Couldn't really hold my attention, despite it being a short game. The metroidvania elements don't seem super inspired and the Flame/Ice switching is shallow and quickly wears out it's welcome.
It's not bad, and for fans of the original series I'm sure it's great, but nothing could grip me for an entire playthrough. I'll just watch the anime instead.
It's not bad, and for fans of the original series I'm sure it's great, but nothing could grip me for an entire playthrough. I'll just watch the anime instead.
It's very pretty, but otherwise it's just a decent-to-middling Symphony of the Night clone. Not bad at all, but you can probably do better.
I'm basically bumping this up by half a star because I have some affection for the Lodoss franchise.
EDIT: Actually ended up liking this a bit more after beating it. The intro areas are really bland, but they eventually get more interesting. The fake Ikuraga mechanic allowing you to blast enemies with magic also becomes more satisfying as the game leans into it.
I'm basically bumping this up by half a star because I have some affection for the Lodoss franchise.
EDIT: Actually ended up liking this a bit more after beating it. The intro areas are really bland, but they eventually get more interesting. The fake Ikuraga mechanic allowing you to blast enemies with magic also becomes more satisfying as the game leans into it.
A charming little game that boasts dazzling pixel art and an enchanting soundtrack. Thanks to great animation work, the gameplay is immediately satisfying and gives you enough enjoyment throughout its short runtime. It is however somewhat unambitious and can be easily mastered within a few play-sessions. Due to a lack of difficulty and mechanical depth, the game doesn't offer much in terms of replayability, which only makes some of the less favorable gameplay and control decisions stand out more. It is also difficult to recommend to anyone not familiar with the Record of Lodoss War series, as the story makes little attempt to contextualize what is effectively the prologue to a sequel series of novels.
Wasn’t familiar with the source material, so I unfortunately didn’t really understand a lot of the context for the story until googling it afterwards.
Outside of that, it was a fun time. A VERY linear metroidvania, with a gorgeous pixel art style evocative of SOTN, and some fun boss battles. Not too challenging, not too long, a good weekend game.
Outside of that, it was a fun time. A VERY linear metroidvania, with a gorgeous pixel art style evocative of SOTN, and some fun boss battles. Not too challenging, not too long, a good weekend game.
incredible game with impeccable level design. everyone knows this game is inspired by SOTN but i appreciated how they were able to introduce new and unique mechanics to the gameplay. i also enjoyed how by the end of the game the boss battles get more "tactical" - it was really fun fighting the bosses and planning which power would be more appropriate for the moment/which item i should choose.
wasn't really a fan of the story and i think the UI for choosing your power/item gets unpractical displayed vertically when you have lots of items/powers. but yeah, it's a wonderful game and doing it 100% was really fun!
wasn't really a fan of the story and i think the UI for choosing your power/item gets unpractical displayed vertically when you have lots of items/powers. but yeah, it's a wonderful game and doing it 100% was really fun!
Firstly, that's a terrible name. Second, I had no idea this game was part of an actual IP. Apparently Record of Lodoss War is a popular japanese d&d campaign media.
This is my 2nd team ladybug game. They seem to have a formula for metroidvania games that is pretty obvious when you compare touhou luna nights and this. The games are still like distinct, but they also are both so obviously different flavors of the same gameplay. Overall they focus much more on the "vania" part of metroidvania. This style of game isn't a huge appeal for me, but it's still fun
I think i prefer touhou luna nights, that had better bossfights,music and more interesting enviornments.
The best part about Deedlit in Wonder labyrinth is the core mechanic of switching between two different elements. This is pretty rad. It's cool how killing with one element will charge up the other. This mechanic is kind of like the color switching in ikaruga, where you can absorb attacks of an element but want often want the opposite element of an enemy to be good at hurting them.
I enjoyed how you get the ability to hover really early on, it felt kind of sweet for that to be the starting point of 'vania movement.
This game is really generous with healing. That's both negative in how it hurts boss fights but also a positive because I'm not exactly a fan of retrying boss fights. {Generally i prefer games with high difficulty/low punishment}
The bow & arrow puzzles in the environment were hot garbage
Every area has some colored doors which you can open. Sometimes an area will have doors that are opened by a future area or bonus rooms out of reach with your current movement. It's kind of boring to trek back over to these once you get whatever key progress. Like it just feels like a waste of my time. It's not a meaningfully challenge to look at your map and remember you had some small inaccesible bits of previous areas. Most other metroidvanias i've played do this much better.
