Reviews from

in the past


All games are products of their time, even ones which "bucked trends" or "were ahead of their time" are only so in comparison with their contemporaries. RE5 is interesting historically because it definitely screams 7th gen : the color grading pejoratively described as the "piss filter" of brown environments assaulted with bloom, the co-op multiplayer focus of the days where such things were starting to become mainstream in the console market, the mowing down of hundreds of racist caricatures by a buff white guy, the fact that Albert Wesker's tailor discovered normal maps and is really excited to absolutely plaster them on his jacket etc.

Its hard to avoid noticing the main two things which jump at you when playing re5, namely that its RE4 but not as good and more racist. Asset reuse is fine, honestly, even mechanics recycled from re4 arent unwelcome but its the rehashing of re4 set pieces whilst doing them worse that lets re5 down. Similarly, the ingenious inventory management mechanic of the RE4 attache case : equal parts survival horror resource management and tetris space allocation is replaced by a dull 3×3 grid whose ultimate depth involves exchanging shit to your ai partner to reload a weapon before exchanging it right back.

The multiplayer aspect makes re5 have kind of an absurd difficulty curve based on your luck in finding partners. Some sections with the Ai partner were a bit patience testing, given their passive nature and limited commands, but then Id get randomly paired up with a god on their fifth playthrough who'd hand me 300 bullets for the machine gun and absolutely tear mfers up with endgame weapons. Very funny to me as well, how certain doors and weights and stuff require the cooperation of chris and sheva because of course its too heavy for a guy whos built like a brick shithouse, he needs help from a small framed spinning instructor to move it.

That being said, its got its bright moments and thankfully the multiplayer aspect made the use of QTEs for custcenes impossible so it does have that over RE4. In all honesty, its not an AWFUL game gameplay wise. There are a few levels which are quite striking visually, namely the temple areas and the faster arcadey nature of it all makes it not better but different to the pace of RE4. The implementation of a cover system and gun wielding zombies is as stupid and unwelcome as you'd expect, and the smoking gun for me that the island in RE4 is not only the worst part of that game but an incredibly ill omen of things to come for the franchise.

I suppose I should mention the elephant in the room : the game is set in "Africa". Not very specific where in Africa except the locals speak French so theres about 20 countries that could apply to. The spectre of the war on terror looms large as the intro depicts an american leading a counter terrorism operation and soon we see Akihiko from Persona 3 doing an arab accent get executed by frenzied locals riled up by a preacher. And sure, like in re4 the reason for it all is a parasitic infestation but the visual language of the game borrows a lot from contemporary wars that its hard to miss. There are heroic black characters like Sheva and her captain buddy but they seem there more as a pre emptive defense at criticism.
Admittedly, considering the state of AAA games at the time, RE5 is not THAT much more racist that the other shooters about doing imperialism in thr global south; that is until you get to the chapter where the enemies are all black people wearing grass skirts and chucking spears at you. And im sorry but zombie or no zombie, that sequence made me surprised to find out that Rudyard Kipling's ghost didnt have a writing credit in the game.

Smarter and more personally invested people than me have already talked about this aspect so I won't go much deeper into it except to say that its an odd obsession with studios who thrive on schlock and silliness to try to delve into more serious or thorny subjects that they are not equipped to handle.

Why did they do this? Why did they do any of this? Where is the residence, where is the evil? What is anyone talking about?

This game starts you off in Africa. Every moment you have in this game is the theoretical peak, because it's never gonna get better. From the first 6 seconds you spend figuring out how to control your character (the answer is you do not) it's all downhill from there. 10 hours of straight downwards spiral until the survival horror game eventually is completely lost in a sea of call of duty action slop. I don't know when you leave Africa. The sequence of events that occurred in this game both imply that you are no longer in Africa, but also never implies that you left Africa. At some point you go to a fuel factory that produces fuel, puts it in canisters, then promptly incinerates them. If you looked at this story with serious analytical eyes, you might be honestly inclined to believe it's genuinely meant to be presented as a dream sequence.

After 15 years someone from Capcom came back to this game on Steam and randomly removed all the quick time events, but all the cutscenes still look like they have them. This is very funny. I don't even know how they did that. It is the videogame equivalent of watching a sitcom with the laugh track removed. I laugh and I laugh. I stop laughing soon. It's not funny.

It genuinely feels like someone read a 1 page summary of Resident Evil 4, looked at the sales numbers and said WOW! WE GOTTA DO THAT AGAIN! MAKE EL GIGANTE AGAIN!!!! Then they gave it to the developers who were so excited that they could use the PS3's 1 trillion cores to render reflections in sunglasses that they forgot to code a videogame. It's absolutely everything I didn't like in 4 turned up to 11 and the rest of the game left behind in brackish swampwater to rot and fester for eternity. It's kinda RE tradition to have the last act be dogwater but this is even more piss than usual.

My friend and co-op partner played this many times before. I asked him why. He started staring at his hands, repeating the question. Why? Why? He stared at the sky. Why did he play it? I still don't know. He won't speak to me anymore. Just keeps replaying it. He spends 6 hours a day on the boss that only dies to the RPG, but he refuses to use the RPG. I hope he gets better soon.

While placing a giant spoonful of delicious cereal in my mouth I proudly declare that this series will never go back to its roots and become good again.


Resident Evil 5 it's a good game, if you have a partner

[Solo Playthrough]

This game is over reliant on co-op, so much so that some sections get overly frustating. The IA companion takes the most irrational decision when possible, so don't expect anything beyond being a sidekick that needs to be watched 24/7.

That's the main problem with this game in my opinion. Most of the time you'll be micro-managing the inventory with your partner but if you are playing solo you'll have manage the IA inventory by yourself.

Most of what RE4 stablished is simplified or weakened by the co-op aspect. From the inventory system to it's level design being more linear than ever before, I'll just call it simple and very arcade-like. You'll actually need to plan a strategy once in a while to tackle some tough enemies instead of just going guns blazing and directly, specially by the end. That was actually great, if it wasn't for the IA companion.

But give credit where credit is due, the IA companion can be useful outside of bosses. It can grab ammo by itself, give it to you if it finds you have a weapon for set ammo and you're running low. Healing is also very helpful since both players can heal themselfs with a single herb or spray if close enough. My best advice is to try to not expect something great from the IA, outside of healing or bosses.

When it comes to the story, is ok. Big evil guy wants to destroy the world, stop him please. Liked the setting. What I did not expect was Zombies, I mean "Majini" with AK-47s shooting at you like it's Gears of War. Not to metion like most third person shooters at this time had at least an implentation of a cover systen, this game is not the exception and it barely works since not even the enemies use it and go directly towards you. It's only useful on some occasions.

At the end of the day it's just a goofy co-op action game that doesn't need to be taken very seriously. But please try to play it with a partner, a friend, your mom, your neighbor or your dad if you have one.

Resident Evil graduates to goopy, vapid slop of popular coop shooters of its time. Complete global saturation.

RE5 is a putrid game in both aesthetics and design. Many of the levels feel too similar to one another with a disgusting yellow and brown haze smeared all over the image. Boss fights are obnoxious and egregiously long for no reason. The mind-boggling approach to the UI and inventory system as it operates in real time like the outbreak games and it's all just so...bland and strict for a game leaning so hard on action. In these aspects, RE5 is a significant regression from not just RE4, but even the games that came before it. Resident Evil 5 is UGLY from start to finish and lacking the atmosphere and artful style that defined the previous entries, which killed me as this game dragged on and on.

The few saving graces is Chris getting a nice and hot redesign, Wesker's matrix-esque characterization, and the absolute cheese on the surface. But at the same time, the game tries to unnecessarily cobble together so many previous threads of prior entries and introduce other bizarre story beats that by the end, the entry just falls hard on its face. Why is the Spencer Mansion stuff resurrected here again that even the latest mainline entries can't help but nudge back to for a connection? Why is Jill brainwashed and blond while doing flips in one of the series most absurd boss battles? Why does the entirety of the last act in the volcano exist?

I get why people like this game as it continues in the footsteps of RE4's fun action gameplay to an even less impressive standard, but I truly hated this and find so much of what it does to be very poor. Considering this is up next in the remake treatment (or Code Veronica because that game is also yikes and deserves way more of another try), hopefully a new take on it can inject some of the personality back in the game because there's no way Capcom can fuck up remaking this. Capcom can also do the easiest and most funniest thing ever with the eventual remake: by not making it comically racist.

I could play this game over and over and not get bored (maybe after the 20th time) but this game was part of my childhood and when I played it with my brother we could not put it down and brings me good memories maybe that's why I like it so much nostalgia blinds me but anyway I would recommend 5/5


Underwhelming after 4, the jump from that to this is off. Atmosphere wise, maybe if I was in a better place I could've enjoyed it but it was kind of yucky overall. While I was blessed with a godsend of a clean looking game, it didn't play too well. Putting me in the shoes of a random bs agent and telling me to treck Africa, absolute garbage. I didn't at all fw the green crosshair, fuck happened to laser sight? Switching to weapons on the fly wasn't very chalked up either, resource managment in general was shit.

