Reviews from

in the past


A good game, I can see how it's a classic. the boss fights were the best part of it, besides that the main map was pretty cool.

I didn't expect to find Zelda with pink hair

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Such a great game. The third entry of the saga and the first one with some great lore elements like the Master Sword, Tri-Force, temples/palaces and some tools. Also has the most important additions to the history of the saga, both for lore and gameplay.
Great art design, nice soundtrack and good story. I encountered a bit rough the second half of the game, mostly fault of the Ice Temple, But it was still a very fun game from start to finish.

I kinda miss the more involved combat and enigmatic vibes of the original, but when you hit the dark world it's like that dungeon crawler gene kicks in: everything under heaven and earth is designed to kill you, and your only saving grace? A couple of fairies imprisoned in bottles and whatever object you can throw at enemies for more damage that your fraudulent magic sword.

public focus is nearly always put on the changes LTTP would make to the zelda structure, a structure that would go famously untampered with for many years. the way in which dungeons and setpieces are housed within the world and the resultant rhythm of the entire adventure would go on to define zelda for many people. in a similar vein, the dungeons adopt the trademark zelda puzzle-box quality but do not be fooled! dungeon design was still in the oven when this game came out! there are some binding of isaac ass dungeons in this game!

instead, i’d posit the most potent and enduring of lttp’s feats is the game’s embracing of sentimentality.

of the super nintendo’s myriad catalog of “superized” NES titles, lttp stands nearly alone in its reluctance to expand in size. its hyrule is an 8x8 screen block, only matching up to the original’s 16x8 map when bundled with the dark world. instead of building out, all of the increased power has gone into fidelity. gone are the days of nondescript old men and moblins in caves, all replaced by bespoke NPCs with rudimentary but individualized identities. story objectives/side quests and unique characters are mapped to each other, inducing a Pavlovian association between interacting with the people in this realm and forward momentum. this is the game that created the cucoo. can’t argue with that shit

more than the people, the world itself is rife with sentimentality. people don’t remember how prosaic the dungeons can get because of how thematically developed, and crucially, thematically distinct they are. i smiled every single time a dungeon kicked me out to the overworld for a moment, reminding me of the greater world i was inhabiting. your bread and butter in this game is environmental puzzle-solving which engenders a reverence and familiarity of the world in the player. all this is cute, but it wouldn’t mean shit if the world itself didn’t respect your attention. fortunately, it’s real nice. there’s an excellent balance between well-trodden corridors and out-of-the way crannies. furthermore, hyrule is filled with cute details and fun little ornaments. there’s a sense of craftsmanship to the world that rings true even when you’re in a corner that isn’t extrinsically rewarding, something that certainly isn’t true for the games before this one.

these individuals and this world are heralded until the very end, where the game begins another zelda tradition by using the ending sequence to give us a farewell tour of hyrule, followed by a melancholic staff roll over a horizon of rolling hills.

there’s an argument to be made that this sentimentality eventually somewhat swallowed zelda- how many complaints by now have been made at the gargantuan openings of the wii games? but there is an undeniable power in the sense of a wider and grander adventure that you get with these theatrics. even though the moment-to-moment gameplay of this game isn’t revolutionary to the series, zelda 3 plainly earns its notoriety as where the “legend” truly began.

You ever just define a series so well that that it takes 25 years to break even a little from the formula set in this game. This game is fantastic and has only aged a little. My only complaint is how cryptic getting the sliver arrows are as not only do you need to find where to get them you need to know to drop in your bow from all the items in your inventory. A blemish on a game that otherwise really well designed.


Mais uma jóia na franquia Zelda, que jogo incrível, pqp, envelheceu como vinho

It was alright but Zelda games in general have a big problem with making me lost tbh...

While story & character wise I wasn't very attached to anything, the gameplay was extremely solid and was always a fun time while I played. This was the 3rd Zelda I've completed, first 2 being WWHD & A Link Between Worlds and I'd say this game stands right a long side them in quality, atleast when it comes to really fun gameplay and great music.

