Reviews from

in the past


Really neat concept for a 3D-Platformer. It's a brave move, leaving out a jump button. So the level design has to to be very presice, so the two buttons of moving forward and doing a dash can make up to it. But the movement works really well with even little mechanics like canceling the dash which results in kind of a backwords bump that can be used for platforming. Also the presentation is pretty good. The game has gorgeous N64-like visuals and a soundtrack that really pushes you forward. Later levels tend to be a bite to wide. I preffered the more compact and focused areas a bit more.

A completely unhinged 90s looking platformer with a smattering of Crazy Taxi thrown in for good measure. A delight.

Chaotic in every aspect with its frantic soundtrack, unconventional movement & intense visuals. There's a lot of depth to the controls & I felt like I was constantly learning right up until the very end. While I did enjoy the silly nature of the game, some of the humour leans a bit too hard into slop territory & finding the final few gears in the larger levels can become quite tedious without any kind of hint / radar system. Minor gripes aside, the game is a fantastic 3D platformer.

mi colega JM se pilló un uber en Madrid y fué mas o menos así

Absolutely batshit from the word go and keeps up that insane energy for almost 10 hours. Controls like a dream, buttery smooth and completely effortless to pull off cool shit. Super easy to pick up and play, but it's got layers and layers of depth for those that want it. Tons of fun gimmicks and experimental levels. Gorgeous art direction, especially on low resolutions. Music is a bop. Dopamine levels off the charts.

It's basically a shitpost and it somehow stands toe to toe with Mario. Goddamn.


Love this game! Very mechanically deep and fun to learn and the high energy music, sound effects, visual flare and dialogue all kept my adhd riddled brain glued to my screen, the Humour is also definitely solid but sometimes the reliance on internet references can get just a liiiiiiittle grating and the final boss was kinda miserable for me, but over all a great game!

A caffeine overdose of a videogame. Bouncy, inventive, responsive, juiced to hell and back.

very fun and quirky platformer. I wish finding gears was easier though - vertical exploration can get a bit confusing because of limited camera control.

Yellow Taxi Goes Vroom! is a well-oiled machine.

If I were to whittle down YTGV to a catch-all sentence, I’d call the game “Mario 64 Meets Crazy Taxi”. You explore open sandbox style worlds full of gears to collect, and in certain levels, you’re set to a timer and need to carry locals to their destination.

As the player of a 3D platformer, you're always placed in the driver position of your character. How you operate this vehicle is dictated by the toolkit the developers hand you. Typically, the most common place tool would be your jump.

Yellow Taxi Goes Vroom! does not have a dedicated jump button.

Of course, there is a way to jump. Like any car, the optimal way to gain height is to cancel your spin out and flip your vehicle over and into the air. This spin move normally allows you to dash forward, which helps with verticality when you're on an incline. You can cancel twice before a cooldown timer takes its effect, but if you land on a surface, you'll regain that charge.

You’d think that’d be all your tools but put a stop on your brakes: there’s more than meets the eye here.

Before you shoot up an incline, if you tap the A button at the right moment, you’ll soar even higher than before. Similar to Mario Odyssey’s diving onto Cappy tech, this move is a game changer for your traversal. Your tiny little taxi car mind as well become a full-blown plane with the amount air you gain.

You could casually drive through YTGV without this move, but the game calls for you to keep searching for more goodies to collect. Whether that collectible be the main gears, an assortment of cash, or the many silly hats, each have given me the drive to 100% complete this game. YTGV rewards veterans of 3D platformers with depth of skill to master, along with grit to tightly crafted end game levels.

There’s a specific tone cast upon YTGV. A vibe that reflects what I think was the mindset of the developers making this: silly, wacky, feel good, fun. You can tell the developers aren’t native English speakers, so dialogue often comes out in bizarre ways that’s comical within its own right. This also translates to the random insertion of memes and references throughout the game coming across as insane non-sequiturs. Normally this would be a problem for me, but the game is just so charming from just how much fun the developers are having that I can’t help myself from smiling too. Punchy synths reverberate out your car speakers, sunny beach side views with bright blue skies, the good times are here to stay with YTGV.

I think YTGV embodies what it means to be a video game. Fun, dumb, stupid, addicting, nonsense. I’m not sure I’d crown YTGV with the title of “Most Video Game Video Game To Ever Video Game”, as that title has hard competition, but it’s most certainly in the running.

What a fantastic game! It's got a great, unique control scheme and some really inventive level design. There's a ton of content here, and it never really gets stale? Very impressive!

