I bought the Master Chief collection but will be logging the games to their respective titles separately.
Halo 1 is an amazing FPS shooter, I have some nostalgia covered glasses on as this was one of the very first video games I played on the original Xbox way back when.
I played on Heroic and man the Library still sucks ass. I want to review this game but from the perspective of both from someone who has played it for the first time and have accumulated knowledge and skill of other FPS shooters that have come after it.
Halo itself is a very simple but great FPS game design wise. But it definitely is one of those games that you can definitely feel that its a product of it's time. With only 10 levels (with 3 levels being reused/reskinned environment assets, which was commonplace for games developed at the time, and still today) it does feel a bit short for someone who has sufficient enough skill to finish a first person game on that difficulty, possibly even worse on easy ones.
On a different level, the quality of the visuals when tabbing in to the "remastered" version, feels so different, but on some parts I find myself staying on one version than the other. Sometimes the remastered version makes it difficult to see enemies as they blend with the environment and it all becomes a blurry mesh of blasts, panel lines, and drab colors. Making it hard to see enemy, ally and pickups.
While the "classic versions" does offer some visual clarity and relief, it does feel a bit dated, and most of the times, hard to see some specific things. While it does use these old timey game development techniques with the classical version, even on a bright monitor, it's difficult to make out stuff because it's either too dark or it hasn't rendered in yet.
With all of that being said, Halo: CE is an overall good FPS game to start with.
Halo 1 is an amazing FPS shooter, I have some nostalgia covered glasses on as this was one of the very first video games I played on the original Xbox way back when.
I played on Heroic and man the Library still sucks ass. I want to review this game but from the perspective of both from someone who has played it for the first time and have accumulated knowledge and skill of other FPS shooters that have come after it.
Halo itself is a very simple but great FPS game design wise. But it definitely is one of those games that you can definitely feel that its a product of it's time. With only 10 levels (with 3 levels being reused/reskinned environment assets, which was commonplace for games developed at the time, and still today) it does feel a bit short for someone who has sufficient enough skill to finish a first person game on that difficulty, possibly even worse on easy ones.
On a different level, the quality of the visuals when tabbing in to the "remastered" version, feels so different, but on some parts I find myself staying on one version than the other. Sometimes the remastered version makes it difficult to see enemies as they blend with the environment and it all becomes a blurry mesh of blasts, panel lines, and drab colors. Making it hard to see enemy, ally and pickups.
While the "classic versions" does offer some visual clarity and relief, it does feel a bit dated, and most of the times, hard to see some specific things. While it does use these old timey game development techniques with the classical version, even on a bright monitor, it's difficult to make out stuff because it's either too dark or it hasn't rendered in yet.
With all of that being said, Halo: CE is an overall good FPS game to start with.
The start was good, but as the game continued, I became increasingly disoriented trying to traverse levels and figure out where I needed to go. Once I'd find my way, I would frequently perish and the checkpoints were the entire pathing back so levels became longer than anticipated, which killed some of my joy with it :/
I played on the Master Chief collection with a friend of mine, on Legendary difficulty. Played like I remembered as a kid and the story was fun to go through again having little memory of the events that occur. Definitely would recommend if you have a Saturday to kill and just want something fun to do for the day.
