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El Legado Perdido nace como un DLC que se alarga más de la cuenta y termina siendo un juego standalone, partiendo de esta base se entienden perfectamente mucho de sus pros y sus contras.

Como pasó con Uncharted 3 todo el sabor de El Legado Perdido ya se nota conocido, quizá incluso más que este, es obvia la condición de su nacimiento. El reciclado de un DLC hipervitaminado no es nada a echar en cara, es algo normal y que haría cualquier juego, al final su objetivo es darte más de lo mismo, y en ese sentido el juego cumple a las mil maravillas.

Sí que en cierto punto puede parecer una oportunidad perdida, de crear algo diferente en la saga o abrir un nuevo camino a recorrer, pero simplemente puede ser el lazito final al cierre de Uncharted, no me desagradaría esto como ya ha pasado con otras sagas de Naughty Dog.

El Legado Perdido nos cambia a nuestro protagonista por primera vez en Uncharted, Chloe (junto a Nadine en gran parte) toma las riendas de esta entrega, pero aunque la conductora sea otra, el vehículo se siente exactamente igual que Nathan. Aquí sí que me hubiera gustado que el juego fuera a más, entiendo que la jugabilibad no cambie nada, que el diseño artístico recuerde en gran medida a Uncharted 4 o incluso que la estructura también nos lleve a la cuarta entrega, pero sí que no me gusta que Chloe se sienta exactamente igual que Nathan, como si fuera una simple skin.

El Legado Perdido parece en varios apartados un paso atrás en lo que nos propuso Uncharted 4, y el cómo debemos sentirnos en ponernos en las botas de Chloe me parece su mayor debe, ni siquiera sería necesario añadir mecánicas nuevas, pero jugablemente no puede sentirse igual que Nathan, es algo que me choca. Sobre todo porque cuando nos alejamos de los tiroteos, escaladas, resolución de puzles, etc, y nos vamos a las distancias cortas, lo mejor que ha hecho Uncharted siempre, Chloe se siente como Chloe, junto a Nadine, y no como Nathan.

Me explico mejor porque me parece el mayor avance del juego. La relación entre Nadine y Chloe es uno de los ejes principales de la propuesta y su evolución no se aprecia solo en los diálogos, también al nivel de gameplay (el único pasito a delante que da El Legado Perdido en la saga). Un ejemplo de esto: en cierto punto Nadine coge más confianza con Chloe, es obvio que en los comienzos es una relación puramente laboral y con una desconfianza por la traición bastante extrema, Chloe siempre va delante marcando el camino, no se fía de Nadine y a Nadine le viene bien que ella sea la primera en caso de riesgo, pero en este punto de inflexión se cambian las tornas, Nadine decide ir adelante, marcar ella el paso y Chloe decide confiar en que ella lo haga, no le reprocha como en otras ocasiones. Es cierto que esta confianza se termina rápido por cierta revelación que descubre Nadine y volvemos a la casilla de partida entre ellas, o incluso más atrás, Nadine sale de nuestro gameplay, se mueve por sí sola, sin tenernos en cuenta, llegamos a perderla de vista e incluso nos ignora cuando intentamos rescatarla, la relación crece o decrece y es mostrada con la jugabilidad. Llegado a cierto punto volvemos a recuperar esta confianza, incluso a un nivel mayor, y Nadine ya no solo va adelante también incluso juguetea con nosotros, es maravilloso el momento donde subimos a un risco y Nadine nos empuja al agua obligándonos a repetir tooodo el camino de nuevo, dándole enfasis a la broma a través de la jugabilidad. Lo mismo ocurre cuando entra en la ecuación Sam, y cómo se relacionan entre los tres, no solo a través del diálogo, también a través del gameplay en cómo se ayudan, o no, entre ellos para alcanzar sitios más altos por ejemplo. Es el verdadero aporte de El Legado Perdido, depurando más que nunca la narrativa en las distancias cortas, esas en las que siempre ha brillado la saga y la diferencia de un shooter cualquiera.

El Legado Perdido es una obra totalmente continuista con la saga y, sobre todo, con Uncharted 4, esto no es algo malo, más aún teniendo en cuenta que nació como un DLC, pero no quita que haya podido aportar más a la saga, porque ya hace cosas como los avances narrativo que comenté o el distintivo de que Chloe se pare a hacer fotos en cada paisaje sorprendida por su belleza (aunque luego no dude en reventar alguno que otro ejem), este tipo de cosas jugables se podrían haber explotado para que Chloe no se sienta en el mando como una skin de Nathan. Quizá esta sí es verdaderamente la última "entrega" de Uncharted (si se puede considerar así por su concepción de DLC), pero lo que está claro es que si la saga quiere continuar debe reinventarse de algún modo, pues la fórmula ya ha alcanzado su peak sin ninguna duda. En mi opinión, pienso que Naughty, como ya hizo con Crash o Jak, le toca explorar cosas nuevas. Hace ya 10 años de la creación de su última IP, va tocando traer ideas nuevas, aprovechando por supuesto lo aprendido, como ya hizo brillantemente The Last of Us sin estar encorsetado en los límites de una saga con una esencia tan marcada como es Uncharted.

it was fine for a dlc type release

the open area level was super out of place and the writing is worse than the other games i liked the final train level tho


This game is proof that the Uncharted Series can survive without Nathan Drake.

Perhaps a little too short, but in a way that’s a compliment, for I enjoyed what was offered so much that I just wanted more of it.

Whoever decided to put Chloe, Nadine and Sam in a room together is my favourite person. Everyone plays off of each other really well with that classic Naughty Dog chemistry. Really awesome and crazy set pieces, as is the case with Uncharted, and another fun engaging story with investing motivations. Just great stuff all around. Great to see Chloe make a return and have a chance to flesh out her character, as well as Nadine, who we get to know a lot better here as well.

Please give this trio another game!

For a game franchise that is so successful I would think it would have better gunplay. Story and setpieces are the reason I would recommend this game.

Nice and short, but too similar to Uncharted 4 to be that impressive.

it was....good? still better than a lot of western action games since it's uncharted but something's lacking a bit compared to the other games.

The game may be smaller compared to the previous entries, it's still ultimately more of the same for me from the series. The graphics are breathtaking as well, the characters are pretty good, action set pieces are cool and new/fresh, the locations are interesting, the combat is the same from 4, puzzles are good, and the overall story is an entertaining action adventure movie plot. I consider this game the same as Uncharted 4 in pure quality.

Cool spin-off about my favourite uncharted character, Chloe of course, I really don't care about the other one. Does everything very well, so there is nothing to complain about. Edges Uncharted 3 as Uncharted's 4th best game because of Chloe, which in my opinion is a valid way to measure a game's quality.

Beautiful game but don't love these characters.

I'll never complain about more uncharted. Even though it's two characters we don't know extremely well, I liked how they tried something new with the world map. Just wish they had a coop option for the single-player. Seemed like a no-brainer

O único defeito é ser curto demais. Os cenários são de tirar o folego!

some really cool ideas. the western ghats especially were a ton of fun to navigate, and shows that naughty dog could probably make a pretty cool open-world game. aside from that, it has a few awesome set pieces that I am pretty sure I already played in every other uncharted game.

Considering this just started as U4 dlc I think it's amazing how it turned out. Chloe and Nadine have a fun rapport, and the action is fun as ever. This is definitely more of a Uncharted 1-3 type of plot rather than the emotional powerhouse of 4 but it works perfectly well for this game.

Friendly
6.5/10

The puzzles were nice and good and whilst the gameplay was very smooth dn satisfying there weren't many great 'levels' if any. We resorted to hit-and-hide tactics because it was made to be done in no other way it seems on the hardest difficulty and wasn't very satisfying to complete only a patient relief.
The writing is mature and well-crafted but really shallow. It felt like an incredibly forced character arc and the turning points even more so and given the stakes of the gameplay felt hilariously misplaced. But appreciable nonetheless and the liberal extremism of conservative genocide gave me a good laugh for how bubbled progressives have become.

The Uncharted games are all one big game to me. I really don’t think there’s that much that differentiates them so I’m going to post the same thing on each game. I will break down each game a little bit here.
For reference, I played Uncharted 2 first, then Uncharted 1, then the rest on their respective release days – outside of Golden Abyss which I did not immediately play as I didn’t get a Vita on launch day.

This series was pretty wild to me. I played the Crash games as a kid and they were the only thing I ever associated with Naughty Dog. I has pretty much stuck with Nintendo entirely up until 2009.

Uncharted 2 - One of the first PlayStation exclusive games I played on the PS3. The writing, production level, detailed environments, pacing, varied platforming/gunplay had me feeling like I was clearly missing out on something. Sully instantly became one of my favourite video game characters. He’s still up there to this day. I also really like Chloe, which is something that boosts this game up as well. I generally don’t like puzzles but these games do them “correctly”. Not too confusing but not too simple. I appreciate how you use your little notebook to come up with solutions.

I think this is the most important entry, and it makes sense that people look back on it the most fondly. It came at a time when PS was finally getting back in to shape. This game was probably the number one reason for the PS3’s rise to glory in 2009. I do believe its success and the way people view it in retrospect is partially due to its timing.

