Reviews from

in the past


Um trabalho artístico magnífico em visuais e conceitos, mas que infelizmente perde parte de seu brilho pela limitação de suas mecânicas.

É inegável o quão belos são os cenários e tudo que se diz respeito à direção artística de Ori and the Blind Forest, é praticamente chover no molhado exaltar todas essas qualidades.

No entanto, me incomodei bastante com o quão limitado é o combate de maneira geral. No quesito exploração, o jogo é sim muito satisfatório, com uma boa variedade de habilidades, mas quando se trata de combater os repetidos monstros que encontramos durante a exploração, nos vemos limitados a apertar um único botão, que tem uma única função, lançar projéteis teleguiados nos inimigos próximos.

Não fosse esse problema, acredito que eu teria me afeiçoado muito mais ao jogo, mas de maneira alguma é uma experiência ruim.

Apenas um jogo decente

Depois de um mês off de jogatina desenfreada por conta da faculdade, escolhi Ori que eu já tinha começado a jogar em 2021, mas por conta de uma falta de foco em jogar apenas um jogo acabei desistindo. Agora, com energia renovada, decidi ir até o fim pois sempre vi muita gente falando super bem dele.

Eu não sou adepto de jogos metroidvania pq eles nunca eram minha primeira escolha, então a minha base para julgar, analisar e comparar com outros títulos do gênero é impossível de ser feita com qualidade e extensão, por isso tentarei ser o mais breve possível.

Não é um titulo ruim, mas eu esperava mais. Vi muitos comentários falando que a história é comovente e tal, mas eu achei BEM sem graça. A forma como foi contada até que é interessante, mas infelizmente o desenrolar e o desfecho não é nem um pouco memorável, pois Ori acaba sendo um personagem que vc sente compaixão no começo do jogo com o que acontece, mas que no decorrer da gameplay esse sentimento não mantem a chama acessa.

A gameplay é boa e o combate se torna muito cansativo com o tempo pela simplicidade e repetitividade dos inimigos, fazendo com que em muitos momentos eu só pensasse o seguinte "não quero lutar, mas tenho pra poder farmar experiência
e evoluir o Ori". Por fim, bom mesmo eu achei o grandioso é lindo mapa que é bem legal de explorar e vencer os desafios de progressão é a trilha sonora MUITO boa que super encaixa e, muitas vezes, relaxa bastante.

Resumão: é decente, porém longe de ser memorável para mim. Um dia eu vou pra sequência.

Some unnecessarily frustrating sections aside, Ori absolutely excels in its art style, soundtrack and varied locations. It gets the balance of platforming, combat, exploration and some light puzzles right which makes for a very enjoyable gameplay loop that constantly evolves with a good amount of abilities you acquire. I only hope the sequel expands upon the combat and adds some unique flair to it.

fun to revisit. such a beautiful world with a lot of fun platforming. I did forget that the combat is very not great in this one.

Pretty good metroidvania type game. The game really shines during its platforming, which is the majority of the gameplay, but this leaves the combat to feel like an afterthought to the rest of the game.


The original works better than the Definitive Edition, which is why I rate it higher than Ori DE. See my review of Ori DE for my thoughts (although clouded by the frustration of the achievements).

a good video game with a couple annoyances. not much of a platforming gamer so being able to hunt down extra life cells was nice to counteract my blatant skill issue

Ends kind of abruptly, but it feels really good to play.

Oh, what a beautiful game. Very cool visual presentation, very nice music and some really great emotional moments. There were some escape sequences that were really hard and sometimes a bit too much, but overall it was a fun experience.

This is an okay Metroidvania. Praise is heaped upon it's art style but it strikes me as sort of generic. Controls great but the combat stinks and I thought some of the checkpointing was pretty frustrating

Where it Shines:
Art - 10/10
Music - 8/10
Storytelling - 7/10

The Good:
All the movement in the game is really fun. I love all the different powers you get and moving around in the world can feel very satisfying.
The art style and music style and simple storytelling all compliment each other really well.

