Reviews from

in the past


Un poco más de lo mismo que el juego base, en líneas generales. Con algunos enfrentamientos chulos y una trama decente que rellena huecos de lore pero que no afecta en nada a la historia principal. A mí me vale así.

De hecho creo que lo que mayor poso ha dejado en mí ha sido eso. Embarcarme en un viaje secundario con Clive, Jill, Joshua y Torgal es lo más cerca que el juego ha estado a darme la sensación de ir de aventuras con una party de JRPG, charlando entre ellos y resolviendo entuertos en un contexto argumental algo más relajado que en la trama principal.

Aunque el foco principal de la narración se lo sigue llevando Clive con diferencia y el resto se queda ya no en segundo, sino en tercer plano. Pero bueno, al menos esta vez Jill tiene cosas que decir. Hasta me atrevería a decir que más que Joshua. Algo es algo.

Cómo no, el gran reclamo de este DLC es Leviatán, y la pelea contra él está increíble. La música es tremenda (de hecho es el tema del primer trailer de FFXVI, que no estaba por ninguna parte en el juego base y resulta que era el tema de Leviatán, puto Soken), la espectacularidad visual típica de estas peleas sigue ahí, y la dificultad es notablemente más alta que en las del juego base, donde era casi nula.

Una pelea intensísima a la que, sin embargo, le falta algo muy importante que sí tenían las demás. Y es que lo mejor de aquellas peleas era lo personales que se sentían para Clive, de una forma u otra. El combate contra Titán no habría sido lo mismo si Clive y Hugo Kupka no fueran enemigos jurados, por ejemplo.

Con Leviatán, por razones derivadas de la nueva trama, no puede ser tan personal, y eso le hace perder mucho. A pesar de que en todo lo demás es la mejor pelea de eikons de todo el juego pero de calle.

Supongo que hasta aquí llega mi "cobertura" de FFXVI. Un juego que, para haberme causado tanto rechazo en tantas cosas, la verdad es que no he podido dejar de pensar en él durante estas últimas semanas. Me quedo con eso por ahora, que me parece bastante positivo. Imagino que en un futuro lo retomaré para pasármelo en difícil y así revisar mis sentimientos hacia el juego.

After finally completing both DLCs and gaining ultima's abilities I can happily say the overall execution of its story and additions in the DLC. This truly has been a wonderful ride into a well executed story that we will probably never get again.

The final fight with leviathan doesn't come close to the excitement that I got from the Omega DLC but the music and soken giving his hints to FF14 as per usual was a great trip. I found myself having more fun with the running up fight to Levithan and its reminiscent abilities close to noctis and his library of weapons.

I said before and ill say it again, they're truly not beating the FF14 allegations with this game and how much there's hints and melodies that quite literally soken takes upon and expands. This expansion is what i hoped Omega to be but im glad this one was alot more of an extra zone than just a simple boss fight.

When completely removing the horrible purple filter that you're stuck with for the last 6-8 hours of the game, you truly get reminded of how beautiful this game can look when that sun shines bright and you're able to see how well the engine works.

Kairos Gate was very enjoyable and i loved the throwback to original FF menu's and sprites and as said once receiving the final set of Ultima abilities, this game finally becomes what i believe it should of been from initial release but either way im glad that without DLCs this game still holds up perfectly and there are no story changes but expansions on things that may have been left thin during the initial story in the main game.

This expansion gives you access to Ultima and Leviathan abilities. The story also rules.

This review contains spoilers

Really enjoyed my time with this dlc. We visit a new locale in mysidia and get a look at a colourful world once more since the dreary look the rest of the world has had since Ultima cast primogenesis’

We get more lore on the missing Eikon, Leviathan; and can even get his powers for Clive. I liked the story too with Shula and the tribe wanting to right the sins of their ancestors, and save Leviathans dominant, along with how the tribe lives their lives and is able to thrive in a secluded area. We also see how bearers and non-bearers are able to coexist together and everyone living peaceful lives, and it offers us a little look into the future of the ff16 world after the base game’s ending and lets us be more hopeful for humanity in that universe.