My biggest problem with the structure of the game is that it's linear, you just freely explore each level (and sometimes do minimal backtracking to previous areas to pick up more bonuses). To me that isn't worth calling a metroidvania. Yeah you get new abilities that "open up paths in the world", but it's really just a sequence of finishing each level to unlock the ability to go into the next area (which is directly connected to the previous). The world design also felt very pick a pathy, which was annoying.
The story did absolutely nothing for me. Maybe i'd like it better if i was familiar with the IP? Current take is that it's a complete waste of time
This is my 2nd team ladybug game. They seem to have a formula for metroidvania games that is pretty obvious when you compare touhou luna nights and this. The games are still like distinct, but they also are both so obviously different flavors of the same gameplay. Overall they focus much more on the "vania" part of metroidvania. This style of game isn't a huge appeal for me, but it's still fun
I think i prefer touhou luna nights, that had better bossfights,music and more interesting enviornments.
The best part about Deedlit in Wonder labyrinth is the core mechanic of switching between two different elements. This is pretty rad. It's cool how killing with one element will charge up the other. This mechanic is kind of like the color switching in ikaruga, where you can absorb attacks of an element but want often want the opposite element of an enemy to be good at hurting them.
I enjoyed how you get the ability to hover really early on, it felt kind of sweet for that to be the starting point of 'vania movement.
This game is really generous with healing. That's both negative in how it hurts boss fights but also a positive because I'm not exactly a fan of retrying boss fights. {Generally i prefer games with high difficulty/low punishment}
The bow & arrow puzzles in the environment were hot garbage
Every area has some colored doors which you can open. Sometimes an area will have doors that are opened by a future area or bonus rooms out of reach with your current movement. It's kind of boring to trek back over to these once you get whatever key progress. Like it just feels like a waste of my time. It's not a meaningfully challenge to look at your map and remember you had some small inaccesible bits of previous areas. Most other metroidvanias i've played do this much better.
My biggest problem with the structure of the game is that it's linear, you just freely explore each level (and sometimes do minimal backtracking to previous areas to pick up more bonuses). To me that isn't worth calling a metroidvania. Yeah you get new abilities that "open up paths in the world", but it's really just a sequence of finishing each level to unlock the ability to go into the next area (which is directly connected to the previous). The world design also felt very pick a pathy, which was annoying.
The story did absolutely nothing for me. Maybe i'd like it better if i was familiar with the IP? Current take is that it's a complete waste of time
This game is just Symphony of the Night but you play as a woman, ew!
Record of Lodoss War: Deedlit in Wonder Labyrinth is a Metroidvania, actually, it's more than that it's a Symphony of the Night-inspired game. You might say that these two mean the same thing but not all metroidvania plays like Symphony of the Night, like their previous game for example, Touhou Luna Nights. This game doesn't play or look anything like Symphony of the Night while Wonder Labyrinth actually takes many cues from SOTN like the same type of melee weapon, similar art style, similar walk animations, similar enemies, and this isn't a complaint by any means I actually support games taking cues from other, why bother being original when you can just improve on past works.
Other than that I have no complaints about the game, it's just a really well-made Metroidvania game that may be a bit short but it is always often to be expected with this type of game.
Should you play it? It's definitely a must-play and a hidden gem, I never hear many people talk about this game as much as Luna Nights.
Record of Lodoss War: Deedlit in Wonder Labyrinth is a Metroidvania, actually, it's more than that it's a Symphony of the Night-inspired game. You might say that these two mean the same thing but not all metroidvania plays like Symphony of the Night, like their previous game for example, Touhou Luna Nights. This game doesn't play or look anything like Symphony of the Night while Wonder Labyrinth actually takes many cues from SOTN like the same type of melee weapon, similar art style, similar walk animations, similar enemies, and this isn't a complaint by any means I actually support games taking cues from other, why bother being original when you can just improve on past works.
Other than that I have no complaints about the game, it's just a really well-made Metroidvania game that may be a bit short but it is always often to be expected with this type of game.
Should you play it? It's definitely a must-play and a hidden gem, I never hear many people talk about this game as much as Luna Nights.
