both of these and more)

Apart from that, this is an incredibly beautiful, quite challenging game with a really cute and emotional story and an OST so gorgeous, you might just burst into tears from the menu music alone. This soundtrack is unlike anything I’ve heard in games before. Truly a hidden gem that I hope more people discover, with some chase/escape segments that really stand out. The Ghibli Movie of gaming.

After 2 unsuccessful tries to get into this game I finally gave it a full honest shot and I'm so glad I did. This game while very short and a little too easy is easily one of the better metroidvanias out there. The art style, soundtrack and gameplay are all top notch. I felt iffy about the movement and abilities early on since they all felt a little sluggish and floaty but as the game went on and I became more and more equipped I really appreciated them. The story despite some issues is simple and charming and fit the world they created and was paced well. I appreciate this game not really having any bosses instead ending each big area with a long escape sequence. I'm personally a huge fan of the final escape.

My only real issues were difficulty and exploration. I always love picking through metroidvanias for secrets and becoming overpowered and this was no exception but I did feel that the game kind of gave away its secrets too quickly and discouraged exploration since you'll quickly get an ability that just shows you where everything is. I also with the game was a tad longer but I guess I can just play the sequel since I want more.

Another metroidvania finished during the infinite wait for Silksong


Despite the fresh art direction and fancy graphics, "Ori and the Blind Forest" is essentially an old-school Metroidvania. I had trouble digesting it at first, but as soon as I got more familiar with the controls it started to become more and more addicting. The learning curve is gentle enough to keep you engaged without introducing too many elements at once. Still, I have to confess that some parts have been frustrating to the point I developed an acute form of spike-phobia. At least the game gives you the chance to spend energy orbs and chose where to create checkpoints, so that you don't need to repeat whole segments dozens of times.

I didn't need anything out of Ori but to be a good palate cleanser, but I ended up enjoying one of the best games I've played this year.

Controlling Ori is a pleasant experience aside from a few blemishes. He's small and nimble and the sense of speed is an important aspect while playing a Metroid-esqe map like this one. My sole problem with controls is that Ori's analog movement is very sensitive by default and there's no adjustment option.

Map design is good overall with a variety of obstacles being thrown at you, with some hurdles requiring you to gain a specific ability before trying to tackle it; standard metroid stuff like I said.

The artistic aspects like sound, visuals, and narrative deserve to be praised. They could've done by with some cutesy Mario type story fluff, but then we wouldn't have the mood Ori excels at.
The narrative has dichotomies of Hope and despair, story beats like earned trust and empathy, and tropes of found family and sacrifice. It is so delicately inserted into the writing that I was moved to tears whenever a specific character's backstory was presented.

In short Ori is a great metroid-like platformer with fantastic art direction.

Even though the escape sequences can be extremely frustrating, this game is amazing. The floatiness really fits the vibe, and it was a great milder introduction to the metroidvania genre. The combat isn't anything complex, but I found it fitting and enjoyable. The story is touching and I still listen to the soundtrack every now and then.

um dos piores jogos que já joguei. totalmente disfuncional, controles com delay e frustração do início ao fim. eu tinha engavetado esse jogo 4 anos atrás, mas decidi rejogar pra tentar finalizar a história (pior escolha que poderia ter feito).

jogos foram feitos para divertir, mas, se eu já me diverti alguma vez na vida jogando isso, não me lembro. esse jogo definitivamente não é pra mim. e mesmo que o intuito do game fosse ser difícil, não justifica ele ser ruim. Elden Ring mesmo é um jogo feito pra ser difícil (se você não joga de mago) e mesmo assim é um jogo maravilhoso.

enfim, espero nunca mais jogar isso.