Very influential game, and was interesting to look back on what games used to be like. There are very creative choices, such as weapons like the needler. The enemy AI and open world were revolutionary at the time, and have somewhat held up. The gunplay is basic, but enjoyable. My biggest problem with this game is the map and level design, as in the later parts of the game they drag on. Many of the areas are the exact same, and the game can become a chore to get through. The final level's escape scene was grueling, as the vehicle controls were terrible and every time the Warthog crashed, I misclicked and got into the side or gunner seat instead of the driver. It's a nitpick, but it significantly dampered my excitement of the end. If you're like me, ABSOLUTELY DO NOT binge play this game, you'll get burnt out. I believe the best way to play is in bursts, as there is still enjoyment to be found. I am disapointed by this game, as I expected a classic, and it may be for others but absolutely isn't for me. I wanted to like it, but there was so much that ruined it for me. Lots of people grew up with this game, and I believe if I did as well I'd love it. If you've read this whole thing and are a Halo fan, are the other games any better? Halo 2 and Reach are the only ones I'd play afterword, but I'm so burnt out on shooters and this game left such a poor taste I'm not gonna for a WHILE. have a good day:D
Klasik ve güzel bir hikaye, baya iyi müzikler, çok hoş bir atmosfer. Fakat rezalet bir bölüm tasarımı ve düşman çeşitliliği, çok kötü yapay zeka ve gördüğüm en kötü çevre tasarımı. Oyunda 2-3 tane mekan yapmışlar sürekli ama sürekli olarak aynı koridorlardan geçiyor ve aynı odalara çıkıyorsunuz. Bir yerden sonra bölümde ilerlediğiniz ya da doğru yöne gittiğinizi bile anlamıyorsunuz çünkü her yer birbirinin aynısı. İkonikliği ve atmosferine 5 puan veriyorum yoksa oynadığım en sıkıcı fps oyunlarından biri.
Great fun with a friend, kinda loses something if not, but is still worth your time.
Physics are a bit broken sometimes, game shows its age other times, game's really fun most of the time.
I played this game WAY too much on the Master Chief Collection version because of the achievements for par scores. Can't lie, that adds a ton of replayability, with the amount of skulls. If it was the original version I'd probably go lower, but that level of replayability definitely helps this release's case.
The story's meh, the level design is great in the first half then the second half is backtracking, the final level's kind of annoying with the Warthog physics. Getting thrown around by an exploding Flood is pretty funny though.
I can still recommend this one in 2024 for the most part.
Physics are a bit broken sometimes, game shows its age other times, game's really fun most of the time.
I played this game WAY too much on the Master Chief Collection version because of the achievements for par scores. Can't lie, that adds a ton of replayability, with the amount of skulls. If it was the original version I'd probably go lower, but that level of replayability definitely helps this release's case.
The story's meh, the level design is great in the first half then the second half is backtracking, the final level's kind of annoying with the Warthog physics. Getting thrown around by an exploding Flood is pretty funny though.
I can still recommend this one in 2024 for the most part.
Pretty fun at times, pretty monotonous at times. Felt like there was too much backtracking especially during the last few missions. Navigation sucks as a result. Heroic difficulty felt way much easier compared to Reach. I would have worshipped the game had I played it at the time of its og release cuz it's a remarkable thing to make something like this in 2001. My rating would've really been higher if not for the repeated segments in latter part of the game, I understand older game almost always reuse multiple segments via backtracking like resident evil but this felt like the game could've been really short if not for the repeated segments. Music was good I guess but the placement was very random. Also the most satisfying thing about the game is it's shotgun 🤌🏼, had so much fun blasting enemies with it and it's a shame the 2nd game's shotgun sucks in comparison.
An extra large kudos goes to 343 for allowing players to experience this title the way the original creatives intended. Halo is hauntingly atmospheric and much of the magic of the experience lies in the moody environments of each level, even as environments began to re-appear from earlier excursions. Enemy and ally AI ooze character are impressive by today's standards. Grunts running in panic after their leaders are assassinated, flood getting frustrated when missing shots and opting to go out swinging, allies apologizing for friendly fire, so on and so fourth. Gunplay is simple but the Covenant and the Flood offer exactly as much enemy variety is needed to experience Halo's ensemble of extremely fun weaponry.
The back half of the campaign is where the experience begins to chug. The Library and Two Betrayals in particular are significantly longer than they perhaps ought to be and environments that were once breathtaking start to get a little stale on their second go around. Halo: CE would legitimately be one of the best FPS games ever made if each level had just one or two segments scraped off the top.
[Closer to a 7 than a 5]
The back half of the campaign is where the experience begins to chug. The Library and Two Betrayals in particular are significantly longer than they perhaps ought to be and environments that were once breathtaking start to get a little stale on their second go around. Halo: CE would legitimately be one of the best FPS games ever made if each level had just one or two segments scraped off the top.
[Closer to a 7 than a 5]