Uncharted 1 – Going back to play this after 2 made it more apparent how inferior this one is. It’s still a great game, but it would have been more impressive back in 2007. I am not surprised it didn’t light the world on fire back then, though. They didn’t quite nail the pacing yet. Most aspects of the game felt like they were still trying to figure out the hardware but they were doing the best they could. The voice work, the music, the sense of adventure were there. They hadn’t quite dreamed big enough yet to set up the big set pieces that the series became known for in 2. It’s the weakest game in the franchise (at least tied for that title) – but that’s okay. It was first.

Uncharted 3 – This game is equally as good as Uncharted 2 in almost every way. They worked on improving the hand to hand combat and they brought Sully back in a bigger way. Love that. However, since it released only 2 years after U2, I feel it was too heavily criticized for being “more of the same” – which I don’t have a problem with. U2 and U3 are very similar. If they released in reverse order, people would be calling U2 the copy cat and the weaker game.

Uncharted: Golden Abyss – Similar in quality to Uncharted 1. It wasn’t developed by Naughty Dog, this was Sony Bend taking a crack at the franchise to bring “console quality games” to their new handheld. For the most part, they succeeded. The touchpad integration was pretty silly but it was fine – most games were trying to take advantage of the gimmicks of the Vita at the time. It couldn’t quite be as big and bombastic as the two most recent games, it was more of a return to simplicity of the first. I’d say either this or U1 is the weakest – it’d be hard to argue against that.

Uncharted 4 – Similar to U2 and U3 in terms of the pacing and execution of story / action, but a little different in terms of scope. They definitely tried to make things more open and for the most part, it is appreciated. Change can be good if it is implemented well. I think I prefer how linear the other games were, though. This game goes for a more personal story of Drakes and it pays off well to “end” his saga. The Crash part was super cool to see. Overall, for its time I think it’s again equal in quality to U2 and U3.

Uncharted: Lost Legacy – Chloe has always been a Top 2 character for me, along with Sully. I love that they focused a game around her. Nadine is cool, too. This game is an extension of the Uncharted 4 formula and I loved it. Good stuff.

Overall, it’s a fantastic franchise that has remained pretty consistent over the span of a decade.

I am impressed that Naughty Dog managed to develop a slightly scaled down Uncharted game (without Nathan Drake) in about a year. This game is basically Uncharted 4.5, but is surprisingly lengthy and stands on its own mainly due to a likable cast. Chloe is carefree and charismatic, while Nadine is tough and serious, creating an interesting dynamic between them.

Gameplay includes the usual puzzle solving, platforming, and gunfights. Similar to Uncharted 4, this game includes a mini open world and even has an engaging side quest. I was not a fan of the gunfights this time around, however. You can avoid most of them by being stealthy, but getting caught seems inevitable. The weapons are great, but environments felt too cluttered and enemies seemed to always have an angle on me. I specifically recall a group spawning behind me during the second phase of a fight. Thankfully, there are not too many gunfights and everything else is great.

This series usually has epic moments with close calls and near death experiences. This entry is no exception. It feels like an over the top action movie, with moments so unbelievable and unrealistic, it’s actually captivating. This was originally supposed to be DLC for Uncharted 4, but it turned into a stand-alone experience (no need to own U4) and includes that game’s multiplayer, which is a fast-paced, unique, and fun experience itself. This is a very solid package overall and a worthy entry to the series.

Some levels drag on a little, but otherwise a neat expansion that doesn't overstay its welcome.

Such a fun ride, but i wish it lasted just a bit longer

A short and sweet Uncharted adventure with a super hot protagonist

Chloe's aight and Nadine is a bitch. game was fine but i wish they hadn't made it open world.

That elephant scene is just lovely.

Yes I know the climbing is still pretty boring.


its like a very small open world uncharted game, if that doesn't sound good to you then you'll hate it

Some how ruined my love for Chloe

This was a little better than U4 but I felt roughly the same about it. It just seemed at this point I was already past Uncharted and they were trying really hard to bring me back in.

Uncharted: The Lost Legacy is an action-adventure game released on PlayStation 4 in 2017. So far is the latest entry of the Uncharted series and the first one in which Nathan Drake isn't in the game.

The game revolves around Chloe (a character met in Uncharted 2) and Nadine (met in Uncharted 4 as a rival), who are trying to find the Tusk of Ganesh located somewhere in India. This time, the one who is also on a lookout for this tusk is Asav a leader of a group of Kannadigan insurgents who waged a guerrilla war against the government of India.
The main story is much shorter than what we are used to get, it takes a bit more than 5 hours to finish it and because of this reason many players call this an extension or DLC of Uncharted 4, since the characters models and graphics are almost identical.
Even though the game is shorter, it still gives you many great weapons, encounters and puzzles to solve, everything what other games had, nothing new, nothing removed.

All in all, as every Uncharted game, the game offers a great experience, but this time in a smaller package. If you liked every Uncharted game so far, this is also a must have then.