I have a lot of bias towards this game: I love it and I hate it. By the early 2000s, it was already established that the Zeldas were masterpieces, notably thanks to Ocarina of Time and Majora’s Mask. Not having a Nintendo 64, I didn’t have the chance to play them on their release day. The only Zelda I had played was Link’s Awakening on GameBoy Color in 1998, which I particularly loved. In 1999, I managed to find a copy of Link to the Past at a garage sale for a relatively high price (I believe it was 40€). Unfortunately, the game was in German, but I still tried to play it. I never managed to find the third medallion and remained stuck for a long time, excessively frustrated because I loved everything about the game. But the language barrier made the experience difficult. It was also impossible for me to use the manual (I only bought the cartridge), and I couldn't get my hands on a guide (this was in 1999, I remind you, I didn't have internet at home yet, and printed guides were unavailable at that time).

I think we forget that this kind of game can be particularly opaque and cryptic, even though LTTP is more accessible than the first installment of the saga. The impatient player then has two options to bypass the secrets of this game: the complete guide (and spoil the experience) or the hint for a boost. In this sense, the integration of the NPC who guides you for 30 rupees is a stroke of genius that I would have loved to discover as a child instead of raging on my own, cutting all the bushes in the game (I could have also learned German, what a noob)... Are there still players who will have a similar experience to mine nowadays? I posit here as a hypothesis that the lost player who does not have access to any form of "guidance" has practically disappeared.

Many critics rightly emphasized that LTTP has an absolutely gigantic semi-open world with the particular twist of the change thanks to the mirror. This part is especially remembered because it foreshadows the games to come. But when you really play this game, you forget that LTTP has a half of games close to the dungeon crawling genre, a genre immensely more popular at that time. Japan in particular was marked by the legacy of Wizardry. It's really fascinating to imagine that LTTP (and perhaps a major part of the Zelda series? I'm not an expert, so I'll remain cautious) was at the crossroads between open-world adventure and dungeon crawling. It raises the theoretical question: if the critics hadn't praised the open world of Zelda so much, would the series have become a series of dungeon games? In a parallel Bizarro world, would BOTW have looked like a Lunacid-type game and would Lunacid have been a game that pays homage to the open world? I'm totally digressing.

The game is truly a revolutionary masterpiece. The evolution between LTTP and The Legend of Zelda released 6 years earlier is staggering, even from a technical point of view. Although we live in completely different eras where graphics evolved extremely rapidly, it's amusing to think about this in perspective of a comparison between BOTW and TOTK, which also have almost 6 years apart and are, for all intents and purposes, identical.

Yet despite all the "objective" and qualitative data of this game, well ... I got a little bored in the middle of the game. The alternation between open-world and dungeons becomes a bit repetitive, but fortunately the end is amazing (since the ice dungeon, I would say).

A little annoyance on my part: trying to use online guides only as a last resort (for example, if I'm stuck for more than an hour), I managed relatively well until I got to Trinexx. Impossible for me to figure out how to defeat him on my own. Searching online, I discover that I need the "ice wand." I go to get it and I realize that I can never kill the dragon heads, even with 3 magic bars. I finally realize that my sword is only level 2. I realize that I completely missed the upgrades. Overall, it annoyed me because none of these items are necessary before. This kind of "dead end" is really annoying and discouraging. Without recourse to a guide, I would probably have given up at this point.

Another important point, in terms of narration, LTTP is in line with its predecessors: few dialogues, few memorable secondary characters. The game is more focused on its gameplay and level design while remaining relatively quiet. You either like it or you don't. Even though I struggle with games that are too talkative, I think I might have liked to be more involved in the world of Hyrule. LTTP remains very "gamey": I finished dungeon 5, let's go to dungeon 6. We generally don't care about the story, which is not a bad thing in itself. Add to that the fact that the game is generally very serious. It seems to me that the subsequent games often have more "dorky" moments.

Anyway, I'm glad to have turned this frustrating page of my existence.

top-down adventure top-down kino, love to see it

It's the best 2D Zelda that you can play, bar none. It has an exciting and colorful overworld with dungeons that can be a bit tricky and an amazing second half that can test you!
The story at the time was amazing, going back to it now it's your standard fair for storytelling, but it doesn't make it any less cool to see it play out. There are some interesting characters on your journey that give you side quests for either extra hearts or a neat item, and most of is not tedious to go through. The game is split into two separate worlds, the light world and the dark world, with the latter being quite difficult to get though if you're not prepared for it.
The bosses are also pretty entertaining as well, especially in the dark world. And the music is amazing for this, and a lot of the music that is still being used comes directly from this game!
If you love Zelda, and the top down variety, you'll need to play this one, it's a clear example on how it should be done!

Um jogo importante para quem é fã da franquia.
Dificuldade acima do padrão dos jogos Zelda 3D, tive que utilizar muitas fadas durante o jogo. No geral, este título da franquia é muito gostosinho de jogar

I haven't played Link to the Past in quite a long time so I was scared that I wouldn't be having as much fun as my last (and first) playthrough, but I loved it just as much, maybe more. I used a guide to find the specific secrets but I was able to remember where most of the important collectibles where, and I traversed the dungeons on my own, cause those were just a lot of fun to figure out.

I really like that most items are used at some point in the game. I feel like the only critique I have about the first title is that sometimes you collect items you don't really need or ever really use (at least for someone like me who's super familiar with the game. I'm sure newer players gets good use out of every item).

Absolutely spectacular game that everybody with a Super Nintendo must play.

9/10

nice map and exploration and puzzles and all but these older zelda games kinda have a problem with having guide-requiring cryptic as fuck moments

Quick prefix, I played this using the SNES thing on switch

I was always very interested in why this game is held as highly as it is. Still to this day being regarded as one of the best Zelda games and it came out 33 years ago. Needless to say this was one of the titles I was looking forward going into during this series replay I'm doing. Upon completion I do really get where the praise comes from, but it still unfortunately suffers from one big issue.

A Link to the Past is the first game in the series to properly nail down the format that the later games can follow. By that I mean that this game adds way more life into its open world through more NPC's, side content and slightly more detailed narrative. Comparing this to Zelda 1 its almost night and day, where that game was as basic as move from dungeon to dungeon, Link to the Past adds so much more to do. It also massively improves upon some framework started in Zelda 2 with towns and proper NPC's. This game is also the introduction of so many franchise mainstays being the first appearance of The Master Sword, Kakariko Village, Hyrule Castle and The Lost Woods. To sum up, this game is where the franchise properly kicks into gear in my opinion.

The dungeons are where this game properly shines. There is 11 dungeons in total if you include Ganon's tower at the end. Each dungeon feels very unique with varying enemy types and layout. The bosses are a big highlight for me as they provide a decent challenge and tend to get tougher as the dungeons go on and also as Link gets stronger. I like that most items are made useful throughout the game unlike in Zelda 1 where most were useless outside of the dungeon you got it in. Traversal is made less boring with the addition of the Pegasus boots letting Link dash across the screen, also allowing fast travel using the flute item which can annoyingly only be used in the light word.

This is also the first Zelda game to have a "Gimmick", such as how Majora's mask has the masks and Tears of the Kingdom has the ultra hand stuff, Link to the Past has the ability to switch between the light and dark world. The dark world is much more of a challenge with enemies dealing way more damage and being harder to kill with weaker weapons. I think this is a great feature for its time but I wish that you got to spend more time properly in the light world as outside of the three introductory dungeons, you spend the entire game in the dark world. Obviously you can jump back and forth to collect items/heart pieces but I wish there was more main quest to do in the light world.

