Agnol117
2003
This review contains spoilers
Having finished all four routes:
If you're only going to play one route, play Verdant Wind. If you're going to play two, play Verdant Wind and Crimson Flower. If you're going to play three, add in Azure Moon. Silver Snow is entirely redundant.
Azure Moon is the most "Fire Emblem" of the routes. It's got a deposed prince fighting an evil empire. About the only thing it's missing is a dragon as the final boss. It's also a fairly unsatisfying story -- Dimitri's character growth is handled poorly, and the actual villains of the story are just kind of forgotten about after part one.
Crimson Flower is a very flawed route. You can tell it's unfinished -- it lacks the animated cutscenes the other routes get, it's four chapters shorter than the other routes, and it just sort of ends with no resolution (other than an epilogue panel promising the real villains will be dealt with in the future). That being said, it's an interesting chance to play as the villains, even if it's not necessarily the best execution of that concept.
Verdant Wind is hands down the best route. You get actual backstory on the world and the major conflict, you get to actually finish both major conflicts in the same route, and the ending chapter isn't a stupid, out of nowhere "twist."
Silver Snow is Verdant Wind but missing a chapter, no real "lord" character, and a stupid final boss. Only play this if you're a completionist.
As a final note, Byleth's lack of voice lines is really awkward in some points, mostly the romance bits at the end. I sort of get why they made this choice, but it's a bizarre one, and it really hurts Byleth as a character and as a story vehicle.
If you're only going to play one route, play Verdant Wind. If you're going to play two, play Verdant Wind and Crimson Flower. If you're going to play three, add in Azure Moon. Silver Snow is entirely redundant.
Azure Moon is the most "Fire Emblem" of the routes. It's got a deposed prince fighting an evil empire. About the only thing it's missing is a dragon as the final boss. It's also a fairly unsatisfying story -- Dimitri's character growth is handled poorly, and the actual villains of the story are just kind of forgotten about after part one.
Crimson Flower is a very flawed route. You can tell it's unfinished -- it lacks the animated cutscenes the other routes get, it's four chapters shorter than the other routes, and it just sort of ends with no resolution (other than an epilogue panel promising the real villains will be dealt with in the future). That being said, it's an interesting chance to play as the villains, even if it's not necessarily the best execution of that concept.
Verdant Wind is hands down the best route. You get actual backstory on the world and the major conflict, you get to actually finish both major conflicts in the same route, and the ending chapter isn't a stupid, out of nowhere "twist."
Silver Snow is Verdant Wind but missing a chapter, no real "lord" character, and a stupid final boss. Only play this if you're a completionist.
As a final note, Byleth's lack of voice lines is really awkward in some points, mostly the romance bits at the end. I sort of get why they made this choice, but it's a bizarre one, and it really hurts Byleth as a character and as a story vehicle.
2019
It's kind of amazing that Kingdom Hearts as a franchise can go from Birth By Sleep to this. I also didn't expect a KH game that was worse than Chain of Memories, and yet here we are. The spirits are a singularly annoying mechanic, and I couldn't stand it. The story seemed interesting, but at this point I just plan to watch the cutscenes on YouTube and call it a day.
2022
Decided to play through all the Castlevania games in chronological order, skipping the PS2 ones because they're exceptionally terrible. So I started here. As it turns out, I'm really not good at the "Classicvania" style games. All the ones I've played and loved were the more "IGAvania/Metroidvania" style ones. This is a decent game for an NES platformer, but it's got really stiff controls and rather obnoxious level design.
1988
2016
2016