Also the leviathan fight was awesome!

This review contains spoilers

percebi que não fi review direito
boa expansão!! adiciona de longe o summon mais legal, só podia ser mais e ainda sofre das merma merda do jogo principal. infelizmente ou felizmente eu amo todas as merda do jogo principal então não muda mt aq


everything i feel about the base game pretty much applies here, i found the same amount of enjoyment in this as i did in the base game. it pretty much just feels like another portion of the main game added on. also, im not really one to care much about additional challenge mode stuff in games like this but i would highly recommend at least just checking out the tutorial battle to the new challenge mode added in this dlc. i may come back and play the new challenge mode just for what they added because it seems really neat

Un DLC que me ha gustado más de lo que esperaba. Una historia que está bien, muy típica de lo que le gusta al equipo de Yoshi-P y con unos combates muy muy guapos.
Este DLC me ha hecho que me guste más el XVI de lo que ya me gustaba y que será una entrega que echaré de menos aun más por sus personajes, mundo, combate y música
Adiós final fantasy XVI :(

There’s a lot of content in “The Rising Tide” for the price and if you’re still playing XVI, then it’s worth the price alone just for added hour count of things to do. Mysidia is a neat place to explore and has some fascinating back history behind it, but I found the main campaign to be poorly written and kinda kiboshed the ending of the main game which I personally liked a lot. And the Leviathan fight that highlights this package is a frustratingly difficult fight that feels unfair and untested.

i really love ff16 bro, this dlc was awesome

surprisingly good! holy shit i just enjoyed an ffxvi product, the new eikons are fun and interesting to play around with the new map looks nice and the eikon fight was great. bravo yoshida you have finally made a single player product i can call good.

Following up on the previous expansion, Echoes of the Fallen, The Rising Tide offers up a more extensive DLC that features a larger breadth of content in terms of story, quests, and abilities. Whilst it's most definitely longer however, it ultimately is still relatively short which was admittedly somewhat of a disappointment considering I had anticipated it going on for a little longer, but there's no denying that what's here is still solid, particularly when it comes to boss fights and new abilities.

First up, the main headline of the release is the introduction of the Eikon Leviathan, complete with its own boss fight that's equally as demanding, exciting, and all kinds of brilliant, just like the base game's Eikon battles. As for the gameplay implications regarding the new abilities acquired in this release, they offer a more robust and wider selection of attacks thanks to its Eikonic Feat, with some fun new cooldown-based abilities to equip too. There's also a bit of expansion beyond this when it comes to your gear and abilities in a few neat ways too.

However, whilst Echoes of the Fallen began a trend I believed suggested more buildcrafting options to come, I still feel like the game struggles to introduce truly new and varied ways to play, and rarely do the game's array of abilities present use cases that makes them enticing to equip other than their impressive visuals and baseline damage and Will damage statistics.

That means - besides the more demanding upfront combat challenge various bosses and enemies pose in The Rising Tide - you're generally fighting in quite similar ways to before, and the game doesn't suddenly get you thinking about combat in different ways beyond those core abilities you equip.

Of course, it would be a tall order to have expected an entire combat or buildcrafting-focused overhaul in such a short amount of time, however I did find myself wanting more depth to really get me theorising about what builds or styles of play I could employ. Though I did learn about NG+ having higher tiers of accessories with improved effects - as well as weapons and armour - which does make a replay more enticing to me, especially when many of the accessories in FFXVI are rather boring as far as I'm concerned. Thankfully, across both Echoes of the Fallen and The Rising Tide, some of those issues are addressed but as mentioned, it's still not completely changing the dynamic of the game.

Despite all that though, I still very much enjoy the combat of this game, and with this DLC's increase in difficulty along with the new endgame 'Kairos Gate' mode, there's a lot more dynamic and difficult gameplay that keeps you on your toes. The end result is that the gameplay of this release ends up being some of the best in the game thanks to the increased difficulty, particularly noticeable in boss fights. While I did like all of the bosses in the base game, the higher challenge presented here does yield positive results, much like those in Echoes of the Fallen.

The king of all these fights that tops the expansion off is of course the Eikon battle against Leviathan that manages to reach similar heights as those in the base game, with its own array of themed spectacle and visuals.

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As for the story, I wasn't massively enthralled by this new tale but there's still some interesting ideas and moments, and the setting and lore of the new locale were fun to see. I am a little surprised there weren't more general narrative implications considering some of the hype from the devs around 'what happens when Clive has access to all Eikons'. There is still something, just not ultimately anything that really changes or affects the narrative. Though there are some implications that could be drawn from it, just there's no real acknowledgement of it, at least as far as I've seen.

In regards to the new location of Mysidia itself, it was very nice to get away from the dreadful pink sky and colour tones of the main world that most definitely outstayed their welcome by the end of the original game. When you're in Mysidia, it's much more pleasant, with blue skies and lush jungles.

The beauty of this new region shines in large part due to the game's continuously strong graphical presentation. Even if it's a shame the game rarely ever sticks at 60fps, I never found this much of an issue and it did feel generally more consistent than the base game.

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Beyond the story, there are also various other aspects to note, such as the multiple side quests, endgame 'Kairos Gate' mode, and several items and accessories to acquire.

The side quests have some nice tidbits about Mysidia and its people, but ultimately still aren't anything to write home about - though they do include a few fun bosses to fight, with an epilogue that serves as a perfect segue back into the final part of the game's main narrative.

Beyond that, shop vendors across the game have a few new Accessories and a long list of new Orchestrion rolls to acquire for the Hideaway which now makes me want to grind out a bunch more Gil to once again fully fill out what is a essentially now-doubled collection of tracks.

The main highlight of the post-story content is the Kairos Gate, a bonus roguelike mode where you face multiple waves of enemies and bosses, earning points to be spent on a variety of boosts and bonuses to improve your stats and score, all with various rewards for both first-time clearance and repeat runs. By earning more points within each 'circle', you get more points to spend on bonuses that'll give you an easier time on future floors. Even if you don't fancy checking out this mode, the interaction with the Arete Stone that precedes this is definitely worth checking out.

At the time of writing, I've not managed to best this completely yet, getting my ass handed to me at around the halfway mark on my first run, but it proved to be a fun challenge, and the rewards are actually more exciting than I had anticipated which is cool.

On the whole, it's a solid bonus addition that rounds this DLC off nicely. I think I initially would've liked to have seen something more extensive than just 20 waves - more on the level of DMC's Bloody Palace, for example, with up to 100 or so waves - but even in its current form, it felt like a solid length of time you could spend here. It's also decent for farming Gil, so that's a bonus.

As for one last critique, it's a bit of a shame that there are no more costumes to unlock. I hadn't really expected it, but it does seem odd to have added literally just one alternate outfit for each character randomly in an update last year, and then never utilise the feature again.

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Overall then, The Rising Tide is a decent enough DLC that isn't completely mind-blowing for the game holistically, doesn't change the flawed status of the base game, and I really do wish they had pushed harder to deepen what's on offer and make the expansion feel a little more transformative for the game. However, taken for what it is though, it's more FFXVI, which is admittedly hard to complain about honestly, especially when it's delivering some of the game's best boss fights and ability sets, along with a new endgame challenge.

Flawed or not, it's a solid DLC that does take a stab at some of the criticisms from launch, and it's a release that has reinvigorated my desire to experience a more challenging playthrough via Final Fantasy Mode. This has only become even more true as I learned more about the upgraded Accessories you can acquire on that difficulty, so my hope is that it makes the gear game a little more engaging than it otherwise is.

