Reviews from

in the past


Not as bad as people say. Resident Evil 6 is the furthest departure from the series survival horror roots with hardly any tension or scares. It's all action here.

In my opinion it's a generally mediocre action game and it's way too long for a Resident Evil game with me clocking in at around 26 hours playtime. Despite that I enjoyed this one more than RE5 due to the expanded moveset of the characters, the large variety of playable characters from across the series, and how streamlined and simple it is to play.

My ranking for the campaigns would be Leon has the best one then Jake then Chris and I think Ada's was the weakest. It can feel like a drag to get through but I think if you take breaks from the game in between campaigns then I think you can enjoy this one.

Let me preface this review with insight on my relationship with Resident Evil 6. The year was 2012, I just played Resident Evil 5 for the first time and loved almost everything about it. The gameplay was phenomenal, the new 3×3 real time inventory management and melee combat systems and the best mercenaries mode yet. So when I saw the first trailer for Resident Evil 6, I knew I had to play it. Surely Capcom wouldn't take advantage of my innate gullibility.

October 2012 would be the most disappointing month of my life until November 29th 2016.(Final Fantasy 15’s release date) Resident Evil 6 would come out with mixed reception among critics and fans. While the honeymoon phase would last a while longer, most people realized the truth of Resident Evil 6. That truth being, Resident Evil 6 encapsulated the essence of a dumpster fire more than any other piece of media.

When you hear the phrase “dumpster fire” or “worst game of all time” you most likely take the claim with heavy amounts of salt, due to the oversaturation of the phrases. But when I tell you that Resident Evil 6 is the worst game I have ever played, I must assure you; it is no exaggeration. From the graphics to the sound design and the gameplay, every aspect of Resident 6 is either half-baked or just plainly bad.

Resident Evil 6 has the ugliest, most dated graphics, that every game in the 2012 aimed for. A pseudo realistic art style that was simply impossible to pull off in the seventh generation of consoles. The worst part of the graphics is the lighting. Every level is too dark and the colors blend in too well since the only colors in this game are brown. Every asset in the game looks washed out with colors ranging from gray to mustard.

Out of all my complaints, this one is the most flimsy. The complaint being the absurdity of the story. While the Resident Evil games have not been known for their realism and accuracy to real life laws. In Resident Evil 1. The story was grounded with the characters being relatively human. In Resident Evil 4 and 5 we see the absurdity rising at unprecedented rates, with re4’s jet ski escape and Chris punching boulders. However, these events seem trivial compared to Resident Evil 6’s abundance of random and spontaneous car crashes and even a plane crash! There is at least one unexplained plot convenience in every scene in this game. From the military magically knowing exactly where the main characters are, the completely unrelated airplane the main characters take happen, to get infected with the virus, and lastly the final boss happens to teleport across the country to the exact area the main characters happen to be. It's actually jarring when you look out for them.

If there was one good thing I could say about Resident Evil 6, it would be that it is extremely ambitious, but being too ambitious is a curse. The best example of this is the crazy amount of campaigns in this game. There are 4 campaigns with 5 chapters, each an hour long. Games in the end of the seventh generation had this competition trying to make the “biggest” game. You can obviously tell where the developers were stretched thin. If only the game had 2 campaigns, maybe the game could have ironed out the many half-baked or hastily made decisions.

Now, my biggest criticism of Resident Evil 6. The gameplay and the lack of “co-op” in this co-op action game. Now, some would say the lack of scary moments is Resident Evil 6’s greatest sin. I, however, am in the “Resident Evil has never been a scary” camp.
— The removal of the ability to share items and heal your teammates is genuinely baffling. I fail to see one reason why it was removed other than the reason “the developers did not balance the game around sharing items”.
— The implementation of a stamina bar also confuses me. Why punish the player for having good aim? And at the same time add quick shot and barrel rolls? The game seriously lacks direction in how the gameplay is supposed to be. It tries to balance melee combat with long range gun fights due to the multiple campaigns and the enemy variety in them.
— The removal of the 3×3 grid and implementation of a confusing and lacking inventory system, missing key features.