My only thing with it is a personal one. I probably won't beat this game because I kind of can't? I suffer from migraines, which means that I tend to be pretty sensitive to sound and "noisy" visuals, which are core to this game's visual style. They're done very well, too!! It's just a lot for me, to the extent that, after a normal play session, I usually need to cover my eyes and let them rest for a bit.

That was longer than my actual praise for the game lol but really! It's a great game! I just want to be clear for anyone with my sort of accessibility concerns.

Yellow Taxi Goes Vroom hooked me from the trailer, and I'm glad to say that fully playing the game pleased me more than I thought it would. I ended up falling in love with the gimmick of figuring out how to maneuver through a platformer with no jump button, and I feel really confident in saying how it ended up being some of my favorite controls for a 3D platformer I've played ever. I've said before that I'm not a huge platformer person, and I'm not, but something with Yellow Taxi Goes Vroom hits me just right. Maybe it's my hidden obsession with tiny toy cars, maybe it's the way the bright colors mixed with the polygon graphics and music, maybe it really is those tight controls - all I know is I'm not a platformer person and yet I 100%'ed this game over the past couple of days. I have never had a platformer completely cloud my thoughts in the way Yellow Taxi Goes Vroom has to the point that when I wasn't playing it, I was just thinking about playing it. It's perfect: in control, design, length, story, everything! I finished the entire goddamn thing and I'm still thinking about when I can play it again!

Absolutely a shining star for new releases in 2024. Can't wait to see what else Panik Arcade has up their sleeve, because they have gained a very loyal fan.

5/5

Crazy Taxi meet Mario 64 in a time sensitive collectathon dedicated to a pet rabbit. Yellow Taxi Goes Vroom is a love letter to the 64 era and is packed to brim with content and challenges for the completionist out there.

The game does little to tutorialize its mechanics but rather spits out a hint here and there for a new way to move. You are progressively introduced to new words and locations that are generally hidden away or locked behind future progress. There is something particularly charming about the locations and characters that inhabit them, from spooky mansions to dog poo island it just looks so cute in the retro art style. Speaking of retro, the soundtrack is great and really emphasises the whimsical nature of the game while not being annoying or overbearing.
Gameplay wise you will spend most of your time collecting money, platforming for hidden cogs or delivering people to locations for an additional time boost. This gameplay loop is generally very fun and can create tension in worlds where time is more limited or constrained. Platforming or jump puzzles are where Yellow Taxi Goes Vroom shines as the world is designed with ramping up every angle in mind. However, I did struggle a little with keeping currency to buy more cosmetic hats as when you die or run out of time you will be penalized by losing some coins. This then fed into a loop of me getting quite broke sometimes due to a challenging jump I was adamant on beating. As for Boss fights there are a handful through the game that were generally quiet fun with exception to one very frustrating game of cat and mouse Boss.

Ultimately, Yellow Taxi Goes Vroom is a great example of indie game development keeping ideas fresh and interesting. Although I personally wasn’t completely hooked by the gameplay loop, I would still highly recommend to anyone interested.

a very charming collectathon, with a fun movement system

I quickly got sucked into it and I think it's a strong contender for game of the year for me, quirky platformers like this are entirely my thing

Most inventive platformer I've played in a while. Nothing quite controls like this game, and it's incredibly satisfying. seems pretty simple to start with, you can accelerate, brake, turn and do a lil charge boost, but as you will discover, that's not quite it. As soon as you unlock the boost, most of game is open for you to explore, you just might not quite know how. If you don't know how to proceed, talk to some NPCs and they might teach you something about your little taxi you didn't know yet!
The levels are pretty creative and diverse too. I'm not a huge fan of the time limit mechanic in some levels, thout it does work better in a few of them than in others.
Loved it, as of april a contender for GOTY 2024 in my mind.

Very fun and addictive 3D Platformer that is clearly a love letter to gaming as a whole.

This game is all about the game, and the game is fun. Movement is solid, there’s a simple but satisfying inertia system that is the core of the entire game.

The collectibles feel very unique. I don’t think I’ve played a collectathon that feels this rapid fire. Aside from getting some hidden collectibles, every level is 5-15 minutes long of back to back objectives. This fast paced gameplay sets itself apart from other 3D collectathons.

The challenge is decent, there’s some slightly tricky things at the end but I do feel as though I wanted more.

My biggest complaint with the game is how overly useful the double backflip is. I kinda wish you could front flip, just so I didn’t have to constantly be back flipping to get over obstacles.