Playing this alone or with someone will be the deciding factor on how you feel about this game. Alone, I wouldn't really recommend it since the AI partner is dumb as rocks. With a friend, I think it's an amazing co-op game with tons of cool setpieces. This game also gave us roided up Chris and the funniest version of Wesker, so it's worth it in my eyes.

You will give me an egg.

RE4 is goofy, but this takes it above and beyond. Absolute insanity. It's not even enjoyably goofy either, just completely ridiculous. I don't think RE4 aged particularly well, but this somehow aged worse? Probably because the gameplay is pretty much the same and the level design is far worse. Also, why is the very first thing we see of Sheva just a shot of her arse? Great way to establish her character obviously.

Anyway, the game had its moments. Some boss fights were decent and the massive variety of weapons is kinda cool. Really don't feel like playing the game a second time though, as I usually do with the RE games, because this is way too long for its own good.

i saved my rocket launcher for wesker. i missed.

I have beaten this game 4 times in my life.
Every time I play this game, I feel dread.

I say to myself "Chapter 1-1 was good. I like the Africa setting".
I make it to chapter 1-3. "It's all downhill from here" I say to my friend.
Chapter 3-1 appears. "This is the worst chapter in the game" I say.
Chapter 5-3 appears - "This is the worst chapter in the game - I hate this chapter".
I beat the game. "This game sucks" I say to myself.

3 years pass.

"resident evil 5 is good" I proclaim.
"Aside from a few shit chapters, this game is awesome. It's shittier than 4 but it's still fun!"
I relaunch the game to play with my friend.

"this game is so clunky it's fucking awesome".
Chapter 2-1 appears. "The swamp is the last good part of the game".
I spend the next 5 chapters saying that we're at the worst part of the game.
The game ends.
"Wow I hate the entire ending sequence of this game - I never want to play this game again".

5 more years pass.

"Yeah I'll play resident evil 5 with you"

I have Stockholm syndrome. I am dying.

game was truly a dark chapter in resident evil’s history

One of my favorite PS3 games of all time. Sure I love Resident Evil games. Sure I love horror games. Yeah the story was pretty good and the gameplay wasn't bad. But the reason this is one of my favorite games on the PS3 is because my best friend Jeff and I played this end to end at least 10 times. We played it on every difficulty. We unlocked all the special guns. We found all the collectables. Unfortunately, my best friend passed away in 2019, and whenever I think of him I think of this game and vice versa. I don't think I can ever bring myself to play this game again, because it just wouldn't be the same without him.

Metade do conteúdo dele vem do RE4, a IA é uma merda (não só dá Shiva), a história é quase que totalmente irrelevante, só o wesker é importante, os mini bosses são umas esponjas de bala do cacete, o áudio durante as cenas parece que usaram latinhas no lugar do microfone (sendo que durante a gameplay tá normal) e esse jogo tem 4 mapas e dois deles são insuportáveis

No huge affinity for Resident Evil going into this- my friend Shane and I were just looking for a fun co-op campaign to go through together and RE5 absolutely fit the bill. Chris Redfield teams up with Sheva Alomar as they make their way across West Africa, which has been totally invaded by zombies. The story is ridiculous but more major payoff when it comes to long-standing Resident Evil characters than you might be expecting going in.

I've heard this game is absolutely miserable in single player, where your AI companion will steal your ammo and then shoot a whole clip into a wall. You share ammo with your co-op companion but there's just enough of it to make smart choices between the two of you without being too stressful.

RE5 obviously has more movement than earlier titles, but it still feels somewhat tank-like by today's standards and that takes some getting used to. Once you get used to it, I ended up not minding the more restricted movement here compared to other action games because it feels somewhat more tactical in a sense at times.

RE5 isn't perfect. For one, the setting feels a little problematic. I think it's odd for Chris Redfield to be raiding these African villages of treasures and selling them for cash so he can buy weapons. Why was it never looked at this way in development? There are also some annoying bullet sponge bosses along the way- there's a rocket launcher which can instant-kill any boss and it's too tempting not to use at times because the bosses can get pretty tedious.

