This was a short but sweet 3D platformer with some fun traversal. I don't find time to game often, so I'm happy when I'm able to complete one. It took me about an hour to beat, only because I got stuck on the last stage - I didn't know you could swim, I always avoided deep water! The music and atmosphere is great and I'm looking forward to playing more of Siactro's games.
Game is short and has a lot of the charm and replayability of Beeny. I'd appreciate some more restriction and stuff to do in-game.
They were aware of the size of their levels and made it so it was fun to move around in them quickly. Good objectives and variety in the levels, and environmental stuff. I liked revisiting all the levels at the end and in a second playthrough. They probably could have reused some more things later, especially from level 5.
There are a lot of nitpicks that I feel like wouldn't have been huge problems to add to the game. There's no menu to manage save files or exit the game without Alt-F4ing. I also didn't know about crouching until I completed the game and hit Ctrl, that's not mapped on controller and there's no obvious way to remap controls.
Some harder improvements I'd appreciate in another game are camera cues and ways to make the movement not-as-free to sequence-break in the tower or tall-wall levels. I played the game twice, but in later playthroughs I need to restrain myself from climbing the walls so much in some levels.
I'll gladly play a sequel to this game to see what they can do with more levels.
They were aware of the size of their levels and made it so it was fun to move around in them quickly. Good objectives and variety in the levels, and environmental stuff. I liked revisiting all the levels at the end and in a second playthrough. They probably could have reused some more things later, especially from level 5.
There are a lot of nitpicks that I feel like wouldn't have been huge problems to add to the game. There's no menu to manage save files or exit the game without Alt-F4ing. I also didn't know about crouching until I completed the game and hit Ctrl, that's not mapped on controller and there's no obvious way to remap controls.
Some harder improvements I'd appreciate in another game are camera cues and ways to make the movement not-as-free to sequence-break in the tower or tall-wall levels. I played the game twice, but in later playthroughs I need to restrain myself from climbing the walls so much in some levels.
I'll gladly play a sequel to this game to see what they can do with more levels.
Perfectly fun, cute, and charming 3D platformer - it’s cheap price point and simple premise, as well as tight controls and short completion time (I 100%’d the game in 45 minutes) make it a swell go-around for newcomers to 3D platformers, especially young children.
Level design is really surface level, and while it is certainly engaging to the extent that it’s fun to move around, it’s clear the design elements were a tad restrained for simplicities sake. Soundtrack is cute but unmemorable, unfortunately. Same with aesthetics and design, it’s a clean and effective yet all-too-pristine emulation of early 3D graphics yet the slight visual uncanny jank can lend itself to a confusing visual situation for an explorer type.
Level design is really surface level, and while it is certainly engaging to the extent that it’s fun to move around, it’s clear the design elements were a tad restrained for simplicities sake. Soundtrack is cute but unmemorable, unfortunately. Same with aesthetics and design, it’s a clean and effective yet all-too-pristine emulation of early 3D graphics yet the slight visual uncanny jank can lend itself to a confusing visual situation for an explorer type.
Очень короткая игра с эстетикой игр с платформы N64.
Бегать и прыгать в этой игре одно удовольствие, но с ней что-то не так... В том плане, что тут и там лежат скелеты буддистов, а на некоторых стенах есть стрёмные лица. При том это не та игра, которая притворяется милой, а на самом деле является хоррором. Это полностью 3Д платформер, внутри которого находятся... Странные вещи.
Короче, рекомендую. Свою цену полностью отбивает.
Бегать и прыгать в этой игре одно удовольствие, но с ней что-то не так... В том плане, что тут и там лежат скелеты буддистов, а на некоторых стенах есть стрёмные лица. При том это не та игра, которая притворяется милой, а на самом деле является хоррором. Это полностью 3Д платформер, внутри которого находятся... Странные вещи.
Короче, рекомендую. Свою цену полностью отбивает.
I'm a declared fan of Siactro's games, and after playing all the Toree franchise I was starving for more, and Super Kiwi 64 was what I needed and beyond. The game felt more complete than Siactro's previous games, especially 'cause it flirts with lots of genres besides platform, such as adventure, action and puzzles. The move set is delightful, the level design is smart, creative, and well polished. Kiwi's move set is quite smooth and fun, and the gameplay is short, but it does deliver. Everything I wished after a tiring week.
Positive points
+ Retro Style;
+ Variety of Beautiful Visuals;
+ Clever Game Design;
+ Formidable Move set;
+ Some music tracks are really great;
+ It's short but it delivers;
+ Platform at its best.
Positive points
+ Retro Style;
+ Variety of Beautiful Visuals;
+ Clever Game Design;
+ Formidable Move set;
+ Some music tracks are really great;
+ It's short but it delivers;
+ Platform at its best.
Siactro's best game (that I've played) so far. Works super well as a tight, old-school collect-a-thon that honestly feels a lot more complete than their other games. What definitely helps also is that the flow of movement is just that good, blasting through each world feels more like a reward than an inevitability.
It's everything you hope for from a Siactro title. It has excellent movement, charming visuals and a great soundtrack. It's incredibly impressive how they manage to make these bite sized experiences so memorable.
I had a big dumb smile on my face the whole time. This is absolutely my favorite I've played so far and can't wait for what's next.
I had a big dumb smile on my face the whole time. This is absolutely my favorite I've played so far and can't wait for what's next.
Super Kiwi 64 é um platformer 3D bem construído, com movimento satisfatório e uma soundtrack imersiva. Mas sempre achei que lhe faltasse algum fator especial (que creio estar presente em outros jogos do developer, Siactro). É um jogo perfeitamente funcional, mas a diversão não está lá, nada no level design me inspira nenhuma sensação, parece só um monte de assets atirados sem ordem. Honestamente, pensei que não haveria forma de tornar Kiwi num bom jogo.
E depois a DLC grátis Doomsday lançou. Isto é sem dúvida o que o jogo original deveria ter sido. Apesar de ser apenas 3 níveis, todos eles não só têm todos a sua identidade visual e atmosfera distintos, mas também level designs bem pensados e em torno de variados conceitos de gameplay. Para não falar que segue uma história pateta com muito mais personalidade e charme do que o original que praticamente não tem narrativa.
TL;DR Temos aqui um jogo curto bastante meh colado a um jogo ainda mais curto mas divertido. Eu vejo todo o potencial na Doomsday DLC e espero mesmo que seja o rumo que uma futura sequela tome. Rezando por ti, Kiwi (rimou).
E depois a DLC grátis Doomsday lançou. Isto é sem dúvida o que o jogo original deveria ter sido. Apesar de ser apenas 3 níveis, todos eles não só têm todos a sua identidade visual e atmosfera distintos, mas também level designs bem pensados e em torno de variados conceitos de gameplay. Para não falar que segue uma história pateta com muito mais personalidade e charme do que o original que praticamente não tem narrativa.
TL;DR Temos aqui um jogo curto bastante meh colado a um jogo ainda mais curto mas divertido. Eu vejo todo o potencial na Doomsday DLC e espero mesmo que seja o rumo que uma futura sequela tome. Rezando por ti, Kiwi (rimou).
Quick and simple, just a fun ride with great tunes. Definitely can see myself doing multiple playthroughs because the game is short enough to just pick up and play whenever. The movement is very simple, almost to a detriment because you don't really get any new moves that help to shake up the game, but the running and jumping we were given was so tight and well executed it is still fun the way it is. They definitely had speed in mind when making this and it shows and was a very fun romp. I need more games with kiwis that have a fan/plane on their back