Alongside a bunch of new items to acquire with Gil and a replayable endgame mode, no matter my critiques and even if I wish there was more overall, I still had a great time with this DLC, and it's sure to appeal to anyone who wanted more after beating the base game. For as flawed as it is, I still love FFXVI and for as much as I wish it had done better, this DLC expands a game I otherwise love and made returning to the game a joy.

a great addition to an already fantastic game. the new area is beautiful and really stands on its own apart from the other four main areas. leviathan is awesome, and overall served as a great excuse to come back to this game.

as for replaying the game on final fantasy, I had a great time. I was reminded of just how strong the cast of characters was, and by ignoring all side quests, save for a few, it really made me appreciate the story more, even if I do still have some minor gripes with the ending.

I love this game a lot so any excuse to come back to it is fine for me.
A rather short but still very fun side adventure with some challenging fights. Leviathan kicked my ass a bit. The roguelike Kairos Gate is super fun (and also kicked my ass) and bumped this up an extra half star for how good it is.

Final Fantasy 16: The Rising Tide

La trama sin más, el gameplay guay cómo siempre, la OST suerte que no lo escuché en su momento y me gustó bastante. El mapa nuevo me ha gustado también.

(6/10)

Se acabó FFXVI, ha sido un placer Clive.

Mais uma luta épica pra conta do Final Fantasy 16, esse jogo é incrível.

Great DLC to cap off FF16. The new eikon abilities are really fun to play with and the boss fights are fantastic which has been a strength of the entire game. Really enjoyed the dungeon and narrative here as well and the new area is gorgeous. If you liked the base game then the expansion pass is absolutely worth playing.

This review contains spoilers

The fact that you get Leviathan, beat the story and THEN get access to Ultima's abilities fucking owns.
Enjoyed it a lot. The vibes were amazing and that extra dungeon was beautiful. I'm glad they allowed a little bit of color to accentuate how different Mysidia is in contrast to the rest of the continents.
Enjoyed it a lot, was paced well and the story was really sweet too.

Pretty solid little DLC story. Leviathan’s abilities are very cool and shook up the fairly stagnant battling. Final battle was wicked hard for me for a while, but was satisfied once I beat it. Main disappointment is that getting Leviathan wasn’t really reflected in the boss which was a little odd

Sinceramente, eu esperava um pouco mais da história desta DLC. Apesar de ter me agradado, sinto que foi muito rápida. Por outro lado, os novos conteúdos, como as duas habilidades dos Eikons (Leviathan e Ultima), são bem interessantes de jogar e proporcionam uma nova perspectiva de jogabilidade. O novo mapa, embora pequeno, é lindo. Sem dúvida, o que mais me deixou feliz foi ver o céu azul de Valisthea novamente, já que aquele clima de festa sem bolo no final do jogo tira muito do brilho deste mundo.

Sobre os novos chefes da DLC, tanto o Timekeeper quanto o Leviathan me impressionaram bastante. São chefes um pouco mais desafiadores em comparação com os do jogo base. O Timekeeper é agressivo e ágil, então é necessário estar com os reflexos afiados, o que, no meu caso, estava enferrujado, já que não jogava o game há algum tempo. Já o Leviathan é uma boss fight impressionante de Eikon, assim como as outras, tendo sua complicação apenas em atrasar o tsunami que dá um hit kill. Não vou mentir, demorei um pouco para pegar o timing certo para destruir a barra do ataque, o que me fez repetir esta parte algumas vezes.

Enfim, é uma ótima DLC, porém deixou um gostinho de quero mais, especialmente considerando o preço um pouco "salgado".

A much better DLC than Echoes of the Fallen, The Rising Tide actually has a self-contained story which builds on the base game's story, versus just painting in some lore details. It also has a better & more distinctive location and newer gameplay hooks (i.e. a new Eikon to play around with). I appreciated a slightly meatier revisit to Final Fantasy XVI and I think many would find this to be a worthwhile endeavor.

Great addition to FF XVI! Very pretty.

This DLC is cool and all but it really feels like what it is: something that should have been in the main game but wasn't. There's even a scene at the end where Clive and Joshua debate over why this wasn't part of the plot and had to be saved for optional side content. The story isn't even anything particularly great, they even point out how one of the central plot points is basically something that already happened in the last DLC. Besides I kind of checked out of Final Fantasy 16's story after Twinside anyways and this was just a reminder of why.