The Bad:
This game is just unfortunately too difficult. It's not that it's hard and rewarding, it's just frustrating. I was able to beat it in the end, but I found the game focuses a lot on gauntlet style platforming insta death sections, and it's very combat lite. I wish they had focused more on having fun platforming sections because the movement is really nice in the game, but instead they just make it obnoxious at the end of each biome.

Summary:
I really wanted to like this game, as it is beautiful. But the gameplay just felt a bit rushed, the world feels a bit empty, and the challenge is more frustrating than it is rewarding.


****note on my ratings:
half ⭐: hot trash garbage
⭐: below average, needs work
⭐⭐: average
⭐⭐⭐: pretty good
⭐⭐⭐⭐: excellent
⭐⭐⭐⭐⭐: all time favourite
half star ratings between those mean it's slightly better or worse than stated in this list.
*

Very satisfying to play. Gorgeous artstyle. Emotional story. Can't wait to pick up Will of the Wisps.

Without fail, Ori and the Blind Forest consistently managed to stun me for every moment of my playthrough. The slight lack of content is easily dismissible as everything Ori attempts is done right and is outstanding.

A fun Metroidvania-style platformer with lots of cool abilities and extremely beautiful and vibrant visuals. The game was challenging, sometimes frustrating, but overall a decent balance if you're willing to tough it out. I liked the puzzle sections but I won't lie about some of the solutions being unclear. I had to cheese some of the platformer puzzles to progress in the game lol.

Now let's get down to my skill issues: I had a hard time 100% my save file due to an area that I missed which the map didn't indicate. I guess maybe that can be due to user error but it was literally a small section in the Ginso Tree that I visited but didn't step on. I literally went up and down the whole tree a good half a dozen times and let me tell you, I was about to cry lmao

With that being said, I didn't have as good of a time that I hoped I would with this game. Maybe it's because of the game's reputation and I expected a lot more from it. That's definitely a me problem though. There's various gimmicks throughout the game, especially in the major sections, most involving puzzles and platforming. I enjoyed a lot of them and when I figured out the solution to some of these section I was like "Ohhh, I get it now. That's really that's cool."

I also liked the save anywhere mechanic but I do realize it could be a problem for some. You have to be strategic as it uses your energy but if you're like me then you did lots of the collectibles and abilities to mitigate this problem. Although, I can totally see this being extremely frustrating for younger players.

I liked this game overall. The story was predictable and a little too saccharine for my tastes. It's the visuals and gameplay which I would say are mostly really good. The music was also good but some of the sections where the music is supposed to be emotional didn't really hit for me.

Once you get the full arsenal of movement the game becomes a lot more fun and almost trivial once you get the hang of things. I did have lots of fun zipping around and using enemies as bounce pads. The game rewards exploration and searching every nook and cranny to find something that can make Ori a much more fun character to play as.

I'd say the hardest parts about this game for me was honestly the sections with the owl, especially the last one. I was getting so mad after dying over and over that when the ending of the game occurred I didn't really care. I wish I felt some type of happiness or satisfaction with the ending but I didn't. Again, a lot of my problems boil down to skill issues and minor gripes with gimmicks, puzzles, and difficulty in some parts.

I definitely would recommend this game if you're into platformers and/or metroidvanias. It's challenging and it has lots to offer in it's core gameplay loop. Would I play this again? Maybe but I don't plan on doing so anytime soon. If you're a completionist then this is probably gonna be one of more simpler games that you can 100%. I don't like giving out number scores for things but if I had to then I'd say this is a high 7, low 8. Overall, good game, I liked it but I didn't love it like everyone else.

I have heard a ton of great things about the Ori games and since I needed a short game to fill some time in my backlog schedule and was recommended this one, I thought I'd give it a go. It's clear to me now that that was a mistake. While Ori and the Blind Forest was a short experience it was a very miserable and frustrating one.