The visuals, music, and characters/humor is all really great, and is simply there to add to the fun.

This game understands what it means to be a video game, great time overall.

I want this game and Balan Wonderworld to meet together in a bar. Balan would be glassing this game over the whole "no jump button" thing actually working in its favor.

Un plataforma 3d estilo banjo kazooi pero no puedes saltar,las acrobacias y saltos con el impulso que pillas es impresionate y muy divertido

Visually, it's a great retro throwback to the n64 era. It's super bright and colorful, and just all around fun to look at.

The taxi feels smooth and fast to control, 'driving' style controls are a bit weird at first but you get used to them quickly.

The levels are pretty fun to explore, with some pretty interesting platforming challenges, it never got particularly hard, but maybe it gets harder in the endgame.

My one small gripe is that it's pretty annoying to find the one or two gears of 20 you missed in a level, I wish there was a radar of some sort.

Overall, it was a really fun time to go through this game. I've had my fill of it after reaching the credits though, won't push for 100% or the like.

O melhor: Os visuais coloridos e a jogabilidade rápida
O pior: Problemas com câmera e checkpoints
Nome de NPC que me fez soltar um arzinho pelo nariz: "Van BioDiesel"

Yellow Taxi Goes Vroom é um jogo de plataforma 3D collectathon, com um toque de Crazy Taxi. Controle o pequeno táxi movido a corda e colete as engrenagens para evitar o dano causado ao mundo pelo óleo, que é espalhado pelo maligno "Alien Mosk", dono da empresa "Tosla"... não sou lá muito fã do humor do jogo, mas isso não é importante aqui.

O principal diferencial desse aqui para os clássicos do gênero está nos controles. O carro é controlado de modo tradicional, com botões para acelerador e freio/ré, e há também um botão de dash, e só. Isso mesmo, não há um botão de pulo em um jogo de plataforma, ao menos não do jeito convencional. O ideal é aproveitar todas as inclinações no cenário como rampas para usar o dash (a física dos objetos é um tanto esquisita e pode levar um tempo para acostumar), e também, apesar do jogo não deixar isso tão claro assim inicialmente, é possível apertar o botão de dash novamente durante a animação inicial, o que faz o carro cancelar o dash e ganhar um pouco de altura, que faz muita diferença ao navegar pelo cenário. O uso de um único botão para essas manobras é algo que pode ser tão interessante (é bem divertido praticamente voar pelo cenário quando certas técnicas são dominadas) quanto frustrante (alguns momentos que exigem mais precisão podem causar muita raiva), mas é o que torna esse jogo único. Bem mais do que o seu visual retrô (bem caprichado), sua trilha sonora vibrante (mas um tanto repetitiva) e o seu humor de referências (que sempre tem quem goste).

As várias fases tem, em sua maior parte, um ótimo level design. Há uma boa variedade de cenários diferentes, e o gameplay pode mudar de acordo com a fase: em algumas a câmera vira top-down e o controle do carro fica inteiro no analógico, em outras há um tempo limite e o jogo vira de fato um Crazy Taxi, com passageiros diversos para transportar pela cenário. Há diversas moedas (utilizadas para comprar cosméticos para o táxi), engrenagens (que liberam novas fases) e coelhos (itens mais secretos que são usados após terminar o jogo) em cada uma dessas fases, e muitos deles estão em lugares que, à primeira vista, parecem inacessíveis. Então a exigência de domínio da jogabilidade é bem alta aqui para quem quiser fazer 100%. Fãs do gênero que gostam de desafio vão ter muito o que aproveitar com esse jogo.

YTGV é um jogo com muita personalidade e bem confiante no que se propõe a fazer. Eu tive alguns problemas com a câmera (não há exatamente um controle completo da câmera, diversas vezes tive que recorrer ao Photo Mode para localizar itens pelo cenário) e com o sistema de checkpoints (às vezes, após uma queda, o jogo pode te retornar numa plataforma não muito favorável), além do tom geral do jogo não ter me cativado tanto. Mas é sempre admirável quando um jogo se propõe a fazer algo diferente num gênero tão clássico. Então vale o teste para quem é fã do gênero (tem demo disponível no Steam).

Genuinely, this is a dream game from my childhood that has come to life. A car platformer collectothon with awesome and in-depth movement mechanics. Finished the story and a lot of the side content, but I'm definitely going to go back and clean up everything I didn't finish.

Also it ran great on Steam Deck!

