Link's Crossbow Training is a simple but enjoyable shooting gallery experience that leverages the world and characters of the Zelda franchise. Utilizing the Wii Zapper peripheral, you'll aim and shoot targets across various environments inspired by Twilight Princess. While the core gameplay lacks depth for extensive play, its straightforward arcade-style action and Zelda charm can provide short bursts of fun, especially for fans of the series looking to try out the Zapper.
This is a really boring game made to sell the gimmick device known as the Wii Zapper, development stories for this game make me so upset seeing as how the team wanted to make this game an extra story for Twilight Princess, but instead was forced to make a bare bones arcade shooter. Basically Link has a crossbow that shoots like a modern firearm... That's it.
Its not a fun game at all, there is no incentive to play the game past the first level as there is no actual boss battles, worthwhile upgrades, cosmetics, or anything to show progression other than "get big numbers."
I will say they have some variety having on rail sections, small movement sections, and "bosses" that just require you to shoot smarter, but that's about it. Hell even the music choices is off-putting, why is the Goron theme playing in Orden?
Whatever, at least links crossbow looks cool I guess and yes I did unfortunately play this with a Wii Zapper.
Its not a fun game at all, there is no incentive to play the game past the first level as there is no actual boss battles, worthwhile upgrades, cosmetics, or anything to show progression other than "get big numbers."
I will say they have some variety having on rail sections, small movement sections, and "bosses" that just require you to shoot smarter, but that's about it. Hell even the music choices is off-putting, why is the Goron theme playing in Orden?
Whatever, at least links crossbow looks cool I guess and yes I did unfortunately play this with a Wii Zapper.
Definitely one of the more gimmicky Zelda games, if you can even call it a "Zelda game". It's actually more similar to Wii Sports or 1-2 Switch ---- a game in which Nintendo shows you what a new system or peripheral can do. In this case, the Wii Zapper. And from what I recall it was perfectly adequate. It's a silly, somewhat amusing arcade-like shooting game with a Zelda: Twilight Princess coat of paint.
Beating every Zelda in timeline order 6.5/20:
Link's Crossbow Training boldly asks: what if the shooting gallery from Ocarina of Time and Majora's Mask was fun?
I expected to just play through each stage once and call it a day but I was enjoying myself so much that I went ahead and got a platinum medal on all the levels. This game rocks and it's a shame more people haven't played it.
Link's Crossbow Training boldly asks: what if the shooting gallery from Ocarina of Time and Majora's Mask was fun?
I expected to just play through each stage once and call it a day but I was enjoying myself so much that I went ahead and got a platinum medal on all the levels. This game rocks and it's a shame more people haven't played it.
A silly arcade shooter related to Twilight Princess that kind of remixes elements of the original game in a fun way, making you approach these challenges differently. It's not too long to complete unfortunately but rewarding getting a silver rank and being able to progress. Only 2 stars for not being a full sequel to the best Zelda made.
They made wii play minigames out of Twilight Princess. This game just confuses me. Why use Twilight Princess to make a demo pack-in game for the Wii Zapper? Why does the Wii Zapper even need a pack-in game? The wii zapper is just a piece of plastic, this game is 100% playable without it. No particular features of the zapper are utilized in this outside of the pointer controls, but Wii Play already kinda existed to be a demonstration of the pointer controls.
The actual gameplay itself is just a bunch of rail-shootery light gun gamey missions that you do in a quick succession. The game really favors accuracy over speed as getting hit combos is the easiest way to get points by far, and missing one shot drops a combo. If you play cautiously and refine your run, getting platinum rankings on each of the stages is a cakewalk.
When I looked up the development of this game, thinking it was just a quick job to make a quick little pack in title for the wii zapper, I was even more confused with the development history of this game than I was with the actual game itself. Apparently this could have been a sequel to twilight princess, or some weird terminator-styled side story where they gave link a gun. Despite the empty-calorie feeling this game has in its own playtime, it's like an hour long to go through everything and the minigames still have a solid level of polish put into them so it doesn't feel like no care was put into it. Worth a shot off of curiosity alone, I'd say.
The actual gameplay itself is just a bunch of rail-shootery light gun gamey missions that you do in a quick succession. The game really favors accuracy over speed as getting hit combos is the easiest way to get points by far, and missing one shot drops a combo. If you play cautiously and refine your run, getting platinum rankings on each of the stages is a cakewalk.
When I looked up the development of this game, thinking it was just a quick job to make a quick little pack in title for the wii zapper, I was even more confused with the development history of this game than I was with the actual game itself. Apparently this could have been a sequel to twilight princess, or some weird terminator-styled side story where they gave link a gun. Despite the empty-calorie feeling this game has in its own playtime, it's like an hour long to go through everything and the minigames still have a solid level of polish put into them so it doesn't feel like no care was put into it. Worth a shot off of curiosity alone, I'd say.
It might just be that I played a lot of mediocre arcade shooters on the Wii before this but this game is a ton of fun and actually made me want to go for a high score. Plus the way they implemented the Darknut and Stallord fights were really cool. Controls felt responsive too, no real issues other than the length which I do think was a little short.
Mid-high 7/10
Mid-high 7/10
Link's Crossbow Training can currently be picked up for single dollars from just about any random retro game shop or eBay storefront. It's lost what little value it had at launch as a Wii Zapper pack-in, relegated mostly to a joke within the Nintendo community. But in reality this is a really well-designed and nuanced light gun game with the level of polish that you'd expect from a Nintendo EAD game. There's really no reason for Link's Crossbow Training to be reevaluated on a larger cultural level because it's such a low-impact title, but I do think it's an extremely replayable and fun entry in its genre. A lot more depth and density in the missions than I expected, and a lot more risk vs. reward in the combo-based gameplay than it appears. Definitely worth checking out, especially for how cheaply it can be found.