That being said, I still had fun with this and that final Leviathan fight was glorious. Might try my hand at trying to complete a full run of that fancy new gauntlet mode in the future, but for now, I think I'm kind of checked out for this game. This would have been fine if it were just somewhere in the middle of the main campaign, but as this final swan song for Final Fantasy 16, it's kind of a disappointment.

Quality DLC. Good amount of content to send of FFXVI

The final expansion of FF:XVI, this DLC brings the player to the north of Valisthea in search of the lost Leviathan dominant.
The DLC is set in a completely new map that brings out the worst of PS5, with a density of vegetation and detail so high the drops in framerate were never more noticeable, but, that said, was stunning to look at and never suffered during fights as it was common for FF:XVI already.
Two new ability trees are added and both have class actions and abilities that I both mastered and made part of my final loadout because of how fun they are. The level cap has also been removed and raised to 100, but in my time I barely made 2 levels, not sure how long it would take to grind to 100.
Compared to the previous DLC this adds a lot more lore and information about the world and overall felt like a worthy experience for both the asking price and the time investment.
Lastly, the game adds an endgame "roguelike" activity of 20 levels, with gauntlets of enemies and bosses, rewarding the player on each level with currency for the mode, and often items that can be used in normal play including a few new weapons, although they are mainly reskins of the same one for each element from what I've seen.
Allegedly there is a secret boss when completing all the levels on Final Fantasy difficulty, but as much as I might love this game, I don't love it as much as to put myself through that.
Overall I had a lot of fun on the DLC and it brought back interest in the game, but I must say especially for the final story boss fight the DPS check was quite punitive and very demanding, but still not a deal breaker.
Strongly suggested, although part of me wished even more I had waited for the PC version of the game just to enjoy this at a better performance.

Un DLC bastante bueno que sirve genial para volver ¿por última vez? a Valisthea a disfrutar las bondades del FFXVI, y que quizá su fallo es ser, por fecha de salida, un post-endgame más que algo antes de un final perfecto.

Una nueva región, Mysidia, la mar de vistosa, bastante lore interesante presentado por algunas misiones principales muy decentes, otras secundarias un poco al nivel de las del juego base (esto es, irregular), nuevo eikon, algunos bosses chulísimos (el combate contra Leviatán es de pelos de punta, y más con ese temazo que se han marcado), nuevo modo roguelike y alguna sorpresita más muy agradecida.

Sin duda se la sacaron bastante con este juego, sí.


What a way to end clive journey, I loved this dlc and the leviathan boss fight.

A sadly unimportant addendum to a story that felt ultimately conclusive in its message. The gameplay is as sharp as ever, the visuals remain top-notch, and it's hard to not get at least somewhat delighted to see that cast return.

I just can't shake the feeling that I'm not supposed to be back in this moment. I felt the same way about Echoes of the Fallen that released a few months ago.

I had my emotional conclusion with these characters. Playing as Clive again, speaking with Joshua, hanging out with Jill... I'm not supposed to be here, right? This feels like a great expansion for players playing through it for the first time, but as someone that got every second out of FFXVI as it was willing to give me, I feel like I'm watching a Weekend at Bernie's style performance of a cast of characters and a world that shouldn't look like this anymore.

Also, the Leviathan boss fight is some bullshit (even if the music kicks ass.)

whatever you do just skip the sidequests or skip through them no amount of paying attention can make watching those point a to b cutscenes worth it for me

There really is something to be said of this expansion and I'm not sure I have the words. It has all of the spectacle of the main game, and a story that intertwines effortlessly into the original scenario. Couple that with new equipment and move-sets, you have the making of a really entertaining time.

It is a little weird to think the movement feels clunky now, especially after sinking 100+ hours into Rebirth but the combat feels just as smooth as it was left in Echoes of the Fallen and that more than makes up for it.

It's good. Play it.