Reviews from

in the past


Uma das coisas que na minha opinião mais datam um jogo, é um game over que te faz jogar o jogo todo, e quando morrer tira todos os seus upgrades como se sem eles fosse ficar mais fácil passar aquele trecho, mas fora isso, me diverti muito jogando este game com o Mateus, vencemos na trapaça mesmo, mas mesmo assim, foi muito divertido, com prática, seria possível fechar o jogo sem as trapaças mas... Sem tempo irmão...

This and Castlevania: Bloodlines brought the best out of the Genesis. While I prefer the Japanese version of this game I do like the blistering difficulty of the North American release as well.

Cool, but textbook cheap difficulty. The weapons aren’t nearly as fun as, let’s say, Metal Slug.

Contra: Hard Corps (1994): Una fórmula con claros síntomas de fatiga. Los personajes son más variados e intentan contarte algo (poco, tampoco nos flipemos) pero el diseño de niveles flojea y en general siento que con estos mimbres ya no se pueden hacer muchos cestos nuevos (5,70)


Ok I get it. I'm sure they are awesome if you're good at them... but I'm never playing a Contra game again.

This game is infinitely more playable if you stick with the Japanese version and the girl character since her slide is the longest and grants you more i-frames. I still prefer the nes outings though. This feels more like style over substance like a good number of later Konami games and, honestly, most of Treasure's output but worth a once over at the least.

This is the only Contra game I’ve finished so I’m not the best authority here, but this game fucking rocks. Aside from the boring auto scroller fight, it’s so well paced and has a few points where you can select between branching paths that make every playthrough feel unique. It’s not absurdly difficult; there’s never too much to manage at once. It’s got a fantastic soundtrack. It looks very pretty. It just rocks, man. That auto scroller fight IS quite boring tho. Probably the only blemish here.

For me, this felt like a big step down from Contra III…

The bosses were the highlight. Original, weird and wonderful in their design.

The levels lacked depth. Very simple and uninspiring.

The difficulty really annoyed me. I don’t mind learning enemy move-sets, but you have to be PERFECT in your player placement and movement. I know this is a feature of these Contra games but this was the worst game yet for unfairness.

I enjoyed my time with Hard Corps but it won’t be something I will run back to.

Contra is hard, Contra Hard Corps is hard by Contra standards. This game will filter people even if they play the JP version that gives you a health bar. If you are ready for the challenge and a fair bit of trial and error you will find an absolutely fantastic game. Four unique characters and four branching paths makes the game highly repayable. The pace of the game is really good each run will only take you around 20 minutes (deaths not inculcated.) Some of the best boss fights in the series and the best OST in the series. You also have a completely invincible slide to get you out of touch spots. That slide feels really damn good and its a shame its the only Contra with it. The only problems I have with the game has more to due with the Genesis. Its a three button game that should really be a five button game. Having a six button controller helps a little, but it still would have been better if they built the game from the start with a six button controller in mind. Also the graphics can be a little crusty sometimes with the final boss of the rocket path becoming a mess of pixels during its first phase. Rather minor issues that otherwise doesn't bring down this masterpiece.

Really, why hasn't any other Contra done unique weapon load outs for characters and branching paths?

Most difficult game I've ever played by far. 5/5 music.

I LOVE THIS GAME, best Contra and my fav hands down! That cyberpunk 90s style, the cast of characters, the guns, the branching paths, how fun it just feels to play, the fact that you marry a monkey in one of the endings, this game rules!
I love all these dudes and the Anime art too!

Used a hack to restore Japanese version features to be able to take 3 hits and....70 Lives Code?!

(This is the 97th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet/blog is in my bio.)

It surprised me to see the very positive reviews about this game online. Usually, I find that my thoughts on these older games align for the most part with consensus, or are even more positive. With Contra: Hard Corps, the follow up to 1992's excellent Contra III: The Alien Wars, I stumbled upon a game where I found my time to be significantly less fun than it seems to have been for many others.

I'm not gonna dive too deeply into it because I "only" played the game for 3 hours, but as someone who thought that Contra III definitely was among the 3 best games to release in 1992, the amount by which I disliked Contra Hard Corps was very surprising and easily my biggest disappointment out of the 1994 playlist. Why? Level design would probably be my number one answer to that. For a game that is as fast-paced and action-packed as Contra games tend to be, there were a LOT more moments in this game where you couldn't skip dialogue or certain scenes. For a game made to be replayed constantly, this had me bored out of my mind after the 10+ failed attempts each area took me. Then there is the bosses and mini bosses in each level, which felt unfairly designed here more than anything. Where Contra III's bosses usually made me feel like I mastered them after a while and could reliably get past them, bosses in Contra Hard Corps just seem to constantly corner you or have attacks that are just barely avoidable by a frame and overall feel way less reliable to beat. Weapons seem to do less damage here than in Contra III as well, which means for a lot of fights with basic enemies, you can't just "run and gun" your way past them, but instead have to stop, aim and shoot, which for a game like this really isn't something I should ever be forced to do.

