215 reviews liked by ASwitchDog


I bought this game for $2 on eBay. And I'm so glad I did.

When you combine Burger and King you get Mcdonalds. That fucking kills me every time.

This game has the best soundtrack of everything ever. I don't think there is any doubt about that.
And listen, Megelovania and Hopes and Dreams are masterpieces and all (especially the latter), but people really need to appreciate Undertale (the song). It is my favourite track in the game, and is so relaxing. Please search it up on youtube NOW.

John Wick Hex should have just reskinned this absolute MASTERPIECE instead of making a glitchy awful top down rip off

Holy FUCK this game looks so good.
I think sunsets might be my favorite thing ever

I have no idea what to rate this.
I should rate it 5 stars, because it’s a clever, witty, well designed and high quality platformer with well realised mechanics and an addicting gameplay loop.

But I should also rate it half a star because every time I play it I want to launch myself through a fucking window.

Bringing Kirby to a 3D space was a great choice that made for a very entertaining game. The new copy abilities made it very fun to progress through the level. The new achievements to save Waddle Dees during the level allows more replayability and backtracking with multiple abilities, as well as having fun, yet challenging boss fights all throughout the game.

This review contains spoilers

spoilers for both turnip boy games below

i really really loved this game and i want to rate it higher :c

unfortunately, it seems the game is a little bugged, meaning that i can't complete all of the quests. it kind of soured the experience to not go into the end 'boss' with everything finished; this was a rare case where i really wanted to 100% complete everything, because i love the characters and the world so much. and i care if i deliver their letters or find their lost items or whatever.

which brings me to my second major issue. i do like roguelikes, so the genre shift wasn't really too jarring or off-putting, but i feel that the game being much faster-paced meant that there wasn't as much room for tense, atmospheric moments of worldbuilding that really grabbed me in the first game - entering the bunker for the first time and it becoming all-too-clear that veggieville was a society built on the ashes of nuclear holocaust will stick with me for a long time.

i guess my other main point of contention is that there is no real end boss, other than an extremely frustrating chase sequence. although i completed it without needing god mode, it does feel like an oversight that there is no option to change the size or colour of your cursor in the accessibility settings. i would have preferred that over "just stop taking damage" as an accessibility feature. i'm visually impaired - i think close to, or maybe actually legally blind - so it's very frustrating to continually lose where my cursor is onscreen and face the wrong direction or get stuck on some scenery during the chase, forcing me to take damage i normally wouldn't have, die, and have to restart and sit through an unskippable cutscene.

to be fair to the game, i do want to praise it for its own merits, rather than comparing it to its predecessor. i did love the combat, upgrades felt satisfying and well-earned, the cosmetics were adorable, the "dark web" browser was just hilarious and silly. the weapon system felt good, and although i would have loved to have more than one weapon able to be saved in the locker, i do understand that it's part of the logic of the roguelike genre, not knowing what cool rare weapons might drop each run. there were just so many cool ones i wanted to keep ;--; frog gun my beloved.

anyway this was fun and if they fix the bugs i will consider pushing this to four stars, but i think objectively this rating fits my experience c: