Reviews from

in the past


A 3D platformer without a jump button is a really neat idea in concept… luckily in practice it was also very engaging! You drive around as the titular Yellow Taxi launching yourself off ramps and cliffs to collect as many green gears as you can to keep unlocking new stages. It definitely has the collectathon feel, each stage is full of the important progression collectables as well as some optional or less important ones so it always feels like you are making progress (though sometimes it can be a bit obtuse). There are even levels that add in a Crazy Taxi like mechanic where you are on the clock and need to drive people around to raise the time you have in the stage, all while finding the collectibles. Sometimes the game is a bit too lofty in its ideas and the controls/camera can’t hold up but all in all it’s a really solid unique game in the genre.

Fun platformer. Can be a tad bit confusing at times, but I highly recommend giving it a shot.

Very sweet game. Has a very unique and fun humor to it, and the platforming is very well tuned. There are some moments that I felt a little frustration, specifically with the larger areas. But overall this is a great collectathon. I wish it kinda had less stuff - I'm generally against the movement to have more collectables ala Super Mario Odyssey because it ruins the value of a collectable. The amount of gears in this game (and how easy it is to find them) creates a feeling that they are worth a little less. I kinda wish more gears were tied to doing specific tasks rather than doing a speck of difficult platforming in order to offset this feeling. It's still a great game though, with gorgeous visual style and wonderful music/sound design.

this is definitely the best feeling car game I've played in many years. I personally love the level design since it really focuses on that aspect. not much to say other than if you like crazy taxi and the tone of pizza tower than this game is for you.

When i first heard of this game, i thought it was kinda stupid! A platformer without jumping sounded like something that would get really old really fast, but goddamnit this game is so much fun. While you can’t jump, you can perform a dash, and that dash feels so satisfying. Nearly every level is designed to utilize the dash and its quirks to the fullest. Finding all the collectables in each level was a challenge, but it was totally worth it. It took me around 15 hours to 100% (all steam achievements), and overall i really enjoyed my time with this game. If you love your 3D platformers, i highly recommend checking out Yellow Taxi Goes Vroom.


Very fun and addictive 3D Platformer that is clearly a love letter to gaming as a whole.

This game is all about the game, and the game is fun. Movement is solid, there’s a simple but satisfying inertia system that is the core of the entire game.

The collectibles feel very unique. I don’t think I’ve played a collectathon that feels this rapid fire. Aside from getting some hidden collectibles, every level is 5-15 minutes long of back to back objectives. This fast paced gameplay sets itself apart from other 3D collectathons.

The challenge is decent, there’s some slightly tricky things at the end but I do feel as though I wanted more.

My biggest complaint with the game is how overly useful the double backflip is. I kinda wish you could front flip, just so I didn’t have to constantly be back flipping to get over obstacles.

The visuals, music, and characters/humor is all really great, and is simply there to add to the fun.

This game understands what it means to be a video game, great time overall.

I want this game and Balan Wonderworld to meet together in a bar. Balan would be glassing this game over the whole "no jump button" thing actually working in its favor.

Un plataforma 3d estilo banjo kazooi pero no puedes saltar,las acrobacias y saltos con el impulso que pillas es impresionate y muy divertido

Visually, it's a great retro throwback to the n64 era. It's super bright and colorful, and just all around fun to look at.

The taxi feels smooth and fast to control, 'driving' style controls are a bit weird at first but you get used to them quickly.

The levels are pretty fun to explore, with some pretty interesting platforming challenges, it never got particularly hard, but maybe it gets harder in the endgame.

My one small gripe is that it's pretty annoying to find the one or two gears of 20 you missed in a level, I wish there was a radar of some sort.

Overall, it was a really fun time to go through this game. I've had my fill of it after reaching the credits though, won't push for 100% or the like.

O melhor: Os visuais coloridos e a jogabilidade rápida
O pior: Problemas com câmera e checkpoints
Nome de NPC que me fez soltar um arzinho pelo nariz: "Van BioDiesel"

Yellow Taxi Goes Vroom é um jogo de plataforma 3D collectathon, com um toque de Crazy Taxi. Controle o pequeno táxi movido a corda e colete as engrenagens para evitar o dano causado ao mundo pelo óleo, que é espalhado pelo maligno "Alien Mosk", dono da empresa "Tosla"... não sou lá muito fã do humor do jogo, mas isso não é importante aqui.

O principal diferencial desse aqui para os clássicos do gênero está nos controles. O carro é controlado de modo tradicional, com botões para acelerador e freio/ré, e há também um botão de dash, e só. Isso mesmo, não há um botão de pulo em um jogo de plataforma, ao menos não do jeito convencional. O ideal é aproveitar todas as inclinações no cenário como rampas para usar o dash (a física dos objetos é um tanto esquisita e pode levar um tempo para acostumar), e também, apesar do jogo não deixar isso tão claro assim inicialmente, é possível apertar o botão de dash novamente durante a animação inicial, o que faz o carro cancelar o dash e ganhar um pouco de altura, que faz muita diferença ao navegar pelo cenário. O uso de um único botão para essas manobras é algo que pode ser tão interessante (é bem divertido praticamente voar pelo cenário quando certas técnicas são dominadas) quanto frustrante (alguns momentos que exigem mais precisão podem causar muita raiva), mas é o que torna esse jogo único. Bem mais do que o seu visual retrô (bem caprichado), sua trilha sonora vibrante (mas um tanto repetitiva) e o seu humor de referências (que sempre tem quem goste).