Resident Evil 5 is mostly a zombie-killing good time with a friend and while I see why this game disappointed fans at launch, we definitely had a good time with it with some truly entertaining marathon sessions to reach the conclusion.

this game is not as bad as everyone says. however you have to play with a friend for it to be actually enjoyable. even though its a sequel to 4 it somehow feels more dated than the one before. it also feels like its trying to copy 4 way too hard. with that being said the whesker fight absolutely elevates this game.

Oh my fucking god I had tears in my eyes from how hilariously racist this game is. The level of incompetence you could get out of Capcom between 2007-2015 was chefs kiss. And momma-mia this game is a spicy fuckaroni.

Great joy comes at the thought of culturally isolated Japanese people not thinking twice about having their zombie game take place in Africa and have the virus operate like Ebola. Don't worry, the main character is an out-of-place porcelain white dude dressed like Team America World Police agent soldier shooterman. The main villain is a nazi who cosplays as a netrunner from The Matrix. This concept will go really well guys trust me.

The actual fucked thing is the game doesn't do anything cool with it's African setting. Just favela-style infrastructure with melanated folks with huge bloodshot eyes. A majority of the game is just bland building structures that could be anywhere in the world. Boring.

Sheeva is a cool character that should have been the main character, but nothing is done with her other than to spout quips and be the living embodiment of "I'm not racist I have a black friend." as Chris tests Stand Your Ground laws by roundhousing a dude into a ramshackle fish market stand.

Aside from mowing down tribalists in wooden masks who chuck spears at you with a machine gun, the game's racism greatly tones down from Chapter 2 on. The game does a good job of making YOU feel racist by having the pacing fun slow way down after you stop slitting the throats of people and dogs in the street in exchange for some brain-dead puzzles and unengaging co-op platforming.

This game doesn't see color, because everything is brown as fuck. This game was peak sepia-toned nonsense. Fear not, because some sections are instead straight-up gray. You were supposed to be impressed by the HD textures and console performance instead of the color palette. Time has been unkind to that choice.

If this game didn't have good co-op for it's time I think this would have been...not as well received. It's co-op is still fun, but I played through the first couple chapters by myself and I was bored out of my mind. The game structure and setting are mind-numbingly dull compared to RE4. The trends it chased didn't pay off.

This is the perfect Steam gift for that divorced uncle who loves bringing up that Africans owned slaves too.

Normally, thinking about a sequel to Resident Evil 4 is thinking it to be as simple as copying the system again and being done, how could a bad game come out of there? Even better, smooth the system to focus on combat: more melee options and dynamic inventory management limited on what's important without stopping the action.

Turns out that it was also important to know how to design and place enemies and scenarios, to be put against the ropes depended not only on the system but in always feeling surrounded and having to reposition constantly. Because of this, Resident Evil 5 starts by looking at some of the best ideas of 4, the moment inspired by the first raid at the village appears shortly in an open survival arena where enemies will keep appearing. Obviously, it's a highlight, nothing more is needed to feel constantly cornered.

The way is lost at every other moment. Whether it's trying to take advantage of splitting up and covering your backs in co-op, fighting in a cramped incinerator against a monster almost immune to gunfire, or navigating the dark of the mines, the game doesn't come even close to the tension of its predecessor. On top of that, the slapstick tone is much more blurred, seeming almost accidental, as in the possibility to melee combo some enemies together with your partner. Casual exceptions aside, the hits have lost impact and the cinematography style, there is an identity crisis due to a mishmash of trends of the period between military shooter, giant aliens from Gears of War and Matrix scenes that do not fit at all with what Resident Evil 4 was. It seems that it wasn't as simple as replicating a system and hoping that everything else could hold up.

It's no surprise then that the best part is the mercenaries mode. If Resident Evil 5 looks at the village raid to build its best moment right out of the gate, it can also look at the mercenaries mode derived from that sequence. Here disappears the clumsiness of trying to confusingly replicate without understanding and without genius. It goes the roughest way, to survive enemy waves in the system that could not fail, even with the Frankenstein erratic mashups still well in sight.

El show de Tokusatsu favorito de Chris es Ultraman Blazar y su juego favorito es el punch out

This game has so many flaws. The inventory sucks, only being able to hold 9 items at a time on 1 character is extremely limiting and makes me miss the attache case. The bosses are hit or miss with some just feeling like bullet sponges which occasionally have you press a prompt. I don't think the game aged very well graphically either with how pisstained the opening looks and everything after just looks pretty dull. The story is pretty meh too. It feels like one of those straight to DVD action films with none of the self-awareness that made RE4s plot enjoyable. Sheva and Chris also have 0 chemistry and you'd have to be slightly braindead not to see the twist coming. Wesker steals the show in the latter half atleast (best vocal performance ever). This game also has way too much action. You could maybe say the same about RE4, but atleast that game had moments that atleast tried to be horror like the sections with Verdugo or the Regenerators, this game has nothing like that and instead goes the opposite route by cranking the action up to 11. Also, the removal of the merchant guy in favour of a cold, lifeless menu where you just select weapons to buy and upgrade is a crime.

With that said though, I still had a blast with the game since I played the whole thing in co-op with a friend and it really makes the issues that this game has be not nearly as apparent. The two extra chapters are also really fun, especially Lost in Nightmares which was an awesome callback to RE1. So yeah, I enjoyed it even with how many things this game does wrong.

My favourite co-op game of all time. I have convinced 2 separate friends to play through this with me, one beat it twice with me on the ps3 back in the mid 2010's, and the other once through on PC in early 2020s. I have watched a fraction of the cutscenes from of this game through fully, most of which simply because one of us needed to pee (lets just say they were NOT a highlight). Despite having completed this game through to completion 3 times I could not tell you what the story is about, even with my newfound context of having played most of the games in the series. It's really not where this games strengths lie.

Resident Evil 5 is at its best early on, with probably my favourite segments being the very first mission where you need to hold out. The game definitely starts to lose steam when you start dealing with enemies who can shoot back with RPGS and machine guns. But that early game is peak co-op gameplay.

I have redone the horde segment on my own multiple times simply due to it being an incredibly fun sandbox to fight enemies in. I have farmed gems with the games airboat, memorizing all spawn locations of gems and treasures, finding a kind of zen state of mind trying to find the perfect line. When the regenator bugged out and would not die I KNEW where to easily grab an RPG. I to this day think about the sheer aggressiveness in which Chris yells "SHEVA, HURRY" and Sheva's "CHRIS, IM COMING" with the sound queue that plays as your friends spams the prompt.

This game is absolutely dear to me, I've played through it three times through completely, twice through partially, and done my favourite missions solo many times through. There is a lot wrong with this game but it is easily the co-op game I have the fondest memories with specifically playing splitscreen on the ps3 back in early high school. I would literally lug my ps3 in a backpack to my friends house, grabbing a 2L of Coke Zero and some chips from the convenience store along the way. Macking down chips while raging that about the rail shooter segments being bullshit (especially against el gigante on higher difficulties).

No one else (not even the friends I forced to play this game with me) liked this game even half as much as I do. I am incapable of being objective with it. This isn't just a game to me, but warm memories from a simpler time. Really really really love this game. I can't wait to eventually convince another friend (victim) to experience it with me.

Awful alone. Hilarious with friends. Problem is its not supposed to be either of those things.

Foge bastante da essência da saga, porém é um bom game de ação. A capcom agora tem a liberdade de mudar muita coisa no remake como até mesmo tirar o continente da África que caso o façam vai ser no mínimo absurdo.

I imagine the pitch for this game was “What if Resident Evil 4 wasn’t as good?”

La que me prueba se trama vuelve y se programa, mujeres en rama
Me llama pa que apague su llama, se trama vuelve y se programa
Mujeres en rama me llaman pa que apague su llama

RE5 is a weird one for me as I spent as much time enjoying it as I did getting very annoyed with it.

It's safe to say the game has not aged well. The gameplay is clunky as hell and quite frustrating at times. Sheeva is a decent new character but her AI also did my head in. I would place a few proximity bombs and she would just start picking them all up! When she wasn't doing that she was either in my way or shooting me. I also really hated the saving system in the game. You barely ever got checkpoints so I ended up redoing so many sections of the game which is part the reason it took me a bit to finish. That said, the combat was fun at times and I found myself becoming quite fond of the stun rod!

As for the story of the game, it feels like a missed oppurtunity. You spend most of the game looking for Jill which is cool but I feel like everything starts happening too late on in the game. Wesker shows up way too late and with him being such a cool villian it just feels like a waste that he is only in the last segment. The first 4 chapters just felt like they were just prolonged build up with not too much happening.