In conclusion, my experience with Resident Evil 6 was absolutely dreadful. The levels are long and bland, the music is timid and forgettable, the graphics give meaning to the insult “PS3 game”, and lastly the gameplay is the opposite of fun. It takes a lot to make a co-op game boring, but somehow Resident Evil 6 pulls it off. I rate Resident Evil 6, half star out of 5. Skip Resident Evil 6 and go straight to Resident Evil 7 (This game isn't even canon anymore lol).


It's kinda impressive. This game has 4 campaigns, each with different lead characters, some different story focuses, slight differences in primary set pieces, and they're ALL terrible. This game throws everything at the wall and almost nothing sticks.

A game that is far, FAR too big for its own good. It tried to appease everyone with the multiple campaigns - 'survival horror' fans with Leon's, chase monsters and spy movies with Jake's, Call of Duty with Chris', and staring at a hot woman's arse for a few hours with Ada's.

In doing so, it appealed to basically nobody, and VASTLY overstays its welcome with the painfully long runtime. Has a lot of content, but at what cost, I tell you? What cost?!

i had sm fun playing this even though it has its problems. the character arcs are easily the best things about it and some of my faves in the franchise. ada's specifically is my #1 and IMO the most important in the game itself. it brings everything together and is an amazing arc for her character. it proves she could have her own game even though it is something I've been rooting for for ages.

chris and piers campaign also stuck out to me as the strongest and leons was fun as well! ada and leon's relationship in this was beautiful in this and i loved seeing how they developed from previous games. some parts of the game were really annoying or clunky to play though and the storyline can feel like a bit of a mess but it didn't stop me from having fun like re5 did. overall i think the game is over-hated and ada is very underrated in this.


literal antithesis of fun i cant recall a single moment when i was unironically enjoying this confused tedious slog.. SRY for the negativity but this game just does not do it 4 me !

1 star for sherry birkin 🫶 wish you got to lead a better game girl

Essa sequência consegue ser tão fraca quanto seu antecessor, esfregando na sua cara o cansaço da fórmula ação/terror. Ainda é divertido em sua gameplay mas esse igualmente ao 5, só tem isso de favorável.

This game is amazing and I will die on this hill. I have never understood the hate for this game because it does exactly what it advertised.

Gameplay wise the controls are so fun and easy to use. Rolling around, dodging attacks, the melee combat feels crunchy and super satisfying especially with Jake.

It has an absurd amount of content. So many game modes, and the campaigns are all a decent length. PLUS, all of the modes have co-op.

This game fixes the problem re5 had which is that it was a fun multiplayer game but a terrible single player game. Now it is much more even. You'll enjoy yourself if you play or solo or with a friend. granted you can't share items anymore or do a lot of co-op stuff. But they still keep things interesting by having each character go through different sections or getting seperated.

The presentation here is immaculate. The setting and monsters are so graphic and intense. And all of the animations are excellent from the cutscenes to the melee takedowns.

This isn't a perfect game, and it has tons of issues. All of the stories are nonsense. And Ada's is pretty bad. On repeat playthroughs the puzzles can get annoying. There are sections with Jake and Sherry that are also annoying.

But every RE game is silly. That's part of the charm. This game leans into it and makes the most out of it!

It is just such a blast start to finish. I've sunk so many hours into this and I will continue to do so in the future. One of the most overhated games of all time

Just fun to play when friends come over

just the same as the old version with all dlc had so much fun getting the platinum trophy in this with my friend will hold this close to my heart forever

ive decided that if u hate this game youre a child

Bom jogo, péssimo Resident Evil

bring sherry and jake back pleek…

this shit is a bollywood movie brah

probably the worst re game in the franchise, the combat sucks (the camera is angled so weird) and a lot of the areas and segments are tedious. it was cool to watch ada and chris's stories though. i'd play this game if it were in an arcade with one of those gun controllers and maybe enjoy it but this was almost a chore to get through for story/lore sake

Esse jogo é um M de Mid ou Medíocre.
Potencial desperdiçado infelizmente.

this game killed my family


didn’t even finish the game but my interest plummeted to I don’t care anymore, Wikipedia save me and onto RE7 and RE8 lol whatever maybe pick up it someday again and finish it when I have absolutely nothing left

