Side Order is a pretty fun rougelike. The amount of builds you can do with the chip system is really fun to mess around with.

The levels are pretty fun and can get quite challenging. Most of the bosses are cool but not that challenging with how broken you can be.

The game has some replay value but it does get a bit repetitive after the 3rd go around. Overall, I'd say Side Order is worth the money.

Also, lesbians are cool :D.

Phenomenal game all around.

This is the best Kirby game on the Switch in my opinion. The game controls really well, the levels are open and filled with secrets, the evolved ability system is fun and the music is great.

I really liked the Ranger ability. The drill ability is good for exploration not really good for combat.

The only con I have with this game is just I wish this game had DLC.

One of the best Mario Kart games.

This game has the best feeling controls out of any Mario Kart game. The steering feels responsive, the drifting system is polished and the courses are interesting for the most part.

The game also looks stunning. It manages to be realistic and cartoony without looking uncanny.

I really don't like how restrictive the game is in terms of shortcuts. If you go even the slightest bit out of bounds, you are put back on the track. I would've love to do an ultra shortcut on Rainbow Road for example as a way of skill expression.

A small nitpick, I wish wheelies were in the game. I know bikes were broken in MKWii because of this but it was a cool maneuver you can do and gave bikes a bit more diverse from karts.

Good track selection, fun selection of characters.

Spider-Man 2 is a pretty good game in my opinion.

The web-swinging is a step up from the other Insomniac Spider-Man games. It feels exhilarating with how fast you can go. The web-wings adds a layer of depth since you can interweave them with the web-swinging.

The combat has also been improved. The parry system takes a bit to get used to but is really satisfying to do once you get used to it. The abilities are cool but at a certain point, they do the same thing; an AoE attack, a knockback attack, a launch attack and a strong hitting attack.

The story without getting into spoilers is pretty good. Act 3 felt a bit rushed as the game goes through events pretty quickly.

Despite it's flaws, Spider-Man 2 is a great game. I think it needed a bit more time to cook as some parts felt a bit underdeveloped both story and gameplay wise.

The most mixed Storm game tbh.

I really like the changes to combat. Thanks to the new "knockback types" for lack of a better word, allows you to extend your combos. The option to choose all of your character's ninjutsu is a welcome addition since it allows you to experiment with different team compositions.

I like the customization this game offers. It's similar to Storm Revolution's customization as you can equip body accessories to any costume a character has. I also like how you can chose an outfit color for a character truly making them your own.

The game's original story while flawed, I liked a decent amount.

Other than those positives, this is the most disappointing Storm game.

"History Mode" as the game puts it, is the most lazy way to retell the Naruto story as the game uses images from the anime instead of animating the scene to tell the story. Gameplay-wise it's just normal battles. Every now and then the game will throw in a boss fight but, it's the same boss fights from the other Storm games.

While I like the changes to the combat system, this game doesn't introduce anything new to the arena fighter genre.

This game doesn't do anything to differentiate itself from Storm 4 or any other anime area fighter which is the game's biggest problem.

A really ambitious Sonic game.

Sonic Frontiers is bold for trying an open world format. While it isn't perfect, I think this is a natural direction to take the Sonic franchise.

I like how open the islands are. If you know how to navigate the worlds, they feel like a playground with how far you can fly. Just running around and experimenting with the terrain to see how it launches you is so fun.

The combat while really simple, is fast and flashy. Combining certain moves together and absolutely annihilating the enemy is really fun. Although, I wish the moves were a bit more diverse as they do achieve the same thing.

The boss fights are the highlights of the game. Super Sonic combined with the thrilling music to accompany the fight is an experience. The final boss (disregarding Final Horizon) is disappointing when compared to the other bosses.

The cyber stages are a mixed bag. Some stages, like 1-2, are fun to find optimal routes and time-saving techniques within the level while others are a slog.