Honestly, the most fun I have had with a game in AGES. A pure blast of silliness around every corner of every level, this game never fails to bewilder you with its absurd premise and equally absurd execution of said premise to perfection. The artstyle is charmingly low poly, and animations are bouncy and choppy, giving the game a unique vibe in conjunction with the flat out stupidity around every corner. Its a sensory overload in the best way possible.

100%ing this title was a constant joy, every level is packed with fun and challenging obstacles, which can be overcome with the very simple yet VERY deeply rewarding moveset you have access to - utilising slopes in the terrain of each level is key to gaining massive bursts of height and distance. Mastery of the simple moveset in conjunction with the level design truly unlocks the pure insane fun this game can offer.

The only drawbacks I had with the entire 100% process were limited to a small handful of levels; particularly ones with an overhead top down perspective (which removes the depth from the otherwise freeform movement system) and a couple with very tight time limits to contend with. Otherwise - everything is amazing! Go buy it and play it NOWWW!!! (you even get a super silly exclusive hat for buying within the first month of launch, so go do it!!!)

Incredible soundtrack, unique levels, silly story and characters, TONS of goofy hats to collect - everything about this game is just a joy to experience from start to end.

Yellow Taxi is a silly little collectathon that is a very pleasant and polished experience. The core gimmick of the game, other than you playing as a sentient wind up taxi, is that there is no jump button. this requires you to combo some of your actions in order to get some height, which ends up making for some very fun moments. While the control scheme is simple, a big part of this game is finding the optimal way to string together your moves in order to get the most height or distance possible to reach those difficult to reach collectables. If I had some minor complaints, I think the top down levels are pretty slow and frustrating compared to the rest of the game, and the morio's mind level has a frustrating hazard that gets in the way of traversing the level in any fun way. Otherwise this game was excellent and had me smiling all the way to the end.

fun romp of a game. the low poly, colorful aesthetic looks great. the game is very very responsive and it makes exploring the levels more fun. some of the levels have a timer and are inspired by crazy taxi, where you have to drive people to destinations to gain time. I think those levels aren't really fun though; I'll just be trying to explore the level and get the collectibles and have to gain time here and there which feels pointless and annoying. had a good time overall though!

elon musk comedy with a cameo from the man himself


I never could have imagined that this would be one of the most demanding 3D platformers I have experienced in a hot minute. It's not that difficult to reach credits, but to 100% this one you'll have to master it completely.

There is a level of mechanical depth here that is so infectious. Chaining jumps, quickly zipping around a level is so chaotic and fun. I hope the speedrunning community for this has a field day.

It's also just a visual treat. It's another game proud to be a video game and I wouldn't be surprised if it ends up being the best soundtrack of 2024.

It sticks the landing and my biggest fear is that people either avoid this one for how simple it appears, or abandon it before the gameplay really clicks. If you love 3D platformers don't skip this one.

Legit one of the best indie platformer games ive ever played

Some of the most creative platforming in a while, but it's such a groaner. This game needed an editor, the one who'd say "I think you could go for a less busy artstyle and cut down on epileptic flashes", "maybe introducing an isometric mode of play with entirely different control scheme isn't the best idea" and "there is such thing as too many fart jokes".

Easily the best new game I've played this year. Fully commits to the N64/PS1 aesthetic and plays out like a cross between Crazy Taxi and Banjo Kazooie.

The catch here is that you don't have a traditional jump button despite being a platformer- momentum is key to reaching great heights (kind of like a certain vidya game about a blue hedgehog). Your cute little cab instead has what's called a "flip o' will", which is essentially a dash you can trigger at any time to pick up a burst of speed. Additionally, you can get twice the speed by accelerating right after the cab twirls during the flip o' will. The timing on this is perhaps a little too strict at first, but it's very satisfying when you manage to send the cab soaring into those hard-to-reach places by getting it right.

The only thing keeping it from being a perfect game (imho) are the timers in some stages. Some stages will see you transporting NPCs across the map Crazy-Taxi style to increase a constantly-ticking timer. The problem with this is that the game also wants you to explore and mess around with the physics in order to find gears (the primary macguffin) as well as golden bunnies (not essential for any% and often require tough stunts to obtain). It was kinda annoying having to stop what I was trying to do to go drive some people around and hunt down clocks so I wouldn't Time Out. It would have been better if these levels were their own thing as breaks from the semi-open world exploration.

Even with that, Yellow Taxi is an absolute blast once you get the hang of its controls. It's very much like this Penny's Big Breakaway in that it's not going to click instantly like most other platformers, but when it does, it's quite spectacular.