This review contains spoilers

This gotta be one of the worst games I've ever played. There is no redeeming factor about this game. There's no good gameplay. No good story. No good characters, neither new or old. It's all shit to be perfectly honest. But let's get over the good things! There are none.
It's baffling how they got out of RE5 and thought: "Hell yeah let's take a step even further in action games and make it all a huge pile of shit!"
Being honest to God I'm actually pissed off I spent R$50,00 on this game. There was no fun to be had. There was no joy, only pain. They ruined Leon's character, Chris is the most superficial he's ever been, who the FUCK cares about Jake and Sherry and OH MY GOD ADA WONG IS ACTUALLY THE WORST CHARACTER HERE. I swear I want to punch that woman in the face every time she opens her mouth, she speaks like she's on her own little fanfic inside her head. Being the only single player campaign in the whole game, they had to find some way to make her seem like an actual character right? NO! THEY DON'T CARE ABOUT ANY OF IT!!!!
2/10 I genuinely don't care anymore...

I'm calling it after completing Leon's story and playing some of Ada's (I will likely finish soon and MAYBE try the other campaigns but Chris is just such a lame and boring character I have no motivation to even try).

After playing this game, it is abundantly clear to me that, 1) 6 is not a terrible game like everyone says, 2) it is leagues better than 5, and 3) it is an obvious follow up to 4, with similar mechanics and thematic and design elements, cementing the idea that 5 is some sort of body snatcher, it has no real connection to the series.

That being said, is this an awesome game? No. Does it fail as a follow up to 4, yes. Does it fail as a game? No. The idea is fine, it is clear that Capcom devs hate survival horror, evidenced by their continued efforts to trick people into thinking they want their RE games to be more run-and-gun or rail-shooter and less horror even in 2024, but at least here, unlike with 5, there is a concerted effort to retain the essence of Resident Evil. There are at least a few attempts to throw in some jump scares (since the survival element is taken out), and that's acceptable, even if I don't personally like it.

Bottom line: 0-4, 7-8 > 6 > all the side games and spinoffs > most everything else > 5 > Silent Hill: The Short Message.

it’s not as bad as everyone says it is

i have never realized how much the decision to not have UI on the screen at all time helped with immersion and the horror undertone, especially with how prominent it is here, this is just a silly COD expansion now

Definitely weird, to say the least.

For as much as I groaned at the story and dialogue, I still had a great time playing online with a friend. The extra character movement was neat, but perhaps the game lacked situations where it could be applied better.

Anyway, if you have a co-op buddy this is a must-play.

as bad as everyone says, maybe even worse; this ugly mess is an overlong, terribly paced action shooter that plods along until the very last co-op door quick time event. I’m not even a huge Resident Evil fan and this made me upset for the series, no wonder they changed things up so drastically with the immediate sequel

This is the dumbest RE game storywise. Simmons is stupid, Carla is stupid, Helena is stupid, everyone in this game is kinda dumb. This game is not good if you're alone. If you have someone with you it's still not very good but it's certainly entertaining. The multiplayer modes are actually great, and should have been their own spinoff game instead of shit like Resistance or ReVerse.

Despite it being the "worst" of the franchise, it felt really good to me. The repainted campaign outlook was great, didn't really love the skill settings. Gameplay was a little better? Giving us the laser recticle back was a charm and motion controls was also smoother. Campaign wise I'm only keeping my opinin afloat because of jake to be honest. Wesker was always fun in re4 but getting solid hand to hand as an actual option is kinda tuff ngl.

J'étais resté sur une note amère à l'époque de sa sortie, et n'ayant quasiment aucun souvenir du jeu, je me suis dis tiens, retentons. Eh bien qu'est-ce que c'est laborieux... Un virage hollywoodien inexplicable, digne d'un film de série B sorti directement en DVD. C'est un très mauvais Resident Evil, un jeu dans l'ensemble moyen avec des idées bancales et mécaniques répétitives pour combler les gros vides scénaristiques. De base, je n'étais pas forcément fan du concept de Remake, préférant la nouveauté, mais pourquoi pas sur celui-là tant il y a à revoir. Je retiendrai quelques cinématiques et passages intéressants (principalement sur la campagne de Leon) qui me font espérer qu'avec un Remake, on pourrait avoir un super jeu.


nem sei por onde começar direito com esse aqui mas um bom jeito de descreve-lo é com certeza a expressão “tão ruim que fica bom”.