As várias fases tem, em sua maior parte, um ótimo level design. Há uma boa variedade de cenários diferentes, e o gameplay pode mudar de acordo com a fase: em algumas a câmera vira top-down e o controle do carro fica inteiro no analógico, em outras há um tempo limite e o jogo vira de fato um Crazy Taxi, com passageiros diversos para transportar pela cenário. Há diversas moedas (utilizadas para comprar cosméticos para o táxi), engrenagens (que liberam novas fases) e coelhos (itens mais secretos que são usados após terminar o jogo) em cada uma dessas fases, e muitos deles estão em lugares que, à primeira vista, parecem inacessíveis. Então a exigência de domínio da jogabilidade é bem alta aqui para quem quiser fazer 100%. Fãs do gênero que gostam de desafio vão ter muito o que aproveitar com esse jogo.

YTGV é um jogo com muita personalidade e bem confiante no que se propõe a fazer. Eu tive alguns problemas com a câmera (não há exatamente um controle completo da câmera, diversas vezes tive que recorrer ao Photo Mode para localizar itens pelo cenário) e com o sistema de checkpoints (às vezes, após uma queda, o jogo pode te retornar numa plataforma não muito favorável), além do tom geral do jogo não ter me cativado tanto. Mas é sempre admirável quando um jogo se propõe a fazer algo diferente num gênero tão clássico. Então vale o teste para quem é fã do gênero (tem demo disponível no Steam).

Genuinely, this is a dream game from my childhood that has come to life. A car platformer collectothon with awesome and in-depth movement mechanics. Finished the story and a lot of the side content, but I'm definitely going to go back and clean up everything I didn't finish.

Also it runs great on Steam Deck!

Honestly, the most fun I have had with a game in AGES. A pure blast of silliness around every corner of every level, this game never fails to bewilder you with its absurd premise and equally absurd execution of said premise to perfection. The artstyle is charmingly low poly, and animations are bouncy and choppy, giving the game a unique vibe in conjunction with the flat out stupidity around every corner. Its a sensory overload in the best way possible.

100%ing this title was a constant joy, every level is packed with fun and challenging obstacles, which can be overcome with the very simple yet VERY deeply rewarding moveset you have access to - utilising slopes in the terrain of each level is key to gaining massive bursts of height and distance. Mastery of the simple moveset in conjunction with the level design truly unlocks the pure insane fun this game can offer.

The only drawbacks I had with the entire 100% process were limited to a small handful of levels; particularly ones with an overhead top down perspective (which removes the depth from the otherwise freeform movement system) and a couple with very tight time limits to contend with. Otherwise - everything is amazing! Go buy it and play it NOWWW!!! (you even get a super silly exclusive hat for buying within the first month of launch, so go do it!!!)

Incredible soundtrack, unique levels, silly story and characters, TONS of goofy hats to collect - everything about this game is just a joy to experience from start to end.

Yellow Taxi is a silly little collectathon that is a very pleasant and polished experience. The core gimmick of the game, other than you playing as a sentient wind up taxi, is that there is no jump button. this requires you to combo some of your actions in order to get some height, which ends up making for some very fun moments. While the control scheme is simple, a big part of this game is finding the optimal way to string together your moves in order to get the most height or distance possible to reach those difficult to reach collectables. If I had some minor complaints, I think the top down levels are pretty slow and frustrating compared to the rest of the game, and the morio's mind level has a frustrating hazard that gets in the way of traversing the level in any fun way. Otherwise this game was excellent and had me smiling all the way to the end.

fun romp of a game. the low poly, colorful aesthetic looks great. the game is very very responsive and it makes exploring the levels more fun. some of the levels have a timer and are inspired by crazy taxi, where you have to drive people to destinations to gain time. I think those levels aren't really fun though; I'll just be trying to explore the level and get the collectibles and have to gain time here and there which feels pointless and annoying. had a good time overall though!

The enigma of removing a traditional jump button while including precision platforming is a mystifying and honestly misguided design choice. However, its joyous exploration of various 3D platformer staples is as inspiring as it is refreshing, and will surely go down as one of the more entertaining collect-a-thons I've played in years.