When it comes to the tone of RE5, it seems to fully embrace its silliness but I feel like it doesn't work the same way it does in RE4. RE4 has you laughing at how cheesy and over the top it could be where as this had me rolling my eyes the majority of the time. Everything was over the top but it no longer feels self aware and actually felt like it was supposed to be cool. A prime example of this would be the cutscenes. One instance that I did find quite funny though is Chris having to perform a combo on a boulder to create a path for Sheeva, that made me piss myself.

For quite a negative (and lengthy) review I have given quite a high score. Now don't get me wrong, I did like this game. I think it is overall ok and I had quite a bit of fun with it. My issue is that a lot about this game really frustrated me as I believe it could have been so much better so that is all I really have to talk about.

i kinda like this game now. co-op is fun, some infuriating boss battles on veteran but overall just fun resident evil silliness. sheva is a cutie pie, best girl jill in her bad bitch era and excella walked so lady dimitrescu could run. good game

also albert wesker is in this


Resident Evil 5 is so good when you don’t have a bitch in your ear telling you it sucks

Haven't been gaming as much lately cause of my new job, so this is the first game I've actually beaten since... the end of July?

This game is somewhat divisive and I understand why, although there is definitely a lot to appreciate a decade after its initial launch. Playing this as a co-op experience with a friend is both very fun, and extremely funny. Watching the series go from camp cheese in RE4 to complete shclock ridiculousness that you'd see in the movies is so ridiculous that I can't help but laugh my ass off at every new stupid thing. Chris Redfield is like the ultimate American action hero in an era where that trope was well out of the door and it really just adds to its utter absurdity. And the game itself plays decently well! Especially now that its out of Games for Windows Live hell.

This game still kind of falls into a lot of trappings of the 7th generation of games that make it a bit of a slog at points. Playing this on my own sounds like a no-go for me. Even if the AI isn't as bad as people claim it to be, the returns you'd get on a solo run of the game seems increasingly diminishing. This is a game you run through with a mate and have a solid time with enjoying the stupid set pieces of Wesker going into a volcano or some shit.

That said; this game is prime for the modern RE:make model. Especially after how good 4 ended up being. That with co-op sounds stupid fun. I'll see you in like five years or so when it inevitably arrives.

Resident Evil 5 reafirma a tese proposta pelo seu predecessor que prega, que nos vídeo games, a continuação de uma série deve se dar através da perpetuação de signos e paralelos dramáticos, não se limitando unicamente melhorias em mecânicas ou mesmo em lógicas de game design já executadas em títulos anteriores. Nesse sentido, os personagens, os cenários, o enredo e as formas de representação mantêm vivo o espírito da série. A tradição absurdista inaugurada pela explosão da bomba sobre Racoon City no terceiro título da saga encontra um novo patamar no quinto título, que, tendo as obras subsequentes como referência, significa um degrau nesse aspecto que viria a ser intensificado nos próximos lançamentos, no entanto, ao invés de representar uma mera extrapolação do gênero de horror, o jogo lança mão da cultura do cinema de ação sem qualquer resquício de pudor, diferente do título anterior(RE4), que se mostra hesitante sobre suas passagens de terror de sobrevivência e ação, não assumindo de forma plena nenhum desses espectros, talvez seja essa a fórmula do seu sucesso, que, no entanto, seu sucessor se recusa a replicar.

Cabe compreender, também, que o jogo existe num contexto de boom de jogos de tiro em terceira pessoa, estilo que, por sinal, Resident Evil 4 foi o predecessor, séries como Gears of wars, GTA, Dead Space, e outros títulos mais genéricos figuravam como alguns dos principais destaques da sétima geração de consoles, e pode-se entender o aprofundamento do caráter de ação da saga como uma consequência de seu tempo, seria estranho caso a série da capcom se recusasse a aproveitar a tendência de design que ela mesmo criou. Entretanto, não se trata apenas de surfar na onda, mas apresentar a joia do gênero e a experiência co-op mais bem lapidada até então na indústria, e aí se encontra a maior virtude da série, que não busca se concentrar em uma única filosofia de jogos, mas expandir suas possibilidades ao longo da infinidade de possibilidades que a linguagem dos vídeo games apresenta, valendo-se das tendências existentes e apresentando-as à sua maneira.

I feel like my experience of this game would've been better if it was co-op rather than playing alone. When playing any game from the resident evil franchise i admired the uniqueness of bosses, and some of these bosses just felt re-used (in the sense of similar mechanics) from the original RE4.

The plot was okay, characterization was eh (i do want more sheva tho☹️)Though all that being said, I liked the gameplay, as i believe it still stands up to this time.