é uma BAGUNÇA tanto em gameplay quanto história, e mesmo assim…eu gostei, não é um grande mousse mas com ctz é uma farofa muito gostosinha eu diria. a mecânica do combate corpo-a-corpo é muito divertida, gosto muito de na hora do desespero sair pra cima na porrada, os quicktime events não me incomodaram tanto na maioria dos momentos mas tinha alguns que realmente eram intragáveis de tão sem sentido. aqui o survival horror foi abandonado completamente (tentaram forçar um pouco no gênero na campanha mas do leon mas pelo amor de deus nem comento) e deu espaço pra um jogo focado 100% na ação, embora bem diferente do resto da franquia ainda teve seus momentos aproveitáveis e consegui me divertir em diversos momentos mesmo jogando sozinho (mas também passei muita raiva em diversos momentos pq como disse anteriormente a gameplay é uma bagunça, a ponto de te enfiarem parte obrigatória de stealth sem nem existir uma mecânica de stealth como poder andar agachado).

já a história…honestamente me entreteu muito, achei bem interessante e me prendeu até o final, em especial a campanha do chris, do jake e da ada (a do leon podia deixar de existir). um dos maiores acertos do jogo pra mim foi terem voltado com a sherry, no entanto não fez o mínimo de sentido a claire não estar nesse jogo, era melhor ter colocado ela no lugar do leon já que a única importância dele pro plot era a morte do presidente que no final das contas não alterou basicamente nada na história em si. gostei que deram um certo aprofundamento no personagem do chris e a dinâmica dele com o piers de longe a melhor do jogo, uma pena terem matado o querido pois tinha potencial. já o plot do jake ser filho do wesker nem comento de tão tirado do cu que foi, até seria interessante se fizesse o mínimo de sentido e fosse algo trabalhado a mais tempo, mas ficou muito claro que foi pensado de última hora. as intercessões nas campanhas admito que achei incrível, gostei dessa palhaçada de ter vários personagens e ele constantemente se esbarrarem, com ctz algo que eu não tiraria num futuro remake.

pode até ser um péssimo resident evil no quesito gameplay, que foge totalmente do conceito survival horror que foi oq atraiu a maioria pra franquia, mas diria que no quesito história é até resident evil demais (oq não é algo ruim ao meu ver). enfim, um jogo que, no futuro, pode ser muito beneficiado por um remake especialmente se for feito com a mesma dedicação que a do 4.

this was 2 stars until i played the romantic comedy campaign (jake and sherry)

This review contains spoilers

your first campaign is really fun! and then you go to do the rest and you're wondering why the hell you're still playing it.

i will say this game is no where near as bad as people make it out to be it just it's just such a far cry from what resident evil was that it's no wonder people don't like it.

let me rank the campaigns with mini reviews:
1. sherry/jake: probably my favorite campaign, i love being an adult sherry birkin kicking ass and i liked her relationship with jake! my biggest critique is that this should be sherry's campaign not jake's but they're good co-protagonists for the most part.

2. leon/helena: this is probably the most classic RE as this game gets which isn't saying much because it's still just as bombastic as the rest of the game. i played as helena which (if there's a female option i'm choosing lol)...if you do just know you will just not be apart of the like biggest moments LOL. she sits out the entire last boss. it's kind of ironic that she is REALLY player 2 when the plot of this campaign hinges on her more than leon. leon is just along for the ride.

3. chris/piers: this is the one campaign i'm like why the hell is this here which is saying a lot because ada's campaign exists. they're chasing after carla who they think is ada for some reason i can't remember? piers helps chris get out of a depression which like, cool, but i can't help but feel like piers should be literally anyone else. barry, claire, rebecca, sheva, FREAKING JILL! piers is ok but the emotional weight is just not there for me.

4. ada: this campaign is such an afterthought which i guess is the point as this use to not be unlockable until all the other campaigns were complete. i hate to say this is so boring but it IS which an ada campaign should not be. ESPECIALLY WHEN ADA SHOULD BE SUCH A BIGGER PART OF THE GAME WHERE HER CLONE IS RUNNING AROUND!! ada really should've just been leon's partner seeing as she already takes helena's spot in so many parts of that campaign.