There is no stand and shoot diagonally button for starters. Controls are not tight either. If one projectile comes at you, they are reliably dodgable, but two or more and I found myself praying to the Contra gods that my input would allow me to dodge them. Even if you do, hitboxes seem too large and you get hit anyway.

It's things like that that just made this incredibly frustrating to play. I can't say I enjoyed any of this. It felt like a less clever, more unfairly punishing Contra III with worse visuals.

Clearly, I'm in the minority with that opinion, but unfortunately this was my experience for a game I was looking forward to.

Fantástico e divertido. Uma boa pitada de dificuldade e trilha sonora impecável.

It’s pretty cool there are branching paths, choices, and different endings. Some bosses are very cool but others use similar moves. Serviceable music. Cool art. It was fun to go back and appreciate one of the influences of cuphead.

Maravilloso.

No es solo arduo: es entretenido. No es injusto: es difícil. No insulta al jugador: apela más al aprendizaje que al reflejo.

De los mejores run and gun, a la altura de la trilogía Metal Slug.

El mas difícil de todos los Contra en mi opinión, visualmente es muy bueno y con fases increíbles.

Contra: Hard Corps was my first ever Contra and quite possibly my last Contra game. It wasn't really up my alley as it was a very hard game. I am aware that the franchise is meant to be difficult, but for a shoot 'em up side-scroller, it was a little challenging.

The pinnacle of Contra and Run 'n' Gun.

Stonking run and gun, a worthy addition to the Contra canon. Some stunning visual effects, and wild level design. Perhaps a trifle easy. The European release as usual changes the protagonists to robots to make it less violent, but also rather criminally removes a key dialogue choice, which means you don't get the darkest ending. Can't have our plucky mechanical heroes turn evil now can we?

Another badass Contra this time blessing the 16-bit SEGA era. It's avaiable on NSO and the Contra collection, give it a try everyone.
The wolf was fun af to play btw.

Played on the Switch version of Contra Anniversary Collection. I deleted the collection from my library, so I will not be continuing this game.

takedda robot is like the coolest shit ever

Before I write my junk, I do have to mirror reviews and suggest that if you were to play this that it would be better off playing the Japanese version (or a patched U/E ROM file). Purists may say it's the intended experience to be playing with one-hit-deaths but that puritanism is an effect of elitism that often permeates around older titles on legacy consoles. Completing the game using an English release IS an achievement... but one that requires a lot of investment and practice that many of us simply don't have.

Hard Corps isn't existentially brutal when you can survive a single hit from any of the grunts, creatures or robots. Most of your challenge is in learning boss patterns on your 2nd or 3rd go around. Most of them are straightforward enough, move to a different side of the screen or jump at a certain time. A few last a little longer than expected and the words "how much health does this guy have?" left our mouths more than once.

The branching paths is a fun idea, another mechanic that is a little more forgiving if death isn't a 16x16 tile away. There are about 4 choices available and all of them seemingly have some form of consequence in stage selection and bosses fought. Regardless of that, most runs will only have 6 stages. It was a shock to us that we beat the game. That's it? We need to play again then!

If there were any major criticisms to be had on a personal level, the game is perhaps too visually cluttered. It looks wonderful when you watch someone else play it or when you get a chance to appreciate the environmental art and enemy design. More often than not, you are locking your focus on projectiles wandering across screen praying that you don't get hit by some random object you seemed to miss. Exaggerate that issue of focus when you're playing co-op, both of you spraying bullets everywhere.

I am looking forward to play this again, clear another path and hopefully convince some people on retroachievements to add support for the Japanese release.

Never finished this, but I love the spectacle of this game. The big mech made out of individual sprites that chases after you on the highway owns.

For whatever reason this is secretly the best Contra game. I've never heard much about it before playing but it was so damn fun and funny. Over-the-top 100% of the time and just so imaginative. Multiple characters and pathways make for great replayability and I believe this is the first game that lacks less-fun gimmick stages that other Contras had.


esse jogo é muito legal, a pixel art esta incrível, uma boa dificuldade, vários personagens e caminhos com fases e chefões diferentes a até mais de um final, muito massa esse game, fica a dica

If ya ain't shooting, yer dying.

yeah this one's pretty cool. not all bosses are equally fun and some are kinda lame truth be told but it's a minor issue. dig the vibe more than 3's and it's more fun overall (japanese version)

Such a great game, everybody who has a passing interest in run'n'gun games should play it. It even has multiple endings.