Im a big fan of the SNES art style on a lot of games, something about it just feels nice. It keeps the retro aesthetic but adds in more colour. A lot of enemy variety with sprites and Links design is very unique when comparing to later games. Soundtrack wise it has a slightly more diverse track list than Zelda 1 and 2 but still ends up with tracks becoming repetitive. I also had this issue where whenever I would enter somewhere like Kakariko Village or The Lost Woods, the regular overworld theme would play instead of the specific theme which was annoying.

Now all the positives that I have said about this game come with this one massive * beside them. This game is borderline impossible without a guide. If you want to be on level with the dungeon you are going to, good luck finding the items/heart pieces you need as they are so well hidden that its a surprise people found them in the first place. I think a big reason for this is because of all the advances this game makes in its story and gameplay, it neglected to fix the biggest issue with the first Zelda which was "I don't know how to find anything" which is in turn made worse in this game due to its bigger scale. If it were not for the guide I would of had no clue how to get all the heart pieces I needed, how to get certain items or that you can upgrade the master sword twice. This problem comes with age as Videogames used to be designed with no hand holding whatsoever so that people would spend more time looking around and combing the game for secrets, unfortunately this has not aged well at all. I should also mention a few dungeons are like mazes with lots of unnecessary rooms just to throw you off. Its a massive problem that effects most games on OG Nintendo consoles not just this specifically. There is no shame in using a guide to play this game as you will have a 10 times more enjoyable experience that way and not be walking around lost.

That being said I will still give this game a decently high score. It properly starts a lot of trends the franchise follows from here on out. Besides the caveat of the aged game design, its still a great Zelda game and one of the best 2d Zelda's. For the love of God though, use a guide.


Great game
Still holds up pretty well to this day. the exploration and moment to moment gameplay was always fun and satisfying. honestly also a very comfy game too, can see why this is a fan fav and looking foward to see how Link Between Worlds reimagines things.

Unbelievably good, the gameplay and graphics still good to modern days. A must play experience. You dont know how video games evolved without playing that masterpiece.

Getting heavy dark souls vibes from this one

so cuties , the mechanics are fun to mess with

In my opinion, the best classic Zelda experience.

Beating every Zelda in timeline order 11/20:

I've tried beating A Link to the Past 5 or 6 times now, and never really got into it before, even going as far as saying it hadn't aged well and it wasn't for me. I was super wrong, this game fucking rules. If there's one thing that I have absolutely no patience for in games, it's boss runbacks. It's why I can't get into soulslike games (Elden Ring not included) and why I couldn't get into A Link to the Past. Using save states to bypass the horrible slog of going through the same rooms over and over again finally made this game incredibly fun instead of frustrating. I felt, even though I did this, the game was overall quite challenging, which was great. The overworld is small and simple. I never felt overwhelmed and the whole thing felt intuitive to explore. The process of exploring the overworld and finding useful upgrades in places you don't expect is magic, and this game rewards you for being curious about its world more than any other Zelda I've played. There are TWELVE dungeons in A Link to the Past, and they're ALL good. They all feel so free-form in how you approach them and after playing Phantom Hourglass and Spirit Tracks, it's a breath of fresh air. It doesn't do anything too unique in the face of every other Zelda game except accomplishing being arguably the definitive Zelda experience.

I finally understand why this is many people's favorite Zelda game and I'm proud to have finally completed it in a way that was fun for me.

so far it's awesome, the music and the story and the characters are all so fun. I got distracted and didn't finish it so will be going back. classic Zelda joy


Una gran evolucion conforme a sus entregas pasadas, ya no andas tan perdido por todo el mundo como el Zelda de nes y las mazmorras y jefes mejoraron un monton. El juego tiene mucho secretos y un monton de detalles geniales.

It's a really special Zelda game, and it's amazing not only in how much Nintendo got right but in how they established the stellar series formula with just their 3rd attempt.

But the world isn't fun to explore and there's not much of a story.