Full Review: https://neoncloudff.wordpress.com/2024/05/31/now-playing-may-2024-edition/

Lots of fun, although I'd be lying if I said it wasn't exhausting past the 30-minute mark of playtime.

very good game, i don't think theres many platformers where you control a car. There's a lot of momentum physics movement that you can use to find collectables in imposible places. Very cool.
Minor complain: there should be a couple of racing missions, giving that you are...a car
major complain: the sense of humor is real stupid. Like forced memes stupid, it's the worst aspect of the game

Really neat concept for a 3D-Platformer. It's a brave move, leaving out a jump button. So the level design has to to be very presice, so the two buttons of moving forward and doing a dash can make up to it. But the movement works really well with even little mechanics like canceling the dash which results in kind of a backwords bump that can be used for platforming. Also the presentation is pretty good. The game has gorgeous N64-like visuals and a soundtrack that really pushes you forward. Later levels tend to be a bite to wide. I preffered the more compact and focused areas a bit more.

A completely unhinged 90s looking platformer with a smattering of Crazy Taxi thrown in for good measure. A delight.

Chaotic in every aspect with its frantic soundtrack, unconventional movement & intense visuals. There's a lot of depth to the controls & I felt like I was constantly learning right up until the very end. While I did enjoy the silly nature of the game, some of the humour leans a bit too hard into slop territory & finding the final few gears in the larger levels can become quite tedious without any kind of hint / radar system. Minor gripes aside, the game is a fantastic 3D platformer.

mi colega JM se pilló un uber en Madrid y fué mas o menos así

Absolutely batshit from the word go and keeps up that insane energy for almost 10 hours. Controls like a dream, buttery smooth and completely effortless to pull off cool shit. Super easy to pick up and play, but it's got layers and layers of depth for those that want it. Tons of fun gimmicks and experimental levels. Gorgeous art direction, especially on low resolutions. Music is a bop. Dopamine levels off the charts.

It's basically a shitpost and it somehow stands toe to toe with Mario. Goddamn.

Love this game! Very mechanically deep and fun to learn and the high energy music, sound effects, visual flare and dialogue all kept my adhd riddled brain glued to my screen, the Humour is also definitely solid but sometimes the reliance on internet references can get just a liiiiiiittle grating and the final boss was kinda miserable for me, but over all a great game!

A caffeine overdose of a videogame. Bouncy, inventive, responsive, juiced to hell and back.


very fun and quirky platformer. I wish finding gears was easier though - vertical exploration can get a bit confusing because of limited camera control.

Yellow Taxi Goes Vroom! is a well-oiled machine.

If I were to whittle down YTGV to a catch-all sentence, I’d call the game “Mario 64 Meets Crazy Taxi”. You explore open sandbox style worlds full of gears to collect, and in certain levels, you’re set to a timer and need to carry locals to their destination.

As the player of a 3D platformer, you're always placed in the driver position of your character. How you operate this vehicle is dictated by the toolkit the developers hand you. Typically, the most common place tool would be your jump.

Yellow Taxi Goes Vroom! does not have a dedicated jump button.

Of course, there is a way to jump. Like any car, the optimal way to gain height is to cancel your spin out and flip your vehicle over and into the air. This spin move normally allows you to dash forward, which helps with verticality when you're on an incline. You can cancel twice before a cooldown timer takes its effect, but if you land on a surface, you'll regain that charge.

You’d think that’d be all your tools but put a stop on your brakes: there’s more than meets the eye here.

Before you shoot up an incline, if you tap the A button at the right moment, you’ll soar even higher than before. Similar to Mario Odyssey’s diving onto Cappy tech, this move is a game changer for your traversal. Your tiny little taxi car mind as well become a full-blown plane with the amount air you gain.

You could casually drive through YTGV without this move, but the game calls for you to keep searching for more goodies to collect. Whether that collectible be the main gears, an assortment of cash, or the many silly hats, each have given me the drive to 100% complete this game. YTGV rewards veterans of 3D platformers with depth of skill to master, along with grit to tightly crafted end game levels.

There’s a specific tone cast upon YTGV. A vibe that reflects what I think was the mindset of the developers making this: silly, wacky, feel good, fun. You can tell the developers aren’t native English speakers, so dialogue often comes out in bizarre ways that’s comical within its own right. This also translates to the random insertion of memes and references throughout the game coming across as insane non-sequiturs. Normally this would be a problem for me, but the game is just so charming from just how much fun the developers are having that I can’t help myself from smiling too. Punchy synths reverberate out your car speakers, sunny beach side views with bright blue skies, the good times are here to stay with YTGV.

I think YTGV embodies what it means to be a video game. Fun, dumb, stupid, addicting, nonsense. I’m not sure I’d crown YTGV with the title of “Most Video Game Video Game To Ever Video Game”, as that title has hard competition, but it’s most certainly in the running.

What a fantastic game! It's got a great, unique control scheme and some really inventive level design. There's a ton of content here, and it never really gets stale? Very impressive!

My only thing with it is a personal one. I probably won't beat this game because I kind of can't? I suffer from migraines, which means that I tend to be pretty sensitive to sound and "noisy" visuals, which are core to this game's visual style. They're done very well, too!! It's just a lot for me, to the extent that, after a normal play session, I usually need to cover my eyes and let them rest for a bit.

That was longer than my actual praise for the game lol but really! It's a great game! I just want to be clear for anyone with my sort of accessibility concerns.