Agnol117
2016
1988
2021
Overall, this was a solid game. The level design was nice, the art style was lovely, and combat and exploration were both fun. The only real issues I had with it were that certain boss fights just felt like they lasted way too long (not as bad as Samus Returns and it's "bosses can only be meaningfully damaged by counters" long, but still, they dragged), and the EMMI sections weren't great. They relied on a lot of trial and error gameplay or getting lucky with positioning, and that just doesn't feel like good game design. That being said, I wouldn't say those two things detracted from the game enough to recommend against it, and if you're a fan of Metroid or of the genre in general, I highly recommend this game.
2022
This was fantastic, and everything I could have wanted. A queer occult neo-noir thriller is everything I ever wanted from a game, and this delivers on all points. I love everything about the game -- the 80's aesthetic, the music, the pining, the fact that we're playing as adults rather than teens fumbling through their sexuality. That last bit is a breath of fresh air, actually -- as an adult myself, it's nice to play a queer VN with characters who I feel I can actually relate to, rather than who feel like I did fifteen years ago. Plus, it's written respectfully and realistically -- it's very clearly from a queer creator for a queer audience, rather than feeling like it's a fetishized romance for straight guys wanting to get off. I also loved the crimes, and the way the mystery was presented. I felt like I was genuinely figuring it out alongside the protagonists, and it was delightful. I can only hope the tease at the end was true, and that there's a sequel coming eventually. I'd buy it in a heartbeat.
1989
2022
2016
2023
2019
Another game with a neat aesthetic and concept that just didn't really do it for me. The investigations are unsatisfying -- you don't even look at the clues yourself, you just hold down a mouse button and then you've "looked" at them and have the information on your corkboard. A lot of the stories seem random and unrelated to the "main" plot of solving the mystery, which is fine -- can't expect every passenger to be relevant -- but I'd go multiple nights where I'd have one relevant thing happen, and the rest was just riding around. Combined with some frankly absurd characters (driving around a bunch of people cosplaying as Power Rangers was funny and arguably could happen, but picking up a cat and taking it to a train station because it's owner cuddled it too much was too much), and it just didn't really gel with me. Neat concept, but I just didn't dig the execution.
2019
I enjoyed this. The story isn't as good as earlier entries (twenty hours of Disney worlds where nothing happens), and the pacing is kinda shit, but overall it was fun and made me Feel Things. Gameplay was kinda all over the place -- between Attractions, Formchanges, and Shotlock, it felt like there was a lot going on that didn't necessarily need to be there, and honestly I mostly just stuck to one keyblade and ignored all of that stuff. Still, I enjoyed it, and I'm looking forward to where the franchise goes next. On to Re:Mind!