Cute VR game which is actually designed to be played sitting.
I enjoyed every puzzle room, Quill's animations look really nice, music is fitting, though sometimes the sound effects can be a bit loud.
It feels aimed at kids with the story book presentation, I didn't really care for it, but I liked the gameplay and level design. Also, for some reason the "pits" or places where you'd expect to be completey black, are a dark shade of grey. Not sure if it's a design choice or a color reproduction problem with the PSVR2 port.
Took me 4 hours for a playthrough, I wish there was a collectible counter per screen and not per chapter so I knew where I missed something.
Highly recommend it on a sale or with the book 1 and 2 bundle.
I enjoyed every puzzle room, Quill's animations look really nice, music is fitting, though sometimes the sound effects can be a bit loud.
It feels aimed at kids with the story book presentation, I didn't really care for it, but I liked the gameplay and level design. Also, for some reason the "pits" or places where you'd expect to be completey black, are a dark shade of grey. Not sure if it's a design choice or a color reproduction problem with the PSVR2 port.
Took me 4 hours for a playthrough, I wish there was a collectible counter per screen and not per chapter so I knew where I missed something.
Highly recommend it on a sale or with the book 1 and 2 bundle.
Another major PSVR release for 2018, Moss was a little game that really showed the third-person perspective could work in VR. Unfolding like a Redwall-style adventure you control Quill, a little mouse going on a grand adventure. You explore a miniature world, solve puzzles, and use your sword in some basic combat encounters. It wouldn’t be all that remarkable outside of VR, but the immersion that VR adds to the game is something special. It makes you feel like you’re peering into a pop-up book that completely surrounds you. While the game has a cheap ending I’d recommend this game to any PSVR owner.
More thoughts: https://neoncloudff.wordpress.com/2018/03/17/return-to-psvr/
More thoughts: https://neoncloudff.wordpress.com/2018/03/17/return-to-psvr/
Moss was a great experience and VR added a lot to the design. The narrative, although simple, kept me interested the whole time, and it seems like being in VR making you a true part of the story felt more captivating. The gameplay itself was fun and couldn't be done as well without the VR. It might not have been as complex, but the areas felt quite Zelda-like in the best ways possible. All the trinkets and dust hidden around to give me more to enjoy were great and well hinted too. I think the main things holding this game back was a lack of complexity in the character gameplay-wise with basically only having sword swing mouse/grab stuff reader and VR technology as a whole just isn't quite there yet to not cause me headaches from long-term play.
Moss is an adorable, simplistic introduction to VR. The interactive dioramas are compelling backdrops for puzzling and platforming, but there's very little mechanical depth to the experience. Combat uses the motion controls appropriately but is often clunky. The writing and voice acting are both serviceable, but not exemplary. Overall the game leans too heavily on cuteness and VR to succeed as anything more.
Moss uses inventive VR wizardry to provide a pleasant puzzle platformer in a miniature world. With each screen a vivid diorama, the player is encouraged to move their head around to solve puzzles to progress. The combat is restrained and uses both headset and controller in conjunction well.
For the most part, this works well but it sometimes feels like the space needed is a lot more on some screens than others leading to occasional recalibration. Another small downside is the final section being a little combat heavy. The narrator's voice is a bit grating too as they voice every character (the narrator mispronouncing the Welsh name "Aderyn" was a small niggle of mine, but it was nice to see the devs tried).
Fun overall and a great story. I'm looking forward to playing the next part.
For the most part, this works well but it sometimes feels like the space needed is a lot more on some screens than others leading to occasional recalibration. Another small downside is the final section being a little combat heavy. The narrator's voice is a bit grating too as they voice every character (the narrator mispronouncing the Welsh name "Aderyn" was a small niggle of mine, but it was nice to see the devs tried).
Fun overall and a great story. I'm looking forward to playing the next part.
Moss book 1 is a wonderful game that showcases what VR can beautiful bring to gamer
A game that feel literally you are inside a book amazing puzzles outstanding art design and direction a 5 hours adventure that made me not regret buying a VR 2 and this is exactly what I was looking for in term of VR games an experience and a game that I enjoy we need to see more games like this well done to the team and they deserves all the award they got
This is easily 8.5 from me highly recommend anyone who think of playing a VR
can’t wait to play the sequel
A game that feel literally you are inside a book amazing puzzles outstanding art design and direction a 5 hours adventure that made me not regret buying a VR 2 and this is exactly what I was looking for in term of VR games an experience and a game that I enjoy we need to see more games like this well done to the team and they deserves all the award they got
This is easily 8.5 from me highly recommend anyone who think of playing a VR
can’t wait to play the sequel
Really solid platformer with an interesting world and fun puzzles! The game being in VR is very cool for being able to admire the beautiful environments, but there isn’t ultimately anything that makes this feel like it needed to be a VR game. The combat was also very barebones and there’s only about 3 enemy types.
The final boss encounter and the DLC were both particularly awesome. I hope they improve on the combat and try to experiment with the VR a bit more in the sequel, which I am very excited to play!
The final boss encounter and the DLC were both particularly awesome. I hope they improve on the combat and try to experiment with the VR a bit more in the sequel, which I am very excited to play!
I liked this game a lot. It was really cute and I liked the collectibles too. The combat wasn't great but it was alright. The combat didn't work perfectly well because sometimes it got difficult to see aspects of the scenery. I adored how the game used scale. Each little scenery actually felt small which was awesome in VR.
A quaint puzzle-based adventure that was over far more quickly than I would have liked. I loved how, through the utilisation of VR, I felt like I was a spectator overlooking a series of meticulously-crafted dioramas; little miniature sets imbued with atmosphere and wonder that were a joy to explore and interact with. And as short as the game is, it was nice for once to be left wanting more during the end credits rather than feeling relieved that it was all finally over.