The story is quite good if a little flawed. I like the focus on the characters rather than a grand narrative. There are some missed potential like the whole cyber-corruption plot point not really going anywhere but the plot is still good.

The music takes a different approach than other Sonic games. The island movements are pretty good for setting the mood of the island you're currently in. The cyber stages varies but most of them are good. But, the boss themes as mentioned earlier are really good.

Overall, I liked Sonic Frontiers. It isn't perfect but, I think it's a good starting point for the future of the Sonic Franchise.


Like with the base game, not perfect but really good for the most part.

Tails, Amy and Knuckles are playable but they feel unpolished. They don't feel as smooth to control as Sonic is. They did fix some of the issue via an update but they still feel like they're missing something.

The elephant in the room is the sharp difficulty spike near the end. The Master Koco's Trial was hell before they patched it. A boss rush with a strict time limit via your rings that don't replenish after a fight, long animations before you can even attack the boss and an updated parry system that requires borderline frame prefect reaction time.

This difficulty spike comes out of nowhere and the game just expects you to figure things out on your own, which isn't a bad thing but nothing in the DLC prepares you for this trial for the most part.

Although the Master Koco's Trial is a random difficulty spike, the final boss fight makes up for it. The boss has it's fair share of jank but once you figure out how to fight it, it's a pretty cool fight.

A really good Fire Emblem game.

The engage system adds depth to the game. A unit you might think is underwhelming might be better with the right emblem pairing. This game might be fun to replay every now and then to experiment with different unit and emblem parings.

The story while a bit clique, is a entertaining mostly due to the writing. The characters are fun even if they don't have the depth of the casts from other FE games.

The artstyle this game has is really appealing. It's vibrant and colorful. The style fits the tone of the story which is a huge plus.

A really great Dragon Ball fighting game.

The game manages to appease both newer and veteran fighting game players thanks to it's easy to learn, hard to master gameplay.

The auto-combo system is good for new players as they can preform combos without needing to know the complexities of the game.

Veteran FG players can enjoy the game's complex mechanics and form some devastating combos.

The game's 3v3 format is a breath of fresh air compared to other DB fighting game's 1v1 format. Due to the format, you will need to know what the best combination of characters.

The game's original story isn't anything to die for. Story-wise, its uninteresting outside the character interactions. Gameplay-wise, it's boring and repetitive as it's regular battles with some gimmicks.

The game's artstyle is great. It masterfully combines the Dragon Ball aesthetic and the smooth animations of ArcSystem Works.

A solid 2D Kirby game.

A great remake of one of Kirby's critically acclaimed games.

The new abilities are fun to use and the Ultra Abilities are also fun to use.

The artstyle is pretty good going for a more comic book aesthetic.

Like other Kirby games, the game is generally easy but does have harder content available.

Nostalgic and a solid Mario Kart game.

The game is pretty fun if flawed in areas.

The controls feel smooth if you aren't using a Wiimote. The motion controls aren't as accurate as they should be. Sharp turns don't feel as natural as titling a joystick with motion controls.

The game's graphics are...unique. The game has a yellow filter on everything and it makes the game look washed out. But the game still looks fine even with the annoying yellow filter.

The game's item balance is nonexistent. It is very easy to get hit with 10 Spiny Shells in one race, making it hard to maintain 1st place. It does make the game chaotic which is fun in multiplayer scenarios but really annoying in singleplayer.

One thing that MKWii gets right is the Ultra Shortcuts. If you know how to launch yourself off a ramp, you can skip massive chunks of a course. This is the ultimate showcase of a player's skill as performing these shortcuts requires you to know the game and the course inside and out.

A fun little game to play with a class.

A great Mario game.

Such breath of fresh air coming from NSMB games. The game is fun all around.

The game controls wonderfully. Movement feels very refined and buttery smooth. The Wonder Effects are a nice way to spice up the game although some are better than others.

The Bosses are a disappointment. They are too easy and don't change much outside the Final Boss.

The game both graphically and musically is great.