Lets start out with the good, the game is drop-dead gorgeous to look at. The artstyle and world just look stunning, even with the blurrier graphics of the Switch the game just looks great. The music is also very good and matches the tone of the beautiful environments it plays in. And to give the gameplay a slight compliment, the basic metroidvania elements of getting new powers and exploring the interconnected world were fun and I never once got lost which is a huge plus for me here. And the story, though a bit lacking, is pretty sweet and has good themes.

Despite all these positives, Ori and the Blind Forest falters with its moment-to-moment gameplay and makes for an incredibly irritating experience rather than a fun one. A lot of the game's problems come from how Ori controls. Ori is incredibly light on her (at least I think it's a her) feet and moves around the world in a really loose and fluid way, the problem is the world is clearly not designed around this control style and it leads to much frustration. The game asks for precision in its platforming and that simply not something that's very easy to do with a character that's so floaty, at times it felt like I was playing Super Meat Boy only that I can tell that that's not what the developers intended it to feel like. On top of that the combat is just incredibly awful here. Because Ori is so light and fragile she can't really take a lot of hits from anything before dying, and unfortunately the enemies in this game are really good at hitting you. This wouldn't be a problem of course if you had substantial means to defend yourself, but of course, you don't. What you get is a little orb that can shoot out three light projectiles before having to take a second to recharge, meaning combat boils down to using these attacks and then dodging the attacks the enemies throw at you but since you control so lightly and there's no shield or dodge button you kinda just have to try and jump away from their attacks which I found most of the time just led to jumping straight into them instead. Now clearly combat is not supposed to be a focus here, as proven by a lack of boss fights or enemy gauntlets but at that point I just have to wonder, why make the game a metroidvania at all? Why not just refine the platforming elements (they clearly need it) and make a pretty good platformer? Was it really part of the developers' vision to make a metroidvania that has unfair and unsatisfying combat, or were they just doing it because its what all the cool games were doing? Anyways moving onto my final gripe with the gameplay, the save system is a mess. Instead of just having a button on the menu or a certain room to go to in order to save progress, Ori's way of saving progress comes from an in game ability that has it's whole meter and everything. By holding a button and using one point from the refillable energy meter, you're allowed to save your spot on any flat surface in the game (as long as it's stable and there's no enemies within eyesight that is) and if you die you will respawn back to this point. Because the game provides you with the materials to refill this energy meter often it becomes a main part of the gameplay, this allows you to save your spot before a particularly tricky set of enemy placements or platforming section to make the best of this, which in my eyes kinda confirms that they knew that both of these main aspects were not great and instead of fixing them they gave the player the equivalent of a save state button to try and remedy it. All these things add up to make a game that is truly frustrating to play and makes me forget about all the good aspects it has while I'm playing it.

I wanted to really like this game, its beautiful artstyle, spectacular music, and touching story cannot be understated, unfortunately though the same goes for its unproportionate and unfun gameplay. The problem with Ori and the Blind Forest is that I can tell there was passion behind it, it just wasn't placed into the right areas unfortunately.

The artstyle looks good, though it seems off to me at times. The gameplay is fun but it felt really really rough on keyboard, a controller would have probably felt much better but I didn't have one. I personally have a grudge against this game because health upgrades get less and less important as the game goes on because of the frequency of instakills. This is especially bad for a metroidvania which should reward exploration.

Never played a Metroidvania before. This game made me cry lol.

Beautiful story, art, and music. I loved the progression of the game, even if it can be a little slow at first. As the upgrades come, the pace picks up and running throughout the game is such a pleasure.

Would highly recommend this to someone who is averse to platforming-type games.

An endearing story with beautiful visuals. I found the platforming and combat to be a lot of fun and not confusing at all. If you’re a fan of narrative platforming games I think this is a must play as it doesn’t overstay its welcome and is on the short side.

This was the first ever game I beat. Like legitimately from start to finish, understanding the story and everything, and what a first game it was. From the opening to the presentation, I love every little bit of this game. I think a little bit of a hot take, but I actually like the “boss fights” in this game.
So I revisited it now to see what my thoughts are after I have more of an appreciation for the medium in general. I’ll try not to make this too much of a nostalgia trip, but this game mean so much to me.

OST
Holy ***. What an amazing soundtrack. Perfect for studying and amazing vibes. Every song is appropriate for the setting and mood. The composer, I think, is a genius.

Gameplay
I think this really works. It’s an amazing metroidvania with beautiful settings and the smoothes animations I’ve ever seen. Moving around in this game feels so good and fluid. The pacing of abilities was great and made you feel powerful, but still left you wanting more. I know people have gripes with the combat, saying it’s too simple. I adore this combat. It’s not the focus for sure, and it does just feel like a place holder, but that’s not why I’m here. The “boss fights” are an interesting thing. The game has a combat system, but the boss fights are, “the environment is getting f*
*ed and you need to split.” You just run. Light spoilers, but the first boss fight is a location is being flooded with water and you need to get out as fast as you can, and that’s with all 3 of the “bosses” I know people bump up against that, but I ABSOLUTELY love that about the game. I think it’s an interesting take on the formula and super tense. The flooding tree will always be ingrained in my mind forever.

Ability’s
I’ll just point out the ones I have a conversation about.
wall climb is useful, but feels a little awkward.
Dash is the radest **** ever. It’s so satisfying down to the sound it makes. I use it so much just because it feels so dang good it rocket off enemies.
Double jump is so valuable. Again, everything the game does is so satisfying.
The ground pound makes you feel like a powerhouse every time you used it.
The feather is a plot point so not a lot of great uses there, but still feels good to glide everywhere.
Wall climb is kinda forgettable. By the time I got it, I was so used to doing the wall jump that I just never used the wall climb unless I was using the next ability.
TheabilityItotallyforgotthenameofbutyou
knowwhatI’mtalkingaboutifyouplayedthe
game. You cling onto a wall then you point the character away from it, then you launch off the wall with incredible power. This also works on the ground to launch in the air.
The ability’s are the bread and butter of this game in my opinion. I just can’t get over all of this game.

Story
I got so emotional at the end of the game. The story’s nothing huge, but if you’re invested, it is all worth it. This was the game the woke me up and I was like, “whoa! Games can be this?!”

Setting
The art is the best. I feel like I’m playing a landscape painting. The settings in this game are amazing and unforgettable. I love them all EXCEPT FOR THE FREAKING MISTY WOODS PLACE. SCREW THAT PLACE! But other then that, this is one of my favorite worlds.

All in all, this game rocks. Moon studios is amazing and I super can’t wait for No rest for the wicked to come out.

This game has no flaws to speak of, but it lacks the "oompf" that makes an all-time classic.

Wonderful platformer, Only small differences compared to the definitive version but i'd recommend you play that one over this one. Great game start to finish other than the fact you can't teleport between shrines like the definitive edition and doesn't have a one life mode. Try to beat the game without dying for a challenge :) 9/10 game

jogo lindo, arte linda, trilha sonora linda, história linda. Lindo.

metroid vania q n precisa mirar? ah paraaaa

Bunito, alguns problemas pra enxergar os projéteis, faltou um pouco de cuidado nesse quesito, porém no geral é uma experiência muito boa, e gostosinha, boa pra relaxar.

A solid, somewhat linear platformer with really cool stuff. I really liked the environment, I think they did an extremely good job designing them and they look beautiful on top of being varied and interesting.

The game often plays around with gimmicks that make the platforming more interesting instead of sticking to core concepts. For example one area will have a changing layout, another one will have wind or some sort of jumping mushrooms… The game also has the unique ability of bashing which allows you to dash through objects and also to send them flying in a direction, it’s a very cool ability that offers a lot to the gameplay.

The game is linear but also story driven. The story is light but emotional and has beautiful moments. I really don’t have much more to say, it was a pleasant experience.


WATER TREE SCENE play this game for that alone. Then play will o the wisps.

Gameplay: 5
Art Style: 5
Story/Lore: 4.5
System: 4
Chracter: 4.5
Total: 4.6

A visual and auditory dive into a magical forest. Some of the smoothest platforming I have ever felt, but lacks an interesting battle system.