Not really a Metroidvania fan, but Deedlit is just a really great video game in general. Gorgeous pixel art, smooth and engaging combat mechanics, exploration that is intuitive, recommend this for folks looking to try out this genre.
https://podcasters.spotify.com/pod/show/thethirstymage/episodes/Some-Retro-Style-Indie-Games-That-Are-Deedlitful-e1f7cbl/a-a7gvsi7
https://podcasters.spotify.com/pod/show/thethirstymage/episodes/Some-Retro-Style-Indie-Games-That-Are-Deedlitful-e1f7cbl/a-a7gvsi7
Superbe aventure, les environnements sont très beau, le gameplay du personnage est précis et fluide. la variété d'ennemis est bonne, avec chacun leurs pattern et faiblesses. Dommage que le système d'éléments soit sous exploité. Les boss sont sympas mais parfois trop simple car ils meurent trop vite, ce qui permet de les tuer sans avoir à apprendre leurs patterns. Enfin l'histoire m'avais l'air très bien mais malheureusement je ne connais absolument rien à la licence Record of Lodoss War donc je passe surement à ôté de beaucoup d'éléments de l'histoire. Je recommande aux amateurs de mtroidvania.
Prós:
Estilo bonito, bom aproveitamento dos personagens e seus visuais.
''Vários'' poderes e armas diferentes, podendo usar qualquer um e jogar no seu (mais ou menos) estilo.
Um bom metroidvania onde não fica cansativo a exploração ou você fica perdido muito fácil, o mapa é fácil de aparecer na tela.
Boss figths boas, variáveis e lutas bacanas.
Contras:
Preço um pouco elevado se levar em conta as horas necessárias para terminar, tendo consideração que é um metroidvania.
Não há muitos segredos, coisas que faz você se instigar a explorar mais, além de querer terminar o jogo.
Ost/músicas são neutras, nada demais, nada memorável ou que instigue uma certa parte da gameplay.
Enfim,
é um jogo casual bom, bom metroidvania, bom uso de personagens e boa gameplay, mas nada que profundo, apenas um jogo raso. Não vejo alguém jogando ele e pensando ''Meu jogo favorito'', mas isso não o faz ser ruim, apenas não o destaca muito.
Estilo bonito, bom aproveitamento dos personagens e seus visuais.
''Vários'' poderes e armas diferentes, podendo usar qualquer um e jogar no seu (mais ou menos) estilo.
Um bom metroidvania onde não fica cansativo a exploração ou você fica perdido muito fácil, o mapa é fácil de aparecer na tela.
Boss figths boas, variáveis e lutas bacanas.
Contras:
Preço um pouco elevado se levar em conta as horas necessárias para terminar, tendo consideração que é um metroidvania.
Não há muitos segredos, coisas que faz você se instigar a explorar mais, além de querer terminar o jogo.
Ost/músicas são neutras, nada demais, nada memorável ou que instigue uma certa parte da gameplay.
Enfim,
é um jogo casual bom, bom metroidvania, bom uso de personagens e boa gameplay, mas nada que profundo, apenas um jogo raso. Não vejo alguém jogando ele e pensando ''Meu jogo favorito'', mas isso não o faz ser ruim, apenas não o destaca muito.
Que jogo gostosinho de jogar...história ok, jogabilidade muito boa e precisa, apresenta uma mecânica interessante envolvendo os espíritos e é bem curtinho (perfeito pra quem está com pouco tempo para jogar)
Mais um excelente Metroidvania!
Mas alguns jogos a gente só enxerga os problemas quando vai atrás da platina/1000G
Pensei em pegar os 1000G do jogo e desisti mesmo depois de pegar 100% do mapa...e por incrível que pareça, liberando todas áreas, matando todos inimigos e tudo mais, não consegui gold necessário pra comprar todas as armas (que são todas mais fracas que as que eu já tenho)
Ou seja, farmar pra nada! (no máximo facilitar o boss rush mode)
Sem paciência pra isso kkkk
Mais um excelente Metroidvania!
Mas alguns jogos a gente só enxerga os problemas quando vai atrás da platina/1000G
Pensei em pegar os 1000G do jogo e desisti mesmo depois de pegar 100% do mapa...e por incrível que pareça, liberando todas áreas, matando todos inimigos e tudo mais, não consegui gold necessário pra comprar todas as armas (que são todas mais fracas que as que eu já tenho)
Ou seja, farmar pra nada! (no máximo facilitar o boss rush mode)
